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gothic-1-guide.md (23538B)
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1 **Disclaimer:**
2 Some (including myself) may find some of these hints/exploits cheating. This
3 guide is just for educational and fun purposes. Some of these hints/tips apply
4 to Gothic 2 as well. I got the meat exploit from a guide somewhere on the
5 internet I can't recall where, anyway kudos to that person. Some of the
6 exploits I discovered myself.
7
8
9 ## Configuration
10
11
12 ### Widescreen resolution
13
14 Gothic supports widescreen resolutions with a small tweak, add the following
15 text string as a command-line argument:
16
17 -zRes:1920,1200,32
18
19 This also works for Gothic 2. Here 1920 is the width, 1200 the height and 32
20 the bits per pixel, change this to your preferred resolution.
21
22
23 ### Fix crash with Steam version
24
25 Disable steam overlay. If that doesn't work rename GameOverlayRenderer.dll in
26 your steam folder to _GameOverlayRenderer.dll. I strongly recommend to buy the
27 better version from [GOG.com](https://www.gog.com/game/gothic). The GOG version has no DRM and allows easier
28 modding, it also allows playing in most published languages: German, English,
29 Polish, furthermore it has some original artwork and soundtrack included.
30
31
32 ### Upgrade Steam version to stand-alone version and remove Steam DRM (Gothic 1 and 2)
33
34 You can install the Gothic playerkit and patches to remove the Steam DRM.
35
36 [WorldOfGothic](https://www.worldofgothic.de/) playerkit patches:
37
38 * Gothic 1 (EN): <https://www.worldofgothic.com/dl/?go=dlfile&fileid=28>
39 * Gothic 1 (DE): <https://www.worldofgothic.de/dl/download_34.htm>
40 * Gothic 2 (EN/DE): <https://www.worldofgothic.de/dl/download_168.htm>
41
42
43 ### Play Gothic in a different language with English subtitles
44
45 If you're like me and have played the English version many times, but would
46 like to hear the (original) German voice audio or if you would like to play
47 with different audio than you're used to, then you can copy the speech.vdf file
48 of your preferred version to your game files. Optionally turn on subtitles.
49 I've used this to play the English version of Gothic with the original German
50 voice audio and English subtitles.
51 This works best with the version from GOG as it allows easier modding.
52
53
54 ## Easy money/weapons/armour/other items
55
56
57 ### Steal from Huno
58
59 At night attack Huno the smith in the Old Camp and steal all his steel. Then
60 make some weapons and sell them with a merchant. When you ask Huno about
61 blacksmith equipment it will respawn with 5 of each kind of steel. This is also
62 a fairly good starting weapon (requires 20 strength). Also his chest located
63 near the sharpening stone and fire contains some steel as well, lock-pick it.
64 The combination is: RRLRLL. The chest contains at least 20 raw steel, forge it
65 to get 20 crude swords which you can sell for 50 ore each to a merchant. This
66 will generate some nice starting money (1000+ ore) :)
67
68
69 ### Steal weapons from the castle in the Old Camp
70
71 This tip is useful for getting pretty good starting weapons.
72
73 Before entering the castle itself drop your ore (Left control + down for me)
74 in front of it. This will ensure when you get caught (and you probably will ;))
75 no ore will get stolen by the guards. Now use the "slip past guard" technique
76 described below and you should be able to get into Gomez his castle. Run to the
77 left where some weapons are stored. Now make sure you at least steal the best
78 weapon (battle sword) and steal as much as you can until you get whacked. I
79 usually stand in the corner since that's where the best weapons are (battle
80 sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
81 the good thing is they require very little attributes (about 13 strength).
82
83 Location: [screenshot](https://codemadness.org/downloads/gothic1/old_camp_swords.png)
84
85
86 ### Free scraper armour the New Camp
87
88 In the New Camp go to the mine and talk to Swiney at the bottom of "The
89 Hollow". Ask who he is and then ask to join the scrapers. He will give you a
90 "Diggers dress" worth 250 ore. It has the following stats: + 10 against
91 weapons. + 5 against fire. This will also give you free entrance to the bar in
92 the New Camp.
