gothic guide: add more useful information and tweak texts - www.codemadness.org - www.codemadness.org saait content files
HTML git clone git://git.codemadness.org/www.codemadness.org
DIR Log
DIR Files
DIR Refs
DIR README
DIR LICENSE
---
DIR commit 9b9d71098267d593fb8c70e72f868ccc095ce7b4
DIR parent 97f6540b5a6fb9b09a6fc7ce2153d98b5b1967dc
HTML Author: Hiltjo Posthuma <hiltjo@codemadness.org>
Date: Mon, 8 Jun 2026 20:25:45 +0200
gothic guide: add more useful information and tweak texts
Diffstat:
M config.cfg | 2 +-
M output/atom.xml | 4 ++--
M output/atom_content.xml | 86 +++++++++++++++++++++++++++----
M output/atom_content_gopher.xml | 86 +++++++++++++++++++++++++++----
M output/atom_gopher.xml | 4 ++--
M output/gothic-1-guide.html | 82 ++++++++++++++++++++++++++++---
M output/gothic-1-guide.md | 82 +++++++++++++++++++++++++++++--
M output/jsonfeed_content.json | 2 +-
M output/jsonfeed_content_gopher.json | 2 +-
M output/phlog/gothic-1-guide | 84 +++++++++++++++++++++++++++++--
M output/rss_content.xml | 82 ++++++++++++++++++++++++++++---
M output/rss_content_gopher.xml | 82 ++++++++++++++++++++++++++++---
M output/sfeed_content.tsv | 2 +-
M output/sfeed_content_gopher.tsv | 2 +-
M output/sitemap.xml | 2 +-
M pages/gothic-1-guide.cfg | 2 +-
M pages/gothic-1-guide.md | 82 +++++++++++++++++++++++++++++--
17 files changed, 625 insertions(+), 63 deletions(-)
---
DIR diff --git a/config.cfg b/config.cfg
@@ -1,5 +1,5 @@
# last updated the site.
-siteupdated = 2026-05-31
+siteupdated = 2026-06-08
sitetitle = Codemadness
siteurl = https://www.codemadness.org
DIR diff --git a/output/atom.xml b/output/atom.xml
@@ -2,7 +2,7 @@
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
<title>Codemadness</title>
<subtitle>blog with various projects and articles about computer-related things</subtitle>
- <updated>2026-05-31T00:00:00Z</updated>
+ <updated>2026-06-08T00:00:00Z</updated>
<link rel="alternate" type="text/html" href="https://www.codemadness.org" />
<id>https://www.codemadness.org/atom.xml</id>
<link rel="self" type="application/atom+xml" href="https://www.codemadness.org/atom.xml" />
@@ -442,7 +442,7 @@
<title>Gothic 1 game guide</title>
<link rel="alternate" type="text/html" href="https://www.codemadness.org/gothic-1-guide.html" />
<id>https://www.codemadness.org/gothic-1-guide.html</id>
- <updated>2026-05-31T00:00:00Z</updated>
+ <updated>2026-06-08T00:00:00Z</updated>
<published>2009-04-12T00:00:00Z</published>
<author>
<name>Hiltjo</name>
DIR diff --git a/output/atom_content.xml b/output/atom_content.xml
@@ -2,7 +2,7 @@
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
<title>Codemadness</title>
<subtitle>blog with various projects and articles about computer-related things</subtitle>
- <updated>2026-05-31T00:00:00Z</updated>
+ <updated>2026-06-08T00:00:00Z</updated>
<link rel="alternate" type="text/html" href="https://www.codemadness.org" />
<id>https://www.codemadness.org/atom_content.xml</id>
<link rel="self" type="application/atom+xml" href="https://www.codemadness.org/atom_content.xml" />
@@ -3534,7 +3534,7 @@ If it worked then good for you :)</p>
<title>Gothic 1 game guide</title>
<link rel="alternate" type="text/html" href="https://www.codemadness.org/gothic-1-guide.html" />
<id>https://www.codemadness.org/gothic-1-guide.html</id>
- <updated>2026-05-31T00:00:00Z</updated>
+ <updated>2026-06-08T00:00:00Z</updated>
<published>2009-04-12T00:00:00Z</published>
<author>
<name>Hiltjo</name>
@@ -3542,7 +3542,7 @@ If it worked then good for you :)</p>
</author>
<summary>Gothic 1 game guide with some useful tips</summary>
<content type="html"><![CDATA[<h1>Gothic 1 game guide</h1>
- <p><strong>Last modification on </strong> <time>2026-05-31</time></p>
+ <p><strong>Last modification on </strong> <time>2026-06-08</time></p>
<p><strong>Disclaimer:</strong>
Some (including myself) may find some of these hints/exploits cheating. This
guide is just for educational and fun purposes. Some of these hints/tips apply
@@ -3746,7 +3746,8 @@ Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screens
</p>
<p>It has very low strength stat requirement and has high damage for the early
game chapters. A downside is the lower weapon swing range.
