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       #Post#: 1216--------------------------------------------------
       V17 Nemesis 
       By: Gordon Christie Date: January 26, 2019, 8:43 am
       ---------------------------------------------------------
       Nemesis playtest report; Gordon (Luftwaffe), Andrew (RAF)
       Run one using the currently printed version of the scenario.
       The Luftwaffe had the better of the air to air combat. 6
       Hurricanes were lost against only 2 bombers and 1 Me 109 however
       the flak managed to down 4 bombers and 2 Me 110s. The Luftwaffe
       managed only a disappointing 6 hits on the port for 6 victory
       points.
       Final result was a clear RAF victory (which it also felt like,
       although probably more of the honours went to the flak than the
       fighters).
       RAF +16 VP (kills)
       LW +12 VP (6 kills, 6 hits on port)
       -4 VP final total
       We felt that the Do 17s & their escort were not going to play
       any real part in the scenario & removed them for subsequent runs
       leaving only the Ju88s, the 2 109 sweep squadrons & the low 110
       squadron. Flak had far too great effect on the outcome (probably
       once again the result of underestimating the effects of flak
       early in the scenario design process). We deleted the targets &
       relied on exit VPs for the subsequent tests.
       Run 2 was a tidy LW victory-RAF combat die rolls were appalling
       (I don’t think Andrew rolled greater than 6 throughout) although
       the cohesion rolls were good enough to leave the unfortunate
       Hurricanes to be beaten up repeatedly. 6 Hurricanes went down
       against only 1 109 although one bomber was disrupted.
       Final score was:
       LW 21: Exit 15  kills 6
       RAF 1 (kill)
       +20 for solid LW victory (which it felt like)
       For run 3 we modified the setup fixing the 109 sweep in N10,
       011, moving the bombers up to J7, K7 & L7& fixing the low 110s
       in F4 which prevents them getting to the bombers before the low
       Hurricanes. We moved the high Hurricanes to K11 & the low
       Hurricanes to M5. We gave the RAF a +1 cohesion roll to reflect
       the historical level of (near suicidal) determination shown.
       Again RAF die rolls were poor but this felt better
       Final scores
       LW: 18 exit VP 8 Hurricane kills, 1 flight eliminated: +28
       RAF 1 bomber kill -2
       Final +26 for a convincing LW win. RAF die rolls were again
       dreadful & this result definitely flattered the LW although we
       felt we were iterating towards a setup which gave both sides a
       chance & a narrative far closer to the history.
       Run 4 I’ve managed to lose my notes for but was a bloody draw
       with (IIRC) 8 or 9 Hurricanes lost, 1 flight eliminated but 6 or
       7 LW losses & 1 or 2 bombers disrupted
       We tweaked the setup again slightly bringing the low Hurricanes
       to L5 where they are in a position to catch the bombers on GT2 &
       the 110s to G4 where they have a remote (6 if not veteran) tally
       chance on the low Hurricanes on GT1 but are very likely to tally
       on GT2
       Run 5 saw 4 bombers lost together with 1 109 against 7
       Hurricanes. 2 bombers were disrupted.
       Final score
       LW: 12 exit +7 kills- 19
       RAF 9 (kills)
       RAF win (which it felt like) with +10
       We felt reasonably happy at this point.
       Final suggestions:
       Setup:
       Hurricane  squadron in J11, flight in L5
       Bombers in J7,K7, L7
       110s in G4
       109 sweep in N10 O11
       109 escorts in escort parameters
       Remove everyone else & ground targets in current setup
       SSRs:
       RAF determination +1 to cohesion rolls throughout.
       RAF can split Hurricane squadron into flights in Tally phase of
       GT1 & allocate tallies to each flight without DRs
       Delete SSR requiring RAF experte in low Hurricanes.
       If flight eliminated+3 VP to LW, +6 if squadron eliminated.
       No voluntary beak for RAF
       Victory:
       LW +18 or more
       Draw: +14 to +17
       RAF +13 or less
       Premise here is that AtA VP will be pretty balanced. The RAF
       should get enough attacks on the bombers that 1 disruption is
       likely. Better than average bomber kills or disruption will need
       to be offset by destruction of a Hurricane unit if the Germans
       are to win. If the RAF run away the Germans win. If the RAF want
       to win they need to go for the bombers.