93
94
95 ### Unlimited water bottles in the New Camp
96
97 In the quest from Lefty you will be assigned to get water bottles from the
98 rice lord. He will give you infinite amounts of water bottles, in batches of
99 12.
100
101
102 ### Armour amulet and increase HP potion
103
104 In the Old Camp in the main castle there are at least 3 chests with valuable
105 items that don't require a key:
106
107 * Middle right side (looking from the entrance), 1 chest:
108 * lock combination: LLLLRLRL
109 * loot:
110 * +15 against weapons, +15 against arrows (amulet of stone skin)
111 (worth: 1000 ore)
112 * additionally there are 2 locked doors at the right side in this room. In
113 the final room there are 3 floors with lots of chests.
114 [Video of the location](https://codemadness.org/downloads/gothic1/video/amulet.mp4)
115
116 * Left side, 1 chest:
117 * lock combination: RLLLLLRR
118 * loot:
119 * +8 mana amulet (worth: 600 ore)
120 * 2 potions (+70 hp)
121 * dreamcall (weed)
122 * 120 coins (worth: nothing)
123 * Right side, 2 chests with:
124 * lock combination: RLLLRLLR
125 * loot:
126 * armour amulets, +15 against weapons (worth: 600 ore)
127 * maximum life potion, +10 maximum life (worth: 1000 ore)
128 * speed potion (1 minute duration)
129 * 4 potions (+70 hp)
130
131
132 ### Swamp/Sect Camp harvest twice
133
134 In the swamp-weed harvest quest you must get swamp-weed for a guru. After this
135 quest you can get the harvest again, but you can keep the harvest without
136 consequences.
137
138
139 ## Exploits
140
141
142 ### Slip past guards
143
144 This exploit is really simple, just draw your weapon before you're "targeted"
145 by the guard and run past them, this bypasses the dialog sequence. When you're
146 just out of their range holster your weapon again, so the people around won't
147 get pissed off.
148
149 Works really well on the guards in front of the Old camp's castle, Y'Berrion
150 templars and New Camp mercenaries near the Water magicians, just to name a few.
151
152 [Video](https://codemadness.org/downloads/gothic1/video/amulet.mp4)
153
154 ### Meat duplication
155
156 Go to a pan and focus / target it so it says "frying pan" or similar. Now open
157 your inventory and select the meat. Now cook the meat (for me Left Control +
158 Arrow up). The inventory should remain open. You'll now have twice as much meat
159 as you had before. Do this a few times and you'll have a lot of meat, easy for
160 trading with ore/other items as well. This exploit does not work with the
161 community patch applied.
162
163
164 ### Glitch through (locked) doors and walls
165
166 You can glitch through walls by strafing into them. Then when the player is
167 partially collided into a door or wall you can jump forward to glitch through
168 it.
169
170 [Video](https://codemadness.org/downloads/gothic1/video/bloodsword.mp4)
171
172
173 ### Fall from great heights
174
175 When you fall or jump from where you usually get fall damage you can do the
176 following trick: slightly before the ground use left or right strafe. This
177 works because it resets the falling animation. There are also other ways to
178 achieve the same thing cancelling the falling animation, such as attacking with
179 a weapon in the air.
180
181 [Video](https://codemadness.org/downloads/gothic1/video/fall.mp4)
182
183
184 ## Experience / level up tips
185
186
187 ### Test of faith (extra exp)
188
189 You get an additional 750 exp (from Lares) when you forge the letter in the new
190 camp and then give it to Diego. You can still join both camps after this.
191
192
193 ### Fighting skeleton mages and their skeletons
194
195 An easy way to get more experience is to let the skeleton mages summon as much
196 skeletons as they can, instead of rushing to kill the summoner immediately.
197 After you have defeated all of them: kill the skeleton mage.
198
199
200 ### Permanent str/dex/mana/hp potions/items and teachers
201
202 When you want to get the maximum power at the end of the game you should save
203 up the items that give you a permanent boost. Teachers of strength, dexterity
204 and mana won't train over 100 of each skill. However using potions and quest
205 rewards you can increase this over 100.