-It is also a decent weapon against stone golems.</p>
+It is also a good weapon against stone golems (God's Hammer sold in chapter 3
+is only +2 damage with 52 damage).</p>
<h3>Old Battle Axe</h3>
<p>Location: near Xardas his tower.<br />
Watch out for a group of Biters lurking there.</p>
@@ -3784,7 +3785,9 @@ Fire Bolt.</p>
you read this book you learn how to remove bloodflies parts (without having to
spend learning points). After you read the book and learned its skill then you
can sell the book back for 75 ore. This investment quickly pays back: Per
-bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).</p>
+bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).
+The NPC Baal Cadar in the sect camp also has this book, but you need to
+finish a quest to be able to talk to him.</p>
</li>
<li><p>The templar Gor Na Drak (usually near the old mine and walks around with
another templar): talking to him teaches you how to learn to get secretion from
@@ -3874,17 +3877,28 @@ In the later game focus more on ranged combat or learning the magic circles.</p>
<p>Before you go to Xardas's old tower (where you get the spell to teleport to the
circle of Magicians of Fire in the Old Camp) you can go to the Old Camp and
enter it by using the transform into meatbug spell and crawl under the door or
-using the transform into bloodfly spell.</p>
+using the transform into bloodfly spell.
+NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).</p>
<p>Useful NPCs to murder:
<ul>
<li>Huno (the blacksmith) in the Old Camp has usually a lot of materials worth much ore.</li>
<li>Fisk (trader) has lots of swords and items.</li>
<li>Other NPCs, especially ones you have traded with before. You can get the items back
for "free" >:)</li>
-<li>Arto (one of the elite guards near Gomez) has a nice one-handed sword.</li>
+<li>Raven an ore baron near Gomez has a nice one-handed sword (Raven's Right, 70
+damage). It is the second best one-handed sword in the game. Scar's Sword is
+the best one (85 damage).</li>
+<li>Arto (one of the elite guards near Gomez) has a nice one-handed sword (Arto's
+Sword, 65 damage).</li>
</ul>
</p>
-<p>NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).</p>
+<p>Outside the camp:</p>
+<ul>
+<li>Scorpio: he will be near Cavalorn and trades lots of (cross)bow equipment and
+can teach you how to shoot crossbows. In fact he is the only crossbow teacher
+in the game.</li>
+<li>Cavalorn: he will have lots of bow equipment.</li>
+</ul>
<p>Fun things:</p>
<ul>
<li>Use the rain of fire spell to burn everyone.</li>
@@ -3926,11 +3940,65 @@ having a general overview before he
dedicates himself to his
next mission."
</code></pre>
+<h2>Mechanics of damage calculation</h2>
+<p>Below is an archived quote from the WorldOfGothic forum about how damage is
+calculated in Gothic 1.</p>
+<p>Very interesting I think is how dexterity does not scale the damage like
+strength does (one might expect it to work that way).</p>
+<p>Full credit to <strong>WernerTWC</strong> of WorldOfGothic.de forum for documenting and
+sharing it!</p>
+<p><a href="https://forum.worldofplayers.de/forum/threads/127320-Damage-System?p=2198181#post2198181">https://forum.worldofplayers.de/forum/threads/127320-Damage-System?p=2198181#post2198181</a></p>
+<pre><code>So, here is what i found, a collection of formulas:
+First, the damage calculation is a bit different in Gothic 1 and 2(NotR):
+
+TD = Total Damage
+WD = Weapon Damage
+STR = Strenght
+AP = Armor Protection of the enemy
+NH = Normal Hit
+CH = Critical Hit
+1H = One Hander
+2H = Two Hander
+P = Percent on the Weapon-Skill (1H or 2H)
+
+For Gothic 1, melee weapons:
+NH: WD + STR - AP = TD
+CH: WD x 2 + STR - AP = TD
+
+Chance for a Critical Hit:
+1H: lvl1: 5% for the ctitical hit, cost 10 LPs, lvl2: 10% cost 20 more LPs
+2H: lvl1: 5%/30LP, lvl2: 10%/40LP
+Bow: lvl1: 15%/10LP, lvl2: 30%/20LP
+X-Bow: lvl1: 20%/10LP, lvl2: 40%/20LP
+
+For Gothic 1, distance weapons:
+
+NH: WD - AP = TD
+CH: WD x 2 - AP = TD
+
+(Dex only influence the distance range).
