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       #Post#: 257--------------------------------------------------
       Tirannwn Tasks
       By: Acavier Date: January 2, 2015, 5:27 pm
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       Wiki Link -
  HTML http://runescape.wikia.com/wiki/Tirannwn_Tasks
  HTML http://runescape.wikia.com/wiki/Tirannwn_Tasks
       Reward - Tirannwn quiver
       #Post#: 264--------------------------------------------------
       Re: Tirannwn Tasks
       By: Siffu Date: January 11, 2015, 7:44 pm
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       Group Task Analysis: None
       #Post#: 303--------------------------------------------------
       Re: Tirannwn Tasks
       By: Acavier Date: March 12, 2015, 4:09 pm
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       Rush of Blood Guide from Summenice:
       • Equipment
       °
       Armour: Superior Elite Void > Virtus/Subjugation >
       Armadyl/Bandos Warpiest
       °
       Main Weapon: Nox Staff > Chaotic staff
       °
       TDS Switch: Nox Scythe > Chaotic Maul > Drygores
       °
       Amulet: Dragonrider > Amulet of Souls > Arcane Steam Necklace
       °
       Ring: Upgraded Fercious Ring > Asylum surgeon's > Ring of Death
       > Sixth-age circuit
       °
       Cape: Completionist Cape > Tokhaar-mej > Fire cape
       °
       Aura: Supreme Runic Accuracy + 1 hour time buff with Vis Wax >
       inferior tiers
       °
       Scrimshaw: Superior Scrimshaw of Elements > Scrimshaw of
       Elements
       -
       Alternative Ring & Aura setup for maximizing Adrenaline after
       using Sunshine Ability:
       Ring: Ring of Vigour. Aura: Supreme Invigorate + 1 hour time
       buff with Vis Wax.
       Rest of the slots are covered in the armour section.
       • Inventory
       x1 Supreme Overload Flask
       x3 Super Restore/prayer
       Flasks
       x1 Adrenaline
       Flask
       x1 Super Antifire potion/flask
       x1 Weapon Poison ++ potion/flask
       x20+ Holy Water (important for TDS)
       Fire + Blood runes for Blood Barrage spell
       x18 Rocktail Soup > Rocktail > Shark
       • Familiar
       Ice Nihil
       (I do not recommend Steel Titan, as it is inaccurate and slow,
       and can distract you to cause you to lose precious time &
       concentration)
       • Spell Book and Prayer book:
       Ancient
       • Action Bar for Magic:
       (ascending by hotkey slot)
       1. Sonic Wave. 2. Combust. 3. Sacrifice. 4. Dragon Breath. 5.
       Wrack. 6. Chain
       7. Deep Impact 8. Asphyxiate. 9. Wild Magic 0. Sunshine. -.
       Smoke Tendrils.
       25-Sep-2014 00:27:01  Last edited on 29-Jan-2015 23:17:27 by
       Lucine
       Quote Profile Highlight
       • Quick Tips:
       °
       Use Revolution Mode. Blood Barrage Spell. Soul Split, and
       Torment prayers.
       °
       Try to build up adrenaline by attacking the Elves outside the
       D&D before you start. When the cage gets you down there; space
       bar the chat dialogue before you attempt to adrenaline stall
       using an ability, as if you did it before you continue the chat
       dialogue; it will not work and the Adrenaline will continue
       dropping. The benefit of this is having thresholds as soon as
       you start. It will save you few bits of time.
       °
       Use Chain Ability for multiple attack-able monsters to stop them
       from randomly moving and easily reach them to use Dragon Breath
       Ability on them.
       °
       Use as many thresholds against Celestial Dragons/Airuts, and as
       less basics.
       °
       Click a threshold (if possible) against Ice Strykewyrms when
       they are still doing their spawn animation. Your Ability will
       activate sooner than you think.
       °
       Only use Sunshine Ability when you can drink an Adrenaline dose,
       and only drink it AFTER you have activated Sunshine, and not
       before that.
       °
       For Tormented Demon: Throw few Holy Waters on it (ideally, use
       Snap Shot Ability for fastest result), then quickly switch to
       Melee, and switch back to magic after few big hits, and repeat
       the switching back and forth until you kill it. If switching
       Action bars confuses you; have melee abilities separately
       present on your screen.
       °
       For Glacor: Hit the main Glacor, then rush to hitting the
       *Enduring* minion, with Combust Ability as fast as you can (best
       it be the first attack on him), then run south far from the main
       Glacor. Use Dragon Breath Ability on the Enduring Minion when
       the minions are far enough, then kill him, and proceed to
       killing the other 2, then rush to kill the main Glacor. All of
       that must be done as fast as possible.
       General Notes:
       • This guide is purely designed for the Platinum runs, and not
       the rest.
       • Acquiring the titles from this D&D; can be done through both
       of practice and reward runs.
       • You can do infinity amount of Practice attempts, so that's the
       best option if you're going for the Elven Task of 15 Wave
       completion - to practice first.
       Reassurance Notes:
       • It is not essential to have Noxious Weapons/Virtus Armour in
       order to do this D&D. Those are simply best in slot in their
       powers, is why they are added. If you have them; nice, if not,
       you still can do the D&D with other equipment without problems
       =).
       • If you're yet to try Rush of Blood; be aware that your few
       first attempts will likely be clumsy and you may make mistakes
       that will make it not possible to reach Wave 21 very quickly.
       Don't allow that to bring down your spirit!, because as you
       attempt this more; your reflexes will improve, as your mind will
       be more familiar with the suitable actions required for the
       various given monsters! =)
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