206
207 You should also look out for the following:
208
209 * Learn to get extra force into your punch from Horatio (strength +5, this
210 can't be done after level 100 strength). Talking to Jeremiah in the New Camp
211 bar unlocks the dialog option to train strength at Horatio.
212
213 * Smoke the strongest non-quest joint (+2 mana).
214
215
216 ### Permanent potions in Sleeper temple
217
218 This one is really obvious, but I would like to point out the mummies on each
219 side where Xardas is located have lots and I mean lots of permanent potions.
220 This will give you a nice boost before the end battle.
221
222 Location, left and right corridor in the Sleeper temple: [screenshot](https://codemadness.org/downloads/gothic1/sleeper_temple_potions.png)
223 Mummies, you can loot them: [screenshot](https://codemadness.org/downloads/gothic1/sleeper_temple_potions_mummies.png)
224
225 ### Permanent potions as reward in quests
226
227 Always pick the permanent potion as a reward for quests when you can, for
228 example the quest for delivering the message to the High Fire magicians (mana
229 potion) or the one for fetching the almanac for the Sect Camp. Don't forget to
230 pick up the potions from Riordian the water magician when you're doing the
231 focus stones quest, it contains a strength and dexterity potion (+3).
232
233 ### Improve ancient ore armour further
234
235 In the last chapters the blacksmith Stone from the Old Camp is captured If you
236 save him from the prison cell in the Old Camp the reward will have a few
237 options. One of the options is improving the Ancient Ore armour.
238
239 ## Good early game weapons available in chapter 1
240
241 ### Orc Hammer
242
243 Location: in a cave near bloodhounds near the mountain fort.
244 It can be reached from a path from the swamp camp up to the mountain.
245 Watch out for the bloodhounds. They can instantly kill you in the early game.
246
247 Location: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_orc_hammer_location.png)
248 Stats: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_orc_hammer_stats.png)
249
250 Stats:
251 * Type: one-handed
252 * Damage: 50
253 * Required strength: 22
254 * Worth: 1000 ore
255
256 It has very low strength stat requirement and has high damage for the early
257 game chapters. A downside is the lower weapon swing range.
258 It is also a good weapon against stone golems (God's Hammer sold in chapter 3
259 is only +2 damage with 52 damage).
260
261 ### Old Battle Axe
262
263 Location: near Xardas his tower.
264 Watch out for a group of Biters lurking there.
265
266 Location: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_battle_axe_location.png)
267 Stats: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_battle_axe_stats.png)
268
269 Stats:
270 * Type: two-handed
271 * Damage: 67
272 * Required strength: 36
273 * Worth: 1800 ore
274
275 It has a relatively low strength requirements and is available in game chapter
276 1 or could be sold for a decent amount.
277
278
279 ### Random/beginner tips
280
281 * If you want to talk to a NPC, but some animation of them takes too long (like
282 eating, drinking, smoking) you can sometimes force them out of it by quickly
283 unsheathing/sheathing your weapon.
284
285 * When in the Old Camp: Baal Parvez can take you to the Sect Camp, he can be
286 found near the campfire near Fisk and Dexter.
287 Mordrag can take you to the New Camp, he can be found near the south gate,
288 slightly after the campfire near Baal Parvez.
289
290 When you follow them and when they kill monsters then you also get the
291 experience.
292
293 * If you do no damage to rock golems or skeletons: use a different type of
294 weapon than a sword: use a hammer (like the Orc Hammer or God's Hammer). For
295 the elemental golems (fire and ice) use the elemental counter, like Ice Bolt or
296 Fire Bolt.
297
298 * The NPC Wolf in the New Camp sells "The Bloodflies" book for 150 ore. When
299 you read this book you learn how to remove bloodflies parts (without having to
300 spend learning points). After you read the book and learned its skill then you
301 can sell the book back for 75 ore. This investment quickly pays back: Per
302 bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).
303 The NPC Baal Cadar in the sect camp also has this book, but you need to
304 finish a quest to be able to talk to him.
305
306 * The templar Gor Na Drak (usually near the old mine and walks around with
307 another templar): talking to him teaches you how to learn to get secretion from
308 minecrawlers for free.
