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  HTML Visit Hacker News on the Web
       
       
       COMMENT PAGE FOR:
  HTML   Doing nothing at work
       
       
        pengaru wrote 5 hours 35 min ago:
        If everyone in the team behaves this way there's no substrate creating
        opportunities for people like this to capitalize on.
        
        I often fall into this role, and historically have made some quite
        large impacts because of it.  But I take issue with TFA's position of
        doing nothing being a critical component of being effective and
        available to attack these problems.
        
        I'm practically never doing nothing when employed.  But I'm often
        looking like nothing is being done through the lens of ticket-oriented
        accounting.  If the author means doing nothing by the metrics, ok, I
        can agree with them there.  But it better be because you're too busy
        down in the weeds becoming one with the product and grokking details of
        created messes past and present.
        
        If you're literally doing nothing, you won't be positioned well to
        understand the implementation details, and you won't be positioned well
        politically/socially within the org to thrive and be genuinely
        appreciated by your peers.
        
        This is a complicated precarious path to take if you have any intention
        of lasting in the org.    It's difficult to not accumulate enemies with
        every win you take at the expense of everyone else being too busy being
        the substrate you're scavenging.  Management and your peers must come
        to appreciate you're filling a critical void, but the void is implicit
        and unaccounted for, making this tricky - it's built on trust.
        
        They can see your selective work as exploitation while they take up the
        slack you create.  From their perspective they're overworked because
        people like you don't do enough to balance the workload.
        
        You need to be recognized as an enabler, the one minding the details,
        omnipresent - not AWOL doing nothing.  Catching the fuckups early,
        preventing incidents while the green-field chaos monkeys carry on.  The
        win is for the team, and you're effectively being a self-directed
        janitor cleaning messes nobody knew existed.
        
        The reward for this role, as it really is otherwise somewhat thankless,
        is the autonomy.  It's a management failure when these people get put
        on a pedestal and promoted more than the people doing the grunt work. 
        That creates animosity within the ranks.
        
        disclaimer: not a manager, not a lead, but often the guy in the corner
        course-correcting and fixing/preventing horribly broken
        customer-impacting mistakes.  These are just some observations based on
        decades of startups and in recent years FAANG experience as an SDE.
       
        throwaway2037 wrote 9 hours 34 min ago:
        > For instance, I believe that engineers should generally avoid glue
        work2. Most glue work - making sure people talk to each other, updating
        docs for work you’re not leading, volunteering to address technical
        debt - reflects the fact that the organization is not explicitly
        prioritizing this work. If they were, you wouldn’t need to volunteer
        for it. Either that’s fine, or it’s a big mistake.
        
        Woah, this some bold advice.  In my mind, I don't want to be on the
        same team as this person... as they are always and only thinking about
        themselves.
       
        steve_adams_86 wrote 1 day ago:
        A form of 'doing nothing' I've embraced is just watching my coworkers
        who I support do their work and listening to them. Listening is very
        active, so it's not doing nothing, but it's keeping my hands off of the
        keyboard and preventing me from rabbit-holing on optimizing something
        or otherwise spiraling like we all tend to.
        
        The result is that I often know what I should do better than I would
        have. Make a point of talking to the people you solve problems for, get
        your hands dirty, and create that domain understanding that you need.
        You'll likely produce less code, but it'll be more useful.
        
        Or, in some cases, you'll write more. But it'll be for something you
        never would have realized you needed had you not 'done nothing'.
        
        The key for me was allowing myself to get out of the engineer mindset
        and into the mindsets my coworkers need to do their jobs, being less
        interesting in fixing and solving, and more interested in getting a
        holistic understanding of the required work and how it fits into our
        team and org and with our partners and so on.
        
        I'm fortunate enough to work somewhere where this isn't only permitted,
        but it's encouraged. The problem spaces are often highly niche and
        complex too, so the need for developers knowing what their users are
        doing is especially important.
        
        I do think it applies anywhere, though. Even in my own personal
        projects. Do less, observe and experiment, use the software, let things
        incubate. Then do the work once the mental model has settled in a way
        you know is better than it was.
       
        onemanfleet wrote 1 day ago:
        AI agents are already heavily reducing workloads, which gives workers
        even more time to take a step back, take some time, and pounce on a
        solution to a more critical problem.
       
        bob1029 wrote 1 day ago:
        > One thing I recommend for engineers new to on-call is to avoid
        rushing: take a few breaths before joining the call or before speaking,
        and in general try to “think in slow motion”.
        
        The more difficult it becomes to remain silent, the more likely it is
        that silence is the correct action.
        
        Ego is a hell of a drug. I've been on some calls where things go
        sideways in prod infrastructure simply because of incessant yapping
        about things that are tangentially related to the tasks at hand.
        
        Being clever tends to be a lot easier than being the other things,
        especially now that we have chatgpt and friends.
       
          zuzuleinen wrote 6 hours 25 min ago:
          "The more difficult it becomes to remain silent, the more likely it
          is that silence is the correct action."
          
          Love this!
       
        ensocode wrote 1 day ago:
        This is basically Covey's "sharpen the saw" for knowledge workers. [1]
        When you're cutting trees, sharpening the saw looks like you're not
        working. When you're doing software or organizational work, figuring
        out what actually matters can also look like you're not working.
        
        The hard part is distinguishing between thoughtful idleness and
        ordinary procrastination.
        
  HTML  [1]: https://www.franklincovey.com/books/the-7-habits-of-highly-eff...
       
        malkosta wrote 1 day ago:
        What about just getting work done because you like to code, and not
        giving a damn about what others think because we will get rich
        anyways…I wonder why people are always trying to win instead of just
        having fun.
       
        sghiassy wrote 1 day ago:
        Come join Meta. Everything here runs at 120% haha
       
          benbristow wrote 1 day ago:
          Meanwhile performance of Meta projects runs at 20% full of bugs.
       
            sghiassy wrote 1 day ago:
            I thought my sarcasm was apparent
       
            benbristow wrote 1 day ago:
            And just like that Messenger has gone down right on cue.
       
          HDBaseT wrote 1 day ago:
          No thanks.
       
        3uler wrote 1 day ago:
        This makes me never want to work on large engineering teams ever again.
       
        black3r wrote 1 day ago:
        I probably spend even more than 20% of my time away from the computer
        these days. AI is great for this. I task Claude with something and
        while it's working I have the time to think about next steps, I can
        take a walk outside, have a coffee, talk with coworkers about my ideas,
        ... I'm paid to think, not to sit behind a computer.
        
