00:00:00 --- log: started forth/03.07.25 00:57:51 Back 00:58:01 My roommate sprained his knee pretty badly. :( 00:58:19 ;(( 00:58:29 * Serg_Penguin is typing a long answer in a web forum 01:08:35 * kc5tja nods 01:08:50 My roommate and I were sparring earlier this evening, aikido versus kenpo. 01:08:55 He won, of course. 01:09:24 He tried to throw me, but he didn't move his leg out of my way, and I landed on it. 01:09:29 I got a knee to the back, and he sprained it. :/ 01:09:40 ;( 01:09:56 * Serg_Penguin is fat hamster and do not fly 01:12:51 One doesn't need to be super fit to do aikido. 01:12:56 It of course helps. :) 01:13:17 But, the point is, if you're going to throw someone, give them a place to land other than your own knee. :) 01:13:36 Usually, this means, when throwing, you move your fore leg back out of the way. 01:14:08 * Serg_Penguin neither fly myself nor throw others 01:17:28 If you met someone who did aikido, and he threw you, you'd fly. :) Believe me, you will fly. :D 01:20:49 * Serg_Penguin now has two fixed ideas: 01:21:02 1) To build a regen/autodyne radio 01:21:27 2) To write tiny and bright sea game in Forth 01:24:19 * kc5tja nods 01:24:41 and one more: 01:24:44 Personally, for me at least, the sea game is easier to do, but I think the radio would be more gratifying. :) 01:25:21 * Serg_Penguin wrote many progs and did not build any good radio 01:25:32 so 1st is more tempting 01:26:20 did u ever play sea game ? 01:26:44 old PIRATES, RU "Sea legends" ? 01:27:46 "Aces of the Depth", "Silent service" ? 01:34:28 No. 01:34:37 I've played Battleship though -- does that count? 01:37:49 what's it ? 01:38:30 You have a set of various ships placed on a regular grid (I forget how big: I think 20x20). 01:38:35 Maybe 15x15 01:38:49 yeah ! old school paper game... 01:38:55 NOT counts 01:39:24 Anyway, you call off grid coordinates and place pegs. If a peg intersects one of your ships, an explosion occurs. If a ship is three cells big, you need three explosions on the ship to sink it. 01:39:45 ok, i know it 01:40:53 http://www.gamespot.com/pc/strategy/sealegends/review.html 01:41:06 http://www.google.com.ru/search?q=sea+legends+game+review&ie=windows-1251&hl=ru&btnG=%CF%EE%E8%F1%EA+%E2+Google 01:43:06 you may even download Sea Legends: 01:43:08 http://free-game-downloads.mosw.com/abandonware/pc/strategy_games/games_s_sn/sea_legends.html 01:47:37 .. 01:48:08 i tryed original Sid Meyer's PIRATES, but i lacked a manual 01:56:33 --- quit: Robert ("brb") 01:57:43 Hmm 01:57:48 I think I'm going to go to bed. 01:57:54 * kc5tja is rather frustrated at the moment. 02:00:49 --- quit: kc5tja ("THX QSO ES 73 DE KC5TJA/6 CL ES QRT AR SK") 02:00:57 --- quit: Serg_Penguin () 02:46:41 --- join: Robert (~snofs@h126n2fls31o965.telia.com) joined #forth 03:05:01 --- quit: a7r (Read error: 110 (Connection timed out)) 05:01:11 --- join: mur (murr@baana-62-165-186-178.phnet.fi) joined #forth 05:03:35 --- join: Serg_Penguin (Serg_Pengu@212.34.52.140) joined #forth 05:03:47 Serg_Penguin! 05:03:51 hi 05:04:00 * mur came just 2 mins ago too 05:04:03 i have somethign for you 05:04:10 i listen 05:04:34 if you want to use 320x200 or x240 mode i have some graphics 05:04:53 for the game 05:04:58 ;) 05:05:03 URL ? 05:05:09 i coudl dcc 05:05:29 do it (but i have firewall) 05:05:39 how much K ? 05:06:11 just a sec 05:06:26 it is still .psd 05:06:48 oops, i have traffic limits ! 