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       #Post#: 94--------------------------------------------------
       Difficulty of server?
       By: s0lusek Date: December 4, 2018, 3:06 pm
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       Hiya folks,
       I'm always on the lookout for cool new experiences. There's
       definitely a theme with a lot of these private servers in which
       you cannot box more than 2 and can't use MQ2. While I love the
       connection this creates, we all need to admit that with a very
       low population, it's incredibly difficult getting large group
       content (nevermind raids) done.
       That said, what's the plan for this server? Is it tuned to such
       a degree that grouping will be necessary as you get higher to
       progress? Or, with enough practice and self-acquired gear/quest
       items, can your duo manage a lot of the content?
       I have a little guy at home and it's sporadic enough trying to
       find time to play. Just need to steer clear of servers that are
       going to require I do nothing for 4 hours at a time to make
       progress.
       Thanks, looking forward to hearing back!
       Treyekh
       #Post#: 97--------------------------------------------------
       Re: Difficulty of server?
       By: america Date: December 6, 2018, 9:42 am
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       I'm only level 14 currently but here is my take on the
       difficulty and such.
       2boxing is great (even without MQ) because it allows you to
       essentially have more power per person. I have had no difficulty
       leveling so far and don't really see any problems moving forward
       in regards to grinding xp. With that being said, I really wish
       the box limit was increased to 3. I know it isn't super popular
       but I play my own unique way/times/have my own goals and tasks.
       I can't be relied on and cannot rely on grouping just yet.
       Having another character would give me a little more power and
       diversity within the group. Not having a "tank" will inevitably
       suck as I get higher up (just like in every game). Again, my
       problem to deal with.
       The raid size of 18-24 (can't remember the exact number
       currently) is a little concerning due to how the population of
       newer servers is. I could understand 12 as average and 18 as max
       but I'm hopeful that this will all work out.
       You bring up not needing to sit for 4 hours straight per
       session. I have had 0 issues walking away for hours at a time.
       My girlfriend/dogs are constantly pulling me away so camping or
       AFK'ing isn't really slowing me down. Don't rush the journey.
       Take your time. So far the only "time sink" has been my Gnome
       Cleric's newbie weapon quest. Even then, I kill a few things and
       come back to the pc like 10-15 minutes later.
       The server seems to be fairly solid overall from what I've
       experienced/seen on stream.
       #Post#: 98--------------------------------------------------
       Re: Difficulty of server?
       By: NachtRitter84 Date: December 6, 2018, 5:32 pm
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       Depending on how classes are modified here of course...
       Speaking of which, how are certain combos compared to their p99
       or retail counterparts?
       Things like SK/Dru, while less optimal than SK/Shm, were
       extraordinarily useful to me in the past as it gave me a
       tank/dps, and a heal/port/dps. Alternatively I've used SK/Wiz,
       Rng/Enc, SK/Enc, Rng/Dru before - how do these combos play out
       on this server?
       #Post#: 100--------------------------------------------------
       Re: Difficulty of server?
       By: Darksabbath Date: December 6, 2018, 7:03 pm
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       Well, I leveled my sk almost completely solo.. aside from a
       couple times grouping up in the late 40's. So anything you want
       to team up with the sk will likely be just fine. I started
       leveling a druid to use with him when I need a healer, just for
       the usefulness of ports.
       #Post#: 114--------------------------------------------------
       Re: Difficulty of server?
       By: GM-Reaver Date: December 16, 2018, 5:35 am
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       Thank you all for your perspectives, and keep them coming!
       Our hope is to have somewhat of a mix.  We understand that this
       is a game oriented toward more mature players, who may or may
       not have tons of time to sit at a single session.
       For those folks who want to avoid the commitment to a group,
       much of the content in the open world can be handled readily by
       a reasonable 2-box combo.
       The majority of our near-term content, both released and in
       development, is geared towards 6-person groups.  There are
       already a number of custom-populated dungeons aimed at level 50+
       players, with more on the way.
       There are a handful of raid events already in place, with some
       more in the planning and development stages.
       The current focus is on AA's and epic quests.  AAs are nearly
       ready for launch, and epic quest development is underway (but no
       release date announced, as of yet).  Expect to see epic quests
       released a few at a time, with the goal of balancing release by
       archetype - tank, healer, dps/support.
       Overall, our goal is to provide a place for folks to enjoy the
       EQ world - with a new take on many, if not most, things.  If you
       find something that detracts from an enjoyable experience,
       please let us know. You can reach the staff by posting on the
       forums, posting in discord, via PM here or on discord, and
       frequently in-game.
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