       There are some interesting dogfight choices here-the Hurricanes
       are quite handy with edge rating & may well give as good as they
       get so dogfights are  risk for the LW *but* they need to drag
       the RAF away from the bombers & avoid bomber cohesion rolls &
       fix the RAF in place to minimise chances of escape.
       We think this works reasonably well & offers some reasonable
       choices for both sides:
       RAF:
       High Hurricanes: Can allocate tallies to escorts & lead bombers.
       If escorts fail to try & tally Hurricanes & wait to react (or
       try & tally & fail) they can be bounced by one Hurricane flight
       (if the RAF splits) while the other flight (probably with the
       experte) goes for the lead bombers unmolested on GT1. If the
       escorts tally the Hurricanes they split & both go for a bomber,
       again ensuring they are attacking on GT1.
       Low Hurricanes:
       Will tally the trailing bombers & catch them on GT2. 110s will
       likely tally on GT2 (low odds on GT1) & arrive on GT4. High 109s
       have low odds tally rolls on GT1 (but higher priority & higher
       probability against high Hurricanes) so going after the low
       Hurricanes may not be the best strategy. If high 109s come down
       with nearly tally they may be able to support the bombers when
       the low Hurris attacks on GT2
       High 109s-have tally options both ways. A lucky tally might
       allow an attack on the low Hurricanes on GT1 but the likelier
       outcome is tallies on the high Hurricanes & engagement on GT2.
       Failed tallies will be redeemed by the ability to close on the
       escort squadron (which will be engaged on GT1 whatever happens)
       which is on the same radio net bringing them closer to their
       prey with better odds for tallying.
       Escorts: Also have interesting choices. GT1 tally on the high
       Hurricanes is likely. Prevents the bounce but allows both
       Hurricane flights to go after the bombers (maximising the number
       of bomber cohesion rolls). A tally by the escorts does provide
       insurance against the high 109s completely fluffing their tally
       rolls over several turns as they can dive towards the escorts
       (who are on the same radio net)-this is probably the optimal RAF
       situation but it doesn’t prevent the high 109s engaging- it
       likely only delays them by a turn.
       110s: Will have to climb but will probably get there & may well
       be handily placed to catch broken Hurricanes trying to dive away
       from the battle. German player needs to bear this in mind- the
       110s can be dangerous chasing down broken Hurricanes with their
       speed & firepower.
       Cheers
       Gordon
       #Post#: 1237--------------------------------------------------
       Re: V17 Nemesis 
       By: pilotofficerprune Date: January 26, 2019, 3:24 pm
       ---------------------------------------------------------
       Magnificent.
       For the newcomers, Gordon and I have been engaged on a
       side-project to fix two of the most broken Victories scenarios:
       Malta Recce and Nemesis. We have now done a round of testing on
       the 'fixed' versions of the scenarios. I shall post the latest
       versions of these on Sunday. At some point in the future I will
       ask for some additional validation tests on both of these, but
       they are low priority at the moment.
       #Post#: 1705--------------------------------------------------
       Re: V17 Nemesis 
       By: Elias Nordling Date: February 13, 2019, 2:24 pm
       ---------------------------------------------------------
       v2.0
       Player: Elias Nordling (Solo)
       The setup is pretty nifty. It scripts the scenario a bit, but it
       is a fairly good script. The Hurricanes will get through to the
       bombers and will get a punch or two before the escorts catch up
       and it is time to bug out. Then the Hurricanes try to get out as
       the Germans try to reverse the score.
       The scoring is just right for the reasons Gordon posted above,
       but I am concerned that the British initial punch is too weak
       and the German riposte too strong. In my game, only one bomber
       was downed despite 6 attacks on them, because most of the
       attacks were pretty poor. Also, the German fighters will have a
       pretty easy time forcing the British into dogfights, which is
       potentially disastrous for the British. Then again, all this
       basically happened in my game and it was still a draw, although
       with a narrow margin. One of the British flights came within 0,5
       losses of being wiped out, but 4 of the British losses came in
       two 11-rolls by the Germans. I'll have to try again to see if
       the rolls were skewed in favour of the Germans, they certainly
       might have been. I'm thinking that a German veteran can be
       removed to adjust balance, if needed.
