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       #Post#: 43--------------------------------------------------
       E08 Bad Landfall
       By: pilotofficerprune Date: September 12, 2018, 6:39 am
       ---------------------------------------------------------
       Date: 4 May
       Playtester: Ian DeArdo/Elias Nordling
       Elias and I finished a much delayed playthrough of this with the
       allies having a massive +26 score.
       I (Allies) split my interceptors during escort tally. They did
       some damage, but both flights broke immediately. Elias was able
       to get his interceptors into my bombers and disrupted 3 sqns I
       believe. The remaining two rolled well (disrupted must abort)
       and got exactly to fatal damage on the airport.
       IIRC 4 German fighters were downed, 4 twin engined bombers were
       downed and 30VP for fatal airfield damage.
       It's hard to say how this would be changed. Elias feels that the
       bombing will really shift the victory conditions and, at best, 3
       sqns of bombers can be affected. He feels halving the bombing VP
       might be worthwhile to try.
       Except for great bombing rolls for the Allies, everything went
       well for the Germans. The escorts didn't manage anything but
       knocking down a few planes. If they survive, given the aircraft
       quality with gyro sights, the interceptors may face a much
       tougher time and more bombers get through. The bombers will do
       damage with the rocket mods and have the added strafing FP.
       I'd really have to see a few more playthroughs before I could
       give a definitive answer as any outlier results can really have
       a snowball effect.
       #Post#: 44--------------------------------------------------
       Re: E08 Bad Landfall
       By: pilotofficerprune Date: September 12, 2018, 6:44 am
       ---------------------------------------------------------
       Date: 1 Mar
       Playtester: Peter Wagner
       First off, it looks like the Mustang III should be underlined as
       it is a variant of the P-51B Mustang (it has Gyro capability
       added). Also in the 3rd sentence of the second paragraph of
       Background, there is a double/triple space between “making” and
       “landfall.”
       Second, I’m confused on having the ‘Tsetse’ variant included.
       The difference is that it has the AT Gun 5 capability and its
       firepower is reduced to 1. Was the intent for the ‘Tsetse’ to
       have a stronger firepower in this scenario or a weaker one;
       because the AT Gun cannot be used against the Airport since the
       rules say AT Gun ability only affects Tank, Truck, Train, and
       Ship targets. So effectively, the ‘Tsetse’ is the WEAKER of the
       two Mosquito squadrons in this scenario since its firepower is
       only 1 whereas the other has a firepower of 3. Don’t get me
       wrong, I would completely understand why the ‘Tsetse’ came along
       since the Background says they were originally going after
       shipping . . . just wanting to verify if the intent for this
       scenario was for them to only have a firepower of 1 against the
       Airfield (cool, we get to strike the airfield . . .but our huge
       gun isn’t very effective at leveling buildings. More effective
       at penetrating a ships hull).
       Third, concerning Special Rule 4. What happens to bombers who
       fire their Rockets in the same turn they are attacked (fighters
       engage them after they have moved and dropped ordinance). They
       have already fired their rockets and so have nothing to
       Jettison. But by Jettison do you mean they must RTB regardless
       of whether they have ordinance to Jettison? Would “being”
       attacked include Small Arms fire from the Airfield or just enemy
       fighters? This rule could use some clarifying.
       For my first playthrough attempt, I had the ‘Tsetse’ use a
       firepower of 1 when strafing and I allowed the bombers to
       continue to strafe up to depleted ammo even after they were
       attacked. This was due to my confusion about Special Rule 4 from
       the start. I’m thinking the intent was for them to RTB at the
       conclusion of the first air-to-air combat.
       After Action Report
       I realize now that the only hope for the Germans is to split
       into flights ASAP and engage as many bomber squadrons as
       possible. This should be pretty easy for them to accomplish and
       that’s 4 of the 5 bomber squadrons out of the picture
       potentially before they reach the airfield.
       For my playthrough, I failed to realize this at the beginning
       and the Germans stayed as squadrons the whole way through. They
       were easily able to tally and cause two bombers to RTB before
       reaching the Airfield. But due to the delay caused by engaging
       then spending another turn to set themselves up to tally a
       different bomber two turns later, the other three squadrons
       easily made it to the Airfield and smashed it.
       On their opening attack, the bombers (x2 Beaufighers x1 Tsetse)
       combined their strafing and rocket attacks and managed 10 hits
       on the Airfield. They then were able to turn around and take a
       2nd strafing pass to add four more hits. Before their 2nd pass,
       the 109s managed to engage one of the Beaufighters but I did not
       enforce Special Rule 4 since I figured that they couldn’t
       Jettison if they didn’t have anything to Jettison. But had I
       enforced the rule it wouldn’t have changed anything since the
       Beaufighter that was engaged did not managed to score any hits
       anyway.
