00:00:00 --- log: started forth/05.02.14 00:19:39 --- quit: Raystm2 ("User pushed the X - because it's Xtra, baby") 01:09:20 --- join: Raystm2 (~Ray@adsl-68-93-114-244.dsl.rcsntx.swbell.net) joined #forth 01:11:31 --- quit: SeaForth ("Leaving") 01:14:40 --- join: SeaForth (~SeaForth@c-24-1-126-202.client.comcast.net) joined #forth 01:30:49 --- part: SeaForth left #forth 01:31:35 --- join: SeaForth (~SeaForth@c-24-1-126-202.client.comcast.net) joined #forth 01:43:47 --- part: SeaForth left #forth 01:56:41 --- quit: cmeme (Read error: 60 (Operation timed out)) 02:13:54 --- join: aum (~aum@60-234-138-239.bitstream.orcon.net.nz) joined #forth 02:35:08 --- join: Topaz (jonny@wlan-175.ecs.soton.ac.uk) joined #forth 04:12:38 --- join: samc (~sam@203-114-131-38.inspire.net.nz) joined #forth 04:39:03 --- quit: Topaz (Remote closed the connection) 04:56:39 --- quit: madgarden (Read error: 110 (Connection timed out)) 05:19:31 --- join: samc_ (~sam@203-114-131-80.inspire.net.nz) joined #forth 05:19:48 Hi 05:25:22 --- quit: samc (Read error: 60 (Operation timed out)) 05:29:08 --- quit: aum () 05:42:07 w 05:42:13 a 05:42:20 ah, wrong window.. :) 05:43:36 Heh. 06:15:03 --- join: madwork (~madgarden@derby.metrics.com) joined #forth 06:25:16 --- join: Topaz (~top@sown-87.ecs.soton.ac.uk) joined #forth 06:27:02 --- join: T0paz (~top@sown-87.ecs.soton.ac.uk) joined #forth 06:27:59 --- quit: T0paz (Client Quit) 06:55:51 --- quit: Topaz (Read error: 113 (No route to host)) 06:57:16 --- join: Topaz (~top@sown-86.ecs.soton.ac.uk) joined #forth 06:58:16 Hi 06:59:19 why so few people here these days? 06:59:45 More than 20 isn't all that bad, I think. 07:02:00 not too bad today, but recently not so good 07:04:36 --- quit: madwork (Read error: 104 (Connection reset by peer)) 07:10:31 --- join: IRCMonkey_ (~chatzilla@82-69-95-227.dsl.in-addr.zen.co.uk) joined #forth 07:28:00 --- part: IRCMonkey_ left #forth 07:34:23 --- quit: I440r ("Leaving") 07:38:05 --- quit: rsync ("reboot") 07:52:34 --- join: I440r (mark4@rrcs-24-242-160-169.sw.biz.rr.com) joined #forth 07:54:14 i just bolurted my OLD nickserv login in #asm because the / was missing lol 07:54:31 luckilly it was the OLD one 07:56:23 Hehehe 07:56:36 Tip of the day: do that in the server window :P 07:57:37 what server window 07:57:44 :P 07:58:20 brb, gotta killall Xvnc and restart it 07:58:31 --- quit: I440r (Remote closed the connection) 07:58:54 --- quit: I440r_ (Remote closed the connection) 08:00:01 --- join: I440r (mark4@rrcs-24-242-160-169.sw.biz.rr.com) joined #forth 08:06:15 --- quit: Topaz (Connection timed out) 08:06:33 --- join: Topaz (~top@sown-86.ecs.soton.ac.uk) joined #forth 08:07:06 --- join: SeaForth (~SeaForth@c-24-1-126-202.client.comcast.net) joined #forth 08:17:14 --- quit: samc_ (Read error: 113 (No route to host)) 08:29:09 --- quit: Topaz (Read error: 113 (No route to host)) 08:56:28 --- join: madwork (~madgarden@derby.metrics.com) joined #forth 08:59:48 --- part: SeaForth left #forth 09:01:53 --- join: TheBlueWizard (TheBlueWiz@modem-036.nyc-tc04b.fcc.net) joined #forth 09:04:29 Hi 09:06:52 hiya robert 09:11:06 --- join: samc (~sam@203-114-131-241.inspire.net.nz) joined #forth 09:43:06 --- quit: Raystm2 ("User pushed the X - because it's Xtra, baby") 10:17:35 --- join: Serg[GPRS] (~z@193.201.231.126) joined #forth 10:19:09 Hi Serg 10:19:20 hi 10:19:49 arctic blizzard in Moscow :) 10:20:10 Hehe, how cold? 10:20:25 i bought 2Mp cheap digicam and Palm Zire 71 10:20:30 hmm...what's the expected accumulation of snow? 10:20:35 not so cold, happily 10:20:55 said 10cm fell today 10:21:00 We got a lot of snow here yesterday 10:21:36 it's like a shrapnel jamming eyes out 10:22:19 all l99ks like at xmas postcards 10:22:24 l00ks ;) 10:23:34 Finally it's winter again here 10:23:47 We had some winter in early November, and now some again in February 10:24:03 aha 10:24:16 what is your usual most-winter weather ? 