05:06:52 do you want .jpg or .pcx or .bmp 05:07:12 180 KB as psd but i think it will be much smaller than that 05:07:30 .gif coz 19h is palette mode 05:08:05 it's not entirely complete i guess 05:08:22 i'll convert please wait 05:08:22 i'm not sure will i write or not 05:08:28 np 05:08:35 the graphics can be used to anything else too 05:09:05 doing artwork w/o working engine is no good 05:09:26 i rarely bother doing tilesets 05:09:32 this can be used to many other purposes too 05:09:34 dont worry 05:09:40 http://free-game-downloads.mosw.com/abandonware/ 05:09:51 u can find 'Sea Legends' here 05:10:22 ok 05:10:26 >50M download, but if u don't mind, it's mega good 05:10:49 it also has original Sid Meyer's PIRATES 05:10:53 :) 05:11:00 it is hacked pirates? :) 05:11:08 i have it on old games CD 05:11:19 dunno, not downloaded ;) 05:11:42 but i failed to play PIRATES - something wrong w/ control 05:12:15 i played pirates on amiga 05:12:36 amiga rulez ^) 05:12:38 should i make 1. usable version and 2. version with tile information 05:12:47 ??? 05:13:10 well 05:13:16 i'll make usable version 05:13:30 if i ever make a game, i won't need tiles coz i won't use them ;) 05:13:45 :) 05:14:24 i can use these in my own games 05:14:36 * mur has been thinking of coding simple capitalism clone 05:14:58 i may only need title gfx 05:15:27 but i can rob some from history book 05:15:28 is dcc workign? 05:16:03 i see no float-ups 05:16:49 ? 05:18:28 murr.host.sk/tmp/sealegends.gif 05:24:51 nice, but not at all my genre 05:25:49 :) 05:25:58 it's old console genre i think :) 05:26:15 handheld game machine or such 05:26:33 i wouldn't be so proud of that :) 05:26:59 but at least i (for first time) bothered doing all the water <-> land tiles :) 05:35:57 Serg_Penguin so you dont need the tileset, k? 05:36:08 sure 05:36:11 --- join: TreyB (~trey@cpe-66-87-192-27.tx.sprintbbd.net) joined #forth 05:36:31 i'll turn it then to capitalism clone tileset :) 05:36:31 if i'll ever write, it will be all vector 05:36:37 :) 05:43:24 have u any doc on PIRATES ? 05:46:48 no 05:47:04 who dont you load pirates manual on the same site? 05:48:14 it has no, game only 05:49:03 :/ 05:54:28 LAMERZZZZZZ 05:54:43 they demand to install their proggie to download... 06:13:17 --- quit: Serg_Penguin () 06:51:57 --- join: rO|__ (~rO|@pD9545EFB.dip.t-dialin.net) joined #forth 06:54:51 --- nick: onetom_ -> onetom 07:00:06 --- quit: rO|_ (Read error: 60 (Operation timed out)) 07:09:48 --- nick: rO|__ -> rO| 09:12:30 --- join: wossname (wossname@HSE-QuebecCity-ppp81487.qc.sympatico.ca) joined #forth 09:26:04 --- quit: wossname ("$$$") 09:36:30 --- quit: onetom (niven.freenode.net irc.freenode.net) 09:36:37 --- join: kc5tja (~kc5tja@ip68-8-206-137.sd.sd.cox.net) joined #forth 09:36:37 --- mode: ChanServ set +o kc5tja 09:36:45 --- join: onetom (~root@cab.bio.u-szeged.hu) joined #forth 09:37:04 re 09:56:17 re 10:05:37 re 10:09:26 re 10:40:39 --- join: w1k1 (~w1k1@pD9545EFB.dip.t-dialin.net) joined #forth 11:23:25 --- join: a7r_ (~a7r@206.72.82.135) joined #forth 11:39:11 re 11:39:21 Cut that out. 11:40:39 --- join: tathi (~josh@pcp02123722pcs.milfrd01.pa.comcast.net) joined #forth 11:41:14 re 11:41:15 ;P 11:41:42 why ;P 11:41:43 ? 11:42:01 oh. 11:42:05 Read the chat logs... It's kind of a running joke. :) 11:47:01 * Robert returns 11:47:08 Well, how 'bout that? A publisher with a sensible attitude toward the net! 11:47:13 http://www.baen.com/library/ 12:17:53 er, where are the #forth logs kept again? 12:22:15 http://tunes.org/~nef/logs/forth/ 12:22:26 OK, I actually have a very simple customer to address, so I have to get going. 