00:00:00 --- log: started forth/04.05.27 00:00:39 I want to come in sync with my advisor. 00:01:16 It isn't good that I can't meet him within his schedule. 00:01:37 See you again. 00:01:44 Bye. 00:01:50 --- quit: ASau () 00:03:58 i now think of quad- and oct- trees to store game (or real ;) world info 00:04:22 :) 00:06:34 * arke goes to sleep 00:50:37 --- quit: Serg () 02:26:32 --- join: Serg (~z@212.34.52.140) joined #forth 02:34:33 Morning 02:34:40 And bye, going to school :) 02:35:22 http://www.newscientist.com/opinion/opinterview.jsp;jsessionid=JGPCDIBKAIML?id=ns24481 02:56:12 JFOAISN? 02:56:16 JOFIEJWTIEAS. 02:56:21 fridge, what is it? 03:13:25 airship 03:18:07 --- join: crc (~Charles_C@0-1pool176-2.nas6.philadelphia1.pa.us.da.qwest.net) joined #forth 03:53:17 --- quit: crc ("ChatZilla 0.9.61 [Mozilla rv:1.7b/20040316]") 04:04:11 --- quit: Serg () 04:09:58 a fireball is more like it 04:11:02 qFox: helium doesn't combust 04:11:23 no but it'll burn 04:12:27 i think that was proven quite well 04:12:43 it was? 04:13:32 helium burns doesnt it? 04:13:43 no, it's inert 04:14:07 ehr, oh wait, that was hydrogen 04:14:31 (which, btw, is a completely different name in english, then in dutch) 04:15:44 so helium doesnt burn at all? god has cehmistry been that long 04:18:00 what do you mean? 04:18:04 has been that long 04:18:25 that i cant remember that those gasses are inflameable 04:19:12 ahh 04:19:42 wasnt it with all those .... i dont know the proper term, the gasses in that first collumn 04:19:53 helium, xenon, uh 04:20:01 or was it the last collumn 04:20:10 haha i suck at this :) 04:20:52 argon 04:21:03 I don't remember much either 04:21:10 neon! 04:21:16 there were 5 or 6 04:21:27 whats the english term? 04:21:32 we call them "edelgassen" 04:21:37 noble 04:21:44 right, exact translation 04:21:52 nobel gasses, I think they were called 04:22:06 noble gas, even 04:22:08 yes sounds correct, thats what edelgassen means 04:30:36 Ädelgas in Swedish. Mmmmmmm.... radon. 05:05:19 --- join: warpzero (~warpzero@dsl.142.mt.onewest.net) joined #forth 05:20:36 Damn it, spam to my new address. 05:20:56 "Buy Soma from us", wtf? Someone read Brave New World too many times 05:27:04 wtf is soma? 05:27:21 its the drug in bnw, but what is it the spammers are selling 05:31:43 Something to reduce muscle spasms, they say 05:32:06 "Subject: bored with life. Buy some Soma " 05:32:14 Got to be a joke... 05:32:20 ahaha 05:32:21 Or can people really be that stupid? 05:43:38 --- join: Serg (~z@212.34.52.140) joined #forth 05:43:57 Privet 05:44:37 hi 05:45:52 * Serg caught a damn cold, eating pills like a pig - acorns 05:47:07 :( 05:47:19 my nose is like a hose, my throat is like a sandpaper 05:47:38 Fun.. 05:47:51 like a FIREhose ;) 05:51:59 hello INTJs 05:52:30 * mur recalls that INTJ's always add new things to should-know list but never remove any :) 05:55:10 oops, funny glitch... transparent icons from hangen drag-n-drop over MIRC ;) 05:55:57 i just bought GeForce 4 Ti 64 Mb, 4ns memory 05:56:28 my GF 2 Pro fried ;( 05:56:52 * fridge says nothing to the INTP's 05:56:53 girlfriend pro! 05:57:04 fridge, what were you? 05:57:07 yeah ;)))) 05:57:19 intp, I recall 05:57:28 --- quit: warpzero (Read error: 60 (Operation timed out)) 05:57:33 i wasn't sure if it was INTP or ES.. 05:57:44 what the damn ASM mnemonic nicks ? 05:57:48 someone was ES.. something 05:57:54 no 05:57:57 personality test :D 05:58:06 done it? 05:58:20 http://209.15.29.56/myersbriggs/personhome.htm 05:58:22 no, i dislike tests - they suck 05:58:23 this for instance 05:58:41 heheh 05:58:41 this is quite widely used.. well umm the 4 character thingy 05:58:58 Serg, please do the test, torture your self, 72 questions! 05:59:00 Serg: I wonder if that has its own personality type 05:59:10 serg is SERG 05:59:12 RTDPT 05:59:15 on IQ, i kick 147 out of 150 - but i am no Linus neither Bill ;)) 05:59:27 refuses to do personality tests 05:59:39 Serg, how much is that in score and what diversity? 05:59:49 I don't like IQ tests 05:59:58 mur: ?? 06:00:10 what did you get from IQ test 06:00:21 i dont know statistics how many people and why on earth 150 people 06:00:22 147 out of 150 06:00:25 it's quite irregular 06:00:26 umm 06:00:35 doesnt' make sense :P sorry 06:00:44 well 06:00:46 iq doenst matter 06:00:57 * mur got enough of it but he uses it to all wrong things 06:01:02 hmm... what numbers you used to ? what is "average" ? 06:01:06 100 06:01:13 is average 06:01:21 with scale used in finland 80 is retarded people 06:01:24 --- join: arke_ (~Chris@wbar8.lax1-4-11-100-108.dsl-verizon.net) joined #forth 06:01:25 and so 06:01:32 i got myself 147 or such from it 06:01:43 the 2 numbers are _all_ i know of IQ tests ;)) 06:01:57 so, 147 seems to be average for geeks ;)))) 06:02:14 http://209.15.29.56/myersbriggs/personhome.htm < Serg please try 06:02:30 out of population less than 1% are INTJ and here we have them umm.. 6? 06:03:08 what are most people? 