309
310 * The spell scroll "Transform into bloodfly" is very useful:
311 * A bloodfly is very fast.
312 * Can also fly over water.
313 * The scroll costs 100 ore. Its the same price as a potion of speed, but it
314 has no duration (just until you transform back).
315 * You have no fall damage.
316 * You can climb some steep mountains this way.
317 * Some monsters won't attack you, but some NPCs will attack you.
318 * Your attribute stats will temporary change.
319 * It requires 10 mana to cast (low requirement).
320
321 * Almost all mummies that are lootable in the game (Orc temple and The Sleeper
322 temple) have really good loot: permanent and regular potions and amulets and
323 rings.
324
325 * Skill investments:
326 * For melee skills:
327 * Strength (increases damage and meeting equipment requirements).
328 * One-handed weapons have a bit lower weapon damage but are less clunky and
329 faster. You can also interrupt enemy attacks.
330 * One-handed sword trainers:
331 * Cord, New Camp, 30 ore, near the waterfall at the lake and bar.
332 * Scatty, Old Camp, 50 ore, usually sitting on bench, near the arena.
333 * Two-handed weapons have the highest damage, but are slower.
334 * Get at least the first tier of one-handed training. It will change the
335 combat animations and make combat less slow and clunky.
336 * For ranged skills:
337 * Dexterity (increases damage and meeting equipment requirements).
338 * Cross-bows have high damage and are very good.
339 * Cross-bow: the path for cross-bow training is easier in the old camp.
340 When you become an Old Camp guard then Scorpio can train you. Later in
341 the game in chapter 4 after some story progression he will train everyone.
342 * For mage characters:
343 * Investing a little bit into strength, lets say 30 STR is OK.
344 * Magic skills are powerful but are a bit clunky and slow.
345 * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
346 path is probably easier.
347 * Harvest animals (not necessary):
348 * Early investments of a few skill points into getting skins, teeth and
349 claws from animals is OK (it is easy enough to get a lot of ore if you loot
350 everything though).
351 * Lockpicking (not necessary): training in lockpicking only reduces the
352 chance to break locks when you fail the combination. Investing in it is OK but
353 not necessary. A small cheat: the lock pick combination stays the same, you
354 can save and reload the game to avoid losing lockpicks.
355 * Bad skill investments to avoid:
356 * Sneak and pickpocket are nearly useless.
357
358 Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
359 Early game for melee: get max strength to 100 and get at least the first tier
360 of one-handed training.
361 In the later game focus more on ranged combat or learning the magic circles.
362
363 # Late-game fun tip: when the Old Camp turns against you
364
365 Before you go to Xardas's old tower (where you get the spell to teleport to the
366 circle of Magicians of Fire in the Old Camp) you can go to the Old Camp and
367 enter it by using the transform into meatbug spell and crawl under the door or
368 using the transform into bloodfly spell.
369 NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).
370
371 Useful NPCs to murder:
372 * Huno (the blacksmith) in the Old Camp has usually a lot of materials worth much ore.
373 * Fisk (trader) has lots of swords and items.
374 * Other NPCs, especially ones you have traded with before. You can get the items back
375 for "free" >:)
376 * Raven an ore baron near Gomez has a nice one-handed sword (Raven's Right, 70
377 damage). It is the second best one-handed sword in the game. Scar's Sword is
378 the best one (85 damage).
379 * Arto (one of the elite guards near Gomez) has a nice one-handed sword (Arto's
380 Sword, 65 damage).
381
382 Outside the camp:
383
384 * Scorpio: he will be near Cavalorn and trades lots of (cross)bow equipment and
385 can teach you how to shoot crossbows. In fact he is the only crossbow teacher
386 in the game.
387 * Cavalorn: he will have lots of bow equipment.
388
389 Fun things:
390
391 * Use the rain of fire spell to burn everyone.
392 * Spawn many golems or army of undead in the middle of the camp.
393 * Mindcontrolling low-level NPCs and doing stupid things.
