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#Post#: 1536--------------------------------------------------
Double O Penguin Reporting For Duty
DIR By: Radius
Date: April 11, 2013, 3:00 am
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This was my first review. And the one which got accepted. I
would wish to share it with you now.
Well, lets focus on the building to this game, and that starts
with the creator.Matt is a active and recently promoted member.
His games have become known (and in some cases feared) with a
signature to have difficulty and complex puzzles.He is a regular
to the feature list and in some cases one of the best creators
on the site.
Matt is also known for his creativity in his platformers, but
this is a PPG so I was intrested to see if his PPGs live up to
his recent platformers. Penguin Patrol aye? Sounds like a
minigame on Super Mario. Looking at the thumbnail. It seems to
have set the theme of Penguins pretty well. I didn't know what
to expect, as most of Matt's games have titles that are words
that I can't spell, and also have about 8 letters in each word.
I wouldn't really think of Penguins being challenging. Again,
like I said, looking at the icy world before my eyes, It appears
to be a pretty close to what I'd expect. This game has
definately got me hooked!
Once I starting playing; I was addicted. The fact Matt managed
to make intense puzzles while still keeping it simple. When I
say simple, I don't mean easy. Don't get that idea, because this
certainatly wasn't that. The puzzles are based on the clock,
ticking down at you. It wouldn't have been to hard without the
timer, and possibly not even feature worthy. It takes a couple
of attempts each level which in some games may seem
disheartening, but this one is addicting. I don't really
understand how the timer fit into the concept though, but I'm
guessing they had a little sight of "the took".
I love how Matt kept the same colours throughout the differant
levels. It didn't go from red to brown to green. There wasn't
much to look at but that didn't really matter. It fitted what it
needed to, it looked like the antarctic. Matt barely used any
graphics. That didn't really bother me as graphics would have
ruined the simpleness. One thing I HAVE to give to Matt is that
those babies looked cute. I think they looked perfect. I almost
wanted a teddy bear of them. Seriously I WANT one. Their parents
looked weird though. I wouldn't imagine a penguin to look like
that, and I've never heard of a orange penguin, but hoo hoo;
I've never heard of a blue hedgehog either.
The enemies and traps were placed almost perfectly. Matt seemed
to know how to make the levels harder with a even progression.
The choice of how the enemies should appear was pretty good too.
The idea of penguins falling in lakes is pretty funny too. The
lakes and Black penguins were really irritating. I don't think
my computer helped though. It's funny how Matt positioned them
right were I wanted to go.
The puzzles were great. Few members could make such great
puzzles. They fitted the concept. Everything fitted the game.
The controls were pretty good too. It wasn't anything special;
but I don't think anything fancy-shmancy was needed. I think
I've given you my opinions, so now let me summarise them.
Addictiveness: 8 Baby Penguins
It was very addicting, as It had a difficulty that kept you
asking for MOAR!
Enemies/Traps: 7.5 Baby Penguins
It's traps were simple. They fit the concept and their
difficulty proggressed nicely.
Puzzles: 8 Baby Penguins
It's puzzles were simple, and well crafted.
Concept: 8.5 Baby Penguins
It's concept was intresting and new.
Scenery: 6 Baby Penguins
There was barely any Scenery, but the graphics seemed quite
arcade-eey.
Average: 7.6/10 (YES I PUT IT BECKY!)
This is one of the best games I've played in a long time. It had
a intresting concept. As this is the first PPG I've seen Matt
make, he's set it so that I can't wait for the next one! Now,
were did I leave my baby penguin?
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