        There are people who say it's better to have multiple claude code
        instances crunching different stuff at the same time, and using the
        waiting time to prompt up another one. This might result in opening up
        more PRs faster but in the end it's not more productive. Context
        switching takes time, it divides your attention so your work is more
        sloppy and less thought through, and driving your brain too much makes
        you tired which again results in more mistakes. Having to compensate
        for this negates the productivity gains by finishing more grunt work
        faster.
       
        originalvichy wrote 1 day ago:
        As a person who has worked in many customer-facing jobs, the worst trap
        I faced numerous times is befriending a paying client. It becomes
        insanely difficult to say no to a client when hired as an expert for
        their assistance, when they are a genuinely pleasant person.
        
        It’s made worse when they are not a decision-maker, but someone who
        gets forced to push me to do something. As a trusted expert, it’s
        easy to say no to bad ideas when the client is the one doing them, but
        when the orders come from their boss who you never interact with,
        you’re placed in a position where you either appear as a useless
        cost, or a yes-man who’ll leave behind a monstrosity.
        
        I sometimes envy some of you guys who worked primarily internal gigs
        where you could at least try to reason with someone up the chain.
       
        Arainach wrote 1 day ago:
        This is a good post, but once again incentives rear their ugly head.
        
        > Second, preventing or mitigating an incident early (even by just
        knowing the right feature flag to turn off) can save huge amounts of
        money: both immediate lost revenue during the incident and future lost
        revenue from customers who would have pulled their business or refused
        to sign pending contracts.
        
        Time and time again at many companies, including well-reputed ones, I
        have seen that preventing issues gets you no recognition, but building
        a giant pile of kindling and then putting out the inevitable fire will
        get you recognition twice. Even in "good" orgs.
        
        I've never been able to commit to the game theory politics enough to
        intentionally ship garbage fast and take that credit - I take too much
        pride in my work - but I have spent 5+ years managing and growing a
        framework designed to eliminate classes of issues that plagued the last
        version of our product and watched as partner teams who ship garbage
        code and cause outages get public credit for fixing those outages and
        my team, despite attempting to advocate, get no credit for not having
        such outages because you can't measure that.
       
          johnbcoughlin wrote 1 day ago:
          The quoted section is about stepping in early with the right
          knowledge to fix an incident that's in progress. That is, putting out
          the fire.
       
            Arainach wrote 1 day ago:
            It begins with `preventing or` before talking about
            mitigating/fixing.  There's no such thing as "preventing early" in
            firefighting.
       
          netcoyote wrote 1 day ago:
          One of the tricks that we can use as good managers is code ownership.
          The folks who wrote the code are the ones who get to fix the bugs in
          the code.
          
          While they’re busy fixing their own problems, the teams that wrote
          outage-free code get first dibs on writing new systems.
          
          On the (online game) teams I worked on there are an infinite number
          of new & exciting systems needed, so this approach means that the
          best developers are the ones building them.
       
            nitwit005 wrote 21 hours 41 min ago:
            The concept of the responsible party bearing the costs is a good
            one, but if we're honest about who that is, it's often going to be
            company leadership.
            
            The person who made the breaking change is often diligently
            following instructions to get it done as soon as possible.
       
            _doctor_love wrote 1 day ago:
            That’s an extremely game centric point of view. Game devs more
            than just about anyone else are strongly identified with their code
            and have an artist attitude about. In a non game environment the
            psychology is different.
       
              netcoyote wrote 18 hours 31 min ago:
              That's a great point, and a fair criticism!
       
            FromTheFirstIn wrote 1 day ago:
            Great as long as no one ever leaves, but the second someone does
            suddenly I’m being punished for owning their idiocy. And people
            are always leaving
       
              DiskoHexyl wrote 1 day ago:
              Especially the kinds of people people who tend to create such
              monstrosities- they either move up or move on (to the next
              victim)
       
          tayo42 wrote 1 day ago:
          Not totally true. You can measure page amounts per team or how heavy
          oncall is.
       
            Arainach wrote 1 day ago:
            You can't prove that "this work caused us to not get paged" versus
            "that work is unnecessary and you wouldn't have been paged
            regardless".
            
            Even when you can, you can't prove the impact.    As a real example,
            our team has extensive presubmit infrastructure to catch and block
            some classes of configuration error that have caused customer data
            corruption in the past.  There have been CLs which were caught by
            those presubmits and meant that we didn't have outages, but there's
            no dollar amount tied to an outage that didn't exist.
            
            Meanwhile, team X did something similar that caused data
            corruption, had N customers affected for such a period of time,
            scrambled to root cause, roll back, and restore from backups,
            getting customers back up and online.  Look how responsive and
            great they are!
       
              tayo42 wrote 1 day ago:
              You can have before and after data and track trends. How did you
              know the issues was wide spread in the first place. You must have
              some proof somewhere.
              
              The impact is how many outages overall. If you only prevent one
              outage then maybe it's not that meaningful.
              
              Your last paragraph, your right that happens in the short term.
              In the long term those teams get reputations for being a shit
              show, there will be high turnover, good engineers won't transfer
              in, people's compentaencies start to get questioned, other teams
              will avoid working with that team and develop their own
              solutions, and higher up people will start to look at what's
              going on.
       
                Arainach wrote 1 day ago:
                > those teams get reputations for being a shit show,
                
                Reputations with who?  The VPs who rotate in and out every few
                years (if you're lucky enough to go a few years between reorgs)
                for a new title and salary bump?
                
                > there will be high turnover, good engineers won't transfer
                in,
                
                On the contrary, many people want to work on the team that gets
                visibility where people can actually get promoted rather than
                having to justify their existence constantly
       
          jongjong wrote 1 day ago:
          Yes, this is completely true unfortunately but not the only way.
          
          A good honest approach is just to build a few complex but essential
          tools so that other engineers have to keep coming back to you. It's a
          good way to stay relevant. You become really good at identifying
          misuses of that particular tool and it makes you look way smarter
          than you are when you can identify bugs in other people's code in
          mere seconds. This tends to happen naturally as you become more
          familiar with all the common gotchas that people tend to run into
          when using your tool.
          
          Ideally you want your tools to be reliable and useful but complex...
          That way, whenever other devs run into bugs while using your tool,
          they keep coming back to you and you can point out their mistakes.
          The mistakes must be almost always be on their side for the strategy
          to work; this is key. Your code has to be rock solid.
          
