Subj : Re: C Origins To : fusion From : Digital Man Date : Thu May 28 2026 22:31:31 Re: Re: C Origins By: fusion to Digital Man on Thu May 28 2026 10:28 pm > DM> > a lot of that stuff is done for convenience and isn't 'real' > > DM> I don't disagree with that. A lot of the convenience is achieve by > DM> following the pattern of legacy BBS systems/software: the path of the > DM> least resistence. Doesn't mean it's "the only way". > > how hard would it be to assign the node number before and release it after > loading any door game? maybe just hide the old node number all together and > put in a connection number instead (for internode stuff, etc) You mean for Synchronet or in general? Synchronet uses the node number (and node directory) for all kinds of client-session-specific context (door drop files, temp files, session logs, stats) so that'd be a pretty huge change for Synchronet. If you're writing a BBS from scratch, sure, you could likely design it that way. -- digital man (rob) Synchronet "Real Fact" #140: Synchronet v3.21c was released on February 25, 2026 (1 year after v3.20d) Norco, CA WX: 70.6øF, 57.0% humidity, 0 mph NW wind, 0.00 inches rain/24hrs --- þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net .