12:22:29 --- nick: kc5tja -> kc-busy 12:24:20 "a very simple customer" =) 13:29:51 --- quit: a7r_ (Read error: 60 (Operation timed out)) 14:51:12 --- join: a7r_ (~a7r@206.72.82.135) joined #forth 15:40:53 --- nick: kc-busy -> kc5tja 15:41:21 XeF4: Yes, very simple. VERY simple. Like, he literally couldn't figure out how to connect his printer to his computer using USB. 15:41:39 I made my first dollar though. :) 15:43:49 couldn't figure out the physical wiring aspect? *sheesh* 15:45:04 Nope 15:45:27 sheep sheeps 15:45:29 oh 15:45:30 sheesh 15:45:35 hey both 15:47:23 * kc5tja goes to put the gi in the wash... 15:47:45 Now, if only I could get referrals off of said customer, that would be even neater. 15:49:01 "at first I was a bit skeptical, but he even knew how to plug a cord into a socket" ? 15:50:34 Well, he could plug the computer into the wall outlet, but that's about it. 15:50:35 :) 15:50:52 I had to train him on how to use the printer, how to configure it, some basics about how to use WordPerfect, etc. 15:51:33 The scary thing is: this guy is taking legal courses in school. 15:51:54 Ask him anything about law, and if he doesn't know, he at least knows where to look. 15:52:05 --- quit: mur ("MURR! save the http://rainforest.care2.com/") 15:52:06 Ask him anything about computers, and his brain just starts melting. :) 15:54:48 odd that people suspend whatever reasoning ability they have whenever computers are involved 15:56:17 * kc5tja nods 15:56:22 Hey, it makes me money. 15:56:27 Cars are like that too. 15:56:47 * kc5tja tends to get iffy with cars, especially considering every attempt I've made to fix my car has only resulted in something else going wrong. :) 15:58:24 come to think of it, I used to get that way a bit with ship equipment 15:59:53 and usually I *knew* how it was physically possible to do something, but wouldn't let myself do it because I was unsure of 's social acceptability 16:00:43 Well, I don't touch the various parts of my car anymore, except for the most obvious and easily accessible things. 16:01:02 My car is the only form of long-range transportation I have. 16:02:00 *nod* 16:10:38 ok, now I see that I must not judge such people because I lose reason in certain circumstances too 16:13:08 * kc5tja nods 16:13:11 I think we all do. 16:13:19 Scott Adams said it best: We're all idiots of some kind or another. 16:13:29 Speaking of which, time to catch up... 16:14:53 * XeF4 off 16:24:29 OK. :) 16:24:54 I hope my laundry is done in an hour...I have aikido. :/ 16:33:43 LM2937.. 16:34:44 it's interesting that these guys added so much protection to their power supply circuit. 16:35:43 kc5tja: you awake? 16:37:07 Yup 16:37:11 Reading SLuggy Freelance. :) 16:37:26 brb though -- bathroom 16:45:05 back 16:55:47 * kc5tja yawns 17:25:37 Hi 17:25:42 re 17:25:52 30 minutes 'til Aikido. 17:25:59 :) 17:26:04 Have fun. 17:27:25 I'll try. 17:27:35 It's hot, it's humid, and I'm being lazy, because I didn't eat right this morning. :) 17:27:41 We'll see how much fun I have... :D 17:29:20 Hehe.. at least the others will have some fun, on your expense. 17:30:36 The nice thing about aikido: payback is automatic. :D 17:52:52 --- quit: kc5tja ("THX QSO ES 73 DE KC5TJA/6 CL ES QRT AR SK") 17:53:42 --- join: suprdupr (CrowKilr@HSE-Windsor-ppp251445.sympatico.ca) joined #forth 19:20:37 --- quit: suprdupr () 20:05:57 --- quit: tathi ("leaving") 20:28:28 --- join: suprdupr (CrowKilr@Ottawa-HSE-ppp3653014.sympatico.ca) joined #forth 21:42:46 --- join: kc5tja (~kc5tja@ip68-8-206-137.sd.sd.cox.net) joined #forth 21:42:46 --- mode: ChanServ set +o kc5tja 21:47:00 --- quit: suprdupr ("brb, testing raw IDE port I/0 code (16 bits) bootsector on eltorrito") 21:51:44 --- join: suprdupr (CrowKilr@Ottawa-HSE-ppp3652555.sympatico.ca) joined #forth 21:51:47 damn 21:52:02 the test.iso was doing ok under vmware 21:52:24 and i used my irqs+nmi disable snippet 21:52:55 the ctrl-alt-del wasn't working so the sector loaded in memory successfully 21:53:18 and i placed a little ! display 16bit snippet after the read 21:53:35 so it must have stuck in the read routine.... 