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       #Post#: 1536--------------------------------------------------
       Double O Penguin Reporting For Duty
   DIR By: Radius
       Date: April 11, 2013, 3:00 am
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       This was my first review. And the one which got accepted. I
       would wish to share it with you now.
       Well, lets focus on the building to this game, and that starts
       with the creator.Matt is a active and recently promoted member.
       His games have become known (and in some cases feared) with a
       signature to have difficulty and complex puzzles.He is a regular
       to the feature list and in some cases one of the best creators
       on the site.
       Matt is also known for his creativity in his platformers, but
       this is a PPG so I was intrested to see if his PPGs live up to
       his recent platformers. Penguin Patrol aye? Sounds like a
       minigame on Super Mario. Looking at the thumbnail. It seems to
       have set the theme of Penguins pretty well. I didn't know what
       to expect, as most of Matt's games have titles that are words
       that I can't spell, and also have about 8 letters in each word.
       I wouldn't really think of Penguins being challenging. Again,
       like I said, looking at the icy world before my eyes, It appears
       to be a pretty close to what I'd expect. This game has
       definately got me hooked!
       Once I starting playing; I was addicted. The fact Matt managed
       to make intense puzzles while still keeping it simple. When I
       say simple, I don't mean easy. Don't get that idea, because this
       certainatly wasn't that. The puzzles are based on the clock,
       ticking down at you. It wouldn't have been to hard without the
       timer, and possibly not even feature worthy. It takes a couple
       of attempts each level which in some games may seem
       disheartening, but this one is addicting. I don't really
       understand how the timer fit into the concept though, but I'm
       guessing they had a little sight of "the took".
       I love how Matt kept the same colours throughout the differant
       levels. It didn't go from red to brown to green. There wasn't
       much to look at but that didn't really matter. It fitted what it
       needed to, it looked like the antarctic. Matt barely used any
       graphics. That didn't really bother me as graphics would have
       ruined the simpleness. One thing I HAVE to give to Matt is that
       those babies looked cute. I think they looked perfect. I almost
       wanted a teddy bear of them. Seriously I WANT one. Their parents
       looked weird though. I wouldn't imagine a penguin to look like
       that, and I've never heard of a orange penguin, but hoo hoo;
       I've never heard of a blue hedgehog either.
       The enemies and traps were placed almost perfectly. Matt seemed
       to know how to make the levels harder with a even progression.
       The choice of how the enemies should appear was pretty good too.
       The idea of penguins falling in lakes is pretty funny too. The
       lakes and Black penguins were really irritating. I don't think
       my computer helped though. It's funny how Matt positioned them
       right were I wanted to go.
       The puzzles were great. Few members could make such great
       puzzles. They fitted the concept. Everything fitted the game.
       The controls were pretty good too. It wasn't anything special;
       but I don't think anything fancy-shmancy was needed. I think
       I've given you my opinions, so now let me summarise them.
       Addictiveness:   8   Baby Penguins
       It was very addicting, as It had a difficulty that kept you
       asking for MOAR!
       Enemies/Traps: 7.5 Baby Penguins
       It's traps were simple. They fit the concept and their
       difficulty proggressed nicely.
       Puzzles:           8    Baby Penguins
       It's puzzles were simple, and well crafted.
       Concept:          8.5 Baby Penguins
       It's concept was intresting and new.
       Scenery:          6    Baby Penguins
       There was barely any Scenery, but the graphics seemed quite
       arcade-eey.
       Average: 7.6/10 (YES I PUT IT BECKY!)
       This is one of the best games I've played in a long time. It had
       a intresting concept. As this is the first PPG I've seen Matt
       make, he's set it so that I can't wait for the next one! Now,
       were did I leave my baby penguin?
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