06:03:49 extroverts 06:03:58 15% of people are introverts 06:04:01 no 06:04:02 wait 06:04:04 wrong 06:04:14 15% of people are inituative by personality 06:04:29 85% are sensing 06:04:50 extrovert sensing people make more than 50 % of all people 06:05:16 introvert sensing make 30% of people 06:05:38 extrovert inituiitives make 10% 06:05:49 and introvert inituetives make roughly 5% 06:06:10 bleh, no M(aybe) option ;(( 06:06:14 5% is lost in conversation 06:08:09 dammit, i'm too lazy, and on some Q i'm in between or have special opinion 06:09:10 unsure about personality? ;) 06:10:32 yeah, some Q are dumb 06:10:44 which ones? 06:10:59 i closed it and forgot 06:11:32 and to many, answer is "neither" or "both" 06:11:57 like, "am i more listener or a speaker ?" 06:12:56 i can make colleagues ROFL or bring the technikal details to a stupid person in easy words 06:13:15 umm 06:13:19 it means that 06:13:35 do you rather want to listen or speak e..g in telephone where you can't speak over other 06:13:59 i am trained to do well 2-way comm ;)) 06:14:08 would you rather listen to an idiot or a genius? 06:14:17 i am Dianetics auditor ;)) 06:14:20 I'd rather speak to an idiot 06:14:24 and tell him to shut up 06:14:27 =P 06:14:32 i'd rather listen to a genius ;)) 06:15:03 i'd rather not speak at all 06:15:09 one question is not that radical 06:15:27 you can't fail in personality test 06:16:05 i can listen to anyone, make him shut up by overwhelming ACK!!! or ask anything out of him by delicate ping-pong of attention 06:16:56 not to a degree of superman, though ^)) 06:17:12 --- join: koft (lololol@dialup-4.153.38.150.Dial1.Atlanta1.Level3.net) joined #forth 06:17:49 mur: i am not afraid of "failing", i want answer "both", "neither" or "middle", but options are only Y and N 06:17:51 --- quit: arke (Read error: 110 (Connection timed out)) 06:18:24 --- join: warpzero (~warpzero@dsl.142.mt.onewest.net) joined #forth 06:18:28 * Serg reboots 06:18:30 --- quit: Serg () 06:25:11 --- join: Serg (~z@212.34.52.140) joined #forth 06:25:16 re 06:25:52 * Serg screws w/ W2K_as and sql2k 06:26:44 :P 06:26:50 i'm eager to test my spring-piston rifle w/ scope ;)) 06:27:12 crows must die ! 06:27:37 no! 06:27:43 shoot yourself to feet rather 06:27:43 why ? 06:28:28 here war is declared to those vermins, as well as rats, wolves and jackals ;)) 06:29:06 well it's savage land anyways 06:29:18 savage ? 06:29:55 not respecting neither animals nor others 06:30:11 ;)) 06:31:28 imagine you are a peasant who's cattle is slain by wolves 06:31:48 no food store arownd in 500km of frozen wasteland 06:33:40 i know one girl who knows ;)) the hunters what fight wolves round year, men at war, mercenaries 06:34:03 so "savage" is delicately said ;)) 06:36:38 i wouldnt have cattle 06:36:41 duh i'm vegetarian! 06:37:34 If god didn't want me to eat meat, he wouldn't have made it so yummy 06:37:52 there is no god to me 06:38:11 and human meat is also tasting like chicken i heard, yet no people eat it 06:38:27 --- quit: koft (Read error: 60 (Operation timed out)) 06:38:46 I'd give it a go 06:39:23 I want to try dog 06:41:00 here people really hate Vietnamise workers for eating their beloved dogs 06:41:46 I don't see how it is any different to eating a chicken 06:41:52 or eating a pig 06:42:06 uh 06:42:14 is it the vietnamise worker's dogs 06:42:17 or the people's dogs 06:43:01 --- join: I440r (~FooBlah@168-215-246-244.gen.twtelecom.net) joined #forth 06:43:17 yes, well poaching animals is wrong 06:43:30 warpzero: any dog in street 06:43:39 lol 06:43:42 thats awesome 06:43:48 womit-some 06:44:04 killing is always the most wrong thing to do 06:44:12 not unless its dear fluffy 06:44:15 only worser it to kill and not utilise the corpse 06:44:21 it = is 06:44:37 mur: how many vermins u kill then brushing teeth ? 06:45:13 mur: cockroaches ? mice ? 06:45:39 i can't do much to bacteria but i avoid killing them too 06:46:08 usually cockroaches and mice state that people have been wrong 06:46:16 it's ignorant to start eliminating them 06:46:24 because people have made themselves mistake 06:46:28 bad elements of house 06:46:31 wrong place 06:46:34 food available 06:46:37 for instance 06:46:49 it's so masculine to think so brutally 06:47:08 yet short term actions dont do anything to the actual resons 06:47:14 here we have foul, filthy neighbours - their vermins take us by storm 06:47:14 so it's rather waste of time -- and life 06:47:29 do something to your neighbour instead 06:48:00 or do you only want to fight against the enemy that is easier? 06:48:19 mur: they hell no want to listen, drunk aggressive dropouts on wellfare 06:48:43 talk is not only method 06:48:54 talk is only little part of interhuman communications 06:49:03 praise God, no drug addicts - too xpensive for them 06:49:57 mur: the other part is 12-gauge cannon ;)))) 06:50:17 well if you feel such powerless 06:50:36 i can't do anything to help you have more strength with humans 06:52:08 hmm, i have adequate strength w/ normal people, not the drunken rats who can only make mischief quietly or stab in back 06:52:41 example: 06:53:54 my phone line is like drug addict's vein, cut'n'twisted all the way. Why ? 