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timeout: 240 seconds) 14:42:59 --- quit: pvt_petey (Ping timeout: 265 seconds) 16:02:28 --- join: ASau` (~user@p54AFE136.dip0.t-ipconnect.de) joined #forth 16:04:31 --- quit: ASau (Ping timeout: 260 seconds) 16:22:46 --- quit: Zarutian (Read error: Connection reset by peer) 16:23:31 --- join: Zarutian (~zarutian@194-144-84-110.du.xdsl.is) joined #forth 16:40:33 --- quit: Zarutian (Read error: Connection reset by peer) 16:47:56 --- quit: aranhoide_ (Ping timeout: 245 seconds) 16:48:03 --- quit: mnemnion (Remote host closed the connection) 18:18:45 --- join: mnemnion (~mnemnion@c-98-210-219-91.hsd1.ca.comcast.net) joined #forth 18:23:02 --- join: kumool (~mool@66-50-66-157.prtc.net) joined #forth 18:25:50 --- quit: kumul (Ping timeout: 248 seconds) 18:28:38 --- quit: karswell (Ping timeout: 272 seconds) 19:34:08 is there any mmorpg game using forth ? 19:40:40 --- join: tangentstorm (~michal@108-218-151-22.lightspeed.rcsntx.sbcglobal.net) joined #forth 19:55:13 --- quit: TodPunk (Ping timeout: 241 seconds) 20:22:37 I have considered writing my own mmorpg in Forth, with the Forth of course accessible as a scripting system. It seems like a tailor made application. 20:24:17 sounds like fun :) 20:24:42 Well, haven't done it. Just thought about it. 20:25:18 Right now I'm working on my "Forth in gcc for Android" app. 20:25:36 Cleared some hurdles recently and its currently going well. 20:25:50 Superb inner interpreter. 20:26:07 Actually... One of the guys that used to hang out in #retro told me that forth was his first and only programming language, and that he got his start because it was a scripting language for a MUD. 20:26:31 Written in C but I'm sure it generates very efficient machine code. 20:29:27 I remember you telling us about it a while back. :) 20:30:52 I was stuck then, on console input problems. Whipped those a week and a half ago. 20:31:08 Raw console mode to the rescue. 20:32:00 Are you planning to put it up on google play? 20:32:32 Yes, I do think I will. 21:01:49 what are the current thoughts on ATLAST? (https://www.fourmilab.ch/atlast/) 21:02:48 I wish I'd known about this back when I was doing C/C++ -- and embedding TCL or worse - writing custom hack scripting/dynamic DSLs 21:11:22 I'm reading that. 21:11:35 I like the philosophy behind it. 21:14:12 I really love the Forth philosophy of "it's all one language." 21:17:09 interesting. this is kind of how i've come to think of retro's virtual machine... something i can plug into any application to get scripting. 21:17:26 The one time in my consulting career I created a scripting system I grabbed pForth and embedded it. 21:17:58 Worked great, and only took a couple of days. 21:20:46 --- join: karswell (~user@84.93.180.60) joined #forth 21:30:36 I hacked the console io to work over network sockets, and wrote custom words in C and Forth to interface the hardware I was dealing with. 21:30:55 Instant scripting. :-) 21:52:39 one of the prinary goals of isforth dev was to write a MUD type game in it where the users commands were all forth words. players would be sealed into a player vocabulary 21:53:00 then GM's would get a GM voc and developers would get a developer voc giving them the ability to create new content IN GAME !!!! 21:53:05 look ma... NO REBOOT! 21:53:29 the sockets code would need some major rework to accommodate that :) 21:53:39 erm and possibly i would need to add a threading library 21:54:07 Hmmm. "Don't think of ATLAST as Forth." Which of course makes me do exactly that. 21:54:57 --- quit: ttmrichter (*.net *.split) 21:55:38 --- nick: ASau` -> ASau 21:59:52 --- join: ttmrichter (~ttmrichte@192.241.205.8) joined #forth 22:00:10 --- join: asie (~textual@078088168214.elblag.vectranet.pl) joined #forth 22:18:48 --- quit: nisstyre (Ping timeout: 246 seconds) 22:40:25 . 22:47:11 --- join: nisstyre (yourstruly@oftn/member/Nisstyre) joined #forth 22:53:40 --- join: true-grue (~quassel@95-25-104-114.broadband.corbina.ru) joined #forth 23:00:10 KipIngram: i think for a mmorpg, people could play the wizard like role, who use voice to use the magic effect he has coded 23:00:20 which is very suit for forth the language 23:01:10 and a voice recgnition library for english could be found 23:01:19 but for chinese, i have no hope :[ 23:01:20 --- quit: asie (Quit: I'll probably come back in either 20 minutes or 8 hours.) 23:01:49 so you could use the player's voice as the second console input 23:02:56 Would Esperanto be better? It's phonetic, and I understand many more Asians speak it than Europeans, for whom it was originally intended. :) 23:03:30 and so player could just speak "let there thunder", the voice would be recognition to text and send to console 23:03:50 finally the place user look at would got a thunder effects 23:04:11 i think lojban was made for this 23:04:21 i dont care speak english, for english is a major course in china 23:22:29 Lojban wasn't made for this, but it'd be useful for it as well. Like Esperanto, it's phonetic. However, Lojban has a mixed infix/prefix syntax, giving it a Lisp-like feel to it. 23:22:54 In that sense, it might be easier than Esperanto to parse and take commands from. 23:35:27 esperanto has a community, but i think other languages do its job better. 23:59:59 --- log: ended forth/14.02.19