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       #Post#: 31--------------------------------------------------
       The Schweizer Guide to Spotting Tangents
   DIR By: Pam
       Date: May 21, 2021, 8:50 am
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       Source: Chris Schweizer's blog
  HTML http://curiousoldlibrary.blogspot.com/2011/10/schweizer-guide-to-spotting-tangents.html
       Comic art is, as a general rule, a line-based medium. I know, I
       know, there are plenty of artists whose work is painted, or who
       depict their subject in ink using solely light and shadow. But
       these folks are unquestioningly in the minority, as the history
       of printing technology originally dictated the use of line to
       depict form in the early days of comics. This became a stylistic
       expectation, and it’s an expectation that I enthusiastically
       embrace, as have many others. But using line to draw the world
       invites chances for that cardinal sin of composition: the
       tangent.
       A tangent is when two or more lines interact in a way that
       insinuates a relationship between them that the artist did not
       intend.
       It can create confusion on the part of the audience as to what
       it is that they’re looking at. It can cause the spatial depth
       that one attempts to cultivate through the use of planes to
       become flattened. Most of all, it creates a decidedly unwelcome
       aesthetic response: tangents are just plain ugly.
       There are a lot of different types of tangents, as least
       according to the way I define them. In order to make it easier
       on my students when giving critiques, I’ve categorized them and
       named them. This may have been done before, but I’ve not
       encountered it. My hope is that, by making this “spot-the-enemy”
       guide, fewer artists will fall into the tangent trap by knowing
       what to look for.
       
       1. The Long Line
  HTML https://farm7.static.flickr.com/6110/6284596016_c31de83d69_o.jpg
       The long line is when a line from one object runs directly into
       the line of another
       This is the tangent that everybody knows. The one that’s easiest
       to spot, easiest to avoid. For a lot of folks, this is the only
       thing meant when one refers to a “tangent.”
       
       Even in the work of the very best comic artists, a vigilant eye
       can find the occasional tangent. Even when a cartoonist is
       constantly on the lookout, a tangent can slip through. But, as
       each of strive to better ourselves and the quality of our work
       and our medium,
       2. The Parallel
  HTML https://farm7.static.flickr.com/6120/6284075719_251285e19e_o.jpg
       The parallel tangent is when the containing lines of two objects
       run alongside each other. This causes one of two negative
       outcomes. Either one object becomes “lost,” as the other
       overpowers it (figure 1), or one object feels strangely
       contained by another (figure 2).
       This can be avoided by ensuring that any object that COULD run
       alongside another is angled at least 45 degrees from the first.
       The next two are REALLY tough to spot, and most artists have
       fallen victim to them before.
       3. The Corner
  HTML https://farm7.static.flickr.com/6032/6284075681_e83c027d8d_o.jpg
       The corner tangent is when two lines in an object meet in a way
       intended by the artist, but another (accidental) line runs
       directly into the place where they meet.
       
       4. The Bump-Up
  HTML https://farm7.static.flickr.com/6106/6284596046_352bfafafd_o.jpg
       A bump-up tangent is when the containing line of one object
       “bumps up” against the containing line of another object. When
       these two lines touch, it creates a bump-up tangent (and even
       when they don’t technically touch, if it’s close enough to raise
       eyebrows, they might as well).
       The bump-up gives the impression of containment. In figure 1, it
       seems as though her ponytail is physically unable to enter the
       space occupied by the pole. In figure 2, it feels as though her
       elbow is unable to LEAVE that space.
  HTML https://farm7.static.flickr.com/6094/6284596078_d0362d3be2_o.jpg
       Also, be careful not to let elements of the drawing bump up
       against your panel borders! Either give them room to breathe or
       decisively crop them. Same goes for letting figures “stand” on
       the bottom panel border.
       
       5. The Directional
  HTML https://farm7.static.flickr.com/6092/6284596194_f27fa84b66_o.jpg
       A directional tangent is basically just a long-line tangent
       that’s been broken by empty space. Now, this one isn’t always
       bad – it can, on occasion, be used to draw the reader’s eye
       through the image on a specifically determined path.
       6. The Panel-to-Panel
  HTML https://farm7.static.flickr.com/6215/6284075809_01dfa343d2_o.jpg
       This one is exactly the same thing as the directional (in fact,
       I shouldn’t even classify it as its own thing), save that
       instead of empty space dividing a long-line it’s a panel gutter.
       My gutters are crazy wide, but with normal-sized gutters this
       can be a real problem.
       
       One more thing… This ain’t a tangent, but it is a compositional
       no-no.
       Fake Panels
  HTML https://farm7.static.flickr.com/6111/6284596276_f5c23e4744_o.jpg
       Comics generally have panel borders, so readers are used to
       having images contained by straight lines. Some artists don’t
       allow gutters between their borders. Though I believe that, as a
       rule, this can make it harder for new comics readers to follow
       the story (and new readers are always important), it’s done with
       enough regularity that we must expect the audience to feel
       comfortable with gutterless pages.
       What does this mean? It means that we can’t draw a straight line
       in any panel, either vertical or horizontal, without having some
       object overlap it. If we do, readers may think that it is a
       panel border, incorrectly breaking one moment into two.
  HTML https://farm7.static.flickr.com/6096/6284075867_681b7a030a_o.jpg
       See how the overlap of the elbow causes there to be no question?
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