       As a suggestion right away, however: If you set up the Hurricane
       squadron split from the start (and add a veteran), you can
       remove about half of the special rules. Rule 1 can be crossed
       out. Rule 2 can be shortened. Half of rule 6 is removed, and you
       don't have to answer the ambiguity that is currently in the
       rule. Which is, if the squadron splits, do you get points for
       destroying the flights, or only the original flight?
       Turn by turn below in brief, I don't have the time to clean it
       up but hopefully it's useful anyway:
       Score at start: 18-German victory
       T1:
       2 head-on attacks on bombers.
       1st attack bust. 1 straggler on 2nd. Bomber Disr. Now 15 draw.
       T2: German Escort reacts late. All 3 bombers now attacked, bu
       last one by climbing ftr. Other two protected by Bf109s.
       1st attack, 1 Hurri lost. Dogfight.
       2nd attack: Another straggler=bomber lost. Dogfight.
       3rd attack: Straggler on bomber
       Now 14 draw
       T3:
       2 dogfights, one attack on bomber protected by climbing Bf110
       Bomber attack: 1 Hurri lost. Hurris break.
       Dogfight 1: 1 Bf109, 2 Hurris lost. Hurris break, Germans Disr.
       Dogfight 2: Hurris 1 loss, 1 straggler. Germans Disr.
       Score: 17, Draw
       T4:
       1 Dogfight, 2 pursuits
       Pursuit 1: 1 Hurri lost, 1 Straggler. 0,5 hurri left in flight.
       1 Bf109 shot down. Bf109 break.
       Pursuit 2: 1 Hurri lost, Bf109, Bf110 disrupt.
       Dogfight: 1 Bf109 lost, both break. British escape.
       T5: Remaining 2 Hurris exit map.
       Score:
       Germans: Exit 15, 7 Hurris shot down
       British: 1 bomber, 3 Bf109
       17: Draw
       #Post#: 1710--------------------------------------------------
       Re: V17 Nemesis 
       By: pilotofficerprune Date: February 14, 2019, 2:37 am
       ---------------------------------------------------------
       Okay, I'll look at the set-up at the weekend.
       #Post#: 1715--------------------------------------------------
       Re: V17 Nemesis 
       By: Gordon Christie Date: February 14, 2019, 8:09 am
       ---------------------------------------------------------
       I suspect Elias is right that the Hurricane squadron can set up
       as flights cutting down rules overhead though I seem to remember
       there was a reason I decided against this though I can’t
       remember what it was...and hence whether it remains valid:-((
       Cheers
       Gordon
       #Post#: 1752--------------------------------------------------
       Re: V17 Nemesis 
       By: pilotofficerprune Date: February 16, 2019, 12:06 pm
       ---------------------------------------------------------
       I've implemented the set-up and special rule changes and will
       post them up later this weekend.
       #Post#: 1993--------------------------------------------------
       Re: V17 Nemesis 
       By: Elias Nordling Date: March 2, 2019, 1:26 pm
       ---------------------------------------------------------
       v2.0 revised
       Player: Elias Nordling (solo)
       Tried Nemesis again in its revised version. The Hurricanes got 4
       passes on the bombers before they were tied up in dogfights.
       They failed to disrupt any bomber, but managed to get a net
       point gain in air combat due to downing a bomber and 5 Bf109s to
       6 Hurricanes. The end result was a draw.
       Suggestions: With the RAF set up split, they need another
       veteran to make up for it. Other than that, I think the scenario
       is fine now.
       #Post#: 1994--------------------------------------------------
       Re: V17 Nemesis 
       By: pilotofficerprune Date: March 3, 2019, 1:35 am
       ---------------------------------------------------------
       Roger that. I'm going to make your proposed change.
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