+
+
+For Gothic 2 and NotR, melee weapons:
+
+NH: (WD + STR - AP - 1) / 10 = TD, TD >= 5
+CH: WD + STR - AP = TD, TD >= 5
+
+Chance for a Critical Hit:
+Is given by the talent-%.
+
+
+For Gothic 2 and NotR, distance weapons:
+
+WD + DEX - AP = TD
+
+(STR, even if it's needed to equip the weapon, is not counted for the damage).
+</code></pre>
<h2>Chromanin</h2>
<p>The clue is in the words "general overview" on the second page.
One of the highest points on the map is the tower where you find and free the orc Ur-Shak
from being attacked by other orcs.</p>
-<p>The Wise One sees to having a general overview before he dedicates himself to
+<p>"The Wise One sees to having a general overview before he dedicates himself to
his next mission".<br />
Location: on top of the tower near where the orc Ur-Shak was.<br />
Item: Old Book.</p>
DIR diff --git a/output/atom_content_gopher.xml b/output/atom_content_gopher.xml
@@ -2,7 +2,7 @@
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
<title>Codemadness</title>
<subtitle>blog with various projects and articles about computer-related things</subtitle>
- <updated>2026-05-31T00:00:00Z</updated>
+ <updated>2026-06-08T00:00:00Z</updated>
<link rel="alternate" type="text/gopher" href="gopher://codemadness.org" />
<id>gopher://codemadness.org/0/atom_content_gopher.xml</id>
<link rel="self" type="application/atom+xml" href="gopher://codemadness.org/0/atom_content_gopher.xml" />
@@ -3534,7 +3534,7 @@ If it worked then good for you :)</p>
<title>Gothic 1 game guide</title>
<link rel="alternate" type="text/gopher" href="gopher://codemadness.org/1/phlog/gothic" />
<id>gopher://codemadness.org/1/phlog/gothic</id>
- <updated>2026-05-31T00:00:00Z</updated>
+ <updated>2026-06-08T00:00:00Z</updated>
<published>2009-04-12T00:00:00Z</published>
<author>
<name>Hiltjo</name>
@@ -3542,7 +3542,7 @@ If it worked then good for you :)</p>
</author>
<summary>Gothic 1 game guide with some useful tips</summary>
<content type="html"><![CDATA[<h1>Gothic 1 game guide</h1>
- <p><strong>Last modification on </strong> <time>2026-05-31</time></p>
+ <p><strong>Last modification on </strong> <time>2026-06-08</time></p>
<p><strong>Disclaimer:</strong>
Some (including myself) may find some of these hints/exploits cheating. This
guide is just for educational and fun purposes. Some of these hints/tips apply
@@ -3746,7 +3746,8 @@ Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screens
</p>
<p>It has very low strength stat requirement and has high damage for the early
game chapters. A downside is the lower weapon swing range.
-It is also a decent weapon against stone golems.</p>
+It is also a good weapon against stone golems (God's Hammer sold in chapter 3
+is only +2 damage with 52 damage).</p>
<h3>Old Battle Axe</h3>
<p>Location: near Xardas his tower.<br />
Watch out for a group of Biters lurking there.</p>
@@ -3784,7 +3785,9 @@ Fire Bolt.</p>
you read this book you learn how to remove bloodflies parts (without having to
spend learning points). After you read the book and learned its skill then you
can sell the book back for 75 ore. This investment quickly pays back: Per
-bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).</p>
+bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).
