           SPELL=ogre
         VERSION=1-4-6
          SOURCE=$SPELL-linux_osx-v$VERSION.tar.bz2
SOURCE_DIRECTORY=$BUILD_DIRECTORY/ogrenew
   SOURCE_URL[0]=$SOURCEFORGE_URL/$SPELL/$SOURCE
#     SOURCE_HASH=sha512:14b5cd7979d45f554b1718e76cefe17883bdc709afba6fd332ae763532b264a2cc760e9e7c149b529a90e7652423000222ffaf3cf05fea4d4203ab2da200f65f
      SOURCE_GPG="gurus.gpg:${SOURCE}.sig"
      LICENSE[0]=LGPL
        WEB_SITE=http://www.ogre3d.org/
        KEYWORDS="graphics libs"
         ENTERED=20031008
           SHORT="Object-Oriented Graphics Rendering Engine"
cat << EOF
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
EOF