21:53:44 hey 21:53:45 i wish i had an interactive forth prompt 21:53:49 lol 21:54:16 it wouldnt do much for my purpose after all 21:55:17 re 21:55:22 sup sup 21:55:34 re btw everyone ;p 21:55:43 * kc5tja is a bit depressed at the moment. 21:56:24 sup? 21:56:36 Nothing. It'll pass. 21:56:43 werd. 21:56:48 I just had a really bad night in Aikido tonight. 21:56:58 Couldn't get shit straight in my head. 21:57:04 At least I was aware and took good ukemi. 21:57:11 But my technique just wasn't there at all. 21:57:22 the game dev team I'm working with decided they want to go with Forth instead of Python for game scripting. 21:57:50 * kc5tja nods 21:57:53 a7r_: with my system, writing native bootable games? 21:57:55 ;o) 21:58:16 suprdupr: haha, with ficl right now. 21:58:22 oh you mean inside the prog 21:58:24 C doing the OpenGL, Ficl doing the scripting and control console. 21:58:24 kk 21:58:58 Ye olde righte toole fore the righte jobbe. 21:59:24 we might bust out with Python later on.. but we're going to have a go at forthing the whole thing. 22:04:22 pc games? 22:04:33 only? which platform? 22:14:46 my code works on vmware but not on real hardware.... 22:15:19 it reads one sector from the ide hard drive 22:15:25 Does this mean your code is only pseudo-code? ;) 22:15:36 hahaha 22:15:51 it reads, but mayeb not completely 22:16:03 with eltorrito i cant enter pmode 22:16:06 I would insert additional screen writes to see where it's hanging 22:16:57 16 bit code works on floppy and cdrom on vmware, but hang when reading on hardware 22:17:11 32 bit code crashes everything with eltorrito 22:17:19 Precisely why I would insert *more* screen writes. :) 22:17:23 maybe thats because code is misaligned?? 22:17:32 it simply wont enter pmode 22:17:45 ill try 22:18:36 I do not recall any alignment issues with entering protected mode. 22:19:21 But also, remember that JMP $+2 no longer works to flush the instruction queue either. I forget exactly how, but there is a new method to force the instruction queue to flush. 22:19:47 I remember reading something about it in an online forum. 22:20:19 i use a far jump just after the cr0 write 22:20:29 effectively flushing the queue 22:20:45 That'll work. 22:20:48 it's not new, I always used that 22:20:49 ;p 22:20:56 Do you need to insert delays between your IN or OUT instructions? 22:21:10 If so, how are you inserting them? 22:21:12 i used 6 screen write stages 22:21:41 i think competent motherboard manufacturers/chipset makers will handle the no-delay 22:21:49 BAD ASSUMPTION. 22:21:50 but i use one for a20 22:21:57 not for nmi 22:22:04 a out 80h, al 22:22:05 It thoroughly depends on the peripheral in question. 22:22:21 supposedly taking 1 ms 22:22:23 Some chipsets will handle the no-delay, and others won't. 22:22:33 That's the first I've seen of that. 22:22:50 I've always seen OUT 0E1h,al as being the delay instruction. 