+The NPC Baal Cadar in the sect camp also has this book, but you need to
+finish a quest to be able to talk to him.</p>
</li>
<li><p>The templar Gor Na Drak (usually near the old mine and walks around with
another templar): talking to him teaches you how to learn to get secretion from
@@ -3874,17 +3877,28 @@ In the later game focus more on ranged combat or learning the magic circles.</p>
<p>Before you go to Xardas's old tower (where you get the spell to teleport to the
circle of Magicians of Fire in the Old Camp) you can go to the Old Camp and
enter it by using the transform into meatbug spell and crawl under the door or
-using the transform into bloodfly spell.</p>
+using the transform into bloodfly spell.
+NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).</p>
<p>Useful NPCs to murder:
<ul>
<li>Huno (the blacksmith) in the Old Camp has usually a lot of materials worth much ore.</li>
<li>Fisk (trader) has lots of swords and items.</li>
<li>Other NPCs, especially ones you have traded with before. You can get the items back
for "free" >:)</li>
-<li>Arto (one of the elite guards near Gomez) has a nice one-handed sword.</li>
+<li>Raven an ore baron near Gomez has a nice one-handed sword (Raven's Right, 70
+damage). It is the second best one-handed sword in the game. Scar's Sword is
+the best one (85 damage).</li>
+<li>Arto (one of the elite guards near Gomez) has a nice one-handed sword (Arto's
+Sword, 65 damage).</li>
</ul>
</p>
-<p>NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).</p>
+<p>Outside the camp:</p>
+<ul>
+<li>Scorpio: he will be near Cavalorn and trades lots of (cross)bow equipment and
+can teach you how to shoot crossbows. In fact he is the only crossbow teacher
+in the game.</li>
+<li>Cavalorn: he will have lots of bow equipment.</li>
+</ul>
<p>Fun things:</p>
<ul>
<li>Use the rain of fire spell to burn everyone.</li>
@@ -3926,11 +3940,65 @@ having a general overview before he
dedicates himself to his
next mission."
</code></pre>
+<h2>Mechanics of damage calculation</h2>
+<p>Below is an archived quote from the WorldOfGothic forum about how damage is
+calculated in Gothic 1.</p>
+<p>Very interesting I think is how dexterity does not scale the damage like
+strength does (one might expect it to work that way).</p>
+<p>Full credit to <strong>WernerTWC</strong> of WorldOfGothic.de forum for documenting and
+sharing it!</p>
+<p><a href="https://forum.worldofplayers.de/forum/threads/127320-Damage-System?p=2198181#post2198181">https://forum.worldofplayers.de/forum/threads/127320-Damage-System?p=2198181#post2198181</a></p>
+<pre><code>So, here is what i found, a collection of formulas:
+First, the damage calculation is a bit different in Gothic 1 and 2(NotR):
+
+TD = Total Damage
+WD = Weapon Damage
+STR = Strenght
+AP = Armor Protection of the enemy
+NH = Normal Hit
+CH = Critical Hit
+1H = One Hander
+2H = Two Hander
+P = Percent on the Weapon-Skill (1H or 2H)
+
+For Gothic 1, melee weapons:
+NH: WD + STR - AP = TD
+CH: WD x 2 + STR - AP = TD
+
+Chance for a Critical Hit:
+1H: lvl1: 5% for the ctitical hit, cost 10 LPs, lvl2: 10% cost 20 more LPs
+2H: lvl1: 5%/30LP, lvl2: 10%/40LP
+Bow: lvl1: 15%/10LP, lvl2: 30%/20LP
+X-Bow: lvl1: 20%/10LP, lvl2: 40%/20LP
+
+For Gothic 1, distance weapons:
+
+NH: WD - AP = TD
+CH: WD x 2 - AP = TD
+
+(Dex only influence the distance range).
+
+
+For Gothic 2 and NotR, melee weapons:
+
+NH: (WD + STR - AP - 1) / 10 = TD, TD >= 5
+CH: WD + STR - AP = TD, TD >= 5
+
+Chance for a Critical Hit:
+Is given by the talent-%.
+
+
+For Gothic 2 and NotR, distance weapons:
+
+WD + DEX - AP = TD
+
+(STR, even if it's needed to equip the weapon, is not counted for the damage).
