00:00:00 --- log: started forth/03.05.13 00:12:53 Hey serg 01:39:52 --- join: deluxe (~deluxe@pD9E5930C.dip.t-dialin.net) joined #forth 01:40:00 salut 01:50:02 --- nick: Fractal_ -> Fractal 01:52:46 --- join: a7r (~a7r@206.72.82.135) joined #forth 02:01:42 --- join: deluxe_ (~deluxe@pD9545886.dip.t-dialin.net) joined #forth 02:02:28 --- join: deluxe__ (~deluxe@pD9545AAB.dip.t-dialin.net) joined #forth 02:09:58 --- join: ghostkiller (~deluxe@pD9545725.dip.t-dialin.net) joined #forth 02:10:49 --- quit: deluxe (Killed (NickServ (Ghost: ghostkiller!~deluxe@pD9545725.dip.t-dialin.net))) 02:11:13 --- nick: ghostkiller -> deluxe 02:19:48 --- quit: deluxe_ (Read error: 110 (Connection timed out)) 02:21:33 --- quit: deluxe__ (Read error: 110 (Connection timed out)) 02:28:06 --- quit: a7r (Read error: 110 (Connection timed out)) 02:43:48 re 02:50:20 --- quit: hefner (Remote closed the connection) 02:56:04 serg_ghost: howdy 02:59:34 hi 02:59:41 i'm trubbled 03:00:02 wanna find a windoze Forth w/ OpenGL, or add one to SPF4 03:00:29 or maybe DirectX ? 03:00:36 oh? 03:01:00 SPF has a word to use external DDL's 03:01:18 WinApi: glEnable opengl.dll 03:01:52 adds word glEnable to dictionary, and this word routes a call to DLL sub 03:01:56 but: 03:02:13 i can't figure how to make callbacks 03:03:18 in C, it reads: 03:03:54 void CALLBACK resize ( crap: some ) 03:03:56 serg_ghost: swiftforth should be able too, incl. docs for it 03:04:47 but how the hell can i know what is CALLBACK and how to Forth'ize it :(( 03:04:56 --- quit: deluxe ("brb. changing location and battery") 03:05:01 TNX will google 4 it 03:09:19 * serg_ghost wannna go inet-cafe and suck all Forths what get under my rat arrow 04:35:08 =8-{Z} 04:35:38 two stupid girls here nearly took apart LJ 1100 printer :) 05:16:26 --- join: PoppaVic (~pfv@s39.waters.gtlakes.com) joined #forth 05:27:43 hi 05:51:02 --- join: sifbot (~sifforth@h0030657bb518.ne.client2.attbi.com) joined #forth 05:51:02 Type sifbot: (or /msg sifbot to play in private) 05:51:02 --- quit: sifbot (Read error: 104 (Connection reset by peer)) 05:56:04 --- join: sifbot (~sifforth@h0030657bb518.ne.client2.attbi.com) joined #forth 05:56:04 Type sifbot: (or /msg sifbot to play in private) 05:56:04 --- quit: sifbot (Remote closed the connection) 06:01:05 --- join: sifbot (~sifforth@h0030657bb518.ne.client2.attbi.com) joined #forth 06:01:05 Type sifbot: (or /msg sifbot to play in private) 06:08:23 --- join: Stepan (~stepan@likes.smoking.and.watching.spacenight.dk) joined #forth 06:08:40 hi there 06:08:48 anyone seen segher lately? 06:09:29 no 06:48:24 --- quit: PoppaVic ("(I don't need a reason)") 09:03:27 --- join: PoppaVic (~pfv@s168.waters.gtlakes.com) joined #forth 09:11:19 Funeral Parlor. 09:37:52 --- join: skylan (sjh@vickesh01-4861.tbaytel.net) joined #forth 09:57:12 --- join: deluxe (~deluxe@pD9545708.dip.t-dialin.net) joined #forth 10:21:03 hrrmm... It's the lack of a metacompiler.. argh. 10:28:12 --- join: a7r (~a7r@206.72.82.135) joined #forth 10:53:37 --- quit: deluxe ("Client exiting") 11:34:01 --- quit: PoppaVic ("(I don't need a reason)") 12:13:29 --- join: nizchka (~nizchka@node-d-91cb.a2000.nl) joined #forth 12:13:42 --- part: nizchka left #forth 12:44:48 --- quit: Stepan ("disconnecting from stoned server.") 