00:00:00 --- log: started forth/20.07.16 01:35:23 --- quit: proteusguy (Ping timeout: 256 seconds) 01:38:58 --- join: xek joined #forth 01:49:48 --- join: proteusguy joined #forth 01:49:48 --- mode: ChanServ set +v proteusguy 02:01:45 --- quit: xek (Ping timeout: 240 seconds) 02:06:54 --- quit: proteusguy (Ping timeout: 256 seconds) 03:07:08 --- join: xek joined #forth 04:06:17 --- join: gravicappa joined #forth 04:31:00 --- quit: cantstanya (Write error: Broken pipe) 04:33:25 --- join: cantstanya joined #forth 04:47:47 --- quit: xek (Ping timeout: 265 seconds) 05:54:02 --- join: xek joined #forth 05:55:49 --- join: xek_ joined #forth 05:58:23 --- quit: xek (Ping timeout: 258 seconds) 06:20:14 --- quit: karswell (Ping timeout: 258 seconds) 07:03:29 --- join: proteus-guy joined #forth 07:50:13 --- quit: dave0 (Quit: dave's not here) 07:56:18 --- quit: gravicappa (*.net *.split) 07:56:18 --- quit: X-Scale (*.net *.split) 07:57:54 --- join: gravicappa joined #forth 07:57:54 --- join: X-Scale joined #forth 08:00:06 --- quit: X-Scale (Ping timeout: 272 seconds) 08:05:48 --- join: X-Scale joined #forth 08:13:49 --- quit: spoofer (Quit: leaving) 08:15:34 --- join: spoofer joined #forth 08:29:56 --- join: TCZ joined #forth 08:32:16 --- join: shynoob joined #forth 08:32:28 do ppl here use winforth? 08:33:40 win32Forth 08:44:24 Can someone suggest graphics stuff for Forth? 08:44:36 graphics programming in Forth* 08:45:03 Hi, shynoob 08:45:48 hi X-Scale, I thought I'd stick with this language.. when I first came across.. but I didnt.. coz of my concerns.. but maybe now I am quite focussed 08:46:28 I am concerned regarding game dev in Forth.. is this viable? 08:48:09 --- quit: xek_ (Ping timeout: 240 seconds) 09:05:53 is this less active? 09:05:59 or did I come to the wrong place? 09:16:55 this channel is active. just be patient 09:34:47 Apologies 09:51:53 --- quit: TCZ (Quit: Leaving) 10:04:14 shynoob: lately there's been a lot of embedded talk in this channel 10:04:34 but some of it moved to #mecrisp channel dedicated to the mecrisp forth system 10:05:25 Did they pay you to say that? 10:05:50 boru: no 10:05:58 I wasn't being serious, silly. 10:06:22 just wanted to warn shynoob that i haven't seen anyone talking about game dev here 10:06:50 yeah I can imagine.. 10:07:11 I just wanted to know if its stupid to think about game dev.. coz it might take so much time to invest into that 10:07:11 depending on what shynoob wants to do the language barrier between forth and the system graphics libraries written in C or C++ could be a real problem 10:07:12 with Forth 10:07:25 hm certainly 10:07:27 what kind of game are we talking about? 10:07:34 high end pc games 10:07:36 text adventure? triple a shooter? 10:07:42 RTS 10:08:07 forth is probably a bad match for that 10:08:24 it could make a good embedded script engine 10:08:34 but lua is a lot more common for that in games 10:09:10 which isn't to say that forth wouldn't work just as well 10:09:16 but the barrier to entry is higher 10:16:57 damn 10:17:13 do you have anything oon directx ? 10:18:04 for me windows just just a bootloader for my games when i get around to play them 10:18:26 hahah 10:18:35 do you use linux? 10:18:42 to work? 10:18:44 freebsd and macos 10:18:58 U see 10:19:09 I see* 10:19:27 on macos (and windows and linux) there is factor 10:19:47 a forth inspired language with an opengl userinterface 10:19:52 well no one beats windows on games... 10:19:57 so 10:20:18 it depends on what you consider a "proper" game 10:20:24 ppl have been fed up with opengl nd its design 10:20:52 there are propably more people wasting time on stupid mobile games 10:21:04 the same applies to directx 10:21:28 directx 12 claims to fix some of that 10:21:39 so do vulkan and metal 10:21:53 it has better reach .. so I dont care 10:22:01 https://factorcode.org/factor-windows7.png 10:22:03 with hardvare vendors 10:22:19 do you intend to write your own engine? 10:22:23 I cant do opengl.. have heard lots of bad stuff about it.. 10:22:48 yeah thats my intention.. to write my own game enginer 10:23:06 there are opensource rts engines 10:23:16 some of them reimplement old games e.g. openra 10:23:40 others like 0ad are just inspired by them 10:24:02 a good game is more than just an engine demo 10:24:18 0ad was a joke.. JS with C++.. result... 19 years and still alpha 10:24:25 have you ever played red faction 1? 10:24:31 nope 10:24:33 let me check 10:24:49 it introduced destructible environment to fps shooters 10:25:13 but the story was just barley enough to keep moving through the levels 10:25:33 instead of digging tunnels until you got bored 10:27:20 ohh 10:32:19 thats interesting 11:12:44 --- quit: gravicappa (Read error: Connection reset by peer) 11:18:47 --- join: gravicappa joined #forth 11:20:07 --- quit: shynoob (Remote host closed the connection) 11:41:18 --- join: WickedShell joined #forth 13:41:45 --- quit: gravicappa (Ping timeout: 240 seconds) 13:57:51 --- join: xek_ joined #forth 14:38:26 --- quit: MrMobius (Read error: Connection reset by peer) 14:54:53 --- join: TCZ joined #forth 15:31:36 --- quit: TCZ (Quit: Leaving) 16:29:06 --- join: dave0 joined #forth 17:32:47 --- quit: xek_ (Ping timeout: 246 seconds) 18:04:38 --- quit: Zarutian_HTC (Read error: Connection reset by peer) 18:04:56 --- join: Zarutian_HTC joined #forth 18:19:52 --- join: boru` joined #forth 18:19:55 --- quit: boru (Disconnected by services) 18:19:57 --- nick: boru` -> boru 18:56:47 --- quit: dave0 (Quit: dave's not here) 19:40:09 --- join: MrMobius joined #forth 20:40:11 --- quit: WickedShell (Remote host closed the connection) 22:10:12 --- join: gravicappa joined #forth 22:20:34 --- join: shynoob joined #forth 22:20:39 hi 22:21:11 so I suppose not many have decided to go traverse that route of game dev from over here? 23:37:06 --- quit: shynoob (Ping timeout: 245 seconds) 23:42:01 --- quit: kori (Quit: WeeChat 2.8) 23:42:18 --- join: kori joined #forth 23:53:38 --- quit: tolja (Ping timeout: 256 seconds) 23:59:59 --- log: ended forth/20.07.16