+</code></pre>
<h2>Chromanin</h2>
<p>The clue is in the words "general overview" on the second page.
One of the highest points on the map is the tower where you find and free the orc Ur-Shak
from being attacked by other orcs.</p>
-<p>The Wise One sees to having a general overview before he dedicates himself to
+<p>"The Wise One sees to having a general overview before he dedicates himself to
his next mission".<br />
Location: on top of the tower near where the orc Ur-Shak was.<br />
Item: Old Book.</p>
DIR diff --git a/output/atom_gopher.xml b/output/atom_gopher.xml
@@ -2,7 +2,7 @@
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
<title>Codemadness</title>
<subtitle>blog with various projects and articles about computer-related things</subtitle>
- <updated>2026-05-31T00:00:00Z</updated>
+ <updated>2026-06-08T00:00:00Z</updated>
<link rel="alternate" type="text/gopher" href="gopher://codemadness.org" />
<id>gopher://codemadness.org/0/atom_gopher.xml</id>
<link rel="self" type="application/atom+xml" href="gopher://codemadness.org/0/atom_gopher.xml" />
@@ -442,7 +442,7 @@
<title>Gothic 1 game guide</title>
<link rel="alternate" type="text/gopher" href="gopher://codemadness.org/1/phlog/gothic" />
<id>gopher://codemadness.org/1/phlog/gothic</id>
- <updated>2026-05-31T00:00:00Z</updated>
+ <updated>2026-06-08T00:00:00Z</updated>
<published>2009-04-12T00:00:00Z</published>
<author>
<name>Hiltjo</name>
DIR diff --git a/output/gothic-1-guide.html b/output/gothic-1-guide.html
@@ -41,7 +41,7 @@
<header>
<h1>Gothic 1 game guide</h1>
<p>
- <strong>Last modification on </strong> <time>2026-05-31</time>
+ <strong>Last modification on </strong> <time>2026-06-08</time>
</p>
</header>
@@ -248,7 +248,8 @@ Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screens
</p>
<p>It has very low strength stat requirement and has high damage for the early
game chapters. A downside is the lower weapon swing range.
-It is also a decent weapon against stone golems.</p>
+It is also a good weapon against stone golems (God's Hammer sold in chapter 3
+is only +2 damage with 52 damage).</p>
<h3>Old Battle Axe</h3>
<p>Location: near Xardas his tower.<br />
Watch out for a group of Biters lurking there.</p>
@@ -286,7 +287,9 @@ Fire Bolt.</p>
you read this book you learn how to remove bloodflies parts (without having to
spend learning points). After you read the book and learned its skill then you
can sell the book back for 75 ore. This investment quickly pays back: Per
-bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).</p>
+bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).
+The NPC Baal Cadar in the sect camp also has this book, but you need to
+finish a quest to be able to talk to him.</p>
</li>
<li><p>The templar Gor Na Drak (usually near the old mine and walks around with
another templar): talking to him teaches you how to learn to get secretion from
@@ -376,17 +379,28 @@ In the later game focus more on ranged combat or learning the magic circles.</p>
<p>Before you go to Xardas's old tower (where you get the spell to teleport to the
circle of Magicians of Fire in the Old Camp) you can go to the Old Camp and
enter it by using the transform into meatbug spell and crawl under the door or
-using the transform into bloodfly spell.</p>
+using the transform into bloodfly spell.
+NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).</p>
<p>Useful NPCs to murder:
<ul>
<li>Huno (the blacksmith) in the Old Camp has usually a lot of materials worth much ore.</li>
<li>Fisk (trader) has lots of swords and items.</li>
<li>Other NPCs, especially ones you have traded with before. You can get the items back
for "free" >:)</li>
-<li>Arto (one of the elite guards near Gomez) has a nice one-handed sword.</li>
+<li>Raven an ore baron near Gomez has a nice one-handed sword (Raven's Right, 70
+damage). It is the second best one-handed sword in the game. Scar's Sword is
+the best one (85 damage).</li>
+<li>Arto (one of the elite guards near Gomez) has a nice one-handed sword (Arto's
+Sword, 65 damage).</li>
</ul>
</p>
-<p>NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).</p>
+<p>Outside the camp:</p>
+<ul>
+<li>Scorpio: he will be near Cavalorn and trades lots of (cross)bow equipment and
+can teach you how to shoot crossbows. In fact he is the only crossbow teacher
+in the game.</li>
+<li>Cavalorn: he will have lots of bow equipment.</li>
+</ul>
<p>Fun things:</p>
<ul>
<li>Use the rain of fire spell to burn everyone.</li>
@@ -428,11 +442,65 @@ having a general overview before he
dedicates himself to his
next mission."
