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       #Post#: 456--------------------------------------------------
       Mission Idea's
   DIR By: Maria Sharpe
       Date: May 2, 2016, 4:55 pm
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       Put any mission ideas that you have in this topic.
       #Post#: 465--------------------------------------------------
       Re: Mission Idea's
   DIR By: Maria Sharpe
       Date: May 2, 2016, 5:58 pm
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       Mission Name: Trial Time
       Number of Parts: 1.
       Brief Mission Summary: The ship runs into an unknown species',
       but the translator doesn't translate them properly, which leads
       to a problem when the Captain and XO are taken off of the ship,
       and put in the Brig on board the aliens ship, due to him
       introducing himself and the XO, and the aliens interpreting
       something the Captain said about them, as a criminal offence,
       and leading to the CO and XO needing to under go a trial on
       their home world.
       Aim for Beginning: The ship runs into an alien ship, and they
       open a channel to talk to them, in a first contact situation.
       However, the Communication system does not translate their
       language easily, due to it being more complex than anything they
       have heard of before.
       Aim for Middle: During the conversation, the Alien species
       becomes violent, and transports the CO and XO onto their ship,
       and into the brig. The alien ship them goes to warp, and gets
       back to their home world, which leaves the crew to try and track
       where they went to follow them.
       Aim for End: Once at the home world of the species, the CO and
       XO are taken down to the planet, and put into a cell together,
       within their proper jail, while they await for a trial. Up on
       bard the SF ship, they have to try and find where the ship went,
       found out what they did wrong, and then get the CO and XO back.
       Any side plots: Any that are felt necessary.
       Any NPC's Required: Captain of the Alien Ship, and someone from
       down on the planet that are watching over the CO and XO.
       Any Other Notes:
       #Post#: 511--------------------------------------------------
       Re: Mission Idea's
   DIR By: Maria Sharpe
       Date: May 3, 2016, 1:51 pm
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       Mission Name: Oceans apart.
       Number of Parts: 1.
       Brief Mission Summary: The crew are sent to investigate a planet
       that is 80% water, to see what lifeforms live there if any. A
       first away team go down to the planet and find nothing, but then
       a storm hits the area they are in, leading to a disruption up on
       the ship and them loosing their vital signs. The people on the
       ground would struggle to live through the storm, so the crew up
       on the ship have to work quick to locate them.
       Aim for Beginning: The ship comes in orbit of the planet, and
       the CO calls for a meeting up with the Department Heads, and the
       XO. After the meeting, the CO tells the XO to put a team
       together, and once the XO has done that, they go down to the
       planet.
       Aim for Middle: Once on the planet, they begin to explore the
       planet, finding some interesting fish down in the water that
       have some strange qualities. After a little while on the planet,
       a storm brews up, not letting the away team get off in time.
       Aim for End: The away team find a shelter to try and outlive the
       storm, not knowing how long it will last, as well as not being
       able to communicate with the ship because of the electric
       charges in the air messing with their communicators. During the
       storm, they see things moving around outside, that turn out to
       be the fish from in the water, being able to come on land when
       it rains. Once the storm in through, they have to wait for the
       electricity in the air to pass, for them to safely get back to
       the ship.
       Any side plots: On the ship, they work on trying to get the away
       team back, or at very least the communications.
       Any NPC's Required: None
       Any Other Notes:
       #Post#: 515--------------------------------------------------
       Re: Mission Idea's
   DIR By: Maria Sharpe
       Date: May 3, 2016, 2:14 pm
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       Mission Name: Everything comes at a price.
       Number of Parts: 1.
       Brief Mission Summary: The crew is sent to a planet that is rich
       in some ore that could prove useful, but once we get there,
       things turn south when they find that the Ferengi and the Orion
       Syndicate, representatives are there... They have to find a way
       to get some of the ore for further analysis.
       Aim for Beginning: The crew arrive at the planet to find
       representatives of the Ferengi and the Orion Syndicate. They
       find out during hailing them both, that they are dealing in the
       ore from the planet, and tell the Starfleet crew that if they
       want to even get a small sample of the ore, they will need to
       pay.
       Aim for Middle: After hailing the Orion's and Ferengi, the crew
       is left to think of a way to pay both the representatives. They
       then invite the representatives to the ship, to discuss what
       they might want in return of some of the ore.
       Aim for End: The Ferengi and Orion's are hard to deal with, but
       the Captain eventually comes up with a way to get some of the
       ore, and the representatives both return to their ships. After
       receiving some ore and paying the representatives, they scan the
       ore, and inform Star Fleet Command on their findings.
       Any side plots: Any you feel apply.
       Any NPC's Required: Orion and Ferengi representatives.
       Any Other Notes: The Orian's will be hard to deal with, because
       their main desire is Women, but the Captain can't just give the
       women away.
       #Post#: 531--------------------------------------------------
       Re: Mission Idea's
   DIR By: Maria Sharpe
       Date: May 3, 2016, 3:02 pm
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       Mission Name: Small town, Large prey.
       Number of Parts: 1.