10:24:20 --- join: tathi (~josh@pcp01375108pcs.milfrd01.pa.comcast.net) joined #forth 10:24:32 "most-winter weather"? 10:25:08 hmm, the peak of cold and snow 10:25:08 Either between 0 and -5C with ~1-2dm of snow, or about +3C and cloudy. 10:25:25 dm ? 10:25:28 Well, usually in January somewhere. 10:25:32 decimeters 10:25:51 aha. overall accumulation ? 10:26:59 Usually all of it falls in one or two nights. 10:28:18 ah 10:29:18 here i have no idea of overall statistical accumulation, but around cleaned ways snow is sometime is half of man's height 10:30:42 Hehe 10:30:51 Well, at least it keeps the germans away ;) 10:32:24 aha 10:33:10 in the dirt'n'mud of our roads, nazi panzers sat on belly ;)) 10:34:11 they tied by chains like hullclimber's ropes, but that helped a little ;)) 10:34:20 hIllclimbers 11:06:47 hmm interesting 11:07:23 so moscow got a big snowfall, and robert's town also 11:07:30 and same for calgary 11:07:44 got like 2 feet of snowfall in the night 11:08:02 after a relatively dry period 11:08:08 Perhaps geography is just a big conspiracy 11:08:17 In fact thinfu and Serg both live within biking distance 11:08:28 LOL 11:08:34 over the northpole maybe 11:08:41 if there's enough ice.. 11:08:44 Right! 11:08:48 hmm 11:08:52 Bah, can't you swim? 11:08:56 you're closer to him than me 11:08:59 --- join: jabby (~z@193.201.231.126) joined #forth 11:09:02 you're definitely within biking distance 11:09:11 it'd be more of a triathlon for me 11:09:14 --- nick: jabby -> Serg_GPRS 11:09:14 swimming, biking, runing 11:09:21 running* 11:09:24 Three times the fun, then :) 11:09:27 :D 11:09:30 re, link fallen 11:09:36 Hi agai 11:09:38 Hi again 11:10:03 * Serg_GPRS just uploaded several BASIC's to Palm 11:10:13 i did a triathlon when i was 12.. "kids of steel" 11:10:15 or something like that 11:10:16 What processor does it use? 11:10:16 lol 11:10:19 Heh 11:10:34 dunno -Palm Zire 71 11:10:35 robert: you athletic? 11:10:36 * robert remembers "Blades of steel" from the NES :) 11:10:40 Hell no. 11:10:53 :( 11:11:23 not much opportunity then.. 11:11:42 does your education system have gym classes? 11:12:42 Yeah 11:12:50 11 years of pain. 11:12:56 Hm, well, 10 11:13:51 heh 11:13:54 * Serg_GPRS evaded gyms at dhamn school, let it fall thru volcanic hellbitch hole ! 11:14:14 Serg_GPRS: what, you didn't love the kettlebell training? ;) 11:14:29 what training ? 11:16:52 hmm, kettlebells are big balls of steel with handles attached, and russian scientists found that a group that trained solely with kettlebells outperformed the group that did the standard military training (bootcamp).. 11:17:11 used to be able to order kettlebells from the government for free 11:17:18 --- quit: Serg[GPRS] (Read error: 60 (Operation timed out)) 11:17:34 anyways some guy from russia is sort of popularizing it over in north america.. 11:18:00 no-no ! 