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#Post#: 456--------------------------------------------------
Mission Idea's
DIR By: Maria Sharpe
Date: May 2, 2016, 4:55 pm
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Put any mission ideas that you have in this topic.
#Post#: 465--------------------------------------------------
Re: Mission Idea's
DIR By: Maria Sharpe
Date: May 2, 2016, 5:58 pm
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Mission Name: Trial Time
Number of Parts: 1.
Brief Mission Summary: The ship runs into an unknown species',
but the translator doesn't translate them properly, which leads
to a problem when the Captain and XO are taken off of the ship,
and put in the Brig on board the aliens ship, due to him
introducing himself and the XO, and the aliens interpreting
something the Captain said about them, as a criminal offence,
and leading to the CO and XO needing to under go a trial on
their home world.
Aim for Beginning: The ship runs into an alien ship, and they
open a channel to talk to them, in a first contact situation.
However, the Communication system does not translate their
language easily, due to it being more complex than anything they
have heard of before.
Aim for Middle: During the conversation, the Alien species
becomes violent, and transports the CO and XO onto their ship,
and into the brig. The alien ship them goes to warp, and gets
back to their home world, which leaves the crew to try and track
where they went to follow them.
Aim for End: Once at the home world of the species, the CO and
XO are taken down to the planet, and put into a cell together,
within their proper jail, while they await for a trial. Up on
bard the SF ship, they have to try and find where the ship went,
found out what they did wrong, and then get the CO and XO back.
Any side plots: Any that are felt necessary.
Any NPC's Required: Captain of the Alien Ship, and someone from
down on the planet that are watching over the CO and XO.
Any Other Notes:
#Post#: 511--------------------------------------------------
Re: Mission Idea's
DIR By: Maria Sharpe
Date: May 3, 2016, 1:51 pm
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Mission Name: Oceans apart.
Number of Parts: 1.
Brief Mission Summary: The crew are sent to investigate a planet
that is 80% water, to see what lifeforms live there if any. A
first away team go down to the planet and find nothing, but then
a storm hits the area they are in, leading to a disruption up on
the ship and them loosing their vital signs. The people on the
ground would struggle to live through the storm, so the crew up
on the ship have to work quick to locate them.
Aim for Beginning: The ship comes in orbit of the planet, and
the CO calls for a meeting up with the Department Heads, and the
XO. After the meeting, the CO tells the XO to put a team
together, and once the XO has done that, they go down to the
planet.
Aim for Middle: Once on the planet, they begin to explore the
planet, finding some interesting fish down in the water that
have some strange qualities. After a little while on the planet,
a storm brews up, not letting the away team get off in time.
Aim for End: The away team find a shelter to try and outlive the
storm, not knowing how long it will last, as well as not being
able to communicate with the ship because of the electric
charges in the air messing with their communicators. During the
storm, they see things moving around outside, that turn out to
be the fish from in the water, being able to come on land when
it rains. Once the storm in through, they have to wait for the
electricity in the air to pass, for them to safely get back to
the ship.
Any side plots: On the ship, they work on trying to get the away
team back, or at very least the communications.
Any NPC's Required: None
Any Other Notes:
#Post#: 515--------------------------------------------------
Re: Mission Idea's
DIR By: Maria Sharpe
Date: May 3, 2016, 2:14 pm
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Mission Name: Everything comes at a price.
Number of Parts: 1.
Brief Mission Summary: The crew is sent to a planet that is rich
in some ore that could prove useful, but once we get there,
things turn south when they find that the Ferengi and the Orion
Syndicate, representatives are there... They have to find a way
to get some of the ore for further analysis.
Aim for Beginning: The crew arrive at the planet to find
representatives of the Ferengi and the Orion Syndicate. They
find out during hailing them both, that they are dealing in the
ore from the planet, and tell the Starfleet crew that if they
want to even get a small sample of the ore, they will need to
pay.
Aim for Middle: After hailing the Orion's and Ferengi, the crew
is left to think of a way to pay both the representatives. They
then invite the representatives to the ship, to discuss what
they might want in return of some of the ore.
Aim for End: The Ferengi and Orion's are hard to deal with, but
the Captain eventually comes up with a way to get some of the
ore, and the representatives both return to their ships. After
receiving some ore and paying the representatives, they scan the
ore, and inform Star Fleet Command on their findings.
Any side plots: Any you feel apply.
Any NPC's Required: Orion and Ferengi representatives.
Any Other Notes: The Orian's will be hard to deal with, because
their main desire is Women, but the Captain can't just give the
women away.
#Post#: 531--------------------------------------------------
Re: Mission Idea's
DIR By: Maria Sharpe
Date: May 3, 2016, 3:02 pm
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Mission Name: Small town, Large prey.
Number of Parts: 1.