       German losses – x5 Fw-190s, x1 Bf-109 (6 VPs)
       Airfield Damage – Crippling Damage (20VPs)
       British losses – x3 Beaufighters, x1 Mosquito, x2 Mustangs
       (10VPs)
       British Total 26 – German Total 10 = 16 (+4 above the British
       Victory margin)
       Considering how I made it harder for Germans by not splitting
       their squadrons and messing up Special Rule 4, I would have
       thought that this would not have been so close.
       Going to play it a 2nd time now with better strategy on Germans
       part and see how things change.
       #Post#: 45--------------------------------------------------
       Re: E08 Bad Landfall
       By: pilotofficerprune Date: September 12, 2018, 6:45 am
       ---------------------------------------------------------
       Date: 1 Mar
       Playtester: Peter Wagner
       The Mosquitos have VERY impressive performance ratings and a
       whopping 3 Firepower. That’s a lot of incentive NOT to tangle
       with them. A 109 or 190 flight at best is going to get a +1/-1
       differential against them. They are “light bombers.” But they
       will mess you up if your attack them. Thankfully all you have to
       do in this scenario is attack them period, and they go home
       (which is good for Germans).
       So the German strategy this time was to split into flights and
       try to each engage a bomber squadron to keep it from bombing
       (avoiding losses was not the strategy).
       The Mustangs positioned themselves directly above the 2nd to
       last bomber squadron to cover all bombers.
       End result . . . Mustangs did an excellent job of reacting and
       tying up both Fw-190 flights. The 109 flights managed to engage
       three bomber squadrons and send them packing before they could
       attack airfield. But the two bomber squadrons that DID make it
       through were all the British needed to secure victory. The first
       combined strafing/rocket attack was a flop (double ones). But
       the second (a Beaufighter) scored 50% hits (3 firepower + 8 ATGR
       = 6 hits) which secured 10 VPs right there for the British. The
       Mustangs triumphed over the German fighters scoring 5 kills at
       no loss to themselves.
       British Losses – x1 Mosquito (2VPs)
       German Losses – x1 Fw-190, x4 Bf-109s (5VPs)
       Airfield Damage – Heavy Damage (10VPs)
       British Total 15 – German Total 2 = 13 (just one over threshold
       for British Victory)
       The Mustangs seem a little too powerful with their Veteran
       marker giving them +2/-2 differential in most combats against
       German flights. Maybe take away the Veteran Marker?
       In both playthroughs, the German Small Arms flak from the
       Airfield consistently scored hits and negative bombing
       modifiers, but the 4-5 protection ratings made most hits
       ineffective and the +3 rocket/strafing modifier negates the flak
       effects. Perhaps adding a Light or Heavy Flak marker for support
       would add a few more Bomber losses and help balance it in
       Germans favor. I don’t see how  the Germans could have done much
       better with their strategy. And since only two bombers made it
       to target (one a complete miss), I feel like this should have
       been a draw at least.
       So I’m not sure what to recommend here. Would adding a flak unit
       for Germans make it too non-historical? Were the Poles really
       that good to deserve a Veteran marker (I really don’t have input
       here just asking)? Maybe giving an expert to Germans would help
       some. The victory margins seem solid since 10VPs from damage to
       Airfield seems VERY doable (I did it in both plays). 20VPs from
       Airfield seems unlikely so factoring in a few German losses
       makes +14 a reasonable victory threshold for British. So maybe
       simply taking away Veteran status and adding a flak unit and
       expert would be all that was needed.
       I REALLY like this scenario idea.. There is really good strategy
       here with the Germans trying to “tag-your-out” as many of the
       Bomber squadrons as possible.
       #Post#: 46--------------------------------------------------
       Re: E08 Bad Landfall
       By: pilotofficerprune Date: September 12, 2018, 6:47 am
       ---------------------------------------------------------
       Date: 10 Sep
       Playtester: Elias Nordling
       I saw an easy way to move one more scensrio to its good category
       by 2 quick plays of Bad Landfall.
       The scenario is extremely scripted with little decision making,
       it almost plays itself. I'm OK with that, as it plays really
       fast. I think there is a place for this kind of scenario that
       doesn't exactly overtax the player with decisions too.
       In the first playthrough, all fighters but one German flight
       broke at first combat. In the other, the Escorts did much better
       and were able to hunt down broken German fighters. In both, 3
       bomber squadrons were aborted before bombing. In the first one,
       the bombing rolls were more successful than in the second.
       Score 1st Playthrough:
       British: 20/2 for bombing +4 Ger ftrs: 14
       German: 3 bomber, 1 ftr: 7
       Final score 7. German victory by 1 point.
