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           41 <header>
           42         <h1>Gothic 1 game guide</h1>
           43         <p>
           44         <strong>Last modification on </strong> <time>2026-06-08</time>
           45         </p>
           46 </header>
           47 
           48 <p><strong>Disclaimer:</strong>
           49 Some (including myself) may find some of these hints/exploits cheating. This
           50 guide is just for educational and fun purposes. Some of these hints/tips apply
           51 to Gothic 2 as well. I got the meat exploit from a guide somewhere on the
           52 internet I can't recall where, anyway kudos to that person. Some of the
           53 exploits I discovered myself.</p>
           54 <h2>Configuration</h2>
           55 <h3>Widescreen resolution</h3>
           56 <p>Gothic supports widescreen resolutions with a small tweak, add the following
           57 text string as a command-line argument:</p>
           58 <pre><code>-zRes:1920,1200,32
           59 </code></pre>
           60 <p>This also works for Gothic 2. Here 1920 is the width, 1200 the height and 32
           61 the bits per pixel, change this to your preferred resolution.</p>
           62 <h3>Fix crash with Steam version</h3>
           63 <p>Disable steam overlay. If that doesn't work rename GameOverlayRenderer.dll in
           64 your steam folder to _GameOverlayRenderer.dll.  I strongly recommend to buy the
           65 better version from <a href="https://www.gog.com/game/gothic">GOG.com</a>.  The GOG version has no DRM and allows easier
           66 modding, it also allows playing in most published languages: German, English,
           67 Polish, furthermore it has some original artwork and soundtrack included.</p>
           68 <h3>Upgrade Steam version to stand-alone version and remove Steam DRM (Gothic 1 and 2)</h3>
           69 <p>You can install the Gothic playerkit and patches to remove the Steam DRM.</p>
           70 <p><a href="https://www.worldofgothic.de/">WorldOfGothic</a> playerkit patches:</p>
           71 <ul>
           72 <li>Gothic 1 (EN):    <a href="https://www.worldofgothic.com/dl/?go=dlfile&amp;fileid=28">https://www.worldofgothic.com/dl/?go=dlfile&amp;fileid=28</a></li>
           73 <li>Gothic 1 (DE):    <a href="https://www.worldofgothic.de/dl/download_34.htm">https://www.worldofgothic.de/dl/download_34.htm</a></li>
           74 <li>Gothic 2 (EN/DE): <a href="https://www.worldofgothic.de/dl/download_168.htm">https://www.worldofgothic.de/dl/download_168.htm</a></li>
           75 </ul>
           76 <h3>Play Gothic in a different language with English subtitles</h3>
           77 <p>If you're like me and have played the English version many times, but would
           78 like to hear the (original) German voice audio or if you would like to play
           79 with different audio than you're used to, then you can copy the speech.vdf file
           80 of your preferred version to your game files. Optionally turn on subtitles.
           81 I've used this to play the English version of Gothic with the original German
           82 voice audio and English subtitles.
           83 This works best with the version from GOG as it allows easier modding.</p>
           84 <h2>Easy money/weapons/armour/other items</h2>
           85 <h3>Steal from Huno</h3>
           86 <p>At night attack Huno the smith in the Old Camp and steal all his steel. Then
           87 make some weapons and sell them with a merchant.  When you ask Huno about
           88 blacksmith equipment it will respawn with 5 of each kind of steel. This is also
           89 a fairly good starting weapon (requires 20 strength).  Also his chest located
           90 near the sharpening stone and fire contains some steel as well, lock-pick it.
