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#Post#: 514--------------------------------------------------
Re: Item Balance
By: GM-Reaver Date: February 11, 2019, 2:36 pm
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I've brought up the idea of a 'points allocation' type thing for
gear in the past. The hard part is finding the time to place an
appropriate value on each stat/click/focus/etc. If you have
some thoughts on how the formulas should look, please feel free
to offer them here. We can all see what the suggestions are,
and possibly refine it to something workable -- and at the same
time make sure everyone has had a chance to provide their
suggestions and ideas.
#Post#: 557--------------------------------------------------
Re: Item Balance
By: Peete Date: February 14, 2019, 3:50 pm
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I deal with some of these aspects at work to some extent and not
to shoot anybody down or squash any ideas, but to reaver's point
the hard part is not using the system, the hard part is creating
a usable system. I'm glad its being considered though. Hopefully
no one will get upset when it takes time to flesh it out and
then test it and then eventually implement it.
#Post#: 567--------------------------------------------------
Re: Item Balance
By: JJWF Date: February 15, 2019, 11:30 am
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I really like that there are some amazing items that you keep
for a long time out of places you wouldn't necessarily expect
them to be. It massively adds to the sense of adventure and
discovery for me.
I am biased because I hate homogenised gear, though. Balance is
for Counterstrike, not for EverQuest.
#Post#: 569--------------------------------------------------
Re: Item Balance
By: Elizuth Date: February 15, 2019, 12:20 pm
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I just wanted to say that I'm also in JJWF's camp when it comes
to itemization. Classic EQ had lots of unbalanced items and that
was part of the fun of it.
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