06:54:20 because capitalists produce such lines so they go in smaller space 06:54:31 and are flexible enough to go fruther 06:54:34 further 06:54:42 'revenge for revenge for revenge' between too vermin familys of whores and frauds 06:55:02 revenge will never produce anything but revenge 06:55:07 they 'make harm' to each other for some scandals ;)))) 06:55:23 you are little proud of them but afraid 06:55:28 perhaps you shoud go talk to them 06:55:43 take a bottle of vodka with you 06:55:49 and go talk when they are not really drunken 06:55:57 ha-ha-ha ;))) 06:57:10 you just proved my sentence correct 06:57:14 --- nick: arke_ -> arke 06:57:22 terve arke 06:57:23 how's going 06:57:24 ? 06:57:38 terve mur 06:57:40 going to school soon 06:57:45 what's the time ther? 06:58:14 almost 7am 06:58:19 oh 06:58:24 i never do irc in the morning 06:59:42 mur: the trubble is invisible to anyone foreign and sane, if u want i may talk about it 07:00:04 it just requires own kind of approach 07:00:14 but it smells like shit, as anything related to droputs 07:00:44 i myseelf like to compare myself to others and think what they are thinking 07:00:53 not judging solely on what i see, or smell be it 07:02:46 Robert: Didn't get far, as I fell asleep soon --- I started coding some of the primitives 07:04:59 Robert: EAX Top of Stack EBX A ECX I EDX W ESI Stack EDI Dictionary EBP Display (later) ESP Rstack 07:08:01 Robert: gotta go to school, I'll be back in about 8-9 hours. 07:08:12 k 07:30:30 Hi 07:30:34 And bye.. 07:35:51 --- quit: Serg () 07:52:52 --- quit: tgunr (Excess Flood) 07:54:42 --- join: tgunr (~davec@vsat-148-63-4-106.c001.g4.mrt.starband.net) joined #forth 07:59:32 --- join: koft (lololol@dialup-4.152.27.166.Dial1.Atlanta1.Level3.net) joined #forth 08:01:49 Hi koft 08:01:56 Been here before? 08:25:22 --- join: mark4 (~FooBlah@64.47.44.254) joined #forth 08:31:59 koft was here the other day :) 08:32:06 --- nick: mark4 -> I440r_ 08:33:35 Ah, OK 08:33:37 Hi 08:33:46 and yes he is a forth coder :P 08:37:28 you finish that resolver or what :P 08:37:53 Uhm... no :) 08:38:57 well snap to it 08:39:02 im timing you! 08:42:12 --- quit: I440r (Read error: 110 (Connection timed out)) 08:43:03 Bah 09:15:39 --- join: AshyIsMe (~ashy@smm-103-145-219-137.tvlres.jcu.edu.au) joined #forth 09:15:54 --- part: AshyIsMe left #forth 09:35:40 --- join: AshyIsMe (~ashy@smm-103-145-219-137.tvlres.jcu.edu.au) joined #forth 09:44:31 --- join: proteusguy (~proteusgu@69.79.24.31) joined #forth 09:54:50 --- join: MrReach (~spam@209.181.43.190) joined #forth 09:54:50 --- mode: ChanServ set +o MrReach 09:55:26 hihi, greetings, all that stuff 09:58:38 --- quit: AshyIsMe ("i need sleep") 09:58:53 --- join: mark4 (~FooBlah@168-215-246-244.gen.twtelecom.net) joined #forth 10:00:13 --- nick: mark4 -> I440r 10:00:55 --- join: ashy (~ashy@smm-103-145-219-137.tvlres.jcu.edu.au) joined #forth 10:01:49 --- quit: ashy (Client Quit) 10:01:57 --- join: AshyIsMe (~ashy@smm-103-145-219-137.tvlres.jcu.edu.au) joined #forth 10:02:24 heya, I440r 10:02:31 --- quit: AshyIsMe (Client Quit) 10:05:01 --- quit: I440r_ (Read error: 60 (Operation timed out)) 10:10:31 I440r: you a gentoo user now? 10:26:04 yes 10:26:23 i abandoned debian. not because debian is bad but because of the attitude of the users 10:26:32 q ":how do i..." 10:26:38 a"RTFM" 10:27:06 where as gentoo has some of the best documentation ive seen in ANY linux distro and the people are always ready to answer any questions you might have 10:27:07 I couldn't get it running here 10:27:13 what machine ? 10:27:31 and did you do a stage 1 or a stage 3 10:27:43 k6-2/400/128MB/80GB EIDE 10:28:06 started with 2, then 3 10:28:10 do a stage 1 10:28:19 and follow the guide to the letter :) 10:28:23 I don't have a week to spare 10:28:27 aha 10:28:36 use distcc 10:28:39 and ccache 10:31:15 what are those??? 10:31:27 I've got a spare drive I can play with 10:32:08 distcc is the distributed c compiler 10:32:29 you run it on multiple machines and when you do a compile on one ALL machines share the compile job 10:32:39 oooh, cool ... I was thinking about that a couple of weeks ago ... when did it come online? 10:32:47 ccache probably gives you more of a performance improvement though 10:33:06 it caches the compiles so you dont have to keep compiling foo.h over and over and over and over and over..... 10:33:28 is that a net-wide compile farm? 10:33:29 ive been using distcc for a while now heh 10:33:34 no but it could be 10:33:41 usually you use local machines 10:33:47 google for distcc :) 10:34:07 ok, I've only got the one linux machine, so of limited use 10:34:27 ok well ccache is more of a speedup anyway :) 10:34:33 THAT is some serious shit :) 10:34:46 http://ccache.samba.org/ 10:34:55 * MrReach ponders if gentoo is worth the effort of trying again 10:35:29 ccache gives you a 5 to 10 times speedup 10:35:32 I'm using Mandrake right now 10:35:41 * MrReach jots "ccache" 10:36:50 I440r: you working now? 10:37:18 yup :) 10:37:22 and no :/ 10:37:30 im at work but im waiting on someone in california 10:37:42 oh, cool 10:37:48 what type of work are you doing? 