           91 The combination is: RRLRLL. The chest contains at least 20 raw steel, forge it
           92 to get 20 crude swords which you can sell for 50 ore each to a merchant.  This
           93 will generate some nice starting money (1000+ ore) :)</p>
           94 <h3>Steal weapons from the castle in the Old Camp</h3>
           95 <p>This tip is useful for getting pretty good starting weapons.</p>
           96 <p>Before entering the castle itself drop your ore (Left control + down for me)
           97 in front of it. This will ensure when you get caught (and you probably will ;))
           98 no ore will get stolen by the guards. Now use the "slip past guard" technique
           99 described below and you should be able to get into Gomez his castle. Run to the
          100 left where some weapons are stored. Now make sure you at least steal the best
          101 weapon (battle sword) and steal as much as you can until you get whacked.  I
          102 usually stand in the corner since that's where the best weapons are (battle
          103 sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
          104 the good thing is they require very little attributes (about 13 strength).</p>
          105 <p>Location: <a href="downloads/gothic1/old_camp_swords.png">screenshot</a></p>
          106 <h3>Free scraper armour the New Camp</h3>
          107 <p>In the New Camp go to the mine and talk to Swiney at the bottom of "The
          108 Hollow". Ask who he is and then ask to join the scrapers.  He will give you a
          109 "Diggers dress" worth 250 ore. It has the following stats: + 10 against
          110 weapons. + 5 against fire.  This will also give you free entrance to the bar in
          111 the New Camp.</p>
          112 <h3>Unlimited water bottles in the New Camp</h3>
          113 <p>In the quest from Lefty you will be assigned to get water bottles from the
          114 rice lord.  He will give you infinite amounts of water bottles, in batches of
          115 12.</p>
          116 <h3>Armour amulet and increase HP potion</h3>
          117 <p>In the Old Camp in the main castle there are at least 3 chests with valuable
          118 items that don't require a key:</p>
          119 <ul>
          120 <li><p>Middle right side (looking from the entrance), 1 chest:
          121 <ul>
          122 <li>lock combination: LLLLRLRL</li>
          123 <li>loot:
          124 <ul>
          125 <li>+15 against weapons, +15 against arrows (amulet of stone skin)
          126 (worth: 1000 ore)</li>
          127 </ul>
          128 </li>
          129 <li>additionally there are 2 locked doors at the right side in this room. In
          130 the final room there are 3 floors with lots of chests.<br />  
          131 <a href="downloads/gothic1/video/amulet.mp4">Video of the location</a></li>
          132 </ul>
          133 </p>
          134 </li>
          135 <li><p>Left side, 1 chest:
          136 <ul>
          137 <li>lock combination: RLLLLLRR</li>
          138 <li>loot:
          139 <ul>
          140 <li>+8 mana amulet (worth: 600 ore)</li>
          141 <li>2 potions (+70 hp)</li>
          142 <li>dreamcall (weed)</li>
          143 <li>120 coins (worth: nothing)</li>
          144 </ul>
          145 </li>
          146 </ul>
          147 </p>
          148 </li>
          149 <li><p>Right side, 2 chests with:
          150 <ul>
          151 <li>lock combination: RLLLRLLR</li>
          152 <li>loot:
          153 <ul>
          154 <li>armour amulets, +15 against weapons (worth: 600 ore)</li>
          155 <li>maximum life potion, +10 maximum life (worth: 1000 ore)</li>
          156 <li>speed potion (1 minute duration)</li>
          157 <li>4 potions (+70 hp)</li>
          158 </ul>
          159 </li>
          160 </ul>
          161 </p>
          162 </li>
          163 </ul>
          164 <h3>Swamp/Sect Camp harvest twice</h3>
          165 <p>In the swamp-weed harvest quest you must get swamp-weed for a guru. After this
          166 quest you can get the harvest again, but you can keep the harvest without
          167 consequences.</p>
          168 <h2>Exploits</h2>
          169 <h3>Slip past guards</h3>
          170 <p>This exploit is really simple, just draw your weapon before you're "targeted"
          171 by the guard and run past them, this bypasses the dialog sequence.  When you're
          172 just out of their range holster your weapon again, so the people around won't
          173 get pissed off.</p>
          174 <p>Works really well on the guards in front of the Old camp's castle, Y'Berrion
          175 templars and New Camp mercenaries near the Water magicians, just to name a few.</p>
          176 <p><a href="downloads/gothic1/video/amulet.mp4">Video</a></p>
          177 <h3>Meat duplication</h3>
          178 <p>Go to a pan and focus / target it so it says "frying pan" or similar. Now open
          179 your inventory and select the meat. Now cook the meat (for me Left Control +
          180 Arrow up). The inventory should remain open. You'll now have twice as much meat
          181 as you had before. Do this a few times and you'll have a lot of meat, easy for
          182 trading with ore/other items as well. This exploit does not work with the
          183 community patch applied.</p>
          184 <h3>Glitch through (locked) doors and walls</h3>
          185 <p>You can glitch through walls by strafing into them. Then when the player is
          186 partially collided into a door or wall you can jump forward to glitch through
          187 it.</p>
          188 <p><a href="downloads/gothic1/video/bloodsword.mp4">Video</a></p>
          189 <h3>Fall from great heights</h3>
          190 <p>When you fall or jump from where you usually get fall damage you can do the
          191 following trick: slightly before the ground use left or right strafe.  This
          192 works because it resets the falling animation. There are also other ways to
          193 achieve the same thing cancelling the falling animation, such as attacking with
          194 a weapon in the air.</p>
          195 <p><a href="downloads/gothic1/video/fall.mp4">Video</a></p>
          196 <h2>Experience / level up tips</h2>
          197 <h3>Test of faith (extra exp)</h3>
          198 <p>You get an additional 750 exp (from Lares) when you forge the letter in the new
          199 camp and then give it to Diego. You can still join both camps after this.</p>
          200 <h3>Fighting skeleton mages and their skeletons</h3>
          201 <p>An easy way to get more experience is to let the skeleton mages summon as much
          202 skeletons as they can, instead of rushing to kill the summoner immediately.
