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#Post#: 1008--------------------------------------------------
To Help With Crashing
By: EnragedZerker Date: August 10, 2022, 10:55 pm
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This is to help with crashing. Within your client.
Under Option, Advanced -
Always keep Allow hw Vertex Shaders on. Never turn this off (it
will force client to use cores instead of graphics card)
Allow 1.1/1.4/2.0 pixel shaders turn them off (used for
environment effects)
Use Advanced Lighting off (brightens surroundings)
Shadows off (shows shadows)
Radial Flora off (ground plants)
Stream Item textures off (oggles whether or not item textures
are loaded all at once or streamed only when needed.)
Disable Tattoos off (tattoos)
Enable Post Effects off (setting determines whether the game can
tint your screen a color)
Enable Bloom Lighting off (Bloom overexposes bright areas of the
screen)
Use new water in old zones off (old water less lag zone wide)
Dynamic Sky Reflection Size* Tiny (32) (This determines the
quality of the reflections in the sky graphics.)
Sky Reflection Update Interval always update (This determines
the quality of the reflections in the sky graphics)
Terrain Texture Minimum (determines how much detail will display
on the ground textures.)
Memory Mode* Balanced memory usage (This setting determines how
much memory (RAM) EQ)
Shadow Clip Plane 0 (Shadows distance seen)
Actor Clip Plane 100 (How far see player chars)
Max. Frames Per Second 60 (EQ does not register More then 60
fps)
Max. Background FPS (EQ does not register More then 60 fps)
Under Display- (reduces in zone lag, and zoning)
Load Screen - None
Sky Type- Off
New Armor -None
Particles (show spell effects)
Spell-
Near Clip-Near
Density-Off
On For-My Spells
Opacity-0%
Env (shows environment plants etc)
Near Clip-Near
Density-off
Opacity-0%
Player (shows weps effects)
Near Clip-Farthest
Density-High
On For-Everyone
Opacity-100%
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