394
395
396 # Late-game: hidden sleeper temple potions
397
398 There are some hidden permanent increase potions in the Sleeper temple. It is
399 easy to miss this location and even some Gothic experts have maybe missed these
400 (I did ;))
401
402 The potions are a dexterity potion (+5), life (+15) and mana (+10).
403
404 [Video](https://codemadness.org/downloads/gothic1/video/sleeper_hidden_potions.mp4)
405
406 # Side-quest Chromanin / The Stranger
407
408 This describes an interesting side quest in the Gothic 1 game, which is not too
409 obvious to find and may be overlooked.
410
411 The first Chromanin book is found by defeating the skeleton mage in the Fog
412 Tower. On its bones you can find the Chromanin book. Reading the book starts
413 the Chromanin / The Stranger quest. The books contain some typos, being
414 demonicly possessed could be an excuse for that :)
415
416 Note that the Old books only spawn in a specific order after reading each found
417 book. So they have to be done in this specific order.
418
419 [Fog tower mage](https://codemadness.org/downloads/gothic1/chromanin/0_mage_fog_tower.png)
420 [Location](https://codemadness.org/downloads/gothic1/chromanin/0_fog_tower.png)
421 [Map](https://codemadness.org/downloads/gothic1/chromanin/0_map.png)
422
423 Text:
424
425 "He who is willing to
426 renounce all depravity
427 and wanders on the path
428 of righteousness, shall
429 know where the source
430 of my power lies
431 hidden. So that he might
432 use it to break the chains
433 of this world and prove
434 worthy to receive Chromanin."
435
436 "The Wise One sees to
437 having a general overview before he
438 dedicates himself to his
439 next mission."
440
441
442 ## Chromanin
443
444 The clue is in the words "general overview" on the second page.
445 One of the highest points on the map is the tower where you find and free the orc Ur-Shak
446 from being attacked by other orcs.
447
448
449 "The Wise One sees to having a general overview before he dedicates himself to
450 his next mission".
451 Location: on top of the tower near where the orc Ur-Shak was.
452 Item: Old Book.
453
454 [Item](https://codemadness.org/downloads/gothic1/chromanin/1_book.png)
455 [Location](https://codemadness.org/downloads/gothic1/chromanin/1_tower.png)
456 [Map](https://codemadness.org/downloads/gothic1/chromanin/1_map.png)
457
458
459 ## Chromanin 2
460
461 Text:
462
463 "Carried from the tides
464 of time, Chromanin's
465 visions have opened my
466 eyes. No price could be
467 high enough to ever
468 renounce my faith in
469 them, for it touched my
470 heart too insensely."
471
472 "What is devided will be
473 reunited, after being
474 massively separated for
475 a short time."
476
477 Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
478 Location: small island near the (divided) river near the Old Camp.
479
480 [Item](https://codemadness.org/downloads/gothic1/chromanin/2_book.png)
481 [Location](https://codemadness.org/downloads/gothic1/chromanin/2_river.png)
482 [Map](https://codemadness.org/downloads/gothic1/chromanin/2_map.png)
483
484
485 ## Chromanin 3
486
487 Text:
488
489 "Oh, Ancient Gods. How
490 can it be that a man like
491 me, simple and unworthy,
492 may receive such great a
493 legacy. I feel great
494 fear to lose all of it
495 again by a slight
496 faltering in word or
497 deed."
498
499 "The wise fisherman
500 occasionally tries to get
501 lucky on the other side
502 of the lake."
503
504
505 Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
506 At the other side is the Old Book.
507
508
509 [Item](https://codemadness.org/downloads/gothic1/chromanin/3_book.png)
510 [Location](https://codemadness.org/downloads/gothic1/chromanin/3_lake_new_camp.png)
511 [Map](https://codemadness.org/downloads/gothic1/chromanin/3_map.png)
512
513
514 ## Chromanin 4
515
516 Text:
517
518 "I dare not to be in
519 the presence of
520 Chromanin one day. Gone
521 are the days of wasting
522 and wailing. So easy it
523 will be to acheive
524 absolute perfection. I'm
525 not far from it!"
526
527 "Long forgotten are the
528 deeds of those who once
529 were aboard."