          203 After you have defeated all of them: kill the skeleton mage.</p>
          204 <h3>Permanent str/dex/mana/hp potions/items and teachers</h3>
          205 <p>When you want to get the maximum power at the end of the game you should save
          206 up the items that give you a permanent boost. Teachers of strength, dexterity
          207 and mana won't train over 100 of each skill.  However using potions and quest
          208 rewards you can increase this over 100.</p>
          209 <p>You should also look out for the following:</p>
          210 <ul>
          211 <li><p>Learn to get extra force into your punch from Horatio (strength +5, this
          212 can't be done after level 100 strength). Talking to Jeremiah in the New Camp
          213 bar unlocks the dialog option to train strength at Horatio.</p>
          214 </li>
          215 <li><p>Smoke the strongest non-quest joint (+2 mana).</p>
          216 </li>
          217 </ul>
          218 <h3>Permanent potions in Sleeper temple</h3>
          219 <p>This one is really obvious, but I would like to point out the mummies on each
          220 side where Xardas is located have lots and I mean lots of permanent potions.
          221 This will give you a nice boost before the end battle.</p>
          222 <p>Location, left and right corridor in the Sleeper temple: <a href="downloads/gothic1/sleeper_temple_potions.png">screenshot</a><br />  
          223 Mummies, you can loot them: <a href="downloads/gothic1/sleeper_temple_potions_mummies.png">screenshot</a><br />  </p>
          224 <h3>Permanent potions as reward in quests</h3>
          225 <p>Always pick the permanent potion as a reward for quests when you can, for
          226 example the quest for delivering the message to the High Fire magicians (mana
          227 potion) or the one for fetching the almanac for the Sect Camp.  Don't forget to
          228 pick up the potions from Riordian the water magician when you're doing the
          229 focus stones quest, it contains a strength and dexterity potion (+3).</p>
          230 <h3>Improve ancient ore armour further</h3>
          231 <p>In the last chapters the blacksmith Stone from the Old Camp is captured If you
          232 save him from the prison cell in the Old Camp the reward will have a few
          233 options.  One of the options is improving the Ancient Ore armour.</p>
          234 <h2>Good early game weapons available in chapter 1</h2>
          235 <h3>Orc Hammer</h3>
          236 <p>Location: in a cave near bloodhounds near the mountain fort.<br />  
          237 It can be reached from a path from the swamp camp up to the mountain.
          238 Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
          239 <p>Location: <a href="downloads/gothic1/early_weapon_old_orc_hammer_location.png">screenshot</a><br />  
          240 Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screenshot</a><br />  </p>
          241 <p>Stats:
          242 <ul>
          243 <li>Type: one-handed</li>
          244 <li>Damage: 50</li>
          245 <li>Required strength: 22</li>
          246 <li>Worth: 1000 ore</li>
          247 </ul>
          248 </p>
          249 <p>It has very low strength stat requirement and has high damage for the early
          250 game chapters.  A downside is the lower weapon swing range.
