URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Wonky College
  HTML https://adventuregames.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Art Theory
       *****************************************************
       #Post#: 58--------------------------------------------------
       Ten gorgeous adventure game scenes from the pixel art era
   DIR By: Pam
       Date: May 23, 2021, 3:44 pm
       ---------------------------------------------------------
       Low resolution adventure game scenery is a favourite subject of
       mine, and a field I've been working in for several years, and I
       regularly look to the adventure game art of the early 90s to
       study those graphics and see what makes them great. There are
       hundreds of excellent examples, but I've selected ten that I
       especially love—that have influenced, inspired and instructed
       me—to showcase here, and have summarised what it is about these
       scenes that inspires me.
       Future Wars: Adventures in Time
  HTML https://cdn.mos.cms.futurecdn.net/GJAcY8w942f5spbLh2VUth.png
       Another World's Eric Chahi began this time travelling adventure
       with a stunning vista of a modern city shown reflected in the
       side of a skyscraper. Using just 7 colours to show the distant
       cityscape, it still has enough range to show reflections within
       reflections on the mirrored buildings, yet the use of separate
       palettes means that the playable area is never lost in these
       background details. This is aided by dark patches conveniently
       located right behind the much lighter character and window
       cleaner's suspended platform. An ingenious and evocative opening
       scene.
       The Dig
  HTML https://cdn.mos.cms.futurecdn.net/Wx5G6qMYyWJ32Q8o7Vfovh.png
       Towering stone formations beneath an alien sunset, reflected by
       rippling water lapping gently against an uneven
       shoreline—LucasArts was pushing VGA graphics mode to wonderful
       heights with this scene. The warm light from the horizon
       illuminates the edges of the rocky features in wonderful
       contrast to the cool blue shadows and is cleverly balanced by
       Boston's orange outfit. The large region of water is broken up
       especially well, forming a winding s-curve as it recedes, and
       the smooth animation of ripples keeps it dynamic and evocative.
       Simon the Sorcerer
  HTML https://cdn.mos.cms.futurecdn.net/M8yRjspZjA7Te4KLeeJ4uh-970-80.png.webp
       Few were better at intricate, detailed pixel art scenes than
       Adventure Soft, and this location is a testament to their
       attention to visual detail. The way the treehouse bulges and
       looms over the water of the swamp gives it a hefty mass, and the
       winding roots and branches intersect many of the large areas of
       colour, adding superb diversity. Distant trees, wisps of fog and
       submerged stones in the water all add a profound sense of life,
       and the various grotesque faces hidden in the stones give a real
       sense of personality and character to this fantastic backdrop.
       Beneath a Steel Sky
  HTML https://cdn.mos.cms.futurecdn.net/38WmJawn7gNGpyW93nKxth.png
       Revolution Software's dystopian Australia of the future rarely
       looks as good as it does in this iconic scene near the very
       beginning. The high camera angle gives a wonderful view of the
       city; cars pass each other on raised roadways that cut bold
       angles through the distant landscape, while pollution and flames
       belch from industrial chimneys atop towering factories that clog
       the horizon. A bold rule-of-thirds composition frames this with
       Brutalist structures on either side, keeping this precarious
       vantage point feeling hemmed in by the crowding of a dense city.
       King's Quest VI: Heir Today, Gone Tomorrow
  HTML https://cdn.mos.cms.futurecdn.net/z7oncMKNSVnzatiqQV2Huh.png
       The variety of The Land of the Green Isles leads to a darker,
       more sinister tone when the game visits the Land of the Dead.
       Serpentine foreground details frame a skull shaped cavern whose
       sickly yellow lighting makes it stand out clearly from the blue
       surroundings, and the winding path to it echoes these twisted
       features, aided by rib-like arches. Strong rim lighting from the
       moon leaves much of the scene in shadow, making this Stygian
       pathway beautifully eerie and evocative.
       Full Throttle
  HTML https://cdn.mos.cms.futurecdn.net/fj3FqS7qpv5oE85JvXCEwh.png
       Peter Chan's vision of Melonweed utilises strong shadows
       punctuated by rich, warm light to create a wonderful nocturnal
       atmosphere, with twinkling stars and drifting clouds adding
       subtle, distant motion. The building's varied group of shapes
       and angles create a powerful silhouette, transforming a simple
       structure into something iconic and memorable, and uses a
       variety of textures to break up the larger flat surfaces. The
       slightly loose two point perspective gives a solid yet slightly
       ramshackle feeling, a perfect way to depict the decaying
       remnants of a town.
       Dune
  HTML https://cdn.mos.cms.futurecdn.net/7uZCXtSgfUQxq9kj6fBEuh-970-80.png.webp
       Cryo's take on Frank Herbert's classic novel wouldn't have been
       complete without the sight of a massive sandworm bursting from
       the desert, truly a special moment. Here the rich reds of late
       evening evoke feelings of adventure and mystery like few other
       palettes, which, coupled with the unmistakable shape of the
       legendary creature, really captures the imagination, especially
       when seen in motion. Just as it's an important point in Paul
       Muad'Dib's growth, it marks a turning point in the game—and what
       a way to show it.
       Gabriel Knight: Sins of the Fathers
  HTML https://cdn.mos.cms.futurecdn.net/zKeusnbR2BCH2hk8r3muwh.png
       The complex, varied layout of this bookstore is a testament to
       the skill of Sierra's art team's ability to transform everyday
       locations into something special. Foreground books frame the
       shot well, bringing us into the scene, and the high camera angle
       allows us to see much of the environment, without losing the
       feeling of a cluttered little shop. Disordered books against the
       back wall add personality, and cool lights from upstairs windows
       complement the warm chandelier perfectly, making it an
       evocative, memorable scene.
       The Legend of Kyrandia: Hand of Fate
  HTML https://cdn.mos.cms.futurecdn.net/2QqqqvyvyGEMi6L8jtTCjB.jpg
       It's hard to deny that Westwood were masters of pixel art, and
       Kyrandia 2 is a beautiful adventure. Though many scenes stand
       out, the bold, unusual forms here, coupled with an interesting
       palette, make for a distinctly memorable location. Curving lines
       and rows of holes accentuate the round forms of the boulders
       while a wonderfully crooked tree leans across the path,
       balancing out the largest of these. Subtle movements in the
       water, steam vents and lava pool add life, completing the scene
       superbly.
       Frederik Pohl's Gateway
  HTML https://cdn.mos.cms.futurecdn.net/HiAcy5o6EGzApLy5TXU5VN.jpg
       Legend Entertainment’s intergalactic adventure is a wild ride to
       various exotic locations, but none capture the imagination quite
       as strongly as this underwater shot from a dream. Rich, warm
       light streams through the water, emphasising the elegant
       features of plants, and the surface of the water looms above,
       showing ripples and reflections. The glow of lily pads catching
       the sunlight tops it magnificently, nestling rich golds among
       the vivid greens and deep blues. A pixel art masterpiece in just
       16 colours, and a perfect way to wrap up my list.
       *****************************************************
       Page 1 of 1