11:18:20 * Serg_GPRS lifts nothing heavier than comp mouse ;)) 11:18:29 or a computer box ;) 11:18:38 aha 11:20:09 --- quit: samc (Read error: 113 (No route to host)) 11:20:45 Serg_GPRS: so what forth projects are you working on these days? 11:21:20 sorry, cumpleetly abandoned 11:21:40 i found myself never coding for fun about a year ;(( 11:22:52 for work only - continously patching old accounting system and some silly scripts, like auto-checker of ever-failing mailboxes 11:23:24 sounds like it is constantly nearing breaking down...must be exhausting 11:23:42 :/ 11:24:09 * thinfu just read a bunch of articles about mono and .net, apprently .net isn't as evil as i thought it was heh 11:24:12 1) changes in laws 2) new needs 3) old bugs floating up coz of 1-2 11:24:34 ah...I understand :/ 11:25:01 i'd like to code a little gem like self-evolving world RPG in 16k of code ;) 11:26:52 imagine: ADOM in a world of monsters/NPC's who feed, breed, fight and trade by roughly simulated eco{logy|nomics} laws 11:27:16 there was a contest to code MUDs in 16k i believe 11:27:37 some very nice graphical muds were made 11:27:46 and one with a very unique fighting system 11:27:54 demoscene margins IIRC are 4k and 64k 11:28:23 4k is unreal but 64k maybe enuff 11:29:17 4k is only real for a very rough thing like cellular automato 11:30:30 i recall how i made 18k game w/ Forth console inside - full remake of original Sokoban 11:30:31 have you seen this? http://www.andreasen.org/16k-original.shtml 11:30:37 thats the 16k mud competition 11:30:42 no ! what's it ? 11:30:55 well it was done back in 2000 11:31:31 no-no, MUD is chat on steroids, no ecosystem or natural selection of monsters ;)) 11:32:08 * Serg_GPRS bbl 11:32:26 ooh...sounds like fighting will automagically get harder...what if I, as a level 1 fighter, get confronted with an unimaginably powerful monster? 11:32:56 well i wouldn't necessarily say MUD is primarily a chat system.. but i think an ecosystem/natural selection is a cool idea 11:33:49 --- join: SeaForth (~SeaForth@c-24-1-126-202.client.comcast.net) joined #forth 11:34:03 i once had a forth mud project.. might still do it some day.. the goals of it is realism, for example a ranger would be able to blaze new paths through the forest, and the foliage would grow back if not well traveled.. 11:34:30 plus it would have dynamic room descriptoin generation 11:35:11 and absolute coordinate based maps.. 11:35:37 Serg_GPRS: i wrote some of the ideas down at http://forthmud.sf.net/ 11:37:35 hmm 11:37:42 i'm thinking we should have a 16k forth mud competition lol 11:37:43 --- join: snowrichard (~guest@adsl-69-155-177-153.dsl.lgvwtx.swbell.net) joined #forth 11:38:04 what do you guys think? 11:38:12 hi snowrichard 11:38:15 hello 11:38:32 snowrichard: i just suggested a 16k forth mud competition, what do you think? :P 11:38:38 I am on a computer I just got today from my mother. 11:38:45 I have never used a mud 11:38:56 Hi snowrichard 11:39:00 hi robert 11:39:04 snowrichard: thats a good thing ;) 11:39:09 fresh ideas ;) 11:39:21 robert: what do you think about a 16k forth mud competition 11:39:23 snowrichard: Good luck writing a ruleset people will accept. 11:39:25 er 11:39:28 That was to thinfu 11:39:33 hmm 11:39:44 "But I want _my_ Forth!" 11:39:47 "Is this Forth?" 11:39:48 never programmed any games to speak of except in BASIC and that was more like typing it from a magazine and hacking it 11:39:58 * robert is writing a game in 6502 asm now 11:40:22 do you know of any decent emulators for 6502 that will run in Linux? 11:40:33 Yeah, vice is good. 11:40:43 Emulates practially every Commodore machine. 11:40:52 don't care much about hardware support as long as we can simulate a terminal 11:41:02 snowrichard: several 6502 emulators...apple2, vice, ...um others escape my mind ;) 11:41:17 also MAME has 6502 emulator code 11:41:23 the one's I checked into needed roms 11:41:44 vice comes with ROMS for C64, C128, PET2001, etc. 11:42:29 have not actually programmed a 64. My neighbor had one in the early 90's that was still running 11:42:43 I have a C128. 