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   DIR Wonky College
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   DIR Atmospheric perspective in adventure game scenery
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   DIR Tangents, and why they should be avoided
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   DIR Rim lights in scenery
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   DIR The beauty of reflections
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   DIR Windows as a visual tool
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   DIR Using contrast to affect visibility
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   DIR Maps in adventure games
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   DIR Interesting ways to frame scenery
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   DIR The 's-curve' in composition
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   DIR Purple-green colour schemes
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