530
531 Clue: "Long forgotten are the deeds of those who once were aboard."
532 A broken ship can be found near the beach at the entrance of the Fog Tower.
533
534 [Item](https://codemadness.org/downloads/gothic1/chromanin/4_book.png)
535 [Location](https://codemadness.org/downloads/gothic1/chromanin/4_aboard.png)
536 [Map](https://codemadness.org/downloads/gothic1/chromanin/4_map.png)
537
538
539 ## Chromanin 5
540
541 Text:
542
543 "But I shall not walk this
544 path alone. This honor is
545 mine. I must accept to
546 share the power within
547 myself with the worthy
548 ones who are to come and
549 find me. I hope they're
550 coming soon..."
551
552 "You will find me where it all began."
553
554
555 Clue: "You will find me where it all began."
556 Very obvious it is the same location as were the first book was found.
557
558
559 [Item](https://codemadness.org/downloads/gothic1/chromanin/5_book.png)
560 [Location](https://codemadness.org/downloads/gothic1/chromanin/5_begin.png)
561 [Map](https://codemadness.org/downloads/gothic1/chromanin/5_map.png)
562
563
564 ## Chromanin 6
565
566 Text:
567
568 "Empty pages"
569
570 [Item](https://codemadness.org/downloads/gothic1/chromanin/6_book.png)
571
572
573 On the corpse is the last chromanin book.
574 When reading this last book the book is empty.
575 Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.
576
577
578 ## Chromanin quest log
579
580 Here are the texts in the quest log:
581
582 [Quest log part 1](https://codemadness.org/downloads/gothic1/chromanin/quest_log_part_1.png)
583 [Quest log part 2](https://codemadness.org/downloads/gothic1/chromanin/quest_log_part_2.png)
584
585
586 ## Mechanics of damage calculation
587
588 Below is an archived quote from the WorldOfGothic forum about how damage is
589 calculated in Gothic 1.
590
591 Very interesting I think is how dexterity does not scale the damage like
592 strength does (one might expect it to work that way).
593
594 Full credit to **WernerTWC** of WorldOfGothic.de forum for documenting and
595 sharing it!
596
597 <https://forum.worldofplayers.de/forum/threads/127320-Damage-System?p=2198181#post2198181>
598
599 So, here is what i found, a collection of formulas:
600 First, the damage calculation is a bit different in Gothic 1 and 2(NotR):
601
602 TD = Total Damage
603 WD = Weapon Damage
604 STR = Strenght
605 AP = Armor Protection of the enemy
606 NH = Normal Hit
607 CH = Critical Hit
608 1H = One Hander
609 2H = Two Hander
610 P = Percent on the Weapon-Skill (1H or 2H)
611
612 For Gothic 1, melee weapons:
613 NH: WD + STR - AP = TD
614 CH: WD x 2 + STR - AP = TD
615
616 Chance for a Critical Hit:
617 1H: lvl1: 5% for the ctitical hit, cost 10 LPs, lvl2: 10% cost 20 more LPs
618 2H: lvl1: 5%/30LP, lvl2: 10%/40LP
619 Bow: lvl1: 15%/10LP, lvl2: 30%/20LP
620 X-Bow: lvl1: 20%/10LP, lvl2: 40%/20LP
621
622 For Gothic 1, distance weapons:
623
624 NH: WD - AP = TD
625 CH: WD x 2 - AP = TD
626
627 (Dex only influence the distance range).
628
629
630 For Gothic 2 and NotR, melee weapons:
631
632 NH: (WD + STR - AP - 1) / 10 = TD, TD >= 5
633 CH: WD + STR - AP = TD, TD >= 5
634
635 Chance for a Critical Hit:
636 Is given by the talent-%.
637
638
639 For Gothic 2 and NotR, distance weapons:
640
641 WD + DEX - AP = TD
642
643 (STR, even if it's needed to equip the weapon, is not counted for the damage).
644
645
646 ### The End
647
648 When you use the tips described above Gothic should be an easier game and you
649 should be able to get at a high(er) level with lots of mana/strength/hp.
650
651 Have fun!