11:43:01 And a C64-crazy friend is making me code for it. ;) 11:43:34 But he did send me a Forth on a 5.25" floppy. :) 11:43:50 I must be a masochist. I am building Linux from scratch on this P3 366 11:44:05 can't be a P3 if its 366mhz 11:44:12 P2 most likely 11:44:24 i use archlinux for my p2 300mhz comp 11:44:36 its already sufficiently optimized for i686.. 11:44:36 well that could explain why it takes so long to compile gcc the first time :) 11:44:55 heh ouch 11:45:10 it'll probably take several weeks to build everything from scratch.. 11:45:15 what distro? gentoo? 11:45:54 linux from scratch. there is a boot iso, but it is more of a recipe book than a distro. :) 11:46:33 oh i see 11:46:54 problem is my P4 kept locking up, which it also does with Suse 9.2 and several other distros 11:47:06 gentoo ? never way ! 11:47:21 i tryed it - utter brainscrew 11:47:35 now i have Knoppix moved from CD 11:47:45 Serg_GPRS: btw, since you are interested in making a 16k mud in forth, why not make a contest out of it, i know i'd be interested in making one too ;) 11:47:55 tried it on a sparcstation with 2gb hd. ran out of space. 11:48:06 no-o-o, not mud, single player 11:48:24 hmm 11:48:26 i got no community for testing mud 11:48:27 which forth would you do it in? 11:48:42 bb in a minute 11:48:43 doG knows ! 11:49:04 a single player mud is acceptable 11:49:04 we here have SPforth for Win32, completely RU project 11:49:25 rule #1 for 16k forth mud contest: single-player mud acceptable ;) 11:49:38 ha-ha, mud is _MultiUser_Dungeon ;)))) 11:49:48 yeah that's later ;) 11:50:01 it is multiuser anyways 11:50:04 the monsters are using it too! ;) 11:50:09 but SPforth is somewhat awkward and non-standard 11:50:29 so maybe RetroForth, if i'll mind 11:50:41 yeah 11:50:48 the 16k retroforth mud contest ;) 11:50:58 bye all 11:51:11 --- part: TheBlueWizard left #forth 11:51:18 thinfu: mega monster won't attack every level-1 player, just like you won't attack any cockroach if he won't bother you hard 11:51:32 ;) 11:51:41 yeah 11:52:48 i think it'll have no hit-points: monsters will beat XPerience out of you, lowering your stats/skills 11:53:33 and then your XP drops below XP of monster, he loses interest of you and walks away, if u won't attack him again 11:53:34 hmm 11:53:44 i think i could get a 16k retroforth mud contest started 11:53:46 what do you think? 11:54:13 i got not enuuf time 4 read all b00ks i intend to read , let alone any coding ;)) 11:54:27 books will always be there ;) 11:54:33 so will coding 11:54:34 lol 11:55:08 i got lotsa plans, what were interrupted by force-major 11:55:21 --- part: SeaForth left #forth 11:56:01 what force? 11:56:18 * Serg_GPRS rented a room and took some learning in Scientology, but my mom's mind blew so i was greatly distracted 11:56:58 lost a whole damn quarter, if not half-year 11:57:09 you like scientology? 11:57:28 * Serg_GPRS is certified Dianetics auditor 11:57:38 ah 11:57:46 dianetics sounded interesting 11:57:53 altho i wondered how scientific it was heh 11:58:16 this saved me - if not Dianetics, i could share the fat of my ever-losing relatives 11:58:33 fatE 11:59:14 it gave me capability to work and be socialized, but work took away my time 12:00:13 i decided to break the 'sworn circle' by freelancing or kinda like business, but my learning was stumbled over by so sorry event ;(( 12:01:04 so i decided to drop many things in favor of self-improvement 12:01:31 yeah, time to fall asleep ! cul8r ! 