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       #Post#: 417--------------------------------------------------
       What were your favorite zone(s) from live, and why?
       By: GM-Reaver Date: January 24, 2019, 11:27 am
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       Which zones do you miss playing in? Where were your fondest
       raiding memories? Grouping? What era was it from? What was it
       you liked and didn't like?
       #Post#: 420--------------------------------------------------
       Re: What were your favorite zone(s) from live, and why?
       By: Elizuth Date: January 24, 2019, 12:41 pm
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       I loved, still love, and will always love Lower Guk. I mained a
       Pally as my first character on live, and Guk was the only zone I
       ever felt truly powerful in. I mastered its layout, and in an
       era where grouping was basically required I carved out my own
       little corner of the world to solo in. I learned the value of
       Pacify there, and when Instrument of Nife came out it was always
       a good time spanking frenzy for some spare cash here and there.
       I will always love this zone, but i will always hate those bats.
       #Post#: 421--------------------------------------------------
       Re: What were your favorite zone(s) from live, and why?
       By: Dolmir Date: January 24, 2019, 7:04 pm
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       Crystal Caverns is my favorite. There's a lot going on in the
       zone and the lore behind it is really nice. The Geonid camp was
       a bit boring but I enjoyed everything else. It is a bit odd that
       there was no quest to inform the Dwarves about the existence of
       the Coldain city on the outside.
       #Post#: 426--------------------------------------------------
       Re: What were your favorite zone(s) from live, and why?
       By: Peete Date: January 25, 2019, 9:00 am
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       TSS raids for me.
       #Post#: 577--------------------------------------------------
       Re: What were your favorite zone(s) from live, and why?
       By: Dev-Mirage Date: February 16, 2019, 2:22 pm
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       (bump)
       Although, it's probably not horribly insightful, I'd say that my
       favorite zone has always been Greater Faydark (specifically near
       Kelethin) because of Jay Barbeau's masterpiece. The song in this
       area is awesome. Me and a friend of mine once spent a few days
       transcribing the song for the guitar, because we loved it so
       much. I remember logging into a new character on dial up
       internet and a Windows 98 HP desktop (which took a long time to
       do, by the way (I'd hear the EQ theme song in the loading screen
       loop at least 3 times)). Often, the first thing that I'd hear
       would be the Kelethin theme song because I'd make a point of
       camping a character near the lifts, when I could. The song has a
       great "airy" yet upbeat "fantasy" element to it that is hard to
       put into words. What I can say was that it always put me in the
       right "mood" to do whatever it was and "immersed" me into the
       game much more than I would have been, otherwise. The Aviakian
       city in South Karana has my second favorite theme, and I'd exp
       there while leveling, just to hear that song, as well.
       With that said, probably my favorite zone for exping/exploring
       was Veksar. I loved the way that the map was setup. It gets
       progressively harder (and has more named with increasingly
       useful loot) as one delves more deeply into its depths. Upon
       reaching the final section, there's a shortcut to get back to
       the entrance, which is great for melee classes. Before the
       origin AA was added to the game, and there were readily
       available clickable options to get to a safe spot, melees often
       had it rough in dungeons. Where casters always had an easy way
       out, all it took was an LD party member to make a fun dungeon
       crawl into a frightening experience for a melee. With that said,
       Veksar (with it's numerous shortcuts between the "sections" like
       the board that goes into the top floor of a building or the
       various ramps to backtrack) make that experience casual enough
       to take the stress out of the situation, while still having fair
       difficulty (I remember it being fairly balanced, when I went
       through it) as one traversed through it.
       As for raiding, I never raided on classic live. I didn't start
       doing that until I began playing on EqEmulator servers such as
       Scorpius2k, SoD, PEQ, p2002,  ...etc. It's hard for me to
       pinpoint what raid zone is best without specifying a given
       server and explaining how the custom mechanics of the server and
       custom class/item abilities played a role in them. I can talk
       about the layout of zones that I like, and mechanics that I like
       for boss fights, but I'd have to give such excruciating detail
       for it to make sense, given the custom nature of some of the
       best raiding experiences that I've had, that it might merit
       another thread (which I might make). It'd be great to know what
       kinds of mechanics people like to see in fights and what sorts
       of keying/flagging systems have worked in the past or failed
       miserably. I'll just say that every great raid experience that
       I've had has been in a raid situation where everything from the
       trash clearing to the boss fights themselves took effort from
       every member of the raid. The worst experiences have been ones
       where most of the raid is sitting waiting for a puller
       throughout the entire clear to the boss(es), only to be met with
       a fight where one guy in a VoIP server calls out generic orders
       for the raid to re-position itself when the scripts for the
       fights demand it (rather than having people watch for the
       mechanics themselves). Essentially, I've always loved fights
       that have individual responsibility and "actually" require a
       great deal of teamwork. I love when every player matters,
       regardless of the strength of their character. Everyone should
       have a chance to shine or to lose the fight for everyone, and I
       can think of so many great encounters across the servers that
       I've played that exemplify that. Finally, since I want to give
       an actual answer, I'll say that I love Solusek Ro's Tower, for
       aesthetic reasons. It'd be hard to make that zone boring, when
       customizing it.
