00:00:00 --- log: started forth/19.11.09 00:01:12 --- quit: rdrop-exit (Quit: Lost terminal) 00:27:18 i just got on a new bandwagon called "forth" it's a great ride! 00:29:49 --- join: gravicappa joined #forth 00:33:37 --- quit: ryke (Ping timeout: 240 seconds) 00:40:47 --- join: inode joined #forth 01:32:04 --- quit: proteus-guy (Ping timeout: 265 seconds) 01:42:56 --- quit: gravicappa (Ping timeout: 268 seconds) 01:43:10 --- quit: f-a (Ping timeout: 245 seconds) 01:45:10 --- join: f-a joined #forth 02:36:01 --- join: Labu joined #forth 03:12:18 --- join: gravicappa joined #forth 03:23:43 --- quit: Labu (Read error: Connection reset by peer) 03:39:20 --- join: Labu joined #forth 03:44:01 --- quit: f-a (Ping timeout: 265 seconds) 03:45:24 --- join: f-a joined #forth 04:14:08 --- join: proteus-guy joined #forth 04:26:34 tp: nice 04:27:16 --- join: proteusguy joined #forth 04:27:16 --- mode: ChanServ set +v proteusguy 04:29:01 I lost the map of this game I am working on... 05:31:41 --- quit: iyzsong (Read error: Connection reset by peer) 05:44:03 --- quit: f-a (Ping timeout: 276 seconds) 05:45:43 --- join: f-a joined #forth 06:34:20 --- join: dddddd joined #forth 07:14:13 Whomever it was that recommended mxlinux.org as a good distro for avoiding systemd - THANKS! It's working quite well for me. Better than Devuan was going for me. Quite stable and up to date. 07:29:18 ^ tp 07:30:33 are you the same dddddd from hispano/caad? 07:30:49 Yes, hello f-a (: 07:31:38 nice nick 07:31:58 AKA deesix 07:32:10 dddddd: I am franco00 on there, nice to see you here! 07:32:54 yeah, I recognize you franco. I think we share some channels here indeed 07:34:08 hehe a lot of those! 07:34:41 What're you using forth for? 07:35:35 dddddd: just learning, tp suggested to get a controller and experiment with it 07:36:59 but first I need to finish this little game I am working on 07:40:30 --- join: f-a_ joined #forth 07:41:07 f-a, nice! let me know if you need some testing or... when it's done (: 07:42:00 dddddd: are you linux64? 07:42:59 --- quit: f-a (Ping timeout: 240 seconds) 07:43:26 --- quit: f-a_ (Client Quit) 07:43:40 --- join: f-a joined #forth 07:44:16 I don't have a 64bits kernel usually, but we can fix that eventually 07:45:36 dddddd: 32? 07:46:08 --- quit: f-a (Client Quit) 07:46:20 --- join: f-a joined #forth 07:46:42 whoops sorry crappy connection 07:46:43 yes, 686-pae 07:46:47 I said: dddddd: 32? 07:47:01 hold on, my friend 07:49:53 http://www.ariis.it/link/repos/venzone/bin/ there: linux32 compiled now, see if you can run it! (introduction is ready, everything else is work in progress) 08:31:57 --- join: X-Scale` joined #forth 08:33:01 --- quit: X-Scale (Ping timeout: 268 seconds) 08:33:02 --- nick: X-Scale` -> X-Scale 08:53:50 f-a, I'm on 64-bit linux 08:54:32 want to try a binary, proteusguy ? 08:54:46 I'll give it a shot 08:59:06 It's fun, good stuff! 08:59:33 one sec, I am building the last version of it 09:01:10 http://www.ariis.it/link/repos/venzone/bin/venzone_linux64.tar.gz there proteusguy , see if it runs on your machine and please tell me your OS 09:06:04 I'm remarkably unco-ordinated it seems. 09:06:10 but it runs fine. 09:06:23 excellent, which OS proteusguy ? 09:06:30 MXLinux Linux squire 4.19.0-6-amd64 #1 SMP Debian 4.19.67-2+deb10u1 (2019-09-20) x86_64 GNU/Linux 09:06:41 phenomenal, thanks for the report! 09:06:41 what's it written in? 09:06:45 proteusguy: haskell 09:07:02 no kidding? haha what about forth?!?! :-P 09:07:14 proteusguy: I *plan* to make a game with forth 09:07:34 I would like to use a mcu and ship it like that 09:07:42 or a spectrum one 09:07:49 but first I have to pack this! 09:08:49 it's unintuitive for me to hit the same direction to stop and for the opposite direction to just go the other way. would prefer if I hit the opposite direction that I stop. Hit it again to go. 09:09:21 Also I'd prefer to use arrow keys. :-) Not a gamer so that wasd stuff is unnatural feeling. 09:09:30 f-a, spectrum as in Z80? 09:09:45 dddddd: yeah, believe it or not there are some game written in Forth 09:10:43 AAIGH! Finally made it up the damn rope and accidentally hit x and exited the game. :-( Definitely need a confirmation on that. 09:10:57 proteusguy: excellent feedback, added to my list! this kinf of movement is called SCI , used on old sierra adventure 09:11:19 proteusguy: dddddd had the same problem :P I am baking a build to fix it 09:12:17 f-a, sure! I guess you know https://en.wikipedia.org/wiki/Jupiter_Ace 09:13:47 proteusguy: dddddd: I will choose another key to exit, far from X 09:16:11 excellent excellent feedback, thanks 09:44:06 --- quit: f-a (Ping timeout: 265 seconds) 09:45:54 --- join: f-a joined #forth 09:47:16 what a weird machine, dddddd ! 