X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,404e16a6422c1707 X-Google-Attributes: gidf996b,public From: =?iso-8859-1?Q?Bj=F6rn?= De Meyer Subject: Re: ASCII meets games Date: 2000/04/05 Message-ID: <38EB5FCD.C1A571FC@secom.be>#1/1 X-Deja-AN: 607115495 Content-Transfer-Encoding: 7bit References: <8c7ulh$gim$1@