10:38:10 we make access control stuff 10:38:21 oh, that's right 10:38:30 I remember you telling me that some weeks ago 10:38:31 you present your security badge to a gizmo on the wall and it decides if you get to go through the door or not :) 10:39:44 I was looking at the Ultima online site last night ... and thinking about futhin 10:40:44 yea 10:41:02 i definatly want to develop a multi user game with isforth eventually! 10:41:11 but there are some issues to resolve first :/ 10:41:18 oh? 10:42:11 reentrancy within the kernel 10:42:15 might be a problem 10:42:18 might not 10:42:41 oh, yeah ... need to use a C type model for local storage 10:42:41 i can make a special version of the compiler that compiles the memory manager early and uses that throughout - so reentrancy will be easier 10:43:02 and a distinct API to shared variable areas 10:43:08 definatly 10:43:25 i was planning on having each user sealed into their respective voabularies 10:43:32 normal users would be in the user vocab 10:43:39 imms would be in the immortal vocab 10:43:51 and developers would have ALL vocabularies available to them 10:44:05 immagine being able to emtpy 10:44:08 fload game.f 10:44:14 while people were still connected lol 10:44:29 : blah do some neat game shit here ; 10:44:44 i'm not sure i'd let users have even that much access (or that low-level, rather) 10:45:04 yep, I was thinking exactly that ... runtime loadable modules 10:45:05 they would be sealed into the users vocabulary 10:45:25 i.e. they would have : look ... ; : get ... ; etc 10:45:26 right, they couldn't hurt the system, but will invariably kill their own stack 10:45:34 no 10:45:53 if that were possible then the player words would need to be fixed 10:46:08 they wouldnt be allowed to put numbers on the stack 10:46:11 they would have "drop" etc? 10:46:16 no 10:46:18 ah! ok 10:46:29 those are system words - they wouldnt have access to them 10:46:37 just a method for enumerating user commands? 10:46:40 yup 10:46:41 Hi MrReach 10:47:00 go code that resolver dammit :) 10:47:00 ok, that's fine, though any number of methods could be used 10:47:13 :) 10:47:16 greets, Robert 10:47:20 I440r: Hey, I give that task back to you. It's boring, hard etc. :P 10:47:35 what are you resolving? 10:48:38 most of the work would be in the graphics engine, in any case, for an ultima type game 10:48:41 dns :P 10:48:48 i dont want gfx 10:49:03 the more you leave to the users immagination the better 10:49:20 people are paying *VERY* good money for their monthly Ultima subscriptions 10:49:57 I want some'o'that 10:51:21 well the ultima games had a HUGE following dating back tot eh 80's 10:51:27 you cant match that with a new game 10:51:32 you have to build up a reputation 10:51:36 yep 10:51:53 which means a tierd pricing structure, starting at free 10:52:06 (teird?) 10:52:07 having played every ultima game from 1 through 7 plus underworld etc im a big fan 10:52:11 but i wont play th eonline game 10:52:20 oh? why is that? 10:52:32 because no game is worth that much 10:52:38 heh 10:52:46 what's the shelf price for the software? 10:52:57 no. you dont just buy the software 10:52:59 oh, and the fact that it's winblow$ only 10:53:03 you pay for your online time too 10:53:08 yep, I know 10:53:11 you pay a subscription fee 10:53:14 FUCK that 10:53:21 i dont care if its $5 a year 10:53:22 but you pay like $30 for the boxed software? 10:53:34 no idea 10:53:45 that's what I was saying ... lots of people *DO* pay it 10:53:53 all i know is that the game industry is a bunch of assholes 10:54:02 like quake 3 was $50 when it was released 10:54:06 its worth $15 10:54:31 if they are going to charge for subscriptions the game should be available for free 10:55:15 agreed, but need to cover distro costs 10:55:39 which I would guess to be $10-$15 10:55:57 $20 if you get a nice color manual 10:56:13 software manuals are so funny 10:56:52 lol 10:57:16 there are still parts of isforth that need to be developed before this could ever be done 10:57:21 like that resolver (cough cough) 10:57:45 that's an odd prerequisite 10:58:00 why 10:58:01 that's the last thing i'd have been thinking of 10:58:20 the assembler and meta-compier are higher up on the critical todo list 10:58:40 but the assembler will have to be coded by me for sure 10:58:46 why wouldn't you just use Bind??? 10:58:54 err no 10:58:59 dns isnt that difficult 10:59:13 and i wont be relying on ANY external libs at all 11:00:03 god, talk about shooting yourself in the foot 11:00:22 no wonder you don't want graphix 11:00:34 that would be a total nightmare 11:01:36 no 11:01:50 the gfx are also not that difficult 11:02:03 not with libs 11:02:18 ? 