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#Post#: 417--------------------------------------------------
What were your favorite zone(s) from live, and why?
By: GM-Reaver Date: January 24, 2019, 11:27 am
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Which zones do you miss playing in? Where were your fondest
raiding memories? Grouping? What era was it from? What was it
you liked and didn't like?
#Post#: 420--------------------------------------------------
Re: What were your favorite zone(s) from live, and why?
By: Elizuth Date: January 24, 2019, 12:41 pm
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I loved, still love, and will always love Lower Guk. I mained a
Pally as my first character on live, and Guk was the only zone I
ever felt truly powerful in. I mastered its layout, and in an
era where grouping was basically required I carved out my own
little corner of the world to solo in. I learned the value of
Pacify there, and when Instrument of Nife came out it was always
a good time spanking frenzy for some spare cash here and there.
I will always love this zone, but i will always hate those bats.
#Post#: 421--------------------------------------------------
Re: What were your favorite zone(s) from live, and why?
By: Dolmir Date: January 24, 2019, 7:04 pm
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Crystal Caverns is my favorite. There's a lot going on in the
zone and the lore behind it is really nice. The Geonid camp was
a bit boring but I enjoyed everything else. It is a bit odd that
there was no quest to inform the Dwarves about the existence of
the Coldain city on the outside.
#Post#: 426--------------------------------------------------
Re: What were your favorite zone(s) from live, and why?
By: Peete Date: January 25, 2019, 9:00 am
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TSS raids for me.
#Post#: 577--------------------------------------------------
Re: What were your favorite zone(s) from live, and why?
By: Dev-Mirage Date: February 16, 2019, 2:22 pm
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(bump)
Although, it's probably not horribly insightful, I'd say that my
favorite zone has always been Greater Faydark (specifically near
Kelethin) because of Jay Barbeau's masterpiece. The song in this
area is awesome. Me and a friend of mine once spent a few days
transcribing the song for the guitar, because we loved it so
much. I remember logging into a new character on dial up
internet and a Windows 98 HP desktop (which took a long time to
do, by the way (I'd hear the EQ theme song in the loading screen
loop at least 3 times)). Often, the first thing that I'd hear
would be the Kelethin theme song because I'd make a point of
camping a character near the lifts, when I could. The song has a
great "airy" yet upbeat "fantasy" element to it that is hard to
put into words. What I can say was that it always put me in the
right "mood" to do whatever it was and "immersed" me into the
game much more than I would have been, otherwise. The Aviakian
city in South Karana has my second favorite theme, and I'd exp
there while leveling, just to hear that song, as well.
With that said, probably my favorite zone for exping/exploring
was Veksar. I loved the way that the map was setup. It gets
progressively harder (and has more named with increasingly
useful loot) as one delves more deeply into its depths. Upon
reaching the final section, there's a shortcut to get back to
the entrance, which is great for melee classes. Before the
origin AA was added to the game, and there were readily
available clickable options to get to a safe spot, melees often
had it rough in dungeons. Where casters always had an easy way
out, all it took was an LD party member to make a fun dungeon
crawl into a frightening experience for a melee. With that said,
Veksar (with it's numerous shortcuts between the "sections" like
the board that goes into the top floor of a building or the
various ramps to backtrack) make that experience casual enough
to take the stress out of the situation, while still having fair
difficulty (I remember it being fairly balanced, when I went
through it) as one traversed through it.
As for raiding, I never raided on classic live. I didn't start
doing that until I began playing on EqEmulator servers such as
Scorpius2k, SoD, PEQ, p2002, ...etc. It's hard for me to
pinpoint what raid zone is best without specifying a given
server and explaining how the custom mechanics of the server and
custom class/item abilities played a role in them. I can talk
about the layout of zones that I like, and mechanics that I like
for boss fights, but I'd have to give such excruciating detail
for it to make sense, given the custom nature of some of the
best raiding experiences that I've had, that it might merit
another thread (which I might make). It'd be great to know what
kinds of mechanics people like to see in fights and what sorts
of keying/flagging systems have worked in the past or failed
miserably. I'll just say that every great raid experience that
I've had has been in a raid situation where everything from the
trash clearing to the boss fights themselves took effort from
every member of the raid. The worst experiences have been ones
where most of the raid is sitting waiting for a puller
throughout the entire clear to the boss(es), only to be met with
a fight where one guy in a VoIP server calls out generic orders
for the raid to re-position itself when the scripts for the
fights demand it (rather than having people watch for the
mechanics themselves). Essentially, I've always loved fights
that have individual responsibility and "actually" require a
great deal of teamwork. I love when every player matters,
regardless of the strength of their character. Everyone should
have a chance to shine or to lose the fight for everyone, and I
can think of so many great encounters across the servers that
I've played that exemplify that. Finally, since I want to give
an actual answer, I'll say that I love Solusek Ro's Tower, for
aesthetic reasons. It'd be hard to make that zone boring, when
customizing it.