       Score 2nd Playthrough:
       British:  10/2 bombing + 9 German fighters: 14
       Germans: 1 bomber, 2 fighters: 4
       Final score 10: Draw
       Including the game I played with Ian, I've had one British win,
       one German win and a draw. I have a feeling it might be harder
       for the British to win, but I don't really mind that. Let's go
       with what the game results tells us. i think this one is fine.
       #Post#: 47--------------------------------------------------
       Re: E08 Bad Landfall
       By: pilotofficerprune Date: September 12, 2018, 6:48 am
       ---------------------------------------------------------
       The current VP outputs for plays are:
       Elias 1st = 7
       Elias 2nd = 10
       Peter 1st = 16
       Peter 2nd = 13
       Ian/Elias 1st = 26
       Average = 14.4
       #Post#: 122--------------------------------------------------
       Re: E08 Bad Landfall
       By: pilotofficerprune Date: September 15, 2018, 10:21 am
       ---------------------------------------------------------
       Notes in no particular order:
       Pete’s comments on the Tsetse are reasonable. They did shoot up
       the airfield and so far as I can make out they were ineffective,
       but there you are. . .
       With regards to Pete’s RTB comment, I’m going to try and clarify
       the wording regarding RTB and bomb load.
       I think instead of halving the bombing against the airfield I’d
       like to cap it at 10 VPs. I think this might lead to some
       interesting (and historical) behaviours, such as jettisoning
       bombs once the VP cap for the airfield is reached, and
       encouraging bombers not to hang around for long.
       I calculated the VP outputs from the played scenarios with the
       VP cap on the airfield and it gave us a mean VPs of 9, which is
       slap bang in the middle of the draw window.
       #Post#: 785--------------------------------------------------
       Re: E08 Bad Landfall
       By: Gordon Christie Date: January 4, 2019, 9:39 am
       ---------------------------------------------------------
       Andrew (LW) & I (RAF) have tried this one.
       Played quickly (30 minutes) & felt fine with the only minor
       concern being VP thresholds (see below)
       The escorts did well reacting successfully against both flights
       of the 109 squadron which had split scoring 2 kills for no
       losses. The 190s also split & engaged the rear 2 Beaufighter
       squadrons. The rear squadron lost 3 for 1  190 kill but the
       Mustangs were able to drive off the other 190s for no losses on
       either side. The lead Mosquitoes handily strafed the airfield
       for an excessive 25 hits however final result was:
       RAF 3 fighter kills 10 VP for airfield (capped)---> +13
       LW 3 Beaufighter kills ----> +6
       Nett +7 for german victory.
       In terms of VP balance I think 10 VP for the airfield are
       (almost) a given as even with splitting & failed or late escort
       reaction one bomber squadron will hit the airfield with
       favourable modifiers unless the (weak) barrage flak rolls
       exceptionally well & can come back for another cannon  strafing
       pass with a firepower of at least 3 if the first run fails to
       inflict 6 hits. I agree the VP cap is sensible as otherwise the
       AtG outcome becomes very volatile & the VP swings dependent on
       the level of airfield damage will heavily outweigh the AtA
       outcome.
       Our concern was that it is difficult to see an outcome where the
       LW fail to come out ahead in VP AtA given the 2 VP for each
       bomber shot down. For the RAF to win they need to hit the
       airfield (straightforward) for 10 VP then get an AtA exchange
       ratio of (I think) 3:1 or better to outweigh the VP differential
       for the bombers. I think this is likely to need a lot of luck &
       I'd suggest moving the VP thresholds down to +5 or less for
       german victory, +6 to +9 for draw & +10 or more for an RAF win.
       the 190s  coming in from astern will be hard to counter for the
       RAF & the 3 FP will do significant damage to the Beaufighters
       especially if the escort fail to react (not unlikely as the
       germans are coming in behind & below).
       Cheers
       Gordon
       #Post#: 787--------------------------------------------------
       Re: E08 Bad Landfall
       By: pilotofficerprune Date: January 4, 2019, 1:29 pm
       ---------------------------------------------------------
       Okay, we can look at dropping the draw window by 2.
       #Post#: 1042--------------------------------------------------
       Re: E08 Bad Landfall
       By: Gordon Christie Date: January 20, 2019, 11:16 am
       ---------------------------------------------------------
       I think Andrew & I would be happy to sign off on this one too.
       Cheers
       Gordon
       #Post#: 1044--------------------------------------------------
       Re: E08 Bad Landfall
       By: pilotofficerprune Date: January 20, 2019, 11:31 am
       ---------------------------------------------------------
       Was that based on a new test or your previous one?
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