DIR Return Create A Forum - Home
---------------------------------------------------------
Alternate Everquest
HTML https://aeq.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Drawing Board for Community Concepts
*****************************************************
#Post#: 605--------------------------------------------------
Suggestion for Content Hints
By: Dolmir Date: February 25, 2019, 4:34 pm
---------------------------------------------------------
Apart from obvious differences like alternative race/class
combinations, new players have difficulty finding the content
that distinguishes AEQ from stock EQEmu. Often more experienced
players will point new players in the right direction, but I
think in the absence of this, the new player experience can be
pretty poor: how can someone be expected to know about the
Timmothy quest line, the lavastorm earrings, or anything else
unless they are told? Some information is available on the forum
here but I don't think that poring over a forum should be a
requirement to discover the things that make this server
special. I suggest using the Town Criers in starting cities to
indicate areas of interest. Create some books that give clues to
general areas that players should be interested to explore. The
Town Criers could shout in their respective cities periodically
to make it clear to new players that their newsletters carry
useful information.
#Post#: 615--------------------------------------------------
Re: Suggestion for Content Hints
By: GM-Bubbles Date: February 26, 2019, 9:57 am
---------------------------------------------------------
Interesting proposal that will be considered - a few comments
below on our current state:
I am sure you already know this but trying to capture the
mystery and excitement of the very early EQ days has been an
ongoing goal for Alternate EQ; hence the drive towards much new
content. Additionally, there is a desire to foster an
environment of a strong, knowledgeable, and helpful player
community: to group, to assist others, and receive help in
return. That whole guild-loyalty thing actually develops
naturally in this environment - which has not effectively been
repeated in the "modern" mmorpg. From the original/early EQ
resources were developed & maintained by the player community.
Nothing was provided to us by (at that time) Sony. Clues may be
what some others may prefer, and then there is (player) me who
practically has a tantrum without an official spell list to use
as a checklist. LOL. I am adjusting. Your suggestion does have
merit, and it will be considered. In the meantime, I encourage
everyone in our community to continue to help each other,
develop some friendships, and continue to share & document for
the benefit of all.
Please continue to share your insight and ideas with us!
*****************************************************