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       #Post#: 2--------------------------------------------------
       Geometry of light and shadow
   DIR By: Pam
       Date: May 19, 2021, 12:41 pm
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       One of the challenges of being a background artist in an
       interactive medium is that often a designer requires us to leave
       a large surface free of detail or clutter, so that characters
       can move around on it uninhibited. This means that backgrounds
       can sometimes look sparse and empty, which is fine in some
       cases, but often the urge to decorate, to break up those large
       areas is strong, and there's a number of ways that we can do
       that. Decorative floors are a good option, especially when using
       higher camera angles, as are things like rugs, changes in floor
       coverings, and the like. One option, which can be a bit less
       obvious, is to use lights and shadows to create shapes and
       silhouettes on those surfaces, thus breaking them up without
       actually relying on a change in material to do so.
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       A good, simple example is Barnett College from Indiana Jones and
       the Fate of Atlantis. Here you can clearly see the large, glass
       windows let the light in, which is broken up by the window
       frames, creating a bold set of quadrangles on an otherwise
       fairly plain floor. The variety this brings to the scene also
       helps guide our eyes - it's fairly natural to look first to the
       lighter parts of an image, and having such a strong highlight in
       the very centre of the composition helps to reinforce the
       darkness of the framing elements such as the foreground desk.
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       Another way lights can break up a composition is by use of rays,
       such as in this scene from The Koshan Conspiracy. Here the bold,
       curving arches of the ceiling are broken up by spokes of light,
       'filling' the empty space these arches span with forms that,
       while not tangible, are certainly visible. Because they're
       translucent, the scene also manages to maintain the appearance
       of great size, where filling these same positions with solid
       supports would make the scene feel much more cluttered.
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       Strong shadows can add bold shapes in any situation. Notice the
       back wall in this shot from Black Sect, and how the flat plane
       is broken up by a nice diagonal cast by the shadow. This also
       helps to frame the shadowy figure in the foreground, by
       surrounding him with a lighter colour that's framed in by this
       silhouette on the wall, which follows his form quite closely.
       Another nice trick is how the arch of the furnace stands out
       nicely, and feels much hotter and brighter, because it's been
       surrounded by this much darker colour. As always, contrast and
       juxtaposition reinforces an element and makes it seem more
       powerful.
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       Another great use of silhouettes in light to break up a large
       area, and focus a composition, is in this scene from The Dig.
       Here the large, distant mountains are dissected by the looming
       shadows cast by neighbouring mountains. This adds some diversity
       to these large, fairly plain surfaces, but it also helps to
       separate the composition into three very distinct areas of value
       - the light shades in the top third, the middle shades in the
       centre third, and the darker shades in the bottom third. This
       clear division of values in the landscape also means that the
       bold silhouette of the wrecked craft stands out nicely by being
       an anomaly withing these value ranges.
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       This backdrop from Rise of the Dragon is another lovely example
       of adding variety to plain surfaces. Notice how the flat, square
       panels of the wall have nice curves given to them by the pool of
       light from an unseen light source. Without relying on any actual
       solid, material addition, the artist has given this composition
       a series of bold, rounded shapes that break it up nicely.
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       An even more clear example is this scene from Dune. The floor
       beneath the stillsuits on either side of the scene would, if not
       for the pools of light, be textureless, almost formless planes
       with no variety. The pools of light provide a strong indication
       of the angle of the floor and they also add ovals into a scene
       that's otherwise formed entirely of hard angles.
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       This scene from the Lost Files of Sherlock Holmes: The Case of
       the Serrated Scalpel uses both light and shadow to add shapes to
       the wooden docks - the angled silhouettes cast by the ship's
       masts, and the edge of the building, break the sunlight up into
       areas of shadow, and then the largest area of shadow is broken
       up once again by the pool of light cast by the lantern. This
       ends up being a slightly odd effect, mostly because the lantern
       casts a light that's the same hue and value as the sun, but
       still showcases two examples of the idea in a single scene.
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       This scene from Simon the Sorcerer 2 relies on a large shadow to
       break up the large, plain section of roof to the right of the
       scene, as well as using large shadows to add depth and clarity
       to the roofs in the bottom left, despite the fact that these
       shadows don't seem to quite fit the lighting conditions of
       materials such as the tiles, which suggest a much more central,
       overhead light. Nevertheless, it's an effective, functional idea
       that frames the scene well, adds much needed diversity to the
       value range, and proves that a design consideration often trumps
       the pursuit of realistic representation when creating a
       backdrop.
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       A fairly subtle use of light and shadow shapes is this scene
       from Gabriel Knight, which shows dappled sunlight patches on the
       ground around the tree and on the path and hedges. This is a
       nice way to add diversity without being overwhelming, and the
       fact that the focal area of the scene is a white painted
       building, amongst a very green scene, means the light isn't
       necessary to guide the viewer's eye too much.
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       A very similar composition from Quest for Glory 3 shows a much
       bolder use - here we see a scene exit in a similar spot, but
       here it creates a large, bold area of highlight on the ground,
       which adds a number of things. Firstly, it helps centralise the
       composition's focal point, so that our eyes are drawn clearly to
       the middle. Secondly, it breaks up the plane of the ground
       nicely, adding variety into the large area once again, without
       the need to add physical obstructions. Third, it helps to lead
       the eye into the scene exit, helping to show us where we can
       walk - always essential in the genre.
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       This scene from Kyrandia 2 does a particularly nice thing with
       its silhouettes - the surface of the quicksand catches the
       shadows of the tree and the hand beautifully, making wonderful
       shapes in the negative space around them, and even covering a
       good two thirds of the sign, breaking up a fairly small surface
       nicely, adding to the rich detail already present. What's
       particularly nice is that above the shadows cast by the hand we
       see another shadow in the quicksand, without any need to show
       what's casting this shadow - a hidden shadow source, as it were.
       This helps to isolate the lit areas to a specific zone, and also
       to help the hand and the key it's clutching to stand out, as
       well as creating distinct regions in the surface of the
       quicksand.
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       An especially wonderful use of light and shadow to create and
       accentuate geometry is this scene from Full Throttle, in which a
       hidden light source from the left, shaped by a hidden shadow
       source, shines onto the large, flat section of ground,
       centralising the composition and breaking up the plain surface
       once again, while a hidden light source from below lights the
       faces in the distance, and uses the shadows from this to
       accentuate the structure of these. This shows light both
       creating its own geometry on a flat surface along with the
       traditional technique of light showing physical geometry in the
       distance - a wonderful, powerful use of light and shadow that
       evokes an excellent atmosphere.
       Light, then, can bring geometric forms into a composition where
       there would otherwise be just a flat surface. Doing so can add
       diversity, focus, and balance, and this makes it an
       exceptionally useful technique, particularly in a genre where
       we're often required to use these large, plain surfaces in order
       to accommodate the needs of a designer. Any artist faced with a
       large wall, floor, or other large, empty space and is having
       difficulty filling it with detail would do well to keep these
       ideas in mind, and will find them very effective tools to have
       at one's disposal.
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