          If they find a genuine bug in your code, hopefully a small edge case,
          you have to be very humble and apologetic about it and you should
          praise the developer in the team meeting for identifying this complex
          bug.
          
          This approach is better than getting credit for fixing your own buggy
          code; that only works with management and junior devs but other
          senior engineers will hate you.
          
          The approach of building complex but reliable tools gets you credit
          over and over (often much more than twice) and the approval you get
          from other devs eventually finds its way to managers' ears. Smart
          leaders know that this is a better signal than flashy demos.
          
          The leaders who just dish out praise onto specific devs for producing
          prototypes quickly tend to learn their mistake sooner or later. Many
          young founders tend to go through this phase though when they praise
          superficialties.
       
          prolly97 wrote 1 day ago:
          With the way you're framing your opposition, I agree with you. 
          But I'd like to add some nuance.
          Parts of building a product or a set of features is about search,
          rather than great engineering. Sometimes it's better to build two
          good-enough features to figure out which one is valuable to the user,
          rather than building one solid* one. 
          I've always been in the "let's fuck around and find out" camp. I
          appreciate that someone with a different attitude built git! 
          Just saying that there's a balance here, which will depend on the
          degree to which you're in the middle of a search problem.
          
          *solid in a pure engineering sense - availability, maintainability,
          chance of leaking the users' nudes etc.
       
          rightbyte wrote 1 day ago:
          > get no credit for not having such outages because you can't measure
          that.
          
          Well from a philosophical point I would argue that you can measure
          the weight of nothing too.
       
          dj_axl wrote 1 day ago:
          Thread.sleep(100000) everywhere until it breaks. Then lo and behold
          you have fought fires longly and bravely until midnight on Friday
          after the release. Don't ask me why it's rewarded, and, of course
          every now and then they switch to rewarding different things.
       
            jiggawatts wrote 1 day ago:
            Correct multi-threaded code is... sss... hard.
            
            Much easier to liberally sprinkle mutex locks and
            "Thread.Sleep(1000); // Quick fix" everywhere until the problems
            almost always go away!
            
            Meanwhile the guy screaming that this is eldritch madness and can't
            ever work is "not a team player" because the guy that wrote the
            code was a hero for applying yet another layer of band aids to the
            gaping wounds.
       
            yurishimo wrote 1 day ago:
            That might work until someone else in the org gets curious and
            checks the git history… I suppose some clever obfuscation might
            be enough to get around that but then at that point you’re
            basically writing malware for your own product…
       
          derangedHorse wrote 1 day ago:
          The game theory should make is that those teams that recurring lay
          lose customers due to issues will be punished accordingly. If they
          aren’t, then maybe the problems that result from shipping fast
          don’t impact customer retention as much as might think.
       
            JohnMakin wrote 1 day ago:
            Not necessarily. Not every job is shipping features that are
            visible to customers, or even to management.
            
            You see this pattern of "make fire, put it out, get rewarded" a lot
            on devops type teams, almost always by the lead (IME). Often it is
            very difficult to determine customer impact of these types of
            events, especially if monitoring/alerting is lacking (very common),
            and even if it isn't, often these same teams have the ability to
            turn those knobs any way they want anyway.
       
            PrimalPower wrote 1 day ago:
            Exactly game theory is that is that everyone make more as a
            "Senior" or "Mid-Level" in a wealthy/successful org over a "Staff"
            or "Senior" at a poorer one with less customers.
            
            Of course, game theory implies "infinite games" and of course the
            real world doesn't operate like that.
            
            And large bureaucratic orgs collapse under their own weight, and
            the enshittification is the norm despite the number of paying
            customers.
       
            Arainach wrote 1 day ago:
            This works across small entities like companies with distinct
            customers and budgets.
            
            It does not work for large corporations with pools of billions of
            dollars and various incentives to staying within the ecosystem. 
            It's impossible to measure the contribution of one feature team to
            perception and retention of something like "Microsoft Intune" or
            "Google Chrome", and without the ability to measure that no
            effective check on those teams.
       
              jiggawatts wrote 1 day ago:
              The most spectacular instance of this I've seen is Jeffrey Snover
              getting demoted for "forcing" PowerShell onto Microsoft.
              Meanwhile from a customer perspective its the only good thing
              about Windows Server and the only reason I haven't pushed for
              100% Linux adoption everywhere I work!
              
              See:
              
  HTML        [1]: https://corecursive.com/building-powershell-with-jeffrey...
       
        gdevic wrote 1 day ago:
        Great recipe for mediocrity. Do not follow OPs advice. (Source: 23+
        years at NVIDIA).
       
          lbrito wrote 1 day ago:
          HN-tier flex lol
       
          dominicq wrote 1 day ago:
          Lmao cringe, 23 years at NVIDIA is supposed to be, what, a
          credential?
       
        jeffrallen wrote 1 day ago:
        I wanted to love this, but:
        
        > Most incidents resolve on their own.
        
        This is most definitely not true.
       
        Apocryphon wrote 1 day ago:
        It's kind of refreshing to see a "pontificating about what it means to
        be a SWE" blog post that doesn't have anything to do with the industry
        impact of LLMs. Like it's 2013 again.
       
        rznicolet wrote 1 day ago:
        This reminds me very much of Buffer Time from Star Trek: Lower Decks,
        but applies pretty well to a lot of life.  No slack = no margin for
        error or the unexpected...
       
        singpolyma3 wrote 1 day ago:
        This is mostly all true. At my last corporate job I definitely did this
        and it was very good for my career.
        
        It also made me hate my life.
       
          TheAndruu wrote 1 day ago:
          Working a corporate job is more like a marathon than a sprint.
       
            singpolyma3 wrote 1 day ago:
            If you want to keep doing it forever I guess? It's a choice
       
        zem wrote 2 days ago:
        the bit about glue work is interesting, because in my time working for
        megacorps this has been an explicit part of the annual performance
        review (google called it "citizenship" which I think captured the
        essence of it - basically "what work did you do to make things better
        for the rest of the company").
        
        on one hand it does seem a bit messed up - this was not in my "job
        description", so it was technically unpaid work that was nevertheless a
        formal part of my expectations. but on the other hand I really liked
        working in an environment where everyone spent some of their time and
        effort to improve things for everyone.
        
        also making it an explicit requirement for everyone to do at least
        attempted to circumvent the more toxic culture of "I am a rockstar
        engineer and I'm busy doing important things, someone else can do the
        glue work". not to mention that "someone else" usually ended up being a
        woman, and that she was almost certainly getting paid less than said
        rockstar engineer.
        
        the OP's implication is that the company should have formally hired
        someone to do all the glue work, but it is usually made up of enough
        diverse pieces that it would be practically impossible to hire a single
        person to do it - e.g. what sort of job title would cover "write
        documentation, interview software engineers, and organise a team
        off-site"? but those were all tasks that needed to be done and the
        citizenship requirement let the burden be distributed more fairly.
        