22:23:09 I recall seeing that mentioned on the ColorForth mailing list. 22:23:18 k ill try this instead, not a big change 22:23:23 * kc5tja nods 22:23:29 *www.google is actually a valid URL* 22:23:49 a google tld?? 22:24:01 thats cool ;p 22:24:02 No such TLD. 22:24:09 The browser auto-completes the URL. 22:24:13 kk 22:24:16 ouf ;p 22:24:33 MY YESTERDAY DREAM 22:24:37 CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEPY 22:24:42 * suprdupr had an intense flashback 22:24:55 i was seeing someone's head 22:25:11 justb experiencing the individual's facial expression 22:25:18 male btw, not my face but male 22:25:29 he was neutral 22:25:35 then started bleeding from the ears 22:25:50 it was from his head, no point in particluar after 22:26:27 and the I thought in short succession: a BAD sound made him bleed and then A STRANGEEEEEEE sensaition 22:26:35 most intense fear and disconfort of my life 22:26:47 i feared for my life 22:27:01 i think 22:27:13 it was a body reentrancy from astral realm but not sure 22:27:46 since all those books preach to keep your thouights clean because after death, every thought materialize and you must watch what you tjink, cause you're gonna experience it 22:27:47 anyway 22:27:56 i had to share this 22:28:10 i thought i was experiencing the sound 22:28:14 and then boom 22:28:20 the sensation came in 22:28:26 it materialized 22:28:28 anyway 22:29:18 When I was younger, I would occasionally have some lucid dreams where I would die. 22:29:43 my girlfriend too made a dream last year that gave her intense fear, maybe not that kind of fear but near the end their was blood on her head and she touched it and then maybe she got thats ensation cause she was traumatized for 2 weeks 22:29:49 Though the conditions were different, every time, I'd be shot. 22:30:17 she was attacked by a crow (my nick since im on the Net, circa 13 years old is crow killer lol) 22:30:27 lucid dreams? 22:30:37 * kc5tja nods 22:30:37 you were in control and at the end you were shot? 22:30:42 * kc5tja nods 22:30:56 The first such dream I had, I was working for the CIA. 22:31:09 I had a metal briefcase, and I was supposed to deliver it to someone. 22:31:25 As I was walking down the street from my car, I realized I was being trailed. 22:31:54 I later hear a gun click, and a voice behind me say, "Step into the isle, where we can have some privacy." 22:32:03 So I did (hands up of course), and we had a small chat. 22:32:22 "You realize, I have to do this, not because I hate you, but because I was hired to do this," the other guy said. 22:32:29 "Of course, no hard feelings." 22:32:41 And with that, I got one bullet through the chest, and he took the briefcase. 22:33:01 As I was falling to the floor, all sensation was gone, and a distinct sensation of floating came about me. 22:33:11 Dying was an astonishingly pleasant experience for me. 22:33:25 Diing? Dieing? Fscking English. 22:33:32 Anyway, that was the first time. 22:33:43 Oh, and BTW, there is no light at the end of the tunnel. 22:34:09 My awareness became supreme as I floated and expanded to fill all space. 22:34:24 My consciousness joined the very fabric of space-time itself. 22:34:27 all the channeled work i read, even Conversations with Gods emphasize PRECISELY on waht you describe 22:34:50 you knew all happenned at the same time, in fact there was probably no time 22:35:32 fascinating stuff! 