Subj : src/doors/syncdoom/sbbs_node.c sbbs_node.h syncdoom.c xtrn/syncdoom/sy To : Git commit to main/sbbs/master From : Rob Swindell (on Debian Linux) Date : Tue Jun 23 2026 01:30:25 https://gitlab.synchro.net/main/sbbs/-/commit/9e2233450400dc28b4a318e9 Modified Files: src/doors/syncdoom/sbbs_node.c sbbs_node.h syncdoom.c xtrn/syncdoom/syncdoom_lib.js Log Message: syncdoom: show lobby/waiting/game in the node who's-online status The door now sets a free-text node status (node.exb + the NODE_EXT misc bit) so the BBS-wide who's-online AND the door's own Ctrl-U list show the SyncDOOM sub-state instead of the generic "running external program": - JS lobby/menu -> the default "running SyncDOOM" (unchanged) - waiting room -> "in the SyncDOOM waiting room" - in a level -> "playing SyncDOOM: (E1M1)" / "(MAP07)" The WAD label is the friendly [wadset:*] name the lobby passes via a new -wadname arg, or the -iwad basename (e.g. "freedoom1") when absent. The map only appears while actually in a level (usergame); it's cleared on door exit (and the BBS rewrites it from the action anyway). sbbs_node.c gains sbbs_node_set_ext() (write node.exb + set/clear NODE_EXT via a locked read-modify-write, as in sbbs) and sbbs_node_ext() (read); sbbs_list_nodes() flags NODE_EXT nodes so Ctrl-U shows their free text. Also makes the terse action abbreviations more readable (main menu, reading msgs, downloading, ...). Co-Authored-By: Claude Opus 4.8 --- þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net .