TL;DR: Greater Faydark is my favorite zone because of music;
South Karana is my second favorite for the same reason;
the best group experience is Veksar, and best raid zone is
arbitrary in my mind because the trash/boss fights matter more
to me and my favorite raid situations have all be custom.
Honorable mentions:
Plane of Water (I love water zones; I'm sorry.)
Kedge (The most three-dimensionally complex zone in the game, in
my opinion.)
While the game is in 3D, usually moving straight up or down
isn't an option.
One usually moves forwards, backwards, left, or right to
traverse through a zone.
Any deltas in height are typically due to a circular movement up
a ramp or ladder of some sort and back to the original location
with a floor (previously the ceiling) below you. Kedge opens up
immense geographical complexity and makes for a maze-like
experience for one who has never been there. It confused me and
caused me to get lost for the first few trips, and I loved every
second of it.
Barindu ->Vxed, the Crumbling Caverns I absolutely loved that
this was a 6 man zone that had mini named that could be
repeatedly spawned to farm, even after flagging for raiding
here, in Tipt, and in Ferubi. The zone had great replay-ability,
since it "felt" different depending on the class composition of
one's group. Bringing an enchanter vs. a monk would give an
entirely different pace to the group, and learning the pathing
of the mobs in various routes through the zone was a must.
#Post#: 784--------------------------------------------------
Re: What were your favorite zone(s) from live, and why?
By: Oogluck Date: April 21, 2019, 4:34 pm
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I have to agree with LGuk for me. It was always full of life,
people and trains on LIVE. Never a dull moment and full of mobs
with good drops. But people tend to forget Blackburrow as well.
In Live, that zone was crazy. Like Crushbone. Trains,
hilarity and high-level excitement. I always wished there had
been a zone inside of Crushbone or Blackburrow, like Lguk in
UGuk.
#Post#: 786--------------------------------------------------
Re: What were your favorite zone(s) from live, and why?
By: Jozsef Date: April 22, 2019, 10:06 am
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[quote author=Oogluck link=topic=220.msg784#msg784
date=1555882478]
I have to agree with LGuk for me. It was always full of life,
people and trains on LIVE. Never a dull moment and full of mobs
with good drops. But people tend to forget Blackburrow as well.
In Live, that zone was crazy. Like Crushbone. Trains,
hilarity and high-level excitement. I always wished there had
been a zone inside of Crushbone or Blackburrow, like Lguk in
UGuk.
[/quote]
I think this could be an amazing dev idea. Zone at bottom of
Blackburrow. IMO we are kind of lacking a zone for 51s to grind
for exp and gear in that contains blue and yellow con mobs.
Somewhere new to explore that can be duo'd. I know Plitpaw
exists but I haven't been there on here yet but from what I've
seem outside of it it looks like you're running Infected Paw.
Which if I remember correctly is very very tough.
#Post#: 788--------------------------------------------------
Re: What were your favorite zone(s) from live, and why?
By: Nedush Date: April 22, 2019, 12:55 pm
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Temple of veeshan is what i have my best memories with. Starting
with velious armor, every single mob had the thrill of
potentially dropping quest armor. Everyone could hope for
something good to happen at any mob. Then later progressing into
NToV with the great zone layout and so many named dragons.
Hateplane was also great. Very hard but each time it got better
and good things for many classes.
Old sebilis, such a large zone with quite different areas and so
many interesting camps. Also the random loot factor on some
frogs, always giving a chance for something good.
Some outdoor zones like frontier mountains and lake of ill omen
were nice too. Also the revamped nurga, full of named mobs with
rare and common drops.
#Post#: 789--------------------------------------------------
Re: What were your favorite zone(s) from live, and why?
By: Tavai Date: April 23, 2019, 2:08 am
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i Have to say my top favorite zones are veksar the bloodfields
wall of slaughter and nobles causeway
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