22:35:48 www.distinti.com 22:35:58 that guy rethought electrodynamics 22:36:12 and describe time at Rate At Which Things Happen 22:36:20 RAWTH 22:36:23 iirc 22:37:17 i want SO much to learn that physic, i think that why i got grades so low in a subject that fascinates me 22:37:30 ill enter into quantic and wave stuff next year 22:37:59 you can surely imagine that im always the guy popping weird, unheard before but defendable ideas 22:38:26 thats in my destiny profile, from angeology to astrology, even (good) numerology 22:40:31 check for yourself, born 4th of june 1985 in Quebec canada, at around 9PM iirc 22:41:52 anyway spirituality is great, and your dreams kc5tja were actually quite VERY lucids dreams 22:42:15 hold on a sec -- phone 22:42:39 --- quit: a7r_ (Read error: 60 (Operation timed out)) 22:51:33 thanks Samuel for your fascinating report! I think I experienced for my part a phenomenon thaht need explanation 22:51:55 --- quit: suprdupr ("final testing and sleep time, see ya everyone!") 23:36:56 back 23:37:28 Hi. 23:37:41 re 23:38:05 * Robert thinks about where the hell he could put a shortwave antenna. 23:38:21 Yes, that's my problem at the moment actually. :) 23:38:45 Got a tree about 10m from here, and I'm like 6-7 meters above ground here. 23:38:58 Or even a bit more. 23:39:08 But I wonder what kind of antenna I'll use. 23:39:20 10m is a decent distance. That can give access to the 20m through 10m bands using a dipole. 23:39:40 Well.. if I use a _di_pole, where do I have the second one? 23:40:10 There's only a pretty thin strip I can use. 23:40:29 So I can't keep them apart by more than a few degrees. 23:40:41 A dipole's two elements are inline to each other 23:40:49 ---------. .---------- 23:40:59 (where the . . part is the feedpoint of the antenna) 23:41:53 You mean I should have the feedpoint in the middle of the line? 23:42:08 Well, that's what a dipole is. :) 23:42:40 If you have an antenna tuner that can handle it, you can also use an "end-fed dipole". 23:42:47 Hehe, yes, but with "the line", I mean the rope I'll have to drag between this house and the tree. 23:42:49 . .-------------------------- 23:42:58 * kc5tja nods 23:43:38 --- quit: rO| (Read error: 54 (Connection reset by peer)) 23:43:38 Which means I'll have to have the feeder cable running next to the antenna wire. 23:43:44 Dipoles are nice, easy, simple antennas, whether center-fed or end-fed. But they do take space, and will require proper supports. 23:43:55 Actually, you don't want that. 23:44:09 What you want is the feeder cable running on the ground, as far away from the antenna as possible. 23:44:10 That's why I was a bit sceptical. 23:44:21 Then, feed it at 90-degree angle to the radiating elements. 23:44:31 Or, receiving elements, depending on your specific application. 23:44:37 Ehm... that's going to get pretty hard. 23:44:47 Why so? 23:45:07 I'd have to have a cable going up like a tree in the middle of the yard! 23:45:37 Without any supporting construction, too. 23:46:16 I thought you said that you only have one tree available to you, 10m away? 23:46:31 Yes, there's a bunch of trees over there. 23:46:35 Why? 23:48:50 I thought you were going to support one end of the antenna (assuming you're going with a dipole of some kind) on said tree. Hence, it's not the middle. :) 23:49:06 --- join: rO| (~rO|@pD9545EFB.dip.t-dialin.net) joined #forth 23:51:17 kc5tja: Exactly... The tree is one end, my window is one end. So feeding it from the middle would be hard... Someone told me it's possible to just let the active end go to the tree, and then bury an equally long (about 10m) wire connected to the feeder's ground, in the ground. Would that be possible/practical/safe? 23:53:31 --- quit: w1k1 (Read error: 54 (Connection reset by peer)) 23:53:32 --- quit: rO| (Read error: 54 (Connection reset by peer)) 23:58:01 --- join: w1k1 (~w1k1@pD9545EFB.dip.t-dialin.net) joined #forth 23:59:59 --- log: ended forth/03.07.25