        I think a better way to put it is not "don't do glue work" but "don't
        be the only chump doing unrewarded glue work", i.e. to push for a
        company culture where everyone is expected to do some of it and where
        it is formally recognised as work.
       
          johnbcoughlin wrote 1 day ago:
          That does sound nice. I think the author would say that if it's part
          of your annual performance review, then you are being paid to do it.
          That's the real test, not the job description, which can't be
          expected to describe every single thing you end up doing once
          employed.
       
        casey2 wrote 2 days ago:
        Software allows clever people in a lucky position to benefit from the
        massive amount of work people have done before them. You should remain
        discipline so that when you do get your opportunity you don't add on to
        the garbage pile.
       
        wiseowise wrote 2 days ago:
        > I also believe that being too helpful leaves you vulnerable to
        predators. Tech companies are full of people who want to extract
        uncompensated work from software engineers4. This is different from
        work that arrives via normal channels, and for which you’re
        compensated by promotions, bonuses (and just your normal salary). I’m
        talking about work that arrives via backchannels, from people who
        don’t have the ability or willingness to ensure that work is formally
        recorded under your name. For instance, a product manager from another
        organization messaging you to say “you’re so good at querying data,
        would you mind pulling some statistics for me about X?”, or an
        engineer from another team asking you to “pair” on a piece of work
        that will ultimately involve you writing all the code and them quietly
        submitting the change under their own name.
        
        Put this in a frame.
       
          elevation wrote 1 day ago:
          > willingness to ensure that work is formally recorded under your
          name
          
          Where I work the title "Principal Engineer" is a coveted, well
          compensated, and rarely achieved.  Those I've worked with are all
          highly effective and personable, but I interviewed one about how he
          achieved the title at his previous company.
          
          His strategy had been to help people and actively give away the
          credit.  In 1 on 1s or in meetings with multiple layers of managers,
          he would consistently emphasized the value of his other team mate's
          work.  This ingratiated him with his team; years later, when a high
          dollar project was behind schedule and several key engineers had
          quit, he carried the project to victory with some late nights, and
          was awarded the title+raise at his next review.  While the key
          project pushed him over the edge, he wasn't the only engineer there
          working late nights.  He credits his promotion to the goodwill he'd
          built during his tenure by actively giving others credit.
       
            sharadov wrote 1 day ago:
            Unfortunately this can work both ways - if it's a low politics
            environment yes, it will work to the engineer's advantage but in
            environments rife with politicking, people will be quick to swoop
            in and take credit and at the same time give 2 hoots about throwing
            you under the bus.
       
            pjc50 wrote 1 day ago:
            This is one of those things where you have to be aware of the
            Prisoner's Dilemma; to a certain extent you can elevate a place by
            better pro-social behavior, or forming a pro-social clique within
            it, but you need to be aware if/when other people are playing
            Defect against you.
            
            (one such way to retaliate against defectors is similar workplace
            anti-social behavior. For example if someone asks you to do
            something off the books, you can agree and then just flake on them
            and not actually do it, while hinting that if it was in the
            ticketing system it would be prioritized)
       
            wiseowise wrote 1 day ago:
            I know a guy who did all what you've listed and the only thing he
            received was a burnout.
       
              bravetraveler wrote 1 day ago:
              Now you know two, hello. I'd take those nights back, the credit
              (hah), and peace of mind in an instant. Short of the learning
              experience, I regret nearly every bit. The good will I built
              was... useless to say the least.
              
              I got the bump in the end. How? Finding new company, both
              literally and figuratively. Overextension/sacrifice played no
              part and I'd like a refund, were it possible.
       
                sharadov wrote 1 day ago:
                More often true than not!
       
          m463 wrote 1 day ago:
          hmmm...
          
          At good companies, they have a culture, and people help each other
          out.
          
          Like lunch-table talk that helps people understand things.
          
          But yeah, maybe not doing hours of work for someone.
       
          moduspol wrote 1 day ago:
          I mean it's true, but I don't see it as so black and white. Even more
          than I'm looking out directly for my own compensation, I'm also
          incentivized to help the company itself succeed, so it can make sense
          to help out with small requests that won't get you a parade.
          
          Likewise, there may come a day when I need something from coworkers,
          and when it comes, I'd appreciate enthusiastic help instead of being
          swatted away and told to go through the "proper" channels (which
          could take much longer).
       
          ranger207 wrote 1 day ago:
          what you should put in a frame is "put in a ticket"
       
          bumby wrote 2 days ago:
          Eh, I think it depends on how engaged your supervisor is. One of the
          last people I want to work with is the “it’s not my job” guy. I
          want to work with people who see a problem and offer a solution,
          whether it’s in their job description or not.
          
          If you’re not being recognized for your work that’s a leadership
          problem. Stiff arming work feels like a way towards an ossified
          lumbering work culture.
       
            fridder wrote 1 day ago:
            My pushback isn’t the credit part it is when they try to spring
            things on you directly instead of going through normal channels. A
            lack of planning on someone’s part is not automatically an
            emergency on my part. I see this far more often than credit
            stealing
       
              bumby wrote 1 day ago:
              I can see that. The counterpoint is that it can create
              bureaucratic bloat.
              
              If the proper channel means coordinating with finance to allocate
              money, get it assigned to labor codes, and reflected in my
              bi-monthly time allotment, I think I'd rather just jump the job
              and get it done this week than get it properly assigned two
              months from now. It does require a certain amount of cover and
              trust within an organization, though.
       
                Arainach wrote 1 day ago:
                I've never worked somewhere where the proper channels meant
                "coordinate with finance", but "file a bug/feature request to
                track this work and time time spent on it" should be standard. 
                If it's not worth 5 minutes for the requester to do that, it's
                not worth however long it would take me.
                