          251 It is also a good weapon against stone golems (God's Hammer sold in chapter 3
          252 is only +2 damage with 52 damage).</p>
          253 <h3>Old Battle Axe</h3>
          254 <p>Location: near Xardas his tower.<br />  
          255 Watch out for a group of Biters lurking there.</p>
          256 <p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />  
          257 Stats: <a href="downloads/gothic1/early_weapon_old_battle_axe_stats.png">screenshot</a><br />  </p>
          258 <p>Stats:
          259 <ul>
          260 <li>Type: two-handed</li>
          261 <li>Damage: 67</li>
          262 <li>Required strength: 36</li>
          263 <li>Worth: 1800 ore</li>
          264 </ul>
          265 </p>
          266 <p>It has a relatively low strength requirements and is available in game chapter
          267 1 or could be sold for a decent amount.</p>
          268 <h3>Random/beginner tips</h3>
          269 <ul>
          270 <li><p>If you want to talk to a NPC, but some animation of them takes too long (like
          271 eating, drinking, smoking) you can sometimes force them out of it by quickly
          272 unsheathing/sheathing your weapon.</p>
          273 </li>
          274 <li><p>When in the Old Camp: Baal Parvez can take you to the Sect Camp, he can be
          275 found near the campfire near Fisk and Dexter.
          276 Mordrag can take you to the New Camp, he can be found near the south gate,
          277 slightly after the campfire near Baal Parvez.</p>
          278 <p>When you follow them and when they kill monsters then you also get the
          279 experience.</p>
          280 </li>
          281 <li><p>If you do no damage to rock golems or skeletons: use a different type of
          282 weapon than a sword: use a hammer (like the Orc Hammer or God's Hammer).  For
          283 the elemental golems (fire and ice) use the elemental counter, like Ice Bolt or
          284 Fire Bolt.</p>
          285 </li>
          286 <li><p>The NPC Wolf in the New Camp sells "The Bloodflies" book for 150 ore. When
          287 you read this book you learn how to remove bloodflies parts (without having to
          288 spend learning points). After you read the book and learned its skill then you
          289 can sell the book back for 75 ore. This investment quickly pays back: Per
          290 bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).
          291 The NPC Baal Cadar in the sect camp also has this book, but you need to
          292 finish a quest to be able to talk to him.</p>
          293 </li>
          294 <li><p>The templar Gor Na Drak (usually near the old mine and walks around with
          295 another templar): talking to him teaches you how to learn to get secretion from
          296 minecrawlers for free.</p>
          297 </li>
          298 <li><p>The spell scroll "Transform into bloodfly" is very useful:
          299 <ul>
          300 <li>A bloodfly is very fast.</li>
          301 <li>Can also fly over water.</li>
          302 <li>The scroll costs 100 ore. Its the same price as a potion of speed, but it
          303 has no duration (just until you transform back).</li>
          304 <li>You have no fall damage.</li>
          305 <li>You can climb some steep mountains this way.</li>
          306 <li>Some monsters won't attack you, but some NPCs will attack you.</li>
          307 <li>Your attribute stats will temporary change.</li>
          308 <li>It requires 10 mana to cast (low requirement).</li>
          309 </ul>
          310 </p>
          311 </li>
          312 <li><p>Almost all mummies that are lootable in the game (Orc temple and The Sleeper
          313 temple) have really good loot: permanent and regular potions and amulets and
          314 rings.<br />  </p>
          315 </li>
          316 <li><p>Skill investments:
          317 <ul>
          318 <li>For melee skills:
          319 <ul>
          320 <li>Strength (increases damage and meeting equipment requirements).</li>
          321 <li>One-handed weapons have a bit lower weapon damage but are less clunky and
          322 faster. You can also interrupt enemy attacks.</li>
          323 <li>One-handed sword trainers:
          324 <ul>
          325 <li>Cord, New Camp, 30 ore, near the waterfall at the lake and bar.</li>
          326 <li>Scatty, Old Camp, 50 ore, usually sitting on bench, near the arena.</li>
          327 </ul>
          328 </li>
          329 <li>Two-handed weapons have the highest damage, but are slower.</li>
          330 <li>Get at least the first tier of one-handed training. It will change the
          331 combat animations and make combat less slow and clunky.</li>
          332 </ul>
          333 </li>
          334 <li>For ranged skills:
          335 <ul>
          336 <li>Dexterity (increases damage and meeting equipment requirements).</li>
          337 <li>Cross-bows have high damage and are very good.
          338 <ul>
          339 <li>Cross-bow: the path for cross-bow training is easier in the old camp.