12:01:40 laters 12:02:02 --- quit: Serg_GPRS () 12:08:58 now building glibc 12:09:38 --- quit: snowrichard ("Leaving") 12:10:58 --- join: samc (~sam@203-114-131-212.inspire.net.nz) joined #forth 12:13:09 --- quit: samc (Client Quit) 12:47:32 --- nick: KB1FYR|HW -> KB1FYR 12:50:24 --- quit: KB1FYR () 12:50:31 --- join: KB1FYR (~Alex@196-220.suscom-maine.net) joined #forth 12:50:49 --- join: SeaForth (~SeaForth@c-24-1-126-202.client.comcast.net) joined #forth 12:55:20 hio 12:56:25 Hi 12:59:16 hi 13:28:16 --- join: cmeme (~cmeme@216.184.11.2) joined #forth 13:28:33 --- quit: cmeme (Remote closed the connection) 13:29:18 --- join: cmeme (~cmeme@216.184.11.2) joined #forth 13:30:21 Hehe, so far I've spread my chocolate box rig to like 3 persons. 13:30:57 * robert is creating a trace of pure evil wherever he goes 13:37:51 Chocolate box rig? 13:38:19 http://robos.org/dc80m/index.html 13:41:36 oh cool 13:41:42 sounds a lot like the pixie 13:42:52 Yeah. 13:42:58 I stole parts of that design. ;) 13:46:47 :D 13:47:04 need to go get food, bbl 13:47:10 --- nick: KB1FYR -> KB1FYR|AFK 13:47:24 btw, how does one do nick grouping in freenode? 13:52:12 "nick grouping"? 13:55:14 --- nick: KB1FYR|AFK -> KB1FYR 13:55:23 yeah 13:55:34 Which is..= 13:55:36 ? 13:55:42 You can make it so several irc nicknames have the same credntials/pw 13:55:58 That way you can change nicks w/o re-identifying 13:56:52 oh, I think I got it 13:57:07 called linking 13:57:30 Oh, cool. Didn't know about that. 13:58:04 nither did i 13:58:16 type /msg nickserv 13:58:30 Yeah, it's quite handy 13:58:53 * KB1FYR has been using irc longer than he would like to admit 13:59:02 --- join: Herkamire (~jason@h000094d30ba2.ne.client2.attbi.com) joined #forth 13:59:02 --- mode: ChanServ set +o Herkamire 14:45:08 --- nick: KB1FYR -> KB1FYR|FOOD 15:09:16 --- nick: KB1FYR|FOOD -> KB1FYR 15:12:02 Hi again 15:13:21 * thinfu wonders if robert really really really likes to say hi 15:13:39 lol, hi 15:14:14 Hihi 15:15:35 Hi all 15:16:00 robert: in the context, what is "rig" defined as? a transmitter & reciever ? 15:16:37 Right 15:16:39 And hi crc 15:18:06 Rig is either... 15:18:14 transmitter, receiver, transceiver 15:18:30 But now I was refering to my transceiver 15:19:14 My Java teacher would love this code. >:) 15:19:37 is that a good thing or a bad thing? 15:20:05 Anything that's bad for a Java programmer is good for me. ;) 15:21:19 i dunno, i thought you were implying the code was bad because your teacher would love the code 15:21:55 Well, in theory you're right, but you don't account for the double-negation introduced by my sarcasm ;) 15:22:24 lol 15:22:28 How complex :P 15:25:02 so the double-negation negates your existance? who am i talking to? 15:25:51 Yourself, as usual. 15:26:42 lol 15:27:06 So you don't not like not Strong Bad? 15:27:18 Er, I guess... 15:27:25 HAHA! I knew it! 15:27:29 whee 15:27:38 * KB1FYR loves homestarrunner.com 15:28:24 Did anyone here work with GAL chips? 15:36:09 --- join: Raystm2 (~Ray@adsl-70-248-101-112.dsl.rcsntx.swbell.net) joined #forth 15:36:34 Hi Ray 15:37:00 Hi Robert. How's valentines day. 15:37:19 Over, lonely and full of code. 15:38:32 :) 15:39:31 * robert is making sime progress on his moonlander game. 15:39:55 If anyone in here can think of a good reason for two moonlanders to be fighting above the surface of Triton - just tell me. 15:40:34 robert: domination of triton due to its newly discovered rich iron deposits 15:40:55 Who would be fighting? 15:40:59 because triton's not big enough for two moonlanders!!!! 15:41:09 The suggestions range from Stalin and Hitler to North Korea and the US. 15:41:26 ? 15:41:27 sounds lame 15:41:29 :P 15:41:44 Indeed, that's why I ask for help 15:41:47 US and Korea 15:41:49 :) 15:41:58 nah don't borrow shit from this world lol 15:42:06 hmm 15:42:39 robert: so is this moonlander game more or less a clone with equally crappy graphics? 