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       #Post#: 4--------------------------------------------------
       Purple-green colour schemes
   DIR By: Pam
       Date: May 20, 2021, 3:29 am
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       One of my absolute favourite colour schemes to draw with, green
       and purple complement each other in a mysterious, otherworldly
       way. Green is a fairly common colour in nature, with purple
       being more of a feature colour, seen mostly in things like
       flowers. Seeing the way artists play with the combination,
       though, is always fascinating, and there are some great examples
       of this colour scheme.
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       Because purple feels somewhat opposite to the warm yellow light
       of the sun, it makes an excellent shadow colour, which suits
       scenes filled with lush, richly lit foliage, such as this scene
       from Quest for Glory 3. The purple shadows really help the
       greens to stand out. Especially interesting here is the leaves
       in the foreground - though they appear greenish, these are
       actually a mid blue - only appearing greenish because they're
       placed with such dark purples.
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       Another use of a purple among sunny green is as a nice feature
       colour to mix things up, as seen here. The leaves are nicely
       balanced, with the large patch in the top right corner evened
       out by the smaller patch on the left hand side, and a few
       smaller, individual details down in the bottom right corner.
       These work particularly well to break up the dominant greens,
       and add some wonderful variety and colour into the background.
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       In less sunny scenes, such as this one from King's Quest 5, the
       greens become less sunny and yellow, and shift to much bluer
       greens. The purplish blues seem to tinge everything, from
       shadowed sections of the path, to stones and foliage. This makes
       for an excellent gloomy feel, without losing the feeling of
       being in a forest that greenish hues bring.
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       Another approach is to have the sunniest greens in the
       background, with the nearer greens less bright, as shown in this
       scene from Shannara. Here the purples are just the merest hint
       of a rimlight on the left sides of the trees - it doesn't feel
       as dark and gloomy as the ominous King's Quest 5 example, but
       isn't as sunny and cheerful as the Quest for Glory 3 examples,
       either. A nice middle ground, suitable for a deep forest,
       without being too sinister in tone.
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       This scene from Gateway 2 still has a bright sky shining through
       the trees, but here it's a bluish purple. This light source
       means that the cool greens of the foreground leaves are well
       matched, in a very cohesive and beautiful colour scheme. The
       effect is still of a bright light, but less sunny and a little
       less friendly as well. Particularly interesting is that most of
       the darker colours are greens - an interesting subversion of the
       normal trend to make purples the darker colour in a scene.
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       This area from Indiana Jones and the Fate of Atlantis does the
       opposite - instead of putting a bright, glaring purple in the
       distance, we get a rich, deep bluish colour, with a large,
       shadowy mountain jutting up above us, and the greens are
       relegated to the grassy areas. This is more a case of the
       materials informing the colours, but the lack of the yellowish
       greens in the grass, coupled with the very deep purple sky, give
       a feeling of a heavy, overcast day.
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       Sam & Max Hit the Road takes this to a fun extreme, here with a
       much more pink purple in the sky, and a very angular green
       feature in the foreground. This works for a VR simulation
       because the exaggerated colours make sense - It's easy to accept
       the massive, purple castle on the hill when it's delivered to us
       as part of a simulation. The greens and purples here make for a
       very nice complement, colours that might not work so well in a
       more realistic environment, but feel great here.
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       Fate of Atlantis also uses very warm purples in places - here
       the purples are being lit by lava, and so glow red in the planes
       where the light hits them the strongest, with bluer shades off
       into the distance. The green highlights really jump out here,
       and give the device an otherworldly look; the fact that this is
       an ancient machine running on mysterious energies is really
       represented well with the unnatural lighting from below and the
       presence of green lights - not a common feature in nature.
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       A third variant of this colour idea is evident in Fate of
       Atlantis, for yet another very different effect. Here the
       presence of stone walls is made more interesting by being lit by
       the eerie green lights, an interesting and mysterious change
       from the grey stone evident in earlier areas of the game. The
       purples in the shadows offset this nicely, and help some of the
       more interesting foreground details to stand out, while also
       making sure the mysterious feel of the lighting scheme is
       carried through into the shadowed areas.
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       For this eerie interior in King's Quest 5, a sickly green light
       does the same thing to an even greater degree, as offset once
       more by vivid purple shadows. Like the previous scene, the
       lighting feels unnatural and mysterious, and conveys an ominous
       atmosphere to the scene. The presence of blue sky through the
       windows is largely ignored as a light source, helping the green
       to shine unchallenged.
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       This shot from The Dig shows another striking example of green
       and purple used in an interior, but here roles are reversed,
       with the highlights shown in vivid purple, the shadows in dark,
       rich greens, and just a hint of warmer green highlights coming
       through the distant tunnel sections. This is a very unusual
       lighting arrangement - there's really very few circumstances in
       nature, or even in modern cities, where this precise colour
       scheme can be observed, and as such it looks very alien to us -
       a perfect colour scheme to use for when exploring an alien ruin
       as we are here.
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       Green light light can also look very alien when shown to be very
       vivid. This bizarre green glow coming from the rocky cavern in
       The Dig is mysterious and unusual, and the purple rocks, offset
       by very rich blue and purple features, make this entire scene
       very unusual. I feel this scene is slightly unbalanced - the
       strong green really has no other greens to offset it - but
       perhaps an awkward lack of balance in an alien world is
       something that could be considered a feature, rather than a
       flaw.
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       Here we have a shot from Space Quest 5 that shows us very bright
       green lights, surrounded with metallic greens and purples. The
       purple ceiling feels cold and metallic - a common look for
       science fiction corridors, and the green lights help to liven up
       the scene and break up the large metallic areas. This adds
       colour, without ruining the feeling of a technological
       environment, and also helps to balance the warm, green exit to
       the left of the scene.
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       This is another great example, with the purple metal corridors
       broken up again - this time by much more organic, alien greens.
       The effect is very different, without losing the dynamic of
       being in a science fiction setting, and the much darker, less
       saturated greens suit the organic forms much better than the
       bright, electronic greens of the previous scene.
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       One final, rather iconic shot here, showing a green chron-o-john
       hurling through the vortices of time. What sort of backdrop
       colour complements a green shape, and also best represents the
       idea of a mysterious channel through time? Dark purple, of
       course.
       Green and purple, then, is an excellent combination, useful for
       many different situations - especially for magical, or
       otherworldly applications. Whether describing organic forms, the
       idea of future technology, or a combination of both, it's a
       powerful blend of two hues that has a range of applications.
       It's a very useful colour scheme, and in the right situation,
       can give a game's scenery a great sense of atmosphere and tone.
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