Subj : src/doors/syncdoom/sd_splash.h src/doors/syncdoom/tools/gen_splash.pys To : Git commit to main/sbbs/master From : Rob Swindell (on Debian Linux) Date : Sun Jun 21 2026 15:31:28 https://gitlab.synchro.net/main/sbbs/-/commit/daffd3ab8e2d2f788990fae6 Added Files: src/doors/syncdoom/sd_splash.h src/doors/syncdoom/tools/gen_splash.py Modified Files: src/doors/syncdoom/syncdoom.c Log Message: syncdoom: bake in a bespoke fiery-DOOM-logo waiting-room splash The multiplayer waiting room had no backdrop. Render a baked-in 80x25 splash (the same "ENDOOM" char+CGA-attr cell format) behind the player panel: a fiery DOOM logo (chrome -> white -> yellow -> orange -> red gradient with molten drips), "S Y N C" overhead, and a tagline. The art is bespoke -- NOT derived from any commercial Doom asset -- so it ships safely in the public tree (a Freedoom ENDOOM looked poor, and doom.wad's is copyrighted). - sd_render_screen(cells): generalizes the former WAD-ENDOOM renderer to draw any 80x25 char+attr buffer (CGA attribute -> SGR, raw CP437 or UTF-8 per the terminal's charset), capped to the terminal's row count. - sd_splash.h: the embedded splash array, generated by tools/gen_splash.py (Pillow). Edit the generator, not the header. - Drops the w_wad.h/z_zone.h includes (no longer reading a WAD lump). Co-Authored-By: Claude Opus 4.8 --- þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net .