          340 When you become an Old Camp guard then Scorpio can train you. Later in
          341 the game in chapter 4 after some story progression he will train everyone.</li>
          342 </ul>
          343 </li>
          344 </ul>
          345 </li>
          346 <li>For mage characters:
          347 <ul>
          348 <li>Investing a little bit into strength, lets say 30 STR is OK.</li>
          349 <li>Magic skills are powerful but are a bit clunky and slow.</li>
          350 <li>Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
          351 path is probably easier.</li>
          352 </ul>
          353 </li>
          354 <li>Harvest animals (not necessary):
          355 <ul>
          356 <li>Early investments of a few skill points into getting skins, teeth and
          357 claws from animals is OK (it is easy enough to get a lot of ore if you loot
          358 everything though).</li>
          359 </ul>
          360 </li>
          361 <li>Lockpicking (not necessary): training in lockpicking only reduces the
          362 chance to break locks when you fail the combination. Investing in it is OK but
          363 not necessary.  A small cheat: the lock pick combination stays the same, you
          364 can save and reload the game to avoid losing lockpicks.</li>
          365 <li>Bad skill investments to avoid:
          366 <ul>
          367 <li>Sneak and pickpocket are nearly useless.</li>
          368 </ul>
          369 </li>
          370 </ul>
          371 </p>
          372 </li>
          373 </ul>
          374 <p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
          375 Early game for melee: get max strength to 100 and get at least the first tier
          376 of one-handed training.<br />  
          377 In the later game focus more on ranged combat or learning the magic circles.</p>
          378 <h1>Late-game fun tip: when the Old Camp turns against you</h1>
          379 <p>Before you go to Xardas's old tower (where you get the spell to teleport to the
          380 circle of Magicians of Fire in the Old Camp) you can go to the Old Camp and
          381 enter it by using the transform into meatbug spell and crawl under the door or
          382 using the transform into bloodfly spell.
          383 NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).</p>
          384 <p>Useful NPCs to murder:
          385 <ul>
          386 <li>Huno (the blacksmith) in the Old Camp has usually a lot of materials worth much ore.</li>
          387 <li>Fisk (trader) has lots of swords and items.</li>
          388 <li>Other NPCs, especially ones you have traded with before. You can get the items back
          389 for "free" &gt;:)</li>
          390 <li>Raven an ore baron near Gomez has a nice one-handed sword (Raven's Right, 70
          391 damage). It is the second best one-handed sword in the game. Scar's Sword is
          392 the best one (85 damage).</li>
          393 <li>Arto (one of the elite guards near Gomez) has a nice one-handed sword (Arto's
          394 Sword, 65 damage).</li>
          395 </ul>
          396 </p>
          397 <p>Outside the camp:</p>
          398 <ul>
          399 <li>Scorpio: he will be near Cavalorn and trades lots of (cross)bow equipment and
          400 can teach you how to shoot crossbows. In fact he is the only crossbow teacher
          401 in the game.</li>
          402 <li>Cavalorn: he will have lots of bow equipment.</li>
          403 </ul>
          404 <p>Fun things:</p>
          405 <ul>
          406 <li>Use the rain of fire spell to burn everyone.</li>
          407 <li>Spawn many golems or army of undead in the middle of the camp.</li>
          408 <li>Mindcontrolling low-level NPCs and doing stupid things.</li>
          409 </ul>
          410 <h1>Late-game: hidden sleeper temple potions</h1>
          411 <p>There are some hidden permanent increase potions in the Sleeper temple.  It is
          412 easy to miss this location and even some Gothic experts have maybe missed these
          413 (I did ;))</p>
          414 <p>The potions are a dexterity potion (+5), life (+15) and mana (+10).</p>
          415 <p><a href="downloads/gothic1/video/sleeper_hidden_potions.mp4">Video</a></p>
          416 <h1>Side-quest Chromanin / The Stranger</h1>
          417 <p>This describes an interesting side quest in the Gothic 1 game, which is not too
          418 obvious to find and may be overlooked.</p>
          419 <p>The first Chromanin book is found by defeating the skeleton mage in the Fog
          420 Tower. On its bones you can find the Chromanin book. Reading the book starts
          421 the Chromanin / The Stranger quest.  The books contain some typos, being
          422 demonicly possessed could be an excuse for that :)</p>
          423 <p>Note that the Old books only spawn in a specific order after reading each found
          424 book.  So they have to be done in this specific order.</p>
          425 <p><a href="downloads/gothic1/chromanin/0_mage_fog_tower.png">Fog tower mage</a><br />  
          426 <a href="downloads/gothic1/chromanin/0_fog_tower.png">Location</a><br />  
          427 <a href="downloads/gothic1/chromanin/0_map.png">Map</a><br />  </p>
          428 <p>Text:</p>
          429 <pre><code>"He who is willing to
          430 renounce all depravity
          431 and wanders on the path
          432 of righteousness, shall
          433 know where the source
          434 of my power lies
          435 hidden. So that he might
          436 use it to break the chains
          437 of this world and prove
          438 worthy to receive Chromanin."