Brief Mission Summary: It has been reported to Star Fleet that a
colony on a planet near one of the ships has been invaded, and
they send that ship to investigate...
Aim for Beginning: Starfleet command get in contact with the
Captain of the ship, and inform them of a report they have had,
of a small colony recently being invaded by a species the colony
is not familiar with, and the crew is to drop what they are
doing, and head straight to this planet that hass been invaded,
to investigate... In the time it takes them to get to the
planet, the Captain throws a meeting to inform the XO and
Department Heads of what has happened, so they can get a crew
ready to beam down to the planet when they arrive.
Aim for Middle: Once at the planet, they get in contact with the
representative of the planet, and get a location for the away
team to beam down to. After confirming a location, the away team
beam down, and talk to the representative(s) of the colony. They
find out the general location where they have been invaded most
heavily, so the away team go to this area. After looking arund
the area for a while, they find two Klingon Warriors that
attempt to sabotage the away teams mission by killing them.
Aim for End: After failing to kill the away team, the Klingon's
that were found were stuned, and beamed up to the ship to be
interrogated there. The Klingon's explain what they were looking
for, which turns what was thought to have been an invasion of
the colony, to the Klingon's attempt of a rescue mission. The
Captain talks to the colony representative and asks if he knows
what the Klingon was talking about, and unfortunately he does,
and gives the Klingon's back what had been taken from them, and
the Klingon's agree to stay away from the colony as long as
there are no more 'kidnappings'.
Any side plots: Any seen necessary.
Any NPC's Required: One or two Klingon's, Starfleet Command
person, and Colony representative.
Any Other Notes: The reason the Klingon's agree to leave the
colony alone is because there is no threat from the colony, and
the colony was only keeping the hostages for resources they
need.
#Post#: 533--------------------------------------------------
Re: Mission Idea's
DIR By: startrek47
Date: May 3, 2016, 3:06 pm
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Mission Name: Family Feud
Number of Parts: 1 (Could be 2 depending on how this mission
ends)!
Brief Mission Summary: The crew are sent on a mission to conduct
further scans on a possible new civilization in the far reaches
of the Beta Quadrant. exploration probes picked up possible
traces of weapons fire around and on the surface of a planet in
a thought to be uninhabited star system. Upon their arrival, the
crew immediately find themselves in a deep political nightmare
as the race are at civil war and both sides are wanting the
Atlantis to join their side. Will the years of war experience
pay off for the crew once more? And can the crew resolve this
civil war?
Aim for Beginning: Starfleet Command brief the Captain on the
situation of a possible new civilization in a thought to be
uninhabited star system in the Beta Quadrant and that there is
possible weapons fire. The captain then relays this to his
senior staff in a meeting and orders are given to lay in a
course and to make preparations.
Aim for Middle: The crew arrive at the planet and are hailed by
two ships of opposite factions, both weapons hot and pleading
the crew to join their side. The Captain orders red alert and
tells both ships to stand down and that the Federation prime
directive prevents them from intervening and also that if the
ships to stand down, the Federation may be open to help assist
in peace negotiations for both sides of the race. Both ships
agree to this and the Captain is asked to beam down to the
planet surface to see the suffering of the people. The Captain
agrees to this, taking some officers with him.
Aim for End: Much is learnt about the Race of people called the
Mac'chi. The crew discover that these people are not very good
at war and that this war is about resources. The captain and
officers that beamed to the surface had a chance to meet with
the people and on return to the ship, the Captain calls a
meeting where the crew decide whether or not to break regulation
and help these people.
Any side plots: As any player wishes!
Any NPC's Required: Captains from both ships of the Mac'chi.
Also a Starfleet Admiral.
Any Other Notes: The middle section is quite long and leads
quite closely into the end section as I wanted to design a
mission that was both open to crew decision and I wanted to
create a really consistent storyline that allows the crew to
really make their own decisions as apposed to a pre-defined one.
#Post#: 727--------------------------------------------------
Re: Mission Idea's
DIR By: B'ozian Dyson
Date: May 4, 2016, 6:46 pm
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Mission Name: Deadly Beauty.
Number of Parts: 2.
Brief Mission Summary: PART ONE: The crew go down to a planet
that is beautiful, and take turns going down to it to work, as
well as the nice scenery being some what of a treat for them to
enjoy after all the hard work they have done. There are lots of
different plants that could be used in medicine etc. PART TWO: A
few days after leaving the planet behind, people become ill, and
eventually they become unfit to work (This should only effect
species with a low immune system, otherwise the mission will not
work.) The people that are able bodied are left to find a cure/
remedy for the ones who are ill.
Part One
Aim for Beginning: The Captain talks to the XO in private about
a planet they have been sent to investigate, and asks how they
should work with it. After this discussion, the Captain lets out
a ship wide announcement that there will be shifts down on the
planet over three days, so that everyone can go down, but so the
ship is still in running order while they are away.
