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on Gopher (inofficial)
HTML Visit Hacker News on the Web
COMMENT PAGE FOR:
HTML Gamedate â A site to revive dead multiplayer games
throwatdem12311 wrote 12 hours 8 min ago:
This is amazing.
Would love for this to take off instead of having to join a bajillion
LFG discord servers.
andai wrote 12 hours 42 min ago:
The developer made a video explaining the project:
HTML [1]: https://www.youtube.com/watch?v=SFBCNnOhYgs
integricho wrote 12 hours 55 min ago:
I thought this is a sort of campaign / kickstarter site to prioritize
which dead games are in highest demand, in pursuit of reverse
engineering and building servers for them.
arm32 wrote 13 hours 44 min ago:
I absolutely freaking LOVE this UI. Bravo.
david3289 wrote 14 hours 4 min ago:
I like that this is targeting forgotten games with low player counts
(since im new and not famous)
Have you considered gamifying session creation (e.g., showing estimated
wait times or crowd-sourced player counts) to make join-up easier?
And I also like your 98.css style!
DonHopkins wrote 14 hours 7 min ago:
I want to recreate the server for Peter Molyneux's "Curiosity: What's
Inside the Cube?", but put a life changing Rightward-Facing Cow from
Ian Bogost's social commentary game "Cow Clicker" inside the cube,
instead of a huge disappointment and a pack of broken promises and lies
and hype and literal promises of godhood and credits and royalties. [1]
[2] DonHopkins on July 4, 2022 | parent | context | favorite | on: Cow
Clicker (2010)
A decade ago attempted to troll Peter Molyneux at the Unity3D "Unite
2012" conference after his insufferably vainglorious keynote
presentation of his "Curiosity: What's Inside the Cube?" Cube Clicker
game, jokingly guessing that the big secret inside the box was a cow,
but he just didn't get the joke, even after I explained it: [3] [4]
DonHopkins on Sept 5, 2020 | parent | context | favorite | on: Bullfrog
After Populous
His Cube game was the epitome of dopamine addiction games, all that was
wrong with Zynga/Facebook games, the rage at the time. Nothing at all
original about that: a total cop-out of game design.
When Peter Molyneux gave his insufferably vainglorious keynote
presentation of Cube at the Unity3D Unite conference at
Westergasfabriek in Amsterdam, I chatted him up afterwards and
attempted to troll him by guessing that the big surprise in the box was
a cow.
I don't think he got the point that I was trying to make an ironic
reference to Ian Bogost's Cow Clicker, which is a parody of and social
commentary on dopamine games.
I tried to explain the joke to him, and he still didn't get it. At
least Ian Bogost had the self awareness to design Cow Clicker in the
service of making a critical statement about game design, and the
capacity of shame to be embarrassed when it was an accidental run-away
success.
Unite 2012 : Keynote - Founders & Peter Molyneux (The BS starts at 1h
8m 21s -- It's been 8 years since I saw this live, and it's much worse
than I remembered, especially now knowing how it turned out!) [5] >1h
48m 06s, with arms spread out like Jesus H Christ on a crucifix:
"Because we can dynamically put on ANY surface of the cube ANY image we
like. So THAT's how we're going to surprise the world, is by giving
clues about what's in the middle later on." [6] [1] >In the wake of a
controversial speech by Zynga's president at the Game Developers Choice
Awards in 2010, Bogost developed Cow Clicker for a presentation at a
New York University seminar on social gaming in July 2010. The game was
created to demonstrate what Bogost felt were the most commonly abused
mechanics of social games, such as the promotion of social interaction
and monetization rather than the artistic aspects of the medium. As the
game unexpectedly began to grow in popularity, Bogost also used Cow
Clicker to parody other recent gaming trends, such as gamification,
educational apps, and alternate reality games.
>Some critics praised Cow Clicker for its dissection of the common
mechanics of social network games and viewed it as a commentary on how
social games affect people. [8] >Life really is a gameâwith a lot of
clicksâand then you die
>Curiosity is just the latest in a series of social experiments that
rely on user interactions with seemingly no point. Of course, Zynga is
the king of this phenomenon, providing games full of sticky and
addictive action that encourage more clicks for the sake of clicks.
Arbitrary value becomes real value, even when itâs not meant to. Just
ask Ian Bogost, who created the satirical social game Cow Clicker that
went on to such absurd popularity that he felt compelled to continue
developing it, trapping himself in an ironic loop that refuses to end.
In Cow Clicker, you literally click one cow every six hours to collect
Mooney, which lets you buy other cows to click on. [9] DonHopkins on
May 29, 2021 | parent | context | favorite | on: Y Combinator backed
MMO metaverse game is a blatan...
