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       #Post#: 3--------------------------------------------------
       Composition in thirds
   DIR By: Pam
       Date: May 20, 2021, 3:18 am
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       A common practice in both photography and art is to mentally
       divide the composition into both vertical and horizontal thirds
       when arranging elements, and using these thirds to loosely
       inform the placement of certain elements. It's common to see
       objects of interest placed around the intersection of two of the
       lines, for example, or to set one's horizon line along one of
       the lateral lines. This scene from Beneath a Steel Sky shows an
       interesting composition in which the vertical divisions in the
       composition run roughly down the first and second thirds lines,
       dividing the picture up evenly, and the placement of the walkway
       is along the second horizontal third.
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       The junction of two thirds is an excellent placement for the
       cockpit of this craft in Space Quest 4 - it's clearly the most
       interesting object in the scene. We can also see that the
       landscape is nicely divided into thirds vertically - the top
       third is sky and distant rock formations, the middle third is
       the flat path we walk on, which basically doesn't push beyond
       these lines, and the bottom shows the supporting rock structure
       and other stony features.
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       In this scene from Full Throttle we have two focal points - a
       door that we have to get through and a fuel tower in the
       distance that we're trying to reach. Here both are placed on
       opposing thirds - the tower on the intersection of the first
       thirds, and the door on the second thirds. This balances them
       both nicely - putting both on one side of the image, or both at
       the top or bottom would make the scene's weight feel shifted
       away from this even placement.
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       This shot from Quest for Glory 3 shows a similar idea but in an
       opposite configuration - the placement of our hero is around the
       bottom left third, and the placement of the throne and its
       occupant is centred around the top right third - even wrapping
       around it in an L shape that leaves most of the top middle third
       free to show the throne. Notice also that the pillar runs along
       the left third - in fact, the whole image feels like it's rather
       neatly divisible into thirds.
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       In this shot from Space Quest 5 we can see something similar -
       not only is Roger's face placed right on the top left third, but
       the surrounding landscape appears to have been composed into
       neat thirds. The right third has an organic pillar running down
       most of the way, ending two thirds of the way down, the bottom
       left third is take up almost entirely by another organic
       pillar's descent, and the middle third is reserved for the
       distance (and another figure, in a different colour).
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       This backdrop from The Dig also has stone features dividing the
       scene - the left and right thirds taken up by tall stone
       structures - as well as a sky that takes up the top third, but
       also here the centre third has been lit up warmly compared to
       the structure around it. This entire scene may have been
       actually drawn with a grid of thirds, so neat is the
       composition.
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       I get the same feeling from this scene in Kyrandia 2 - not only
       is the haystack placed around the bottom left third, but the top
       of the stack fills the middle third, the bottom (and its shadow)
       the bottom third. The top left third seems to be all cliff and
       trees, with the top left third trees and sky, and the top middle
       third a mix of all three in an interesting way. The path exists
       in the bottom third, with a fence running right along the third
       line, and the forest on either side of the middle third changing
       right around the third lines. It's not possible to know for
       certain if this was drawn with a grid, but the image certainly
       benefits from the clean, balanced composition.
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       This shot from Simon the Sorcerer feels the same - the owl on
       the top left third, and the land, trees and sky around it
       divided neatly into thirds. Each third here, too, feels like
       it's own little micro-composition, making this composition
       somewhat reminiscent of the layouts of traditional landscape
       painters, even if the actual execution is more whimsical here.
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       The same is true here in King's Quest 6 - each third of this
       scene seems to contain a very specific element - the sky in the
       top left, then a small plateau in the top middle and a more
       distant forested hill in the top right. The middle left has a
       wrecked ship and stones, then a short cliff and path, then the
       curving edge of the path and a shrub. The bottom left is sea and
       wreckage, then the main stretch of winding beach, and then
       finally a grassy mound in the bottom right. It's fairly neatly
       divided among these thirds, despite the shapes still feeling
       organic and varied.
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       Something I particularly like in this scene from Willy Beamish
       is how lighting helps divide the composition. Notice how the
       tree on the right side of the image is in shadow in the top and
       bottom thirds, and lit in the middle, how the fence is shadowed
       in the right and left thirds, how the shadow of the centre
       tree's canopy sits right along the third line. Probably my
       favourite feature is how dynamic features cut off the bottom
       third - fence and bushes in the bottom left, shadow in the
       bottom middle, and flowers and wheelbarrow in the bottom right.
       The bottom third feels like it's been divided extremely neatly
       along this line, but the varied nature of the shapes and
       features doing this dividing means it feels much more natural.
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       This scene from Full Throttle uses lighting nicely too - the
       bottom third is dark, with the division along the third line
       being highlighted in the warm yellow coming from a light source
       that stops around the left third division. It's a simple trick,
       but helps to define this section of the composition nicely, and
       does so in an unobtrusive way.
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       It's interesting how very organic forms can be grouped into neat
       compositions, too. The rounded hills of this section of King's
       Quest 6 seem very loose and rounded, but when viewed against a
       grid of thirds, it's clear that they have a clear, fairly even
       cutoff point along the first third line - almost as straight as
       the stone pathway that ends right along the second third line.
       Notice here, too, how the knight pieces group with the sections
       of fence to block in the left and right centre thirds nicely.
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       One last point of interest to me is the idea of how we view a
       composition. In the standard gameplay view of Dune, it's clear
       where the scenery is and where the interface is - and here the
       composition can be considered to be divided up into thirds
       extremely neatly. The bottoms of the banners, the floor, the
       pillars - it's all divided up quite squarely, with the interface
       not part of the scene.
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       When talking to a character, however, the scenery is obscured.
       This seems to bring the interface into the composition, with the
       actual scenery just being a framing device. This being in mind,
       I like to think that we can measure the composition of a scene
       across the whole interface, not excluding the bottom section,
       and of course we can see that the most important part of any
       character - the eyes - is right on the top left third here. An
       interesting consideration, if nothing else.
       Thirds in composition aren't a perfect way to get a strong
       layout, nor are they a necessary tool, or even usable in every
       composition. They are, however, visible in many, many scenes,
       and a great way to help balance a composition out evenly. Rather
       than adhering to the 'rule of thirds' for every composition, I
       think it's mostly important to be aware of them, and know that
       many artists do use them, and that their use has helped artists
       with their compositions for centuries, yet still remains
       effective today.
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