11:02:23 but coding for the various card-specific optimizations is a huge project 11:02:32 --- quit: warpzero ("Tried to warn you about Chino and Daddy Gee, but I can't seem to get to you through the U.S. Mail.") 11:02:41 that's why OpenGL and other libs are real saviours 11:03:02 I guess libQt is the one used most on XFree ?? 11:03:21 libqt is like an x wigit crap 11:03:32 like gtk but gtk is good :P 11:03:53 ok, not sure where the functionality lies in XFree 11:04:17 me either yet :) 11:04:35 but the difficulty in supporting all gfx platforms is not why i dont want gfx 11:04:55 hey mrreach :) 11:05:05 graphics has to be TOP NOTCH or its crap and it detracts from the game in my opinion 11:05:23 let the users use their immaginations more 11:05:52 I haven't seen much market for text-based worlds 11:06:03 try materiamagica.com 11:06:10 have you seen any that are succeeding on a subscription basis?? 11:06:22 materiamagica is not subscription based 11:06:29 but he makes his living in that game 11:06:32 not sure how tho 11:06:35 how so? 11:06:38 player donations ? 11:06:43 what business model is he using? 11:06:48 no idea 11:06:50 oh, ok 11:09:33 http://www.materiamagica.com/store/donate/index.php 11:09:41 he sells high-duration magical items 11:10:11 --- quit: koft (Read error: 113 (No route to host)) 11:13:31 i'd like a flying broom then. 11:13:48 oh 11:13:57 online rpg 11:14:07 no fair :) 11:16:04 hm wow, can you spell item-based 11:16:07 :\ 11:19:23 MrReach: hey there 11:19:27 MrReach: how's it going? :) 11:19:36 heya, futhin ... was think about you last night 11:20:20 --- quit: Robert ("brb") 11:21:11 MrReach: oh yeah? about my sexy bod? ;) 11:21:54 MrReach: i think about you too everytime i think about real estate :P 11:22:46 hah 11:23:02 heh, no MUDs 11:23:07 my sleeping pattern is broken 11:23:17 was looking at the Ultima game site last night 11:24:35 fridge: good for you. now go break something else. break a leg! 11:25:22 I think I will mope about on IRC in the wee hours instead 11:26:21 MrReach: come to #rei :P 11:35:58 futhin: what type of MUD were you thinking of building? what features? 11:38:57 a mud that could be programmed on the fly without having to restart the server, with a dynamic room description generator, a coordinate based system, an object system that lets people build objects from raw materials etc.. stuff for a high degree of consistency (which makes it "realistic") and stuff for a high degree of freedom & economics.. 11:39:49 --- join: Robert (~snofs@c-bf5a71d5.17-1-64736c10.cust.bredbandsbolaget.se) joined #forth 11:40:09 with a coordinate based system and a dynamic room generator, rangers could create new paths, a rich & unique description can be generated each time yet the description would be consistent in layout 11:40:22 also suspense could be created by controlling the text output 11:40:39 and stuff like rain, sun, etc would be incorporated directly into the description 11:40:59 rather than being something like "It starts raining." popping up after the description is displayed 11:41:10 realism is a big deal to me 11:41:29 plus i think the dynamic room & room description generator allows for easy scalability 11:42:00 most ppl don't really think the descriptions generated would be as good as handmade descriptions 11:42:04 but i disagree 11:42:14 multiple descriptions for one particular thing can be made 11:42:40 and based on the coordinates or some unique hash, only one of the eddescriptions is picked for that particular coordinate/room 11:43:21 leading to unique descriptions for every room but with weather,sun/moon,local landmarks,magical presences, etc all incorporated into the description 11:43:22 * MrReach nods 11:43:30 no graphics at all? 11:44:07 well i considered that but that would've been the next step after the text mud was made.. 11:44:36 what kind of graphics are you thinking of? text-based graphics? or client-side graphics? 11:45:37 either, it's your despcription/spec 11:46:25 i haven't been doing any programming at all 11:46:32 i've accepted that i'm a non-non-programmer 11:46:38 not a programmer, and not a non-programmer 11:47:41 given that i've got too many projects i think i should just focus on achieving some weatlh then paying others to make the projects reality 11:47:58 * MrReach nods 11:48:02 Yeah, why work when you can abuse others? 11:48:04 where do you live? 11:48:12 what type of graphics would you like to see in a universe? 11:48:13 Robert: how is it abuse? 11:48:27 me? I live in Spokane, Wa 11:49:04 MrReach: there's this MUD standard that allows text-based clients and graphical clients to access the same universe 11:49:13 its on the net somewhere.. 11:50:39 yes, I see references to zMUD compression protocol 11:50:43 lots of muds use it 11:50:51 and others, too 11:51:01 no it was something different.. "forge" something.. 