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       #Post#: 578--------------------------------------------------
       Brek Fist's AEQ Class Tier List: Level 51 and Beyond
       By: Dolmir Date: February 16, 2019, 8:44 pm
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       Introduction
       This tier list is:
       [list]
       [li]Intended to describe the relative power level of classes at
       level 51 with about 100 AA points and top-quality gear.[/li]
       [li]My opinion alone: I did not consult with others for my
       research. I have only studied information available to me and
       the behavior of others.[/li]
       [li]Subject to changes as new information becomes available to
       me and as items, spells, and skills change.[/li]
       [/list]
       It is not intended to be:
       [list]
       [li]A criticism of anyone's class selection. Please don't take
       it personally if I say your favorite class is not performing
       well compared to others.[/li]
       [li]A tirade against the developers of AEQ. I believe most of
       the issues are inherent to stock EQEmu and I don't hold anyone
       accountable for issues of class balance that have taken me
       months to fully appreciate.[/li]
       [/list]
       S Tier
       These classes are so good that they overshadow the intended
       strengths of multiple other classes.
       Mage
       Mage pet DPS is comparable to most Melee DPS characters and the
       Mage itself can provide some utility with resist debuffs and
       some extra damage with nukes. This combination of magic and
       physical damage output makes it very resilient to circumstances
       that ordinarily limit DPS output of a character (high resists or
       melee mitigation). Mage is low on utility but the damage output
       and resilience to defense is so far ahead of everything else
       that it is my pick as the premier DPS class.
       Shaman
       Slow has always been hideously overpowered in all flavors of
       Everquest that I have experienced and AEQ is no exception. Slow
       single-handedly transforms large swathes of content from
       manageable-but-taxing to basically trivial. While Shaman is not
       the only class with access to slows, it is by far the best at
       it, slowing at an incredible rate of 75% and doing so at instant
       speed and no mana cost. On top of this, Shaman is a fine healer,
       can do some damage when the group calls for it, and can take
       hits nearly as well as tank classes.
       A Tier
       These classes are better than most but not by so much that they
       warp the game. You don't need to have one of these in your group
       but they tend to make things smoother.
       Cleric
       True to normal EQ, this class has the best healing potential and
       good buffs. Not much else to say really. Pacify is also a very
       good mechanic.
       Necromancer
       Necromancer pet DPS is comparable to Mage pet but I haven't seen
       it do enough damage to warrant an S-Rating by itself.
       Necromancer damage is also nothing to scoff at except that the
       damage inherently suffers from high damage output of other
       characters. Damage over time is not in a good place right now
       due to the time it takes to kill an exp mob. Necromancer can
       also supply some serious utility for a group in the form of
       significantly buffed twitch spells but this is generally not
       that much of a draw thanks to the amount of mana regeneration
       available to other classes.
       Wizard
       I have seen Wizards produce really good damage numbers and the
       factors that might hold them back from full potential aren't
       much of an issue in AEQ: mana regeneration is plentiful and
       pulling aggro with a large nuke doesn't punish the Wizard very
       much because of how damage mitigation seems to be working at the
       moment. Sadly, their damage is really dependent on the spell
       resistance of the target: against enemies that frequently resist
       their nukes they suffer a lot. If the Wizard could fight well
       against resistant enemies or they provided just a bit of utility
       to the group then they could earn a spot in S Tier along with
       Mages.
       B Tier
       These classes are fine but not spectacular. You usually aren't
       sad to see one in your group but usually you can make a case for
       improving the group by changing one out for an A- or S- tier
       class.
       Berserker
       Berserker does decent damage but more importantly, generates
       threat at a very high rate and has good physical damage
       mitigation. Also, a substantial fraction of their damage is not
       physical, so they don't suffer as much as one might think when
       slowed or attacking enemies with high damage mitigation (not
       that we have seen this very much).
       Paladin
       Paladin threat generation is almost as high as Berserker and
       their damage is a bit better than Shadowknights. A slight edge
       in physical damage mitigation over Shaman, Berserker, and Cleric
       is enough to earn a spot in B-Tier. In addition, the Paladin HP
       buff is always welcome. Also does pretty good damage against
       undead.
       Rogue
       I have been impressed recently by Rogue DPS but similar to the
       Wizard, their damage is fragile in that it only comes from
       Melee. Lack of diversity of damage options keeps them down and
       they provide only minimal utility to the group.
       Warrior
       I believe that Warrior has the best physical damage mitigation
       but that rarely matters. The real reason Warriors rise above C
       Tier is that they actually do a pretty good amount of damage
       while tanking. Unfortunately, they also are dependent on
       endurance and are totally unable to relieve this constraint at
       the moment due to a near-complete lack of endurance regeneration
       spells or items. If you are grouped with a Warrior, expect most
       of your "meditation" breaks to be necessitated by the Warrior's
       available Endurance.
       C Tier
       These classes are ok, but they rarely compete with the
       higher-tier classes.
       Beastlord
       Basically a bad Mage. If you don't have a Shaman for some reason
       the ability to slow might come in handy but just group with a
       Shaman and upgrade your Beastlords to Mages.
       Enchanter
       This is one I can be really wrong about because I have never
       actually observed someone put full effort behind making this
       class work but my impression of this class is that it really
       lacks enough charm targets to be close to good at DPS. Mesmerize
       is totally unnecessary when a Shaman is in the group and I doubt
       it works most of the time you would want it to. There are many
       Enchanter buff bots but no one actually playing it on the
       server, and I think that neglect is deserved. Even the improved
       haste spell available to Enchanters compared to Shamans barely
       matters due to the haste cap and easily available item haste.
       Monk
       Monk does ok damage but not as much as the Rogue and suffers
       from many of the same problems. In rare instances it is useful
       to split pull with Feign Death and because of this Monk escapes
       F Tier but these situations are not frequent enough to pull Monk
       out of C Tier. I for one am glad that Feign Death is usually not
       needed to pull because the mechanic is available to so few
       classes that it would create a very different but perhaps worse
       class diversity problem than the ones we already experience.
       Ranger
       Ranger does enough damage to keep up with, but rarely surpass
       other melee DPS but at range. This presents an interesting
       option but the raw numbers are not high enough for me to really
       elevate the Ranger to the same level as a Wizard or even a
       Rogue. Ranger tanking could be as good as Berserker tanking but
       I don't see how the Ranger could maintain the damage output when
       the bow is not an option.
       Shadowknight
       Shadowknight seems to fall short of the Paladin in both threat
       generation and overall damage while being equal in damage
       mitigation. While Shadowknight is perhaps more useful than the
       other classes in C Tier, being a worse version of another class
       makes it easy for me to put it in a lower tier.
       F Tier
       These classes are in a truly sad state. There is almost never a
       situation that calls for their specific combination of abilities
       over those of another class.
       Bard
       Considering the value of crowd control and the availability of
       haste spells and items in general, the Bard doesn't have much to
       offer other than its direct damage output (which has always been
       awful) and the mana regeneration song. The combination of these
       things is not enough to make the Bard more effective than just
       putting another real DPS character in the group. Bard is also in
       a tough spot mechanically due to the current server policy of
       2-box limit and no automation. It is really hard for me to
       imagine a player really getting the most out of a Bard while
       2-boxing.
       Druid
       Druid is mostly a bad Shaman. A couple of good buff spells and
       teleportation doesn't help their cause much: like the Enchanter
       they mostly just appear for a short time before the action
       begins and then go back to gfay to assist the next round of
       adventurers.
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