00:00:00 --- log: started retro/11.09.11 09:51:10 --- join: erider (~chatzilla@unaffiliated/erider) joined #retro 09:51:21 hi all 11:09:30 hi erider 11:46:36 --- quit: erider (Ping timeout: 260 seconds) 13:13:40 --- join: erider (~chatzilla@pool-173-69-151-233.bltmmd.fios.verizon.net) joined #retro 13:13:56 --- quit: erider (Changing host) 13:13:56 --- join: erider (~chatzilla@unaffiliated/erider) joined #retro 13:14:09 hi crc 13:15:37 what's new? 13:29:24 crc: nothing really 13:29:40 I am starting to program again 13:30:11 looking for a mentor :) are you available 13:30:48 crc: whats new with you? 13:33:04 I've added F# (for .NET) and assembly language versions of Ngaro (both written by others) and have been dabbling with logic puzzles (themastertheorem.com) and interactive fiction games (http://rx-core.org/dev/corpse/article/144) 13:36:53 today I switched corpse and rancid over to the assembly vm, giving a nice performance boost 13:39:20 --- quit: oPless (Remote host closed the connection) 13:46:01 crc: so are you playing with a lot of assembly 13:47:08 no 13:47:57 peter (sunwukong) wrote the assembly implementation. I just helped find and fix a few bugs. 13:48:07 crc: are you playing with fiction on ipod 13:48:13 nope 13:48:19 oops ipaq 13:48:34 no windows mobile devices anymore :( 13:48:36 tablet of some sort 13:48:50 I have an android phone and tablet 13:49:11 my wife has an iPad, but won't let me use it for programming 13:49:27 ah ok 13:49:38 so where are you playing your fiction game 13:50:00 in a terminal window on my desktop currently 13:50:16 ah ok 13:50:41 I know there is a game on iphone but I don't remember the name 13:50:44 I can do it in a browser as well, by generating a custom image 13:51:17 I've implemented just one game so far, a varient of "cloak of darkness", a trivial three-room, one puzzle game 13:51:36 will start a larger one soon 13:51:57 frotz is the name 13:52:21 http://code.google.com/p/iphonefrotz/ 13:53:06 frotz is a good implementation of the z-machine. there's nothing comparable for android, sadly 13:54:48 yeah I am not totally read up on z-machine :( 13:55:14 --- join: oPless (~oPless@lart.doosh.net) joined #retro 13:55:26 z-machine games are probably the most common I've encountered. 13:56:05 my games are written in retro. (I'm looking at z-machine architecture, but not sure I want to try tackling an implementation at this point) 13:56:33 yeah I think they are comparable to game engines written in lisp or scheme 14:02:48 btw 14:02:58 brb 15:04:21 so retro is moving along well then 15:04:30 yes 15:36:19 that is cool 16:02:59 crc: anything else going on 16:03:41 not much 16:38:34 crc: how are the web widgets going 16:39:04 not doing any widget work at present 16:44:24 ah ok 16:45:34 crc: so are you still programming 16:45:42 yes 16:45:53 small projects mostly 16:46:04 games for my kids, little apps for work 16:46:28 exploring cellular automata (e.g. conway's life) 16:50:32 that last thing seems interesting 16:52:01 it's in playground fossil, as games/life.rx 16:53:02 crc: have you used tiny c? 16:53:07 yes 16:53:32 I sometimes use it to build the c version of retro's vm 16:53:58 for life, the latest code is at http://rx-core.org/dev/playground.fossil/artifact?name=925a5e872129562e4e228f58847e704933567026 16:58:19 crc: can you link socket lib to it 16:58:58 there's a patch to add sockets; it's not officially supported, but works on linux and mac os x 16:59:43 see http://rx-core.org/dev/corpse/article/125 17:01:03 going afk; wife wants to watch a movie 17:05:32 ok good night I will see you later 17:05:42 --- quit: erider (Quit: ChatZilla 0.9.87 [Firefox 5.0/20110615151330]) 23:28:56 crc: https://code.google.com/p/twisty/ 23:59:59 --- log: ended retro/11.09.11