       TL;DR: Greater Faydark is my favorite zone because of music;
       South Karana is my second favorite for the same reason;
       the best group experience is Veksar, and best raid zone is
       arbitrary in my mind because the trash/boss fights matter more
       to me and my favorite raid situations have all be custom.
       Honorable mentions:
       Plane of Water (I love water zones; I'm sorry.)
       Kedge (The most three-dimensionally complex zone in the game, in
       my opinion.)
       While the game is in 3D, usually moving straight up or down
       isn't an option.
       One usually moves forwards, backwards, left, or right to
       traverse through a zone.
       Any deltas in height are typically due to a circular movement up
       a ramp or ladder of some sort and back to the original location
       with a floor (previously the ceiling) below you. Kedge opens up
       immense geographical complexity and makes for a maze-like
       experience for one who has never been there. It confused me and
       caused me to get lost for the first few trips, and I loved every
       second of it.
       Barindu ->Vxed, the Crumbling Caverns I absolutely loved that
       this was a 6 man zone that had mini named that could be
       repeatedly spawned to farm, even after flagging for raiding
       here, in Tipt, and in Ferubi. The zone had great replay-ability,
       since it "felt" different depending on the class composition of
       one's group. Bringing an enchanter vs. a monk would give an
       entirely different pace to the group, and learning the pathing
       of the mobs in various routes through the zone was a must.
       #Post#: 784--------------------------------------------------
       Re: What were your favorite zone(s) from live, and why?
       By: Oogluck Date: April 21, 2019, 4:34 pm
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       I have to agree with LGuk for me.  It was always full of life,
       people and trains on LIVE.  Never a dull moment and full of mobs
       with good drops.  But people tend to forget Blackburrow as well.
       In Live, that zone was crazy.  Like Crushbone.  Trains,
       hilarity and high-level excitement.  I always wished there had
       been a zone inside of Crushbone or Blackburrow, like Lguk in
       UGuk.
       #Post#: 786--------------------------------------------------
       Re: What were your favorite zone(s) from live, and why?
       By: Jozsef Date: April 22, 2019, 10:06 am
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       [quote author=Oogluck link=topic=220.msg784#msg784
       date=1555882478]
       I have to agree with LGuk for me.  It was always full of life,
       people and trains on LIVE.  Never a dull moment and full of mobs
       with good drops.  But people tend to forget Blackburrow as well.
       In Live, that zone was crazy.  Like Crushbone.  Trains,
       hilarity and high-level excitement.  I always wished there had
       been a zone inside of Crushbone or Blackburrow, like Lguk in
       UGuk.
       [/quote]
       I think this could be an amazing dev idea. Zone at bottom of
       Blackburrow. IMO we are kind of lacking a zone for 51s to grind
       for exp and gear in that contains blue and yellow con mobs.
       Somewhere new to explore that can be duo'd. I know Plitpaw
       exists but I haven't been there on here yet but from what I've
       seem outside of it it looks like you're running Infected Paw.
       Which if I remember correctly is very very tough.
       #Post#: 788--------------------------------------------------
       Re: What were your favorite zone(s) from live, and why?
       By: Nedush Date: April 22, 2019, 12:55 pm
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       Temple of veeshan is what i have my best memories with. Starting
       with velious armor, every single mob had the thrill of
       potentially dropping quest armor. Everyone could hope for
       something good to happen at any mob. Then later progressing into
       NToV with the great zone layout and so many named dragons.
       Hateplane was also great. Very hard but each time it got better
       and good things for many classes.
       Old sebilis, such a large zone with quite different areas and so
       many interesting camps. Also the random loot factor on some
       frogs, always giving a chance for something good.
       Some outdoor zones like frontier mountains and lake of ill omen
       were nice too. Also the revamped nurga, full of named mobs with
       rare and common drops.
       #Post#: 789--------------------------------------------------
       Re: What were your favorite zone(s) from live, and why?
       By: Tavai Date: April 23, 2019, 2:08 am
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       i Have to say my top favorite zones are veksar the bloodfields
       wall of slaughter and nobles causeway
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