12:44:48 --- quit: onetom (calvino.freenode.net irc.freenode.net) 12:44:48 --- quit: sifbot (calvino.freenode.net irc.freenode.net) 12:44:48 --- quit: ianni (calvino.freenode.net irc.freenode.net) 12:44:52 --- quit: Robert (calvino.freenode.net irc.freenode.net) 12:44:54 --- quit: a7r (calvino.freenode.net irc.freenode.net) 12:44:59 --- quit: serg_ghost (calvino.freenode.net irc.freenode.net) 12:44:59 --- quit: cyberlok (calvino.freenode.net irc.freenode.net) 12:44:59 --- quit: ChanServ (calvino.freenode.net irc.freenode.net) 12:44:59 --- quit: skylan (calvino.freenode.net irc.freenode.net) 12:47:41 --- join: ChanServ (ChanServ@services.) joined #forth 12:47:41 --- join: Robert (~snofs@h138n2fls31o965.telia.com) joined #forth 12:47:41 --- join: cyberlok (cyberlok@warl0k.sponsor.freenode) joined #forth 12:47:41 --- join: Stepan (~stepan@likes.smoking.and.watching.spacenight.dk) joined #forth 12:47:41 --- join: I440r (~I440r@dialup-67.29.214.168.Dial1.Cincinnati1.Level3.net) joined #forth 12:47:41 --- join: skylan (sjh@vickesh01-4861.tbaytel.net) joined #forth 12:47:41 --- mode: calvino.freenode.net set +o ChanServ 12:48:05 --- join: sifbot (~sifforth@h0030657bb518.ne.client2.attbi.com) joined #forth 12:48:05 --- join: ianni (ian@inpuj.net) joined #forth 12:48:14 --- join: serg_ghost (~serg@h138n2fls31o965.telia.com) joined #forth 12:48:23 --- quit: skylan (calvino.freenode.net irc.freenode.net) 12:48:32 --- join: skylan (sjh@vickesh01-4861.tbaytel.net) joined #forth 12:48:55 --- join: onetom (~tom@novtan.bio.u-szeged.hu) joined #forth 12:53:57 --- join: a7r (~a7r@206.72.82.135) joined #forth 13:06:09 --- join: nizchka (~nizchka@node-d-91cb.a2000.nl) joined #forth 13:10:15 Hoi nizchka 13:38:38 I do some forth coding, but I'm not that good yey 13:39:10 I was hoping to find speuler online 13:39:13 Was that just a random statement, or did someone ask you anything? 13:39:30 Okay.. Haven't seen him in a while :( 13:39:56 sorry l440r was asking something 13:40:22 Didn't see that... damn netsplit. 13:40:30 Bet I was on the other side of it. 13:54:40 --- part: nizchka left #forth 13:54:55 lol 14:05:01 Hey 14:05:47 Now that reminded me of Pink Floyd, "see you on the dark side of the netsplit/the Moon!" 14:10:40 --- join: deluxe (~deluxe@pD9545708.dip.t-dialin.net) joined #forth 14:12:05 bon soir 14:13:51 yoh 14:19:56 http://www.geocities.com/eleks_76/color.zip 14:20:27 seen on http://www.forth.org.ru/ 14:21:21 broken link atm, some1 has it available? 14:34:41 --- join: ramnull (~nicad@12-245-85-50.client.attbi.com) joined #forth 14:34:55 What's up? 14:49:06 bbk 14:49:08 bbl 14:49:11 --- quit: ramnull ("This isn't Happy Hour!") 15:01:12 --- quit: deluxe ("Client exiting") 15:37:52 --- quit: I440r (No route to host) 16:47:21 --- join: I440r (~I440r@dialup-67.29.205.44.Dial1.Cincinnati1.Level3.net) joined #forth 16:56:06 --- quit: a7r (Read error: 110 (Connection timed out)) 17:20:15 --- quit: I440r () 17:20:40 --- join: a7r (~a7r@206.72.82.135) joined #forth 17:32:15 --- join: ez4 (~ez4@pcp01518726pcs.reding01.pa.comcast.net) joined #forth 17:39:36 --- quit: ez4 (calvino.freenode.net irc.freenode.net) 17:40:10 --- join: ez4 (~ez4@pcp01518726pcs.reding01.pa.comcast.net) joined #forth 19:05:12 --- join: Jim7J1AJH (~jwt@n1.dskk.co.jp) joined #forth 19:05:18 --- join: Sonarman (~matt@adsl-67-113-235-243.dsl.snfc21.pacbell.net) joined #forth 19:10:18 --- join: XeF4 (xef4@lowfidelity.org) joined #forth 19:11:41 --- quit: ez4 ("Leaving") 21:04:19 --- join: edwin (~edwin@pcp01518726pcs.reding01.pa.comcast.net) joined #forth 21:10:19 --- join: jdamisch (jdamisch@207.191.240.141) joined #forth 21:14:54 --- quit: edwin (Excess Flood) 21:17:21 --- quit: njd ("praetorian") 21:32:47 HI 21:46:33 Good afternoon. 