</code></pre>
+<h2>Mechanics of damage calculation</h2>
+<p>Below is an archived quote from the WorldOfGothic forum about how damage is
+calculated in Gothic 1.</p>
+<p>Very interesting I think is how dexterity does not scale the damage like
+strength does (one might expect it to work that way).</p>
+<p>Full credit to <strong>WernerTWC</strong> of WorldOfGothic.de forum for documenting and
+sharing it!</p>
+<p><a href="https://forum.worldofplayers.de/forum/threads/127320-Damage-System?p=2198181#post2198181">https://forum.worldofplayers.de/forum/threads/127320-Damage-System?p=2198181#post2198181</a></p>
+<pre><code>So, here is what i found, a collection of formulas:
+First, the damage calculation is a bit different in Gothic 1 and 2(NotR):
+
+TD = Total Damage
+WD = Weapon Damage
+STR = Strenght
+AP = Armor Protection of the enemy
+NH = Normal Hit
+CH = Critical Hit
+1H = One Hander
+2H = Two Hander
+P = Percent on the Weapon-Skill (1H or 2H)
+
+For Gothic 1, melee weapons:
+NH: WD + STR - AP = TD
+CH: WD x 2 + STR - AP = TD
+
+Chance for a Critical Hit:
+1H: lvl1: 5% for the ctitical hit, cost 10 LPs, lvl2: 10% cost 20 more LPs
+2H: lvl1: 5%/30LP, lvl2: 10%/40LP
+Bow: lvl1: 15%/10LP, lvl2: 30%/20LP
+X-Bow: lvl1: 20%/10LP, lvl2: 40%/20LP
+
+For Gothic 1, distance weapons:
+
+NH: WD - AP = TD
+CH: WD x 2 - AP = TD
+
+(Dex only influence the distance range).
+
+
+For Gothic 2 and NotR, melee weapons:
+
+NH: (WD + STR - AP - 1) / 10 = TD, TD >= 5
+CH: WD + STR - AP = TD, TD >= 5
+
+Chance for a Critical Hit:
+Is given by the talent-%.
+
+
+For Gothic 2 and NotR, distance weapons:
+
+WD + DEX - AP = TD
+
+(STR, even if it's needed to equip the weapon, is not counted for the damage).
+</code></pre>
<h2>Chromanin</h2>
<p>The clue is in the words "general overview" on the second page.
One of the highest points on the map is the tower where you find and free the orc Ur-Shak
from being attacked by other orcs.</p>
-<p>The Wise One sees to having a general overview before he dedicates himself to
+<p>"The Wise One sees to having a general overview before he dedicates himself to
his next mission".<br />
Location: on top of the tower near where the orc Ur-Shak was.<br />
Item: Old Book.</p>
DIR diff --git a/output/gothic-1-guide.md b/output/gothic-1-guide.md
@@ -255,7 +255,8 @@ Stats:
It has very low strength stat requirement and has high damage for the early
game chapters. A downside is the lower weapon swing range.
-It is also a decent weapon against stone golems.
+It is also a good weapon against stone golems (God's Hammer sold in chapter 3
+is only +2 damage with 52 damage).
### Old Battle Axe
@@ -299,6 +300,8 @@ It has a relatively low strength requirements and is available in game chapter
spend learning points). After you read the book and learned its skill then you
can sell the book back for 75 ore. This investment quickly pays back: Per
bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).
+ The NPC Baal Cadar in the sect camp also has this book, but you need to
+ finish a quest to be able to talk to him.
* The templar Gor Na Drak (usually near the old mine and walks around with
another templar): talking to him teaches you how to learn to get secretion from
@@ -363,15 +366,25 @@ Before you go to Xardas's old tower (where you get the spell to teleport to the
circle of Magicians of Fire in the Old Camp) you can go to the Old Camp and
enter it by using the transform into meatbug spell and crawl under the door or
using the transform into bloodfly spell.
+NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).