Is Peter Molyneux a scammer? Or just a pathological liar who believes
his own hype? He made some fantastic games in the past, but then...
[10] The Lesson of Peter Molyneux [11] Peter Molyneux - Dreamer? Or Con
Man? [12] Peter Molyneux Interview: "I havenât got a reputation in
this industry any more" [13] >RPS: Do you think that you're a
pathological liar?
>Peter Molyneux: That's a very...
>RPS: I know it's a harsh question, but it seems an important question
to ask because there do seem to be lots and lots of lies piling up.
>Peter Molyneux: I'm not aware of a single lie, actually. I'm aware of
me saying things and because of circumstances often outside of our
control those things don't come to pass, but I don't think that's
called lying, is it? I don't think I've ever knowingly lied, at all.
And if you want to call me on one I'll talk about it for sure.
HTML [1]: https://en.wikipedia.org/wiki/Cow_Clicker
HTML [2]: https://news.ycombinator.com/item?id=31981916
HTML [3]: https://en.wikipedia.org/wiki/Curiosity:_What%27s_Inside_the_C...
HTML [4]: https://news.ycombinator.com/item?id=24380418
HTML [5]: https://www.youtube.com/watch?v=24AY4fJ66xA&t=1h08m21s
HTML [6]: http://www.cowclicker.com/
HTML [7]: https://en.wikipedia.org/wiki/Cow_Clicker
HTML [8]: https://qz.com/34024/life-really-is-a-game-with-a-lot-of-click...
HTML [9]: https://news.ycombinator.com/item?id=27324466
HTML [10]: https://en.wikipedia.org/wiki/Peter_Molyneux
HTML [11]: https://techcrunch.com/2015/02/15/the-lesson-of-peter-molyneux...
HTML [12]: https://www.youtube.com/watch?v=62-J4KDMAIk&ab_channel=Shott1e
HTML [13]: https://www.rockpapershotgun.com/peter-molyneux-interview-godu...
emmelaich wrote 14 hours 13 min ago:
In Australia we have [1] monthly. Physical presence and remote is OK.
HTML [1]: https://dadlan.au/
wao0uuno wrote 14 hours 14 min ago:
Dystopia just refuses to die huh. Another cool source engine based
cyberpunk themed multiplayer game is NEOTOKYO. No idea if it's still
alive tho.
saidnooneever wrote 11 hours 58 min ago:
wow neotokyo such memories streaming back in totally forgot it =}
followed it from starting as a tiny mod out on some dev forums
wayback when..there were some cool mods back then but this one always
stuck in my mind!
the__alchemist wrote 14 hours 3 min ago:
Oh wow! That was a fun one.
mentos wrote 15 hours 7 min ago:
Ha funny I had a similar idea I was calling âGameFlockâ but game
date is much better.
To the creators I think there is something here worth continuing to
push and try to find traction. As a game developer this is just a
matchmaking algorithm with a week to month long wait time :)
My plan was to try to prime the pump with a few popular games and
reaching out to existing communities to make them aware and possibly
help organize the software/tools to help onboard new players.
For example Ultima Online has Outlands. Tribes2 has a popular discord
that arranges matches. I imagine WoW classic and I know C&C Generals
have active communities on Discord and I think theyâd be willing to
work with you to help prime the pump.
Then once youâve got that critical mass of usage hope that players
will participate in other games outside their main passion to make
other game dates a success.
xandrius wrote 15 hours 23 min ago:
Really cool initiative! Just created one for tonight for Warcraft 3 TFT
custom games. Just to see.
I have no idea what I'm doing but I'm doing it!
evilhackerdude wrote 17 hours 29 min ago:
that early steam UI aesthetic has sent me down a bit of a rabbit
hole... [1] a rabbit hole, at the end of which is an imgui theme, and
me was^H^H^Hspending entirely too much time extracting actual fonts,
color codes and other minuscule details.
what's better, i have absolutely no issue with that theme being my new
default!
HTML [1]: https://archive.org/details/steam_10-08-2004
RestartKernel wrote 16 hours 9 min ago:
I love how stylised it is while remaining more responsive than the
vast majority of websites today.
efskap wrote 18 hours 20 min ago:
Reminds me of a 2011 reddit post (obviously in the format of a rage
comic) that led to the formation of r/playdate, although that shifted
to just looking for people to play games with over the years. [1] I
love seeing the original concept brought back with a cool UI.
HTML [1]: https://www.reddit.com/r/gaming/comments/j8hpz/idea_for_subred...
notenlish wrote 19 hours 33 min ago:
I hope this becomes popular
slowcache wrote 20 hours 12 min ago:
This is a cool website, and it looks great too
But it definitely could use some better moderation
8cvor6j844qw_d6 wrote 21 hours 24 min ago:
Would love to see Steel Sentinels by FubOrb on here.
