URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       8LU3
  HTML https://8lu3.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Other Training
       *****************************************************
       #Post#: 21--------------------------------------------------
       Advanced Squad tactics
   DIR By: Tumora
       Date: March 17, 2015, 7:24 pm
       ---------------------------------------------------------
       Hey Guys, just an idear from me to us =)
       I thought about making more flexibility in the squads, by
       assigning not just one Squadleader - but also a nextcommanding
       person in the squad - like in the real army, which i've been in
       for almost 3 years, with real combat tactics from Afghanistan.
       Eventuelly i thought it might be like this:
       Alpha Squad:
       Team 1
       1a - Squadleader(SL)
       2a - Private
       3a - Private
       4a - Private
       5a - Private
       6a - Private
       Team 2
       7a - Squadleader2 (second in charge) (SL2)
       8a - Private
       9a - Private
       10a - Private
       11a - Private
       12a - Private
       This still means that the SL(1a) got the primary overview of the
       tactics for the group, but it also mean that a squad can split
       up into 2 groups, with a leader in each team. -With a SL2(7a) it
       will provide a slight help for the actual squadleader - who can
       find help from the SL2 with tactic manuevers, overview, general
       management, other assignments. This might mean that the squad
       has a bit better tactical advantage in a smaller fight or in
       parts of larger fights, where it might be nessesary to attack
       from two directions with one squad.
       Meanwhile we will allready here be training new squadleaders, by
       putting the SL2 function in play - this will mean that before a
       person can command a squad, they will allready have tried alot
       of the basics and been working closely alongside another
       squadleader.
       Another smart thing is the callsigns for each individual in the
       group 1-Alpha, 2-Alpha ect. which means we wont be using names
       or pronounciations of the names, but just numbers and assigned
       squads.
       It might take abit of practice to run this drill, but thats one
       of the fun parts =)
       //Tumora - Alexander
       
       It might be abit to messy to apply in a computergame - but if it
       works it could be awesome!
       Give me your feedback ! - I crave it =)
       #Post#: 23--------------------------------------------------
       Re: Advanced Squad tactics
   DIR By: Fitz
       Date: March 18, 2015, 3:49 am
       ---------------------------------------------------------
       I've tried this in game in the past, it's difficult to get right
       and you need some dedicated members. The easiest way to do it is
       to pick your fire teams and make a platoon with them. So six in
       alpha and six in bravo, then just keep it to your fire teams.
       that way each team has a spawn beacon and its own way point,
       more map tools etc. It also makes managing it easier, I've found
       that this particular type takes a lot of micro managing. That
       means it suits a spec ops squad in a way. (much how we ran the
       two fire teams last night) The downside is once you get a full
       platoon it becomes hard to manage, however you can have four 6
       man fire teams working together.
       Don't get me wrong, this tactic definitely works. But every time
       I've tried to split an alpha team in two its gotten complex real
       quick, there are in game tools to help us so we should use them
       :D
       Biggest example of trying to split and fail was having two
       Reaver formations in the same squad, had two formation leads
       giving orders through the same channel and it got messy.
       We will have to pick a Wednesday night and try this spec ops
       idea. :D We could even have a Charlie squad dedicated to
       logistics!
       #Post#: 24--------------------------------------------------
       Re: Advanced Squad tactics
   DIR By: Kevin91
       Date: March 18, 2015, 8:52 am
       ---------------------------------------------------------
       Hi Tumora
       Thanks for taking the time to write this up!  It pretty much
       perfectly describes the fire team tactic (as Fitz mentioned).
       This is something I am really excited about, but as Fitz
       mentioned it can get complicated very quickly.  We would need
       the members of the squad to be experienced in following "COAT"
       the 4 basic training principles we covered last night.
       It will be particularly useful when trying to take a point.  So
       for instance Alpha squad are trying to take B point which is in
       a building with a north and south entrance.  Alpha squad lead
       will call for Alpha 7 to take Alpha 7-12 and set up fireteam 2,
       while Alpha squad lead sets up fireteam 1.  We could use
       teamspeak to actually have separate chats for fireteams so Alpha
       7 can effectively act as a squad lead without having to use in
       game chat.
       When we get really good the squad could alternate quickly
       between 1 single squad or 2 fireteams when the situation calls.
       And our organised platoon would either be 4 squads or 8
       fireteams.  This has the potential to be incredibly effective in
       battle as we can attack from more directions and achieve our
       objectives more quickly.
       Thinking of squad composition (a full topic will go up on the
       forum about this!) but ideally I would like to standardise the
       make up of a 8LU3 squad to the following: (There will of course
       be exceptions and times when other load outs are called for)
       Alpha 1 (Squad Lead) - Medic
       Alpha 2 - Medic
       Alpha 3 - Heavy
       Alpha 4 - Heavy
       Alpha 5 - Engineer
       Alpha 6 - Infiltrator
       
       Alpha 7 (Fireteam 2 Lead)- Medic
       Alpha 8 - Medic
       Alpha 9 - Heavy
       Alpha 10 - Heavy
       Alpha 11 - Heavy
       Alpha 12 - Engineer
       This way each fireteam is well built to have enough firepower
       with the heavies, enough survivability with the medics and
       enough resources with the engineers (with an infiltrator
       included as they are key to a squads success) to be effective
       individually and also as a full squad.
       It is definitely how I would like to see the 8LU3 run
       eventually, but we have to get everyone up to speed with the
       basics first!  ;D
       #Post#: 33--------------------------------------------------
       Re: Advanced Squad tactics
   DIR By: Moerfi
       Date: March 21, 2015, 9:31 am
       ---------------------------------------------------------
       In my old Outfit we also had an extra Squad with about 4-8 ppl
       just for precapping, hacking terminals and scouting the enemy
       but 4-8 ppl were to much just for that job.
       *****************************************************
       Page 1 of 1