          439 
          440 "The Wise One sees to
          441 having a general overview before he
          442 dedicates himself to his
          443 next mission."
          444 </code></pre>
          445 <h2>Chromanin</h2>
          446 <p>The clue is in the words "general overview" on the second page.
          447 One of the highest points on the map is the tower where you find and free the orc Ur-Shak
          448 from being attacked by other orcs.</p>
          449 <p>"The Wise One sees to having a general overview before he dedicates himself to
          450 his next mission".<br />  
          451 Location: on top of the tower near where the orc Ur-Shak was.<br />  
          452 Item: Old Book.</p>
          453 <p><a href="downloads/gothic1/chromanin/1_book.png">Item</a><br />  
          454 <a href="downloads/gothic1/chromanin/1_tower.png">Location</a><br />  
          455 <a href="downloads/gothic1/chromanin/1_map.png">Map</a><br />  </p>
          456 <h2>Chromanin 2</h2>
          457 <p>Text:</p>
          458 <pre><code>"Carried from the tides
          459 of time, Chromanin's
          460 visions have opened my
          461 eyes. No price could be
          462 high enough to ever
          463 renounce my faith in
          464 them, for it touched my
          465 heart too insensely."
          466 
          467 "What is devided will be
          468 reunited, after being
          469 massively separated for
          470 a short time."
          471 </code></pre>
          472 <p>Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
          473 Location: small island near the (divided) river near the Old Camp.</p>
          474 <p><a href="downloads/gothic1/chromanin/2_book.png">Item</a><br />  
          475 <a href="downloads/gothic1/chromanin/2_river.png">Location</a><br />  
          476 <a href="downloads/gothic1/chromanin/2_map.png">Map</a><br />  </p>
          477 <h2>Chromanin 3</h2>
          478 <p>Text:</p>
          479 <pre><code>"Oh, Ancient Gods. How
          480 can it be that a man like
          481 me, simple and unworthy,
          482 may receive such great a
          483 legacy. I feel great
          484 fear to lose all of it
          485 again by a slight
          486 faltering in word or
          487 deed."
          488 
          489 "The wise fisherman
          490 occasionally tries to get
          491 lucky on the other side
          492 of the lake."
          493 </code></pre>
          494 <p>Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
          495 At the other side is the Old Book.</p>
          496 <p><a href="downloads/gothic1/chromanin/3_book.png">Item</a><br />  
          497 <a href="downloads/gothic1/chromanin/3_lake_new_camp.png">Location</a><br />  
          498 <a href="downloads/gothic1/chromanin/3_map.png">Map</a><br />  </p>
          499 <h2>Chromanin 4</h2>
          500 <p>Text:</p>
          501 <pre><code>"I dare not to be in
          502 the presence of
          503 Chromanin one day. Gone
          504 are the days of wasting
          505 and wailing. So easy it
          506 will be to acheive
          507 absolute perfection. I'm
          508 not far from it!"
          509 
          510 "Long forgotten are the
          511 deeds of those who once
          512 were aboard."
          513 </code></pre>
          514 <p>Clue: "Long forgotten are the deeds of those who once were aboard."
          515 A broken ship can be found near the beach at the entrance of the Fog Tower.</p>
          516 <p><a href="downloads/gothic1/chromanin/4_book.png">Item</a><br />  
          517 <a href="downloads/gothic1/chromanin/4_aboard.png">Location</a><br />  
          518 <a href="downloads/gothic1/chromanin/4_map.png">Map</a><br />  </p>
          519 <h2>Chromanin 5</h2>
          520 <p>Text:</p>
          521 <pre><code>"But I shall not walk this
          522 path alone. This honor is
          523 mine. I must accept to
          524 share the power within
          525 myself with the worthy
          526 ones who are to come and
          527 find me. I hope they're
          528 coming soon..."