                This makes it easier to query and show what you've done in a
                time period.  It makes it easier to go through the list of your
                assigned tasks and understand where it fits in the priority
                order.
       
                  bumby wrote 1 day ago:
                  Sure, but the HN crowd cuts much wider than just people
                  working on mobile business apps.
       
            calvinmorrison wrote 2 days ago:
            unless you're contracted (fixed bid) working on jobs then you're
            getting paid hourly, salary, whatever... boss tells you to stand
            around and shoot the shit, thats what you do. I dont know why
            people think 'not my job' is a relevant answer... the job is what
            they tell you to do...
       
              bumby wrote 2 days ago:
              I do agree with you, and most jobs have a "and other duties as
              assigned" for that reason.
              
              But I'll equivocate by saying there are exceptions. If you work a
              union gig (technically a contract), you have to be careful to
              stay in your lane unless you want a grievance filed. If you are a
              licensed engineer and your boss tells you to design/stamp
              something outside your domain of competence, you have a duty to
              say no. But that kind of stuff is the exception.
       
                calvinmorrison wrote 1 day ago:
                Yes I sincerely doubt that the court of opinion, or the real
                court, would see the difference between "I use MySQL not MSSQL!
                you cant make me write this analysis" versus sometihng
                understandable like, you are a for example, a aging and lovable
                secretary who is being tasked to clean radioactive material
                from a jobsite because there are no calls coming in.
                
                As for unions - yeah thats what got them kicked out of the
                convention center. Only certified electricians are smart enough
                to plug in laptops into sockets!
       
                  bumby wrote 1 day ago:
                  I don't think you need that dramatic of a strawman for the
                  point. I think a more plausible one in a grey area could be a
                  structural engineer who has experience in low rise commercial
                  buildings being asked to quickly approve a steel scaffolding
                  for a concert venue in the coming weekend. To the
                  uninitiated, it may seem like a reasonable request but to
                  those in the domain it's far enough outside the area of
                  competence to be questionable.
       
            boringg wrote 2 days ago:
            Startup vs incumbent
       
              argee wrote 1 day ago:
              Or, "we're in this together" vs "every man for himself".
              
              Seems insane that the latter can even be a functional business,
              but monopolistic profit can enable all sorts of tomfoolery.
       
        12_throw_away wrote 2 days ago:
        Sigh. This article is obviously completely correct, but I don't think
        the people who actually need to read it will care.
        
        Running anything at constant 100% utilization means you are going to be
        working in crisis mode all of the time. Even in factory labor, the
        Toyota Way is several decades old now, and it involves making sure
        everyone has at least a little breathing room to step back and think
        about what they're doing. And obviously this is even more important for
        "knowledge workers" or anyone whose output requires any amount of
        creativity.
        
        High functioning organizations have a good (not too much, but not too
        little) amount of slack in their work pipelines. Pretty sure there is
        not a single person with an MBA (or, lol, any consultants) that knows
        this anymore.
       
          gnunicorn wrote 2 days ago:
          Yeah, same sentiment here. I agree that some more people need to be
          told to relax a little in our field, but on the other side, the
          product and project managers are constantly looking to ensure maximum
          utility, especially in startups and high pressure environments. And
          looking around with the large number of companies that laid off
          people in the last year or two, I see fewer devs having the choice to
          push back when that happens. It really reads like the author is in
          the comfortable position of a staff or principle engineer without a
          direct manager and gets to decide what their day and week looks like
          and pick what they work on. I am afraid fewer and fewer have that
          luxury...
       
        macNchz wrote 2 days ago:
        I’ve had a half-written blog post in this vein for a while now using
        a fantasy RPG analogy: if you play a character that uses mana in any of
        these games, you’ll learn fairly quickly that using it all up all the
        time on trivial battles and running around empty leaves you with none
        when you genuinely need it.
        
        Your mental energy deployed at work is not so dissimilar: keeping some
        in the tank gives you the option to deploy it strategically, rather
        than risking your health (burnout) when something unexpected comes up.
        
        If you join a group in one of these games with a player who is bad at
        managing their mana, you’ll also find that they’re not such great
        teammates, either.
       
          boogieknite wrote 1 day ago:
          or if youre like me you end an RPG with like 29 ethers that using
          early would have made life a lot less grindy
       
          asdff wrote 2 days ago:
          One thing I've noticed myself, if you are not sufficiently challenged
          for a while it can be extremely difficult to surmount the next
          challenge. Peak "abilities" for me in whatever categories has always
          been when I had enough work in front of me to just chug away like a
          machine, and enough trust where I didn't need to stop and constantly
          explain myself but could just work uninterrupted towards the goal.
          Skills would grow like wildfire and tasks would be completed sooner
          than expected.
          
          Unfortunately very few jobs are structured to take advantage of that.
          So many blockers and distractions from you getting into actual deep
          work.
       
            supriyo-biswas wrote 2 days ago:
            At my previous job, the most productive time was when I was serving
            my notice after resignation, I got 6 months worth of work done in
            two. Without all the status updating meetings, "quick questions",
            overtime due to incidents, and whatnot, I got a lot done.
            
            It was a bit ironic though, as most of the work I did during that
            time was ultimately shelved, as I can tell by looking up public DNS
            entries, probably due to other people exiting or the team being
            reorganized.
       
        skybrian wrote 2 days ago:
        This sounds a lot like being on call. If you like that kind of work,
        why not be an SRE instead? Maybe there also need to be people “on
        call” for responding to other kinds of events, though?
        
        It also sounds a lot like getting pulled into meetings. People complain
        about it, but sometimes that’s the job.
       
        ge96 wrote 2 days ago:
        Haha that's me right now, I'm enjoying it, I used to be gung ho wanting
        to be somebody but now it's fun coasting
        
        I've been focused on going out/socializing more which is unfortunately
        distracting me in life, all I can think about is going out getting laid
       
        garrickvanburen wrote 2 days ago:
        The metaphor that changed my perspective came from the book, "The Power
        of Full Engagement", paraphrasing "you're behaving as if you're a
        world-class endurance athlete without an off season - stop it."
       
          mwhite wrote 19 hours 26 min ago:
          I know this is a code about me behaving as if I went to a world-class
          university for undergrad.  I could have gotten into almost any world
          class university, so that's what I do.
       
        rokhayakebe wrote 2 days ago:
        This goes beyond work. A self made friend told me "if you are always
        working when will you have time to make money?" We all need free mental
        space to think.
       
        hintymad wrote 2 days ago:
        > Second, preventing or mitigating an incident early (even by just
        knowing the right feature flag to turn off) can save huge amounts of
        money: both immediate lost revenue during the incident and future lost
        revenue from customers who would have pulled their business or refused
        to sign pending contracts.
        