15:43:10 Clone of what? 15:43:39 of the moonlander game 15:43:51 i assume you're coding a moonlander game? 15:44:18 Right, but the landers carry bombs. 15:44:49 So you can try to "throw" them at your opponent. 15:48:09 you need a good back story 15:49:17 you need a back story so powerful that your game comes alive and features get added and it grows into a MMORG! 15:49:36 with strategy and economics and intrigue and code! 15:50:29 the fuel to get back is on triton already but one of the return\fuel canisters has crashed on the moon and it's first man to get the fuel. 15:50:43 the one good one. 15:51:33 normally these sides would be friends but this situation is every man for himself. 15:51:42 robert: suppose you had something like US vs Korea. but they're both evil. 15:52:02 Raystm2: Hm, sounds acceptable 15:52:09 thinfu: That's the point. 15:52:25 Two people trying to kill each other should be bad, right? 15:52:38 (or desperate, as Raystm2 suggests) 15:52:42 hmm 15:52:50 maybe one side is trying to coerce the other side 15:52:52 ya desperate. 15:52:57 and so the other side is defending itself! 15:56:04 daily builds of the (alpha-quality) RetroForth 8.0 releases are now in place :) 15:58:02 yeah!! 15:58:25 Hooray, unstable code! 15:58:32 So what is new, crc? 15:58:45 (not the details, the big improvements) 16:02:03 What have I already told you about 8.0? 16:02:17 That it's alpha-quality. 16:02:24 ahh, ok 16:02:31 A) Load/save/edit blockfiles 16:02:34 B) colors :) 16:02:41 C) A lot faster 16:02:51 D) Better handling of errors 16:03:06 E) Lots of sample code 16:03:14 F) Better documentation 16:03:31 and it makes you smarter just having it on your machine. 16:03:38 :) 16:03:44 G) Overall, it's a cleaner dialect of forth 16:03:52 F) Localized factoring 16:03:59 s/F)/H)/ 16:04:02 cleaner how? 16:04:14 cleaner doesn't mean less words 16:04:19 cleaner means cleaner! 16:04:30 I removed some redundant words, and cleaned up a lot of definitions 16:04:44 ok 16:04:57 crc: Sounds nice. 16:05:02 Z) no more does> 16:05:15 :) 16:05:20 How come it's so much faster? 16:06:07 I rewrote 'type', 'find' and made a few of the stack primitives into macros that inline their code 16:07:48 Cool. 16:09:24 robert: what do you think of no more does> in retroforth? 16:09:53 I'm not a retroforth user, but I can't see the harm of does> (unless you actually USE it) 16:11:50 I dislike does> :) 16:13:08 with multiple entry and exit points things like does> are not hard to implement or work around. 16:13:45 and you get access to the does> part with out the create part. 16:14:44 hmm 16:15:07 sounds like that would work 16:15:13 but can i see some examples? ;) 16:15:48 I don't currently have an example -- but for some reason while codeing one day, I sorta "saw" it. ya know? 16:16:07 havn't needed it yet. 16:17:13 Infact, I don't think that i've ever used a "create does>" construct in any of my forth coding, I've always seen another way. no predjudice against it mind you, just havn't thought that way yet i guess. 16:17:54 : constant create: literal, ret, ; 16:18:15 --- quit: hyrax (Read error: 54 (Connection reset by peer)) 16:18:30 see, I don't have too because the environment creater did it for me. :) 16:18:49 I need constant but I don't need to code it, it's there. 16:19:40 in colorforth a literal constant is wordliteralnumber: 16:21:41 100 constant foo 16:21:44 : foo 100 ; 16:21:53 Both compile to the same code in RetroForth 8 16:21:57 :) 16:27:06 I've used create does> for some extentions. 16:27:10 Like exceptions. 