Useful NPCs to murder:
* Huno (the blacksmith) in the Old Camp has usually a lot of materials worth much ore.
* Fisk (trader) has lots of swords and items.
* Other NPCs, especially ones you have traded with before. You can get the items back
for "free" >:)
-* Arto (one of the elite guards near Gomez) has a nice one-handed sword.
+* Raven an ore baron near Gomez has a nice one-handed sword (Raven's Right, 70
+ damage). It is the second best one-handed sword in the game. Scar's Sword is
+ the best one (85 damage).
+* Arto (one of the elite guards near Gomez) has a nice one-handed sword (Arto's
+ Sword, 65 damage).
-NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).
+Outside the camp:
+
+* Scorpio: he will be near Cavalorn and trades lots of (cross)bow equipment and
+ can teach you how to shoot crossbows. In fact he is the only crossbow teacher
+ in the game.
+* Cavalorn: he will have lots of bow equipment.
Fun things:
@@ -379,6 +392,7 @@ Fun things:
* Spawn many golems or army of undead in the middle of the camp.
* Mindcontrolling low-level NPCs and doing stupid things.
+
# Late-game: hidden sleeper temple potions
There are some hidden permanent increase potions in the Sleeper temple. It is
@@ -426,6 +440,66 @@ Text:
next mission."
+## Mechanics of damage calculation
+
+Below is an archived quote from the WorldOfGothic forum about how damage is
+calculated in Gothic 1.
+
+Very interesting I think is how dexterity does not scale the damage like
+strength does (one might expect it to work that way).
+
+Full credit to **WernerTWC** of WorldOfGothic.de forum for documenting and
+sharing it!
+
+<https://forum.worldofplayers.de/forum/threads/127320-Damage-System?p=2198181#post2198181>
+
+ So, here is what i found, a collection of formulas:
+ First, the damage calculation is a bit different in Gothic 1 and 2(NotR):
+
+ TD = Total Damage
+ WD = Weapon Damage
+ STR = Strenght
+ AP = Armor Protection of the enemy
+ NH = Normal Hit
+ CH = Critical Hit
+ 1H = One Hander
+ 2H = Two Hander
+ P = Percent on the Weapon-Skill (1H or 2H)
+
+ For Gothic 1, melee weapons:
+ NH: WD + STR - AP = TD
+ CH: WD x 2 + STR - AP = TD
+
+ Chance for a Critical Hit:
+ 1H: lvl1: 5% for the ctitical hit, cost 10 LPs, lvl2: 10% cost 20 more LPs
+ 2H: lvl1: 5%/30LP, lvl2: 10%/40LP
+ Bow: lvl1: 15%/10LP, lvl2: 30%/20LP
+ X-Bow: lvl1: 20%/10LP, lvl2: 40%/20LP
+
+ For Gothic 1, distance weapons:
+
+ NH: WD - AP = TD
+ CH: WD x 2 - AP = TD
+
+ (Dex only influence the distance range).
+
+
+ For Gothic 2 and NotR, melee weapons:
+
+ NH: (WD + STR - AP - 1) / 10 = TD, TD >= 5
+ CH: WD + STR - AP = TD, TD >= 5
+
+ Chance for a Critical Hit:
+ Is given by the talent-%.
+
+
+ For Gothic 2 and NotR, distance weapons:
+
+ WD + DEX - AP = TD
+
+ (STR, even if it's needed to equip the weapon, is not counted for the damage).
+
+
## Chromanin
The clue is in the words "general overview" on the second page.
@@ -433,7 +507,7 @@ One of the highest points on the map is the tower where you find and free the or
from being attacked by other orcs.
-The Wise One sees to having a general overview before he dedicates himself to
+"The Wise One sees to having a general overview before he dedicates himself to
his next mission".
Location: on top of the tower near where the orc Ur-Shak was.
Item: Old Book.
DIR diff --git a/output/jsonfeed_content.json b/output/jsonfeed_content.json
@@ -296,6 +296,6 @@
"title": "Gothic 1 game guide",
"url": "https://www.codemadness.org/gothic-1-guide.html",
"authors": [{"name": "Hiltjo"}],
codemadness.org:70 /git/www.codemadness.org/commit/9b9d71098267d593fb8c70e72f868ccc095ce7b4.gph:646: line too long