        Not to be sarcastic but just to offer an observation: in a sufficiently
        large or bureaucratic organization, preventing an incident from
        happening can rarely get you any credit or visibility. Such achievement
        falls into the bucket of "what you're supposed to do". So, those who
        navigate company dynamics well would rather let the incident happen and
        then be loud on the follow-up action items. The trick is not to turn an
        incident into a diaster, so it's a dedicate act.
       
          johnbcoughlin wrote 1 day ago:
          I read the section you quoted as being about saving the day in an
          incident that's already in progress.
       
          johnnycool wrote 1 day ago:
          Many carears are made and bonuses paidout with heroesim trick.
       
          mjklin wrote 2 days ago:
          It’s about what people notice. In town governments I’ve heard of
          cutting popular programs that will provoke an outcry only to get
          credit for reinstating them, while possibly smuggling through other
          actions that are necessary but unpopular.
       
          bauldursdev wrote 2 days ago:
          Can't solve a problem that doesn't exist yet
       
          CobrastanJorji wrote 2 days ago:
          Also, disaster is a good signal to the higher ups that there are
          problems in your org. If you keep putting out every fire with
          heroics, your boss will know (maybe), but his boss's boss's boss will
          see that your org is doing great and everything is all code green.
          
          If you let a few things burn down, your boss's boss's boss will
          notice the fire, and things may improve. It's perhaps the easiest way
          you have of communicating with them.
       
            hintymad wrote 2 days ago:
            Yeah, communicating upwards about potential issues and what you're
            doing about them is essential. When a disaster strikes, you'll look
            like a sage in the eyes of the higher ups.
       
            themaninthedark wrote 2 days ago:
            What if my boss's boss is the root cause of the fires and he just
            blames the "team" if his boss ever sees a hint the of issues?
       
              CobrastanJorji wrote 1 day ago:
              Your great grandboss will not look favorably upon your grandboss
              passing blame downhill. Disasters are (hopefully) always the
              fault of the person in charge, which is why you'll notice that
              your bosses are unusually involved with meetings about how to
              avoid more disasters.
       
          nitwit005 wrote 2 days ago:
          The examples of high impact all seem like things unlikely to receive
          recognition.
          
          If you save a sales deal, they'll cheer the sales staff. And pay them
          a commission, which you will receive no part of.
       
            skmurphy wrote 2 days ago:
            And start to build a relationship with sales that, at least in a
            B2B firm, can be of significant benefit.
       
          tormeh wrote 2 days ago:
          I learned this early in a conservative org. Preventing things is
          risky. Just keep the solution ready for when things go wrong because
          then you'll get approval.
       
            justonceokay wrote 1 day ago:
            Anecdotally I know of an engineer in the Excel team. They would
            keep around a list of low priority security bugs. When they wanted
            to do improvements on the system they would attach it to one of the
            security bugs “nearby“ because the change would become approved
            much more easily than just fixing the problem itself.
       
            sergeym wrote 2 days ago:
            I've had this in my career also, I've had a solution that was
            deemed too risky to release by management but would have prevented
            an outage, but when an outage actually happened that was the first
            thing they wanted to try and it worked gloriously. I'm thinking
            that if it was released prior to the incident it would have not
            have had the same impact on my career.
       
            cloche wrote 2 days ago:
            Never waste the opportunity a good crisis presents
       
        dilyevsky wrote 2 days ago:
        Tom DeMarco had a whole book about this approach:
        
  HTML  [1]: https://www.penguinrandomhouse.com/books/39276/slack-by-tom-de...
       
          garrickvanburen wrote 2 days ago:
          fantastic book.
       
        NoSalt wrote 2 days ago:
        I've been "Doing nothing" at work for a couple of weeks now, and it's
        freaking me out. Yes, I have asked for tasking, but the guy in charge
        is ... I just don't know.
       
          black3r wrote 1 day ago:
          I love having no task assigned. Means I finally have time to do code
          maintenance. Upgrading dependencies, fixing bugs (there are always
          some), clearing TODOs left in code, improving performance, improving
          dev tooling or monitoring configuration, cleaning up unused code,
          improving documentation, ...
          
          And the best part is that since it's not an assigned task, nobody is
          waiting for it, so I'm under zero pressure.
          
          Sadly it doesn't happen that much as we're always pushing for more
          new features out.
       
            benbristow wrote 1 day ago:
            In SCRUM though if that stuff isn't in the sprint you'll probably
            get backlash from QAs as it needs testing etc, or questioned why
            you're bringing in that stuff.
            
            Easier to sit back and not do anything.
       
              black3r wrote 1 day ago:
              Majority of the things I've mentioned don't need QA. Improving
              performance of an existing code is fine as long as it passes the
              existing test suite. Dev tooling / Monitoring is for devs only.
              Unused code is unused, just needs review from another dev to
              confirm. Documentation is for devs only.
              
              And I work on the backend in a smaller company these days. Our
              backend code doesn't pass through QA, we just write tests and
              another backend coder reviews the tests if new tests are written.
              QA only handles frontend.
       
          gib444 wrote 2 days ago:
          As someone who's been there and let their skills atrophy and had his
          career slide backwards...act on that freaking-you-out feeling sooner
          rather than later.
       
          M95D wrote 2 days ago:
          Could you fix some bugs? Please?
       
            wiseowise wrote 2 days ago:
            Why? The moment you touch the code you become responsible for it.
            Can't count how many times I fixed something on a goodwill and then
            became responsible for it.
       
            NoSalt wrote 2 days ago:
            The testers have the latest build, and have not reported any bugs.
            I don't even know if the project I am working on is even going to
            be funded after a few more months. I am just in this sort of limbo
            that really sucks.
       
              hiq wrote 1 day ago:
              I would try to learn some new tech. Definitely not something you
              can do in a vacuum with no goal for months in a corporate
              setting, but e.g. learning more about a programming language you
              already use, or some libraries, some tooling, you can easily
              spend a few weeks.
              
