           SPELL=ogre
         VERSION=1-7-1
          SOURCE=${SPELL}_src_v$VERSION.tar.bz2
SOURCE_DIRECTORY=$BUILD_DIRECTORY/ogre_src_v$VERSION
   SOURCE_URL[0]=$SOURCEFORGE_URL/$SPELL/$SOURCE
#     SOURCE_HASH=sha512:14b5cd7979d45f554b1718e76cefe17883bdc709afba6fd332ae763532b264a2cc760e9e7c149b529a90e7652423000222ffaf3cf05fea4d4203ab2da200f65f
     SOURCE_HASH=sha512:5c5335b8f4a56b0cee27a9eb6bf760bdba44de1d5f3ecc4ef6d6700834d0db841c4db8b6ddd94d2fa7da21cf85ff4cdbbad92df421350872f20c02fb41b87577
      LICENSE[0]=LGPL
        WEB_SITE=http://www.ogre3d.org/
        KEYWORDS="graphics libs"
         ENTERED=20031008
           SHORT="Object-Oriented Graphics Rendering Engine"
cat << EOF
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive
for developers to produce games and demos utilising 3D hardware. The class
library abstracts all the details of using the underlying system libraries
like Direct3D and OpenGL and provides an interface based on world objects
and other intuitive classes.
EOF