       Brief Mission Summary: It has been reported to Star Fleet that a
       colony on a planet near one of the ships has been invaded, and
       they send that ship to investigate...
       Aim for Beginning: Starfleet command get in contact with the
       Captain of the ship, and inform them of a report they have had,
       of a small colony recently being invaded by a species the colony
       is not familiar with, and the crew is to drop what they are
       doing, and head straight to this planet that hass been invaded,
       to investigate... In the time it takes them to get to the
       planet, the Captain throws a meeting to inform the XO and
       Department Heads of what has happened, so they can get a crew
       ready to beam down to the planet when they arrive.
       Aim for Middle: Once at the planet, they get in contact with the
       representative of the planet, and get a location for the away
       team to beam down to. After confirming a location, the away team
       beam down, and talk to the representative(s) of the colony. They
       find out the general location where they have been invaded most
       heavily, so the away team go to this area. After looking arund
       the area for a while, they find two Klingon Warriors that
       attempt to sabotage the away teams mission by killing them.
       Aim for End: After failing to kill the away team, the Klingon's
       that were found were stuned, and beamed up to the ship to be
       interrogated there. The Klingon's explain what they were looking
       for, which turns what was thought to have been an invasion of
       the colony, to the Klingon's attempt of a rescue mission. The
       Captain talks to the colony representative and asks if he knows
       what the Klingon was talking about, and unfortunately he does,
       and gives the Klingon's back what had been taken from them, and
       the Klingon's agree to stay away from the colony as long as
       there are no more 'kidnappings'.
       Any side plots: Any seen necessary.
       Any NPC's Required: One or two Klingon's, Starfleet Command
       person, and Colony representative.
       Any Other Notes: The reason the Klingon's agree to leave the
       colony alone is because there is no threat from the colony, and
       the colony was only keeping the hostages for resources they
       need.
       #Post#: 533--------------------------------------------------
       Re: Mission Idea's
   DIR By: startrek47
       Date: May 3, 2016, 3:06 pm
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       Mission Name: Family Feud
       Number of Parts: 1 (Could be 2 depending on how this mission
       ends)!
       Brief Mission Summary: The crew are sent on a mission to conduct
       further scans on a possible new civilization in the far reaches
       of the Beta Quadrant. exploration probes picked up possible
       traces of weapons fire around and on the surface of a planet in
       a thought to be uninhabited star system. Upon their arrival, the
       crew immediately find themselves in a deep political nightmare
       as the race are at civil war and both sides are wanting the
       Atlantis to join their side. Will the years of war experience
       pay off for the crew once more? And can the crew resolve this
       civil war?
       Aim for Beginning: Starfleet Command brief the Captain on the
       situation of a possible new civilization in a thought to be
       uninhabited star system in the Beta Quadrant and that there is
       possible weapons fire. The captain then relays this to his
       senior staff in a meeting and orders are given to lay in a
       course and to make preparations.
       Aim for Middle: The crew arrive at the planet and are hailed by
       two ships of opposite factions, both weapons hot and pleading
       the crew to join their side. The Captain orders red alert and
       tells both ships to stand down and that the Federation prime
       directive prevents them from intervening and also that if the
       ships to stand down, the Federation may be open to help assist
       in peace negotiations for both sides of the race. Both ships
       agree to this and the Captain is asked to beam down to the
       planet surface to see the suffering of the people. The Captain
       agrees to this, taking some officers with him.
       Aim for End: Much is learnt about the Race of people called the
       Mac'chi. The crew discover that these people are not very good
       at war and that this war is about resources. The captain and
       officers that beamed to the surface had a chance to meet with
       the people and on return to the ship, the Captain calls a
       meeting where the crew decide whether or not to break regulation
       and help these people.
       Any side plots: As any player wishes!
       Any NPC's Required:  Captains from both ships of the Mac'chi.
       Also a Starfleet Admiral.
       Any Other Notes: The middle section is quite long and leads
       quite closely into the end section as I wanted to design a
       mission that was both open to crew decision and I wanted to
       create a really consistent storyline that allows the crew to
       really make their own decisions as apposed to a pre-defined one.
       #Post#: 727--------------------------------------------------
       Re: Mission Idea's
   DIR By: B'ozian Dyson
       Date: May 4, 2016, 6:46 pm
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       Mission Name: Deadly Beauty.
       Number of Parts: 2.
       Brief Mission Summary: PART ONE: The crew go down to a planet
       that is beautiful, and take turns going down to it to work, as
       well as the nice scenery being some what of a treat for them to
       enjoy after all the hard work they have done. There are lots of
       different plants that could be used in medicine etc. PART TWO: A
       few days after leaving the planet behind, people become ill, and
       eventually they become unfit to work (This should only effect
       species with a low immune system, otherwise the mission will not
       work.) The people that are able bodied are left to find a cure/
       remedy for the ones who are ill.
       Part One
       Aim for Beginning: The Captain talks to the XO in private about
       a planet they have been sent to investigate, and asks how they
       should work with it. After this discussion, the Captain lets out
       a ship wide announcement that there will be shifts down on the
       planet over three days, so that everyone can go down, but so the
       ship is still in running order while they are away.