16:27:27 Mostly because I'm lazy - an assembly language version would be more efficient. 16:27:47 --- quit: tathi ("leaving") 16:27:52 crc, do you see how does> can be replaced by just being smart with multiple entry/exit points? 16:28:15 thinfu: give me an example using does> 16:28:18 maybe you can get rid of implements after all ;) 16:28:32 I already removed "implements" :) 16:28:35 cool 16:35:43 useing two jumptables I think creating a creating word would work. I'll have an example in a moment. 16:36:09 need to test the assumption. 16:38:14 doh!! 16:38:26 this 16:38:54 that 1 + ; 16:38:57 this does that 16:39:45 that's just multiple entry points 16:39:52 : this : that 1+ ; 16:41:00 that's still a simple create/does>, no? 16:41:04 No 16:41:08 ok :) 16:41:17 see, now you know why i don't use it. :) 16:41:21 : constant create , does> @ ; 16:41:23 I don't know it :) 16:42:15 If you want a literal, compile it as a literal. 16:42:18 that's a jump table example then 16:42:20 : constant create: literal, ret, ; 16:42:50 a) no overhead from dodoes 16:43:04 b) understandable code if you do a dump 16:43:25 c) the definition is a bit more understandable IMO 16:44:01 d) the create/does> version is actually *larger*, at least in RetroForth 16:47:41 http://retro.tunes.org for anyone who wants to try it :) 17:02:57 --- join: madgarden (~madgarden@Ottawa-HSE-ppp4082712.sympatico.ca) joined #forth 17:42:34 --- join: yeoh (~yeoh@219.95.12.45) joined #forth 17:52:36 create: is in forth or asm? 17:53:07 : create: wsparse entry ; 17:53:09 obviously does> can be replaced by multiple entry/exit points by using a different paradigm 17:53:33 wsparse & entry do what? 17:53:43 : wsparse 32 parse ; 17:53:50 entry creates a new dictionary entry 17:54:26 --- part: yeoh left #forth 17:55:22 ok 17:55:41 there's also lnparse 17:55:45 : lnparse 10 parse ; 17:55:47 there should be 3 words.. entry, modify, delete ;) 17:55:51 parses to EOL 17:55:54 thinfu: why? 17:56:06 cuz they're a superhero team! 17:56:17 if there's entry, can't there be modify? 17:56:25 assuming that there aren't any new words 17:56:29 i.e. modifying it right away 17:56:35 but i guess thats just does> 17:56:36 heh 17:56:52 You get a pointer to the last dictionary entry 17:58:10 You can use that to modify the entry 18:18:37 --- join: Hyrax (~das@adsl-64-219-100-33.dsl.lgvwtx.swbell.net) joined #forth 18:34:23 --- join: Sonarman (~snofs@adsl-64-160-167-139.dsl.snfc21.pacbell.net) joined #forth 18:36:59 --- quit: I440r (Read error: 60 (Operation timed out)) 18:56:36 --- join: zoly (~l@ppp-62-245-163-245.mnet-online.de) joined #forth 18:56:50 'morning 19:08:13 morning over a death of the night? 19:10:51 quarter past 4 a.m here 19:11:17 when does the night die? 19:11:27 when the sun kills it 19:12:35 or when it feels like morning 19:47:27 goodnight 20:30:41 --- part: zoly left #forth 21:36:05 --- nick: KB1FYR -> KB1FYR|SLEEP 21:41:25 Night 21:41:26 And morning 21:41:32 night, and morning 21:41:33 ;) 21:41:39 * arke is not going to sleep 21:41:47 because teh sleep is for teh pussies!! ;0 21:42:21 OMG U HARD CORE 21:42:48 * robert pets the first version of his game. 21:43:02 ;) 21:43:03 21:37 * kc5tja is a legs/feet and intelligence guy, which is mutually 21:43:03 exclusive, so I guess I'm doomed forever. 21:43:17 Heh, yay. 21:43:31 Is he in any channel? 21:43:56 find out for yourself ;) 21:49:54 Well, I don't like asking him about something like that. 22:00:22 hrm 22:05:59 --- nick: Raystm2 -> netty 22:08:23 --- nick: netty -> Raystm2 22:20:11 --- quit: Sonarman ("leaving") 23:00:13 --- quit: Herkamire ("mi tapti") 23:59:59 --- log: ended forth/05.02.14