Razengan wrote 21 hours 40 min ago:
StarCraft 1 let you take your computer to anywhere and connect on the
LAN with anyone, or even dial-up directly to your friend's phone
number.
In StarCraft 2, Blizzard like every other corp wanted to see and
control everything we do so you have to go all the way through the
internet and lag even if you sit right next to each other. lol if the
connection goes down!
Even on the PS5 when I hand a visiting guest the throwaway DualSense I
have to bump through a clunky UI of choosing a user or "Quick Play" and
wait while it spins up a whole new home screen and other crap for them,
and then warnings about DLC or whatever in Mortal Kombat etc, just to
have a short 2 minute beat-em-up session.
Sigh
vjk800 wrote 18 hours 48 min ago:
To be fair, multiplayer via LAN is such a marginal feature nowadays
that you can't really blame the companies for not supporting it. You
don't really need "greedy corporate fucks" explanation for this; it's
just that you don't want to develop, support and test features that
maybe 0.1% of the user base is going to use.
LtWorf wrote 11 hours 50 min ago:
> To be fair, multiplayer via LAN is such a marginal feature
nowadays that you can't really blame the companies for not
supporting it.
Yeah literally nobody has kids, siblings, friends. Those are all
things of the past! (i'm being sarcastic)
revlolz wrote 14 hours 12 min ago:
It was the "greedy corporate fucks" entirely though?
LANs empowered gamers with full ownership and a better ability to
self organize player communities and tournaments. The always online
model was heavily hamfisted by Activision Blizzard who wanted to
launch their esports ambitions with SC2, seeing the KR broodwar
scene as missed revenue. Look at the failed Overwatch League (OWL),
Heroes of the Storm, Hearthstone and even reforges of classic RTS.
DOTA/League spawned from lan/bnet use map settings games and
arguably Dota rise to success started in Lan cafes before hitting
mainstream success on bnet.
I acknowledge that many likely don't ship Lan because it's being
seen now of days as extra, but I think that's pointing to the
consequence as the root cause what the major entities wanting
control and ownership on their platforms. It didn't used to be an
extra feature 0.1% used, we were pivoted into this to profit larger
corps and it's not a tinfoil hat conspiracy, it's just following
where the real money was and investors want to be middlemen on
platforms.
Zambyte wrote 14 hours 17 min ago:
Every time I read something like "you can't blame companies for not
supporting it" I think "I can blame companies for not letting me
support it".
Thanemate wrote 16 hours 32 min ago:
To be fair, so is couch co-op and yet I always appreciate
developers who go the extra mile of giving me the ability to play
alongside a friend.
Razengan wrote 18 hours 14 min ago:
Games like StarCraft, CounterStrike, Warcraft 3/DotA etc were
definitely popular at the time of SC2's launch and still are played
in "cybercafes" etc.
Hell that LAN environment WAS the reason StarCraft got so hugely
popular in the first place, before Blizzard got jealous and wanted
to have their fingers in everything, and people still continued to
play Brood War after SC2's launch.
Now, when the servers inevitably get graveyarded permanently some
day, how is anybody gonna play SC2 or any of the always-online
games?
> it's just that you don't want to develop, support and test
features
Just let one player's machine host some of the same server code
they use for their internet services?
> multiplayer via LAN is such a marginal feature nowadays
WHY?? Literally everybody has phones now, but how many local
multiplayer games are there? Imagine if you could just bop your
phone to your friends' and immediately start playing something
together. The technology and social saturation has never been more
favorable than now, but as always it's corporate greed/spying which
is the biggest antifun cancer everywhere.
fragmede wrote 15 hours 37 min ago:
jackbox.tv has some really fun party games for that, if you've
got the audience for that.
jclulow wrote 18 hours 23 min ago:
This is not an accurate assessment in the StarCraft II case. It
was released in 2010, and LAN play was definitely still popular. I
remember because I was part of a University club/society that was
running ~200 person ~3 day LAN parties at the time, and I recall
the intense loathing we had for how incredibly difficult Blizzard
had decided to make it to actually play the game you had paid for,
on your own network.
If anything, LAN play became less popular because it was
intentionally hampered by Blizzard and other companies.
stackghost wrote 21 hours 2 min ago:
"Quick Match" and ranked queues destroyed multiplayer gaming for me.
PacificSpecific wrote 22 hours 15 min ago:
Love the old school steam inspired ui.
First game I noticed was deadlock which technically isn't even released
yet. That's fine though. Deadlock is a game that is really good to play
with a fixed group. So I'd say this site is good for even more than
dead games.
Nice work!
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