Aim for Middle: The first away team goes down to the planet and
does various things. After their time on the planet they return
back to the ship and inform the second away team of their
findings, leading to the second away team going down and finding
more things about the various plants on the planet.
Aim for End: The second away team return to the ship and the
third one goes down, may find a few things, but mainly enjoy
themselves, while the people up on the ship have chance to do
the same thing until they get back.
Any side plots: None
Any NPC's Required: None
Part Two
Aim for Beginning: After being away from the planet for a few
days, people from the first away team begin to fall ill. To
start with they are still well enough to work, but after another
couple of days, they become more ill and can't work. This should
only be species with low immune systems, otherwise the mission
will fail.
Aim for Middle: The species with higher immune systems are left
to find a cure for their illness, before their symptoms become
too severe for them to survive or recover enough to be able to
work.
Aim for End: After lots of research they find the cure, and
realise that it is back on the planet that they came from, so
they have to return there to get some more antidote before it's
too late...
Any side plots: Any which are wanted.
Any NPC's Required: None
Any Other Notes: Nettle and Dock leaf.
#Post#: 728--------------------------------------------------
Re: Mission Idea's
DIR By: B'ozian Dyson
Date: May 4, 2016, 6:47 pm
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Mission Name: Adult Embryo.
Number of Parts: 1.
Brief Mission Summary: They go to a small quadrant of space, and
find one planet with a life sign. They go to the planet, and
find a laboratory with what looks like a woman inside some sort
of liquid, some what like an adult embryo.
Aim for Beginning: The ship goes into a small quadrant and to
start with, they are pretty laid back, not expecting to find
anything. After a short while of going deeper into the quadrant
they find a single life sign on an inhabitable planet.
Aim for Middle: An away team goes down to this planet to
investigate and find a laboratory. Within the laboratory they
find a woman inside a tall glass chamber filled with liquid. She
appears to be like an adult embryo, but an adult, and mechanical
things keeping her alive, rather than organic and humanoid.
Aim for End: They manage to safely get the woman out of the
chamber, and find out that she was put there at some point
within a civil war, and it was the only way her husband could
keep her alive, with the things he had. The crew have the
equipment to bring her back to normal, and they then take her
back to a safe planet, so she can live her life.
Any side plots: Any that are wanted.
Any NPC's Required: The Woman.
Any Other Notes:
#Post#: 782--------------------------------------------------
Re: Mission Idea's
DIR By: GunBlazer
Date: May 6, 2016, 9:35 am
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HTML http://pre13.deviantart.net/6338/th/pre/f/2013/243/0/5/_star_trek__terran_empire_flag_by_psiyon-d6kj4m4.jpg
Mission Name: Dark Reflections
Number Of Parts: 1 (depending how it goes)
Brief Mission Summary: We get to act as our Mirror counterparts
in this mission. We get to be the mean, cold and evil men and
women of the Terran Empire.
No plot needed unless you are willing to share 😁 This is
just for fun and we get to be our opposites 😊
Any NPCs: Any if desired
Other Notes: Have fun and Long Live The Empire!
#Post#: 1723--------------------------------------------------
Re: Mission Idea's
DIR By: B'ozian Dyson
Date: May 24, 2016, 4:08 pm
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Mission Name: Love to Hate.
Number of Parts: 1
Brief Mission Summary: The ship is underway to _____ when they
come into contact with an alien ship that they have never seen
before. They keep their distance as well as try to get in
contact...
Aim for Beginning: The Ship is underway to _____ when the come
into contact with an unknown ship, that they would like to get
in contact with for first contact. They try to get in contact
with it with no lucky, but it does scan the ship.
Aim for Middle: There is a projection of everyone's favourite
song individually, that they hear, (Due to the aliens having
advanced technology, which can get into their minds). While the
songs are playing in their heads, the people on the Bridge see a
friendly species on the view screen, but after a few minutes of
talking, they just disappear, and are replaced with aliens that
aren't so nice, and the favourite sounds are turned into
horrific sounds that are; loud, disturbing and stop people from
doing much due to the pain in their ears.
Aim for End: The crew try to stop the sound, starting with them
ending the hail with the aliens, but have no luck with it. After
trying a few things, the sound stops on its own and most people
have ringing in their ears or feel as though they have gone
deaf. ^Time Jump.^ Once everyone is back on their feet, they try
to get underway again, and notice that the species just
disappeared.
Any side plots: Any which feel necessary to keep people
involved... One idea I have is a holodeck in the mission, so
that people that don't wish to have to deal with the music and
sounds, wouldn't get affected, and also they would be able to
help people back onto their feet.
Any NPC's Required: Good alien and bad alien.
Any Other Notes:
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