00:00:00 --- log: started retro/08.12.06 01:23:27 --- quit: kpatrick (Read error: 110 (Connection timed out)) 06:11:31 --- quit: virl (Remote closed the connection) 15:16:45 --- join: virl (n=virl__@chello062178085149.1.12.vie.surfer.at) joined #retro 18:52:54 --- join: sixforty (n=sixforty@204.110.227.11) joined #retro 18:55:24 --- quit: sixforty (Client Quit) 19:04:36 --- join: sixforty (n=sixforty@204.110.227.11) joined #retro 19:50:55 --- quit: sixforty ("Leaving.") 21:31:05 --- join: sixforty (n=sixforty@204.110.227.11) joined #retro 22:20:19 --- join: kpatrick (n=chatzill@S0106001346a41b69.vf.shawcable.net) joined #retro 22:22:34 hi, kpatrick 22:22:54 hi sixforty 22:23:29 I'm working on a java port of the retro vm. no official just my own thing. 22:24:02 what about you? are you using retro? 22:24:37 just starting to look into it 22:25:01 probably will use it 22:29:16 you've seen that a retroImage is included in the updated vm? 23:04:23 any idea whether the framebuffer builds have been abandoned? 23:18:49 --- quit: sixforty ("Leaving.") 23:19:08 --- join: sixforty (n=sixforty@204.110.227.11) joined #retro 23:37:54 I saw there was a retroImage, you can also get a custom one built. There is a website mentioned in the documentation. don't know about the framebuilder builds. 23:40:03 I made a debugger for my java retro vm, well more of a opcode tracer. but it does indenting according to the return stack level, so it is quite helpful.. 23:41:07 I can also set brakepoints at specific memory locations. 23:41:18 or by opcode type 23:42:27 I'm racking my brain trying to figure the easiest way to access graphics windows cross-platform 23:43:01 do you mean in general or in retro? 23:43:04 Later, I'll be using symbols instead of words 23:43:24 in general in order to port retro and other stuff 23:44:16 crc wasn't happy with the way retro was using libsdl so far, and sdl isn't available for some important platforms 23:44:42 well, I took the easy route by going Java since that already has ports. I have some plans to add an opcode to do arbitrary java calls, similar to Clojure. 23:44:59 so that gets me free graphics 23:45:45 you wanna add an opcode, or might you put java itself on one of ngaro's ports? 23:46:24 I'd add an opcode to my retro vm (which is written in Java) 23:47:05 I'd call it sys or native or something like that 23:48:30 my biggest problem currently is getting a retro image that I can use on the new vm, so I have to go learn Toka since that is crc's language which compiles the image. 23:49:59 I think you're about to end up with something that isn't retro at all. That's fine, but I might choose to stick closer for a little longer. 23:51:31 do you track any of the other concatenative languages... say Factor or Joy? 23:52:11 Factor has builds for a number of systems including 64 bit, but it is much more complex. 23:52:24 I've been away from computers since '98. I was still in the process of upgrading some code to Z80 23:52:49 good old Z80. my first chip was a Z80a 23:53:38 ...and my working definition of "concatenative" (I keep running into the term) is "that which I've not yet copy conned" 23:57:13 for actual programming languages, I've used various 8- & 16-bit assemblers, copy con, and of course dos debug 23:57:34 you might find this definition interesting 23:57:36 http://en.wikipedia.org/wiki/Concatenative_programming_language 23:59:55 I was going to learn and adapt colorforth, but I think its supporters will eventually switch to its proprietary derivatives 23:59:59 --- log: ended retro/08.12.06