21:50:50 HI 21:50:52 hi 22:25:58 --- quit: Sonarman (Read error: 110 (Connection timed out)) 23:19:07 Knock Knock 23:39:41 re 23:39:57 * serg_ghost played GTA: Vice City yesterday 23:40:13 hi 23:40:17 brb 23:41:37 back 23:42:43 I was playing Quadrix, a tetris like game written in Win32Forth 23:43:11 It just uses BitBlt 23:43:40 There is also a tetris as a Source Sample in SwiftForth 23:43:47 it also uses BitBlt 23:44:05 I wonder if BitBlt is fast enough to do a fast arcade game? 23:44:59 2D I mean 23:46:27 if in ASM, why not ? or w/ DirectDraw 23:46:48 DirectDraw looks alot harder to set up than BitBlt 23:46:52 as far as I know 23:47:07 The games are in high level Forth 23:49:02 the only way to find out is to try 23:49:12 maybe one of these days I'll port Skampy to PC 23:49:21 Skampy ? 23:49:41 its a game I wrote for the Atari ST in Forth 23:49:57 and what it is ? arcade ? 23:50:03 It would probably be a rewrite, there were some things I could have done simpler 23:50:08 yes, its a gobble game 23:50:26 its kinda like pac-man but it has some things different 23:50:30 actually, alot different 23:50:45 you gather stones and shoot them at the enemies, instead of having power pellets 23:50:52 and there are 3 different kinds of monsters 23:51:37 the ghost monsters travel along a predetermined path unless the timer runs out 23:51:45 in that case they chase you through walls 23:51:57 they can go through walls, and rocks are not effective against them 23:52:05 you have to step on a green tile to stun them 23:52:22 the skull monsters are effected by rocks and green stun tiles. 23:52:29 they also move along a predetermined path 23:52:35 they cannot move through walls 23:52:42 * serg_ghost loses in spinal games :(( 23:53:04 * serg_ghost wins in brain games :)) 23:53:10 the eyeball monster uses chaser logic to chase Skampy down 23:53:28 eyeball monster is effected by rocks and stun 23:53:30 is his chase fair ? 23:53:33 he cannnot move through walls 23:53:46 or he knows where you are all the time ? 23:53:55 can it _see_ thru walls ? 23:54:01 I am better in arcade games than in brain games 23:54:19 it can see through walls, yes 23:54:23 it uses simple chaser logic 23:54:36 SUX ! 23:54:38 but it cannot get stuck, if there is a wall directly between you and him 23:54:52 because he then uses a random number seed to pick a way around the wall 23:54:56 :^) 23:54:58 its a hard game 23:55:15 it looks like its for little kids with cute graphics, but its harder than nails 23:55:27 * serg_ghost turns even spinal ones to brain 23:55:32 its a game of fast reflexes 23:55:50 no, if you are not quick you will die in my games :^) 23:55:56 everybody has there own tastes 23:55:59 it's a game of _unnatural_ reflexes 23:56:25 you sometimes have to have fast reflexes in real life, but not sitting on your butt 23:56:36 tetris is more like a puzzle game 23:56:51 we aren't optimized by evolution to control ourselves from outside on a flat screen :(( 23:57:00 not sitting on your butt unless you are driving 23:57:31 on RU roads, driving is being kicked in butt all th way :(( 23:57:33 some people are better at arcade games than others 23:57:39 i am good at some types 23:58:01 * serg_ghost is good at car and air sims 23:58:23 I can be ok at car games 23:58:25 + all kinds of Diablo and U-boats 23:58:28 i'm not into sims generally 23:59:46 brb 23:59:59 --- log: ended forth/03.05.13