00:00:00 --- log: started retro/11.07.14 07:04:53 --- join: aisa (~aisa@173-10-243-253-Albuquerque.hfc.comcastbusiness.net) joined #retro 08:07:06 --- join: roarde (~roarde@pdpc/supporter/active/roarde) joined #retro 10:29:19 --- join: acvwilson (~awilson@68-184-89-104.dhcp.smyr.ga.charter.com) joined #retro 10:29:29 --- part: acvwilson left #retro 12:16:19 --- quit: roarde (Quit: Leaving) 14:40:08 --- quit: aisa (Quit: aisa) 15:02:43 --- join: aisa (~aisa@209.234.140.58) joined #retro 15:28:10 --- quit: aisa (Quit: aisa) 17:11:45 retro for android is now in the android market 17:19:56 see https://market.android.com/details?id=com.forthworks.retro 17:20:12 also, I started a page for this at http://retroforth.in/android 18:00:15 shame you can't put it on the appstore 18:00:25 no user loadable scripting :( 18:02:16 apple's app store? 18:07:01 there are zmachine implementations for ios, and also a basic interpreter... (http://itunes.apple.com/us/app/basic/id362411238?mt=8) 18:07:56 for me, the main issue is cost. android market is a one-time $25 fee; apple's app store is $100/year 18:08:58 I *could* build a retro for ios, and pretty easily, but I can't justify the cost since there's no guarantee that it'd be accepted 23:49:53 --- join: jyf1978 (~jyf@unaffiliated/yunfan) joined #retro 23:52:06 hello, i have download and installed the retro.apk , and have an question, if the app runs retro code native? or via network? 23:52:38 --- part: jyf1978 left #retro 23:59:59 --- log: ended retro/11.07.14