11:51:40 the 3d graphical clients show avatars and stuff, and the textbased clients just show the text.. same universe 11:52:42 ok 11:57:34 have you *SEEN* the website for Ultima gaming? 11:57:40 looks very impressive 11:59:14 --- quit: tgunr (Read error: 54 (Connection reset by peer)) 11:59:28 nope havent 12:00:02 whats your interest in all this? 12:00:05 want to start up your own mud? 12:00:09 or MMORPG 12:02:02 thinking of it 12:02:14 you KNOW they're raking in money hand-over-fist 12:02:27 and, face it, gaming is fund 12:02:31 fun, too 12:07:18 yup 12:10:02 here's an idea.. imagine providing a service where people pay to get access to a basic graphical mud that is their own, plus tools & support to customize the game themselves 12:10:24 so they can develop a game for themselves & their friends.. 12:11:03 bleh.. 12:11:07 not that great of an idea :P 12:11:44 well, maybe, maybe not 12:14:22 --- join: tathi (~josh@pcp02123722pcs.milfrd01.pa.comcast.net) joined #forth 12:16:15 well there's www.stripcreator.com which lets you make your own webcomic by using already available drawings 12:16:37 you pick the characters you want and the bacground etc 12:22:26 --- join: tgunr (~davec@vsat-148-63-4-106.c001.g4.mrt.starband.net) joined #forth 12:24:47 --- quit: tgunr (Read error: 54 (Connection reset by peer)) 12:30:41 gotta eat ... later folks! 12:30:52 --- quit: MrReach () 12:36:16 --- join: tgunr (~davec@vsat-148-63-4-106.c001.g4.mrt.starband.net) joined #forth 13:03:11 --- quit: proteusguy ("Leaving") 13:33:18 --- quit: tathi ("leaving") 13:35:29 --- join: crc (~Charles_C@0-1pool88-134.nas48.philadelphia1.pa.us.da.qwest.net) joined #forth 13:35:58 Hi crc 13:36:08 Hello Robert 14:23:34 --- join: lalalim (~lalalim@p508AAD4F.dip.t-dialin.net) joined #forth 14:26:59 --- quit: lalalim_ (Read error: 60 (Operation timed out)) 14:27:37 kc5tja: ping. q ... 14:27:51 howdy crc 14:28:16 Hello SolarFire 15:02:00 --- quit: crc ("ChatZilla 0.9.61 [Mozilla rv:1.7b/20040316]") 15:19:53 --- quit: I440r (Read error: 104 (Connection reset by peer)) 15:32:11 --- join: SolarFire[ (SolarFire@pD9545DC1.dip.t-dialin.net) joined #forth 15:32:55 --- quit: SolarFire (Nick collision from services.) 15:34:15 --- nick: SolarFire[ -> SolarFire 16:03:33 Hi sexy ones 16:07:05 Hi 16:08:03 Robert: you got my message earlier, right? 16:09:44 Which? The "I'll be back in 8 hours" one? 16:11:04 the two before it :) 16:11:18 about what I did last night etc. 16:11:22 I don't think so, why? 16:11:22 I still have to try to boot it. 16:11:34 I thought about the compiler. 16:11:54 Robert: Didn't get far, as I fell asleep soon --- I started coding some of the primitives 16:11:54 Robert: EAX Top of Stack EBX A ECX I EDX W ESI Stack EDI Dictionary EBP Display (later) ESP Rstack 16:11:54 Robert: gotta go to school, I'll be back in about 8-9 hours. 16:12:24 And I think it would be best if we DID use a lot of registers for optimization, but made people use them manually. 16:15:02 cool. 16:15:06 Can be implemented later. 16:15:08 :) 16:15:09 ^_^ 16:15:31 Robert: I took out the mainword, and added a loop indefinetely 16:15:40 Robert: do you think it'll boot+work? 16:15:59 Well, I'm thinking about if that really makes anything more than a "high-level assembler". 16:16:25 It's not very portable, might look a bit ugly, etc. 16:16:28 Probably 16:17:09 good. 16:17:14 its all I want righ tnow. 16:17:15 :) 16:38:43 Hrm. Did it work? 16:40:55 haven't tested 16:56:14 OK 17:53:12 --- quit: qFox ("this is mirc's last attempt of communication...") 17:54:23 --- join: Sonarman (~matt@adsl-66-124-254-236.dsl.snfc21.pacbell.net) joined #forth 18:49:36 --- join: ianp (ian@inpuj.net) joined #forth 19:11:23 --- join: I440r (proxyuser@adsl-67-65-218-131.dsl.snantx.swbell.net) joined #forth 19:34:31 --- join: arke_ (~Chris@wbar8.lax1-4-11-100-108.dsl-verizon.net) joined #forth 19:34:37 --- quit: arke (Read error: 104 (Connection reset by peer)) 19:51:18 --- join: I440r_ (proxyuser@adsl-67-65-218-131.dsl.snantx.swbell.net) joined #forth 19:51:18 --- quit: I440r (Read error: 104 (Connection reset by peer)) 19:57:46 --- join: warpzero (~warpzero@dsl.142.mt.onewest.net) joined #forth 20:09:02 --- quit: tgunr ("Quit") 20:33:41 i hope kc5tja'll have time to be herre today 20:33:45 --- nick: arke_ -> arke 20:34:20 Never give up hope! 20:34:23 --- nick: madgarden_ -> madgarden 20:34:24 hi 20:34:51 hi slava 20:35:53 arke: privmsg please ;) 20:38:07 ok 21:05:18 --- quit: warpzero (Read error: 54 (Connection reset by peer)) 21:06:51 --- join: warpzero (~warpzero@dsl.142.mt.onewest.net) joined #forth 21:19:09 --- quit: warpzero (Excess Flood) 21:20:03 --- join: warpzero (~warpzero@dsl.142.mt.onewest.net) joined #forth 21:31:33 --- join: kc5tja (~kc5tja@66-74-218-202.san.rr.com) joined #forth 21:31:41 --- mode: ChanServ set +o kc5tja 22:14:11 --- join: Serg (~z@212.34.52.140) joined #forth 22:14:18 hi 22:15:25 Hello; I'll be leaving soon though -- going to bed in about 45 minutes, at most. 22:25:40 --- join: madwork__ (~madgarden@derby.metrics.com) joined #forth 22:25:41 --- quit: madwork_ (Read error: 54 (Connection reset by peer)) 22:37:42 kc5tja: hi 22:37:53 kc5tja: I'm in the process of making F2 22:38:41 kc5tja: which is my OS ported to Robert's F kernel 22:39:03 or rather, using all of his code except the compiler :) 22:39:08 wow 22:39:41 * kc5tja is looking IPv6 docs right now. 22:39:49 I now know why IPv6 isn't more widely adopted. 