          529 
          530 "You will find me where it all began."
          531 </code></pre>
          532 <p>Clue: "You will find me where it all began."
          533 Very obvious it is the same location as were the first book was found.</p>
          534 <p><a href="downloads/gothic1/chromanin/5_book.png">Item</a><br />  
          535 <a href="downloads/gothic1/chromanin/5_begin.png">Location</a><br />  
          536 <a href="downloads/gothic1/chromanin/5_map.png">Map</a><br />  </p>
          537 <h2>Chromanin 6</h2>
          538 <p>Text:</p>
          539 <pre><code>"Empty pages"
          540 </code></pre>
          541 <p><a href="downloads/gothic1/chromanin/6_book.png">Item</a></p>
          542 <p>On the corpse is the last chromanin book.
          543 When reading this last book the book is empty.
          544 Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.</p>
          545 <h2>Chromanin quest log</h2>
          546 <p>Here are the texts in the quest log:</p>
          547 <p><a href="downloads/gothic1/chromanin/quest_log_part_1.png">Quest log part 1</a><br />  
          548 <a href="downloads/gothic1/chromanin/quest_log_part_2.png">Quest log part 2</a><br />  </p>
          549 <h2>Mechanics of damage calculation</h2>
          550 <p>Below is an archived quote from the WorldOfGothic forum about how damage is
          551 calculated in Gothic 1.</p>
          552 <p>Very interesting I think is how dexterity does not scale the damage like
          553 strength does (one might expect it to work that way).</p>
          554 <p>Full credit to <strong>WernerTWC</strong> of WorldOfGothic.de forum for documenting and
          555 sharing it!</p>
          556 <p><a href="https://forum.worldofplayers.de/forum/threads/127320-Damage-System?p=2198181#post2198181">https://forum.worldofplayers.de/forum/threads/127320-Damage-System?p=2198181#post2198181</a></p>
          557 <pre><code>So, here is what i found, a collection of formulas:
          558 First, the damage calculation is a bit different in Gothic 1 and 2(NotR):
          559 
          560 TD = Total Damage
          561 WD = Weapon Damage
          562 STR = Strenght
          563 AP = Armor Protection of the enemy
          564 NH = Normal Hit
          565 CH = Critical Hit
          566 1H = One Hander
          567 2H = Two Hander
          568 P = Percent on the Weapon-Skill (1H or 2H)
          569 
          570 For Gothic 1, melee weapons:
          571 NH: WD + STR - AP = TD
          572 CH: WD x 2 + STR - AP = TD
          573 
          574 Chance for a Critical Hit:
          575 1H: lvl1: 5% for the ctitical hit, cost 10 LPs, lvl2: 10% cost 20 more LPs
          576 2H: lvl1: 5%/30LP, lvl2: 10%/40LP
          577 Bow: lvl1: 15%/10LP, lvl2: 30%/20LP
          578 X-Bow: lvl1: 20%/10LP, lvl2: 40%/20LP
          579 
          580 For Gothic 1, distance weapons:
          581 
          582 NH: WD - AP = TD
          583 CH: WD x 2 - AP = TD
          584 
          585 (Dex only influence the distance range).
          586 
          587 
          588 For Gothic 2 and NotR, melee weapons:
          589 
          590 NH: (WD + STR - AP - 1) / 10 = TD, TD &gt;= 5
          591 CH: WD + STR - AP = TD, TD &gt;= 5
          592 
          593 Chance for a Critical Hit:
          594 Is given by the talent-%.
          595 
          596 
          597 For Gothic 2 and NotR, distance weapons:
          598 
          599 WD + DEX - AP = TD
          600 
          601 (STR, even if it's needed to equip the weapon, is not counted for the damage).
          602 </code></pre>
          603 <h3>The End</h3>
          604 <p>When you use the tips described above Gothic should be an easier game and you
          605 should be able to get at a high(er) level with lots of mana/strength/hp.</p>
          606 <p>Have fun!</p>
          607 
          608                         </article>
          609                 </div>
          610         </main>
          611 </body>
          612 </html>