Subj : src/doors/syncduke/Game/src/player.c To : Git commit to main/sbbs/master From : Rob Swindell (on Debian Linux) Date : Sun Jun 28 2026 22:01:38 https://gitlab.synchro.net/main/sbbs/-/commit/1cabc433bdaea1a1f8b67424 Modified Files: src/doors/syncduke/Game/src/player.c Log Message: syncduke: fix co-op desync from non-synced terminal look (horiz) The terminal PgUp/PgDn "look" applied a per-node variable (syncduke_pitch_step) straight to ps[snum].horiz in processinput, which runs for every player -- so the looking player's node moved that player's pitch while the other node's copy of the variable was 0. horiz diverged between the two sims and the lockstep syncval check tripped "OUT OF SYNC". (Root-caused by logging the syncval components on both nodes and diffing: horiz was the lone diverging field.) Route the pitch through the synced input, like the mouse-steer turn already is: getinput folds one notch/tic into the FIFO's horz field, and processinput applies sync[snum].horz to the correct player on both sims (in either aim mode, after the auto-center so a tap holds). Verified: extended 2-player co-op play with look, no desync. Co-Authored-By: Claude Opus 4.8 --- þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net .