              After that, yes it'd make sense to find something else.
       
        hilariously wrote 2 days ago:
        If you want to collapse just run a system at 100% for baseline, there's
        no slack, there's no capacity to meet new demands, you're just running
        a permanent failure mode if there's any perturbation in the system.
       
          stuxnet79 wrote 2 days ago:
          Except ... the collapse never happens. Once your engineers burn out
          or age out you just hire fresh meat and the cycle repeats. The issue
          I have with these types of articles (and books like Peopleware /
          Slack) is they never provide any actual metrics that may convince the
          beancounters to try a different approach.
       
            hilariously wrote 2 days ago:
            Your systems just continue working at full capacity when all your
            engineers burn out and you hire new people who know nothing? Huh,
            that's a new one to me.
       
              kaikai wrote 1 day ago:
              Your baseline capacity is always lower than it would be with
              experienced, fully trained, happy engineers. It seems normal
              because the system doesn’t support anything better.
       
            annoyingnoob wrote 2 days ago:
            Age out?
       
          xnx wrote 2 days ago:
          Efficiency is the enemy of resiliency.
       
            bumby wrote 2 days ago:
            This is only true if you define efficiency as the inverse of
            redundancy. Sometimes efficiency is gained by reducing waste, not
            redundancy
       
              nevdka wrote 1 day ago:
              Redundancy is easy to misclassify as waste, particularly for
              someone who has incentives to find more ‘waste’ they can cut
              and claim credit for.
       
                bumby wrote 1 day ago:
                I would add it's also easy to misclassify when dealing with
                high-risk, low-probability events. The fact that someone hasn't
                witnessed something happen in their entire career can lead them
                to think any mitigation against that event is waste.
       
        codewarrior2000 wrote 4 days ago:
        It's a good practice to run at 80% utilization and it helps if you are
        not being managed by people with an overseer mentality, who demand 100%
        from you all day, everyday. They are the ones who misinterpret the look
        of software engineers working in relaxed silent repose as lazy
        idleness. That's why remote work is the best thing to allow me to keep
        some utilization in reserve and to keep my sanity.
        
        Doing a little bit of "glue work" can make you indispensable and also a
        hero to your team if it makes everyone's work life a whole lot better
        and no one else knows how to do it.
       
          martin-uk- wrote 3 days ago:
          I'd argue 80% is high. This also varies between Devs. The way I
          learn, think about things, struggle to get started etc, means my 80%
          is no way near say, another colleagues' level who's simply stronger
          technically. 
          Factor in any degree of NT tendency, and one person's 80 is anothers'
          120.
       
        thewileyone wrote 4 days ago:
        I've argued the same for 30+ years.  Having some slack is healthy so
        that teams can be simultaneously proactive and reactive to issues. 
        Even the best athletes do not train or compete 24/7.
       
        throwaway67678 wrote 5 days ago:
        Also applies to research. Keep leeway to open yourself up for
        collaborations and you might score lots of easy wins even as you
        struggle with your 'main' project (it also makes you a more
        well-rounded, sociable scientist)
       
        o_nate wrote 5 days ago:
        There's a lot of wisdom in this. In addition to reserving some capacity
        for when true high-value work comes along, I think software engineering
        is not the type of job that you can do well if you're constantly busy.
        Trying to write some code as quickly as possible seldom yields the best
        design. This article doesn't get into another important aspect of this,
        which is how to get away with working at 80% capacity without getting
        in trouble with your manager. This takes a bit of care around
        communication and estimation of work. One of the first good pieces of
        advice that I got from older seasoned developers when I started my
        first real programming job has stayed with me to this day: take your
        estimate of how long it will take to do something and double it before
        communicating to your manager/users. As you get more experienced that
        ratio can come down to maybe 1.5x instead of 2x, but the principle
        still applies.
       
          Sohcahtoa82 wrote 1 day ago:
          >  take your estimate of how long it will take to do something and
          double it before communicating to your manager/users.
          
          Yeah, but did you take Hofstadter's Law into account?
          
          It always takes longer than you expect, even when you take into
          account Hofstadter's law.
          
  HTML    [1]: https://en.wikipedia.org/wiki/Hofstadter%27s_law
       
            Tcepsa wrote 1 day ago:
            NEVER take Hofstadter's law into account!!!!
       
          martin-uk- wrote 3 days ago:
          Kent Beck (maybe in Good News Factory but also in talks) that his
          team would never commit to more than half what they think they can
          get done. This is a good way to sustainability. And that's the
          optimization and precedent to set; that we are here for the long
          term, delivering steadily at a sustainable pace. It's a long game,
          and over promising only runs down trust, which is your biggest means
          too getting the space we need as Devs. 
          Under promise, build trust that we can do what we say, earn the space
          we need to not burn out. 
          Honestly the more senior I get (Lead), boundary setting and
          preserving my attention; not burning out, _is_ the job. Because there
          are myriad ways to do this to yourself.
       
            hilariously wrote 2 days ago:
            Yep, if you want to run a sustainable business you don't look to
            fire on all cylinders all the time, but that's the rub, almost no
            owners are looking to run a sustainable business anymore.
            
            Most people either want hypergrowth idiocy or to be bought by the
            people doing hypergrowth idiocy.
            
            Setting consistent expectations means you can plan, you can
            actually reasonably budget, you can have predictability in your
            business dealings - if you are trying to run a good business these
            are all real features instead of "puts out more code that might or
            might not make us money, but at least we were pulling all nighters
            and adding perceived meaning to our lives!"
       
              zem wrote 2 days ago:
              AI has made this way worse - now the thinking is "well, the agent
              is doing all the work, why can't the engineers make sure it is
              running on all cylinders all the time, churning out useful code"
       
        tjadfsaj wrote 5 days ago:
        Thank you for this. I'm new to SWE. How to know when it is time to
        leave an organization versus sticking it out?
       
          cloche wrote 2 days ago:
          If you're being treated poorly and it's causing you stress, leave.
          
          It's going to take time to earn trust from peers and your manager to
          start getting more meatier work.  If you're early career, I think 2
          years is a good guideline.  Many places hiring someone for their
          second job will expect you to be leaving your first job around 2-ish
          years.    2 years gives you the chance to take on larger projects and
          see the results of your work and get feedback about things you've
          pushed to production.
          
          You probably shouldn't stay at your first job more than 3 or 4 years.
           The second job change is the hardest.    It's when you realize that
          different companies do and value things differently.  Staying too
          long at your first job will make it tougher to adjust.    It's also
          good to get exposure to new ways of working while you're still agile
          enough to soak it up.
          
          If you've left more than 2 or 3 jobs within 2 years it starts to look
          like a red flag.
       
          thewileyone wrote 4 days ago:
          If you're still learning or giving opportunities to learn new things,
          stick it out.  If you're stagnating and not allowed to learn new
          things, it's time to leave.
          