09:52:45 --- quit: tabemann (Ping timeout: 245 seconds) 10:32:43 --- join: X-Scale` joined #forth 10:32:58 --- quit: X-Scale (Ping timeout: 246 seconds) 10:33:44 --- nick: X-Scale` -> X-Scale 11:43:59 --- quit: f-a (Ping timeout: 240 seconds) 13:04:58 --- quit: gravicappa (Ping timeout: 268 seconds) 13:12:49 --- quit: ornxka (Ping timeout: 240 seconds) 13:49:51 --- join: ryke joined #forth 14:07:17 --- join: ornx joined #forth 14:09:21 --- nick: ornx -> ornxka 15:44:54 --- join: TonySidaway joined #forth 16:21:31 --- quit: Labu (Quit: Leaving.) 16:29:08 --- quit: cheater (Ping timeout: 265 seconds) 16:31:44 --- join: tabemann joined #forth 16:53:46 So I want to discuss how your allocate space for variables in a Harvard architecture 16:55:06 The usual assumptions that apply to Forth break down, so you can't treat code space as variable space . 16:56:50 So, I think, you have to compile a link to variable memory into static memory j 16:59:07 sounds right 16:59:32 I'm no expert tho because for me it's just "0 variable foo" 16:59:59 I know it's saved into the static memory area 17:00:33 whereas "100 constant bar" is saved into Flash memory space 17:05:32 It's all about what the XT says and how your sisters handles it. 17:07:29 --- join: dave0 joined #forth 17:07:51 Obviously a constant just dumps the XT onto the data stack, at which point the interpreter goes "ooo-kay" and lets you get on with it. 17:10:29 For variables, the XT must be a constant pointer to a particular location in variable memory at runtime. 17:55:58 hey guys 18:18:59 tabemann, hey. wassup? 18:29:31 tp, still thinking about it. Essentially, variables are created in realtime in Forth. But the compilation process seems to imply static scope. I mean, I can compile and address in static RAM into flash, and the VM may map that address where it pleases, but realistically this is just going to be an offset into an array in RAM. 18:34:25 --- join: iyzsong joined #forth 19:05:04 --- quit: TonySidaway (Quit: TonySidaway) 19:14:06 --- quit: dave0 (Quit: dave's not here) 19:28:25 --- join: cheater joined #forth 20:01:55 back 20:07:42 welcome back! 20:07:46 30,3 C 20:07:46 30,3 C 20:07:46 30,3 C 20:07:46 30,3 C 20:08:04 4 presses of a PB on a Olimex P103 board 20:08:37 tempeature read from a LMT01 sensor, 3 interrupts in use, plus obviously Fixed Point 20:12:26 * tabemann doesn't know how hot 30.3 C is 20:13:00 86 in your language 20:13:09 it's not too bad today 20:13:17 was 104 F yesterday 20:13:26 wow 20:14:12 you're in AU, right? 20:14:47 yeah 20:14:52 New South Wales 20:15:24 AU's perpetually really hot and half of the time it's on fire 20:15:45 kinda like California here 20:16:07 yeah, heatwaves and drought here 20:16:29 fires *everywhere* here atm 20:18:05 https://www.rfs.nsw.gov.au/fire-information/fires-near-me# 20:18:18 smoke everywhere, looks like clouds 20:18:18 I wouldn't live anywhere where it's constantly burning 20:18:43 well it cant burn forever because the fuel will all be gone at some point 20:19:08 this is all 40 years of unburnt rain forrests going up in flames 20:19:49 our hot season is still 2 months away 20:23:17 the only major disasters we get here are tornadoes, and those are rare and don't cause that much damage all things considered 20:23:25 but yeah 20:23:26 crikey this is a handy development system 20:23:40 well and the occasional flood 20:24:07 we get 'cyclones' which can be pretty bad but nothing like the 'twisters' you get in the mid west 20:24:27 i think everyone would welcome a flood atm 20:24:41 we literally have no water 20:25:04 the people in the fire areas have no water 20:41:59 --- quit: iyzsong (Ping timeout: 240 seconds) 20:45:45 --- quit: dddddd (Remote host closed the connection) 20:53:58 --- join: gravicappa joined #forth 20:54:14 --- join: iyzsong joined #forth 22:58:59 --- quit: ryke (Ping timeout: 240 seconds) 23:15:06 --- quit: gravicappa (Ping timeout: 276 seconds) 23:27:45 When I was visiting Dallas last month we had a fall tornado that did quite a lot of damage. Extremely rare this time of year. 23:29:04 I've seen picture of incredible tornadoes in the USA, unbelievable 23:30:26 ones so powerful there was a ring of garbage trucks flying around hundreds of feet high 23:47:52 --- join: Jookia joined #forth 23:47:55 o/ 23:59:59 --- log: ended forth/19.11.09