       Aim for Middle: The first away team goes down to the planet and
       does various things. After their time on the planet they return
       back to the ship and inform the second away team of their
       findings, leading to the second away team going down and finding
       more things about the various plants on the planet.
       Aim for End: The second away team return to the ship and the
       third one goes down, may find a few things, but mainly enjoy
       themselves, while the people up on the ship have chance to do
       the same thing until they get back.
       Any side plots: None
       Any NPC's Required: None
       Part Two
       Aim for Beginning: After being away from the planet for a few
       days, people from the first away team begin to fall ill. To
       start with they are still well enough to work, but after another
       couple of days, they become more ill and can't work. This should
       only be species with low immune systems, otherwise the mission
       will fail.
       Aim for Middle: The species with higher immune systems are left
       to find a cure for their illness, before their symptoms become
       too severe for them to survive or recover enough to be able to
       work.
       Aim for End: After lots of research they find the cure, and
       realise that it is back on the planet that they came from, so
       they have to return there to get some more antidote before it's
       too late...
       Any side plots: Any which are wanted.
       Any NPC's Required: None
       Any Other Notes: Nettle and Dock leaf.
       #Post#: 728--------------------------------------------------
       Re: Mission Idea's
   DIR By: B'ozian Dyson
       Date: May 4, 2016, 6:47 pm
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       Mission Name: Adult Embryo.
       Number of Parts: 1.
       Brief Mission Summary: They go to a small quadrant of space, and
       find one planet with a life sign. They go to the planet, and
       find a laboratory with what looks like a woman inside some sort
       of liquid, some what like an adult embryo.
       Aim for Beginning: The ship goes into a small quadrant and to
       start with, they are pretty laid back, not expecting to find
       anything. After a short while of going deeper into the quadrant
       they find a single life sign on an inhabitable planet.
       Aim for Middle: An away team goes down to this planet to
       investigate and find a laboratory. Within the laboratory they
       find a woman inside a tall glass chamber filled with liquid. She
       appears to be like an adult embryo, but an adult, and mechanical
       things keeping her alive, rather than organic and humanoid.
       Aim for End: They manage to safely get the woman out of the
       chamber, and find out that she was put there at some point
       within a civil war, and it was the only way her husband could
       keep her alive, with the things he had. The crew have the
       equipment to bring her back to normal, and they then take her
       back to a safe planet, so she can live her life.
       Any side plots: Any that are wanted.
       Any NPC's Required: The Woman.
       Any Other Notes:
       #Post#: 782--------------------------------------------------
       Re: Mission Idea's
   DIR By: GunBlazer
       Date: May 6, 2016, 9:35 am
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  HTML http://pre13.deviantart.net/6338/th/pre/f/2013/243/0/5/_star_trek__terran_empire_flag_by_psiyon-d6kj4m4.jpg
       Mission Name: Dark Reflections
       Number Of Parts: 1 (depending how it goes)
       Brief Mission Summary: We get to act as our Mirror counterparts
       in this mission. We get to be the mean, cold and evil men and
       women of the Terran Empire.
       No plot needed unless you are willing to share 😁 This is
       just for fun and we get to be our opposites 😊
       Any NPCs: Any if desired
       Other Notes: Have fun and Long Live The Empire!
       #Post#: 1723--------------------------------------------------
       Re: Mission Idea's
   DIR By: B'ozian Dyson
       Date: May 24, 2016, 4:08 pm
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       Mission Name: Love to Hate.
       Number of Parts: 1
       Brief Mission Summary: The ship is underway to _____ when they
       come into contact with an alien ship that they have never seen
       before. They keep their distance as well as try to get in
       contact...
       Aim for Beginning: The Ship is underway to  _____ when the come
       into contact with an unknown ship, that they would like to get
       in contact with for first contact. They try to get in contact
       with it with no lucky, but it does scan the ship.
       Aim for Middle: There is a projection of everyone's favourite
       song individually, that they hear, (Due to the aliens having
       advanced technology, which can get into their minds). While the
       songs are playing in their heads, the people on the Bridge see a
       friendly species on the view screen, but after a few minutes of
       talking, they just disappear, and are replaced with aliens that
       aren't so nice, and the favourite sounds are turned into
       horrific sounds that are; loud, disturbing and stop people from
       doing much due to the pain in their ears.
       Aim for End: The crew try to stop the sound, starting with them
       ending the hail with the aliens, but have no luck with it. After
       trying a few things, the sound stops on its own and most people
       have ringing in their ears or feel as though they have gone
       deaf. ^Time Jump.^ Once everyone is back on their feet, they try
       to get underway again, and notice that the species just
       disappeared.
       Any side plots: Any which feel necessary to keep people
       involved... One idea I have is a holodeck in the mission, so
       that people that don't wish to have to deal with the music and
       sounds, wouldn't get affected, and also they would be able to
       help people back onto their feet.
       Any NPC's Required: Good alien and bad alien.
       Any Other Notes:
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