          For the first 10 years or so, this is relevant.  After that you can
          figure out what you really want to do.
       
            hilariously wrote 2 days ago:
            Yes, the old rule is you are either earning or learning, if you are
            not doing either you should be out.
            
            Early career pick learning and exposure to different technologies,
            processes, and company organizations.
            
            That being said, this job market is pretty bad for the youngins so
            unless you are top 1% of noobs I would say focusing on stability
            and learning would be my north stars in the next 3 years.
       
          lgcmo wrote 5 days ago:
          So many factors are envolved in this that it is hard to begin the
          answer. I would spend some time discovering the main points and
          answer them.
          
          One that is very important: Do you have another opportunity to
          accept? There is nothing better to get a job than being employed.
          
          If you do have a offer, consider if you take; but if you don't, try
          to get one while you are employed and jump ship when it's a better
          one; repeat.
       
        erelong wrote 5 days ago:
        It sounds like you could have a little "buffer time" where you "do
        nothing" to prevent burnout when you need that free time for something
        that pops up and to take adequate breaks to pace yourself cognitively
        speaking
        
        Otherwise I don't see why you couldn't do lower value tasks with
        flexibility to abandon them if something higher value comes up
       
        SpecStudioHN wrote 5 days ago:
        doing LOTS of nothing can also be a huge power move. i was in software
        development, technical writing contracting in Silicon Valley back in
        the 80s. i stepped away to do something completely different for 40
        years. curiosity in AI brought me back. the background acquired from my
        exploration of an apparently unrelated field enabled me to develop some
        very advanced software concepts relevant to the problems with AI, and
        implement them in working code.
       
        jazz9k wrote 5 days ago:
        This is written as if you have actual control over the volume of work
        given to you and/or deadlines.
       
          deterministic wrote 1 day ago:
          You control how fast you work and what you tell your manager(s) about
          how long the work will take.
          
          You need to learn to manage your manager(s). Google it.
       
            icedchai wrote 1 day ago:
            If you're lucky, the managers are clueless and you can easily pad
            your estimates by 2 to 3x and still appear incredibly productive.
            The trick is pacing yourself.
       
          wiseowise wrote 2 days ago:
          Are you working in mines of Uganda? No? Then you do have actual
          control.
       
          patmcc wrote 2 days ago:
          You sort of do; stop doing work above a certain volume, stop meeting
          deadlines. This will have consequences, which may include a) firing
          or b) better volume and deadlines, depending on a number of factors.
       
          QuantumNoodle wrote 4 days ago:
          I've worked roles where our priorities shift with the wind. Many
          times  it is for good reason, like a strategic customer to get a
          foothold in a market. Other times it is just because management hyped
          up some effort. All's this to say, nod saying you will do it then
          just go about your day doing focusing on the actual priorities. Don't
          let workload mount up bc deadlines are all made up.
       
          qazxcvbnmlp wrote 5 days ago:
          Your communication with stakeholders about your work ends up having
          more of an impact than your rate of work output.
       
          SpicyLemonZest wrote 5 days ago:
          Most software engineers in my experience have quite a lot of control,
          and a large component of growing in your career is learning to
          perceive the control that you have.
          
          One common misconception the article touches on, for example, is that
          Jira tickets represent latent task assignments, such that you should
          always be working on some specific Jira ticket and immediately pick
          up a new one when you finish or are awaiting review on the last one.
          That's not how the most successful engineers work, and often it's not
          even really what management wants.
       
            gorjusborg wrote 5 days ago:
            > Most software engineers in my experience have quite a lot of
            control, and a large component of growing in your career is
            learning to perceive the control that you have.
            
            I've found that most of that autonomy comes with trust, and that
            trust gets unlocked via good relationships, and good relationships
            get unlocked by a history of good communication.
            
            You are 100% correct that every person has agency, the trick is to
            get yourself into a social dynamic where it is acceptable to assert
            it.
       
              RobRivera wrote 2 days ago:
              Aahhh.
              
              Proactive vs reactive
       
              hilariously wrote 2 days ago:
              This was voted down because? I would say after you exceed jr
              level programming this has been true for the last 20 years of my
              career.
       
            projektfu wrote 5 days ago:
            Picking up Jira tickets could be a good way to accomplish the other
            goals.    Suppose the ticket has a request from a user you don't chat
            with, it's a good time to go chat with them.  Maybe you don't
            understand a part of the code base.  Looking into a Jira ticket
            related to that part gives you a reason to read through it.  If
            there's lots of tickets related to a subsystem, you might have a
            conversation with the product owner about what direction they're
            taking it.  What you might not want to do is accept responsibility
            for the ticket until it's time to actually hammer it out.
       
          holografix wrote 5 days ago:
          Don’t you? You can always say no verbally or with non-delivery. Are
          you working under a continuous and immediate threat of dismissal?
       
            harimau777 wrote 5 days ago:
            > Are you working under a continuous and immediate threat of
            dismissal?
            
            Definitely! It's been that way everywhere I've ever worked. Unless
            you are churning out code at maximum speed then it's only a matter
            of time before you get fired.
       
              Schiendelman wrote 5 days ago:
              You may not like hearing this - setting boundaries is a skill,
              and a difficult one to learn. It's also one of the most valuable
              skills for you, especially you personally, to learn, based on
              this comment.
       
            galleywest200 wrote 5 days ago:
            When customers that pay you a lot of money demand resolution to
            issues from your higher ups, you sort of have to. Especially true
            if their product is not working.
       
              zamadatix wrote 5 days ago:
              It has to be a really really small place for "you're the only
              person we can say yes with" to be a fair note on a request. That
              doesn't mean there aren't plenty of people stuck with such jobs
              at bigger places, but it doesn't make it any more reasonable an
              excuse and pretty much still boils down to constant fear of being
              dismissed if you say no in the end.
       
          tonyedgecombe wrote 5 days ago:
          It's surprising how often people dig their own grave.
       
            whattheheckheck wrote 5 days ago:
            You can say no thats too much work load, we're understaffed or its
            too tight of a timeliness for the results.
            
            But understand the ecosystem. People make promises that arent
            entirely dependent on them to be able to deliver
       
              tonyedgecombe wrote 5 days ago:
              If your boss promises something that will take 150% of you
              capacity for the week does it make any difference whether you put
              in 80% or 100%?
       
                whattheheckheck wrote 3 days ago:
                Business will take everything you give. Theyre bean counters
                will be always calculating when it costs more to hire and
                onboard a new dev than to let you take your time....
       
       
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