22:39:59 It's **!!way!!** too fucking complex. 22:40:11 God damn it, I remember when it was actually *SIMPLER* than IPv4 to implement. 22:40:16 But NOOOOOOooooooo.... 22:40:31 * Serg is dreaming of Unix in Forth, but sadly i have not enough skill to implement it 22:40:35 We can't have any simple network layering going on. Fuck no. NO, we gotta complexify EVERyTHING that goes into a network design. 22:40:41 And now we have to suffer for it!!!! 22:41:05 :( 22:41:08 Serg: first of all, WHY would you want that, and second of all, yes you do. 22:41:14 kc5tja: what do you think? 22:41:18 kc5tja: of what I said? 22:42:15 arke: I think, "Whatever you want." It's your project. Don't write code to satisfy me. Write code to satisfy yourself. Others will see utility in your code if it's useful to you ("hey, if it's useful to him, it might be useful to me too."), but typically won't if you write code to satisfy someone else. 22:42:21 GetCommandLineA ASCIIZ> 22:42:21 TIB SWAP C/L MIN DUP #TIB ! MOVE >IN 0! 22:42:21 TIB C@ [CHAR] " = IF [CHAR] " ELSE BL THEN 22:42:21 WORD DROP \ èìÿ ïðîãðàììû 22:42:21 NextWord ?DUP IF MD5 TYPE CR BYE THEN 22:42:23 ." Usage:" CR 22:42:26 ." md5.exe string" CR 22:42:28 BYE 22:42:31 ; 22:42:34 ' MD5EXE MAINX ! S" md5.exe" SAVE BYE 22:42:36 AAAAGGH! 22:42:39 sorry 22:43:07 Sonarman: Dude, just change the mouse for one that doesn't have side buttons or something. 22:43:15 that wasn't the side button :) 22:45:01 irssi in xterm displays the nick for /me actions as white-against-white (hence invisible), so to see who it is behind a nick action i double-click (to selectt) the nick, which i then paste to see who it is 22:45:28 Sonarman: dude 22:45:30 Sonarman: I'm running irssi in an xterm, and it doesn't do that. 22:45:33 Sonarman: it doesn't do that for me... 22:45:36 Sonarman: even in xterm 22:45:37 for me it does 22:45:52 Sonarman: change the condi 22:45:53 er 22:45:54 config 22:45:54 Sonarman: Is your normal, shell text black on white? 22:45:54 :) 22:46:02 kc5tja: yes 22:46:08 Sonarman: xterm -fg white -bg black 22:46:20 kc5tja: you seem somewhat agitated today 22:46:23 Save your eyes, use a normally configured color scheme, and irssi will work. :) 22:46:28 arke: I'm *pissed*. 22:46:34 kc5tja: how come? :( 22:46:40 --- quit: SolarFire (Read error: 54 (Connection reset by peer)) 22:46:42 --- join: SolarFire[ (SolarFire@pD9545DC1.dip.t-dialin.net) joined #forth 22:46:44 Because IPv6 is too damn complicated. 22:46:56 i know... i tried to switch to white-on-black but black-on-white is so eye-pleasing to me :) 22:46:58 kc5tja: and thats what you need for work? 22:47:35 Besides the HHUUGGEE headers that it has (8 more octets than what it used to have, even!), now there is some bullshit going on about "neighbor discovery", auto configuration, etc. 22:47:44 Things that are best handled using other protocols, like DHCP. 22:47:49 Or routing protocols like OSPF. 22:47:52 anyway, sorry about that 22:47:53 arke: No. 22:48:14 But the 32-bit address space of IPv4 is causing a total lack of end-to-end transparency in the network. 22:48:31 Network address translation **MUST** be used to resolve addressing issues. 22:48:43 And that breaks the very core design of the Internet. 22:49:00 :( 22:49:07 horrible :( 22:49:09 In its place, we now have a big, fat, glorified, mother-fucking X.25 network. GOD DAMN IT. 22:49:45 Anyone who has to use the Internet from behind a firewall will know precisely the bullshit I'm talking about. 22:50:18 You can't use a VoIP phone from behind a cable or DSL router because they block all the in-bound ports, and for UDP packets, good freakin' luck. 22:50:41 The only way to use a SIP-enabled phone from behind a router is to use a *non-firewalled* machine as a proxy via TCP/IP. That is the ONLY way. 22:50:54 (And TCP, as it turns out, breaks real-time voice delivery. SO GO FUCKING FIGURE!!!) 22:51:04 and thats a security issue, right? 22:51:10 :( 22:51:27 And then I hear people to the left of me, and to the right, complaining about the lack of adoption for IPv6. Then, I read up on the RFC for it, and low and behold, there's more fucking shit about it which needs to be adopted than I've ever seen. 22:51:35 Security? 22:51:36 For what? 22:51:47 er 22:51:47 ok 22:51:49 nevermind 22:51:57 I mean, c'mon. 22:52:06 There is only one thing we've been asking for all these years. 22:52:06 just saying, if you need a separate non-firewalled box, it seems like a security risk 22:52:09 A larger address space. 22:52:21 ** T H A T I S A L L W E W A N T ! * * 22:52:33 We do *NOT* want neighbor detection -- OSPF handles that. 22:52:41 We do *NOT* want auto-configuration -- DHCP handles that. 22:53:14 We do *NOT* want privacy extensions -- IPsec and higher-layer protocols handle that. 22:53:35 We do *NOT* want "flow labels" integration -- MPLS handles that, *AND* even THAT support is highly questionable. 22:53:36 :( 22:53:46 I mean, GIVE ME A MOTHER FUCKING BREAK!! 22:53:50 * kc5tja sighs 22:54:20 And don't *EVEN* get me started on the *RETARDED* IPv6 address allocation plans. 22:54:25 Oh my FREAKIN' God. 22:54:33 eh 22:54:40 address allocation plans? 22:54:55 Why are there *TWO* segments (absolutely gargantuan segments at that) allocated *expressly* for use in "example documentation only"? 22:55:01 Why not ONE, TINY allocation? 22:55:27 Something, say, with only 1024 addresses? (Just enough to allocate 5 bits for host, and 5 bits for node). 22:55:41 Yeah. 22:55:52 :( 22:56:11 Then there are distinctions between global uni-cast and non-global unicast. HUH?! And those are distinguished still from local intranet addresses. HHUUHH?!??! 22:56:19 It's retarded!!! 22:56:26 No WONDER nobody wants to adopt it!! 22:56:43 IPv4 was drop-dead simple. 22:56:45 nleh. 22:56:49 blhe. 22:56:51 ack 22:56:56 You have class-A networks, class-B networks, and class-C networks. 22:56:56 feature-block. 22:57:11 And even then, you could blur the distinctions if you wanted. 22:57:26 With IPv6, address space management is so freakin' complicated, that it's rediculous. 22:57:48 http://www.ietf.org/html.charters/ipv6-charter.html shows all the things "yet to be done" by the IETF IPv6 working group. 22:58:16 They have until Jan 2005 to get this thing standardized, at which point they'll either recharter, or they'll sunset the working group. 22:58:20 I predict the latter will happen. 22:58:27 I just don't see IPv6 ever becoming a reality. 22:58:59 OH,.... 22:59:06 this is another thing that just BURNS ME UP LIKE A MATCH> 22:59:31 IPv6 dedicates a whole chunk of its address space to addresses containing the Ethernet MAC address embedded right in the IP address. 22:59:36 Brilliant ASSHOLES!!!! 22:59:46 The whole freakin point of IP was to be layer-3 ROUTABLE!! 22:59:50 MAC addresses ARE NOT ROUTABLE!!! 22:59:55 Fuck-heads!!! 23:00:03 bleh. 23:00:04 wow. 23:00:12 I kinda understand that one. 23:00:19 and it seems st00pid/ 23:00:24 and I know nothing about this stiff. 23:00:54 Now I'm forced to live a life of servitude to the fucking telcos because THEY are the only ones with the resources to make end-to-end transparency a reality with minimal overhead. 23:01:12 VoIP will *NEVER* flourish to its fullest extent with NAT in place. 23:01:12 Never 23:01:32 And that's just ONE application that is adversely affected by NAT. 23:01:45 Btw, NAT isn't just for security. 23:02:09 It's also used, as I said, to indefinitely expand the number of computers that can be on the Internet at any given time. 23:03:47 I don't know. 23:03:51 I need to go to bed and cool off. 23:03:55 This is insanity. 23:04:15 kc5tja: drink a glass of Ice water. 23:04:25 No, I need to sleep. 23:04:26 kc5tja: I'm serious about that one, btw 23:04:27 I'm tired. 23:04:30 I work all day. 23:04:36 Ok. 23:04:39 Go sleep. 23:04:44 Talk to you tomorrow or whenever 23:05:04 You can bet I'll be reviewing today's IRC logs. This *WILL* form an official rant on my website. 23:05:07 Count on it. 23:05:13 --- quit: kc5tja ("THX QSO ES 73 DE KC5TJA/6 CL ES QRT AR SK") 23:08:41 --- quit: I440r_ (Read error: 110 (Connection timed out)) 23:20:52 --- join: AshyIsMe (~ashy@smm-103-145-219-137.tvlres.jcu.edu.au) joined #forth 23:22:12 heh... 23:22:24 --- quit: cmeme (Remote closed the connection) 23:22:38 IMHO the best way would be adding 0.0. be4 any existing IP ;) 23:22:52 or 1.1. better 23:23:03 and so start the xpansion of address space 23:24:00 brb reboot 23:24:37 --- quit: arke (Read error: 104 (Connection reset by peer)) 23:25:47 --- quit: Sonarman ("leaving") 23:26:13 --- join: cmeme (~cmeme@216.184.11.30.unused.swcp.com) joined #forth 23:31:56 --- join: arke (~Chris@wbar8.lax1-4-11-100-108.dsl-verizon.net) joined #forth 23:34:37 yay 23:34:44 vmware is booting my SuSE partition 23:38:42 yay 23:38:45 it worked 23:38:51 now I just have to get networking to work 23:38:55 which should be a snap 23:38:58 man, I love SDuSE 23:46:29 new Linux distribution - LSDuse 23:47:03 * Serg reboots 23:47:06 --- quit: Serg () 23:49:15 --- join: arke_ (~arke@melrose-251-251.flexabit.net) joined #forth 23:49:26 yay 23:49:30 this is from SuSE 23:49:33 from VMWare 23:49:34 yay 23:50:53 --- quit: arke ("Leaving") 23:51:00 --- quit: arke_ (Client Quit) 23:51:22 --- join: arke (~chris@wbar8.lax1-4-11-100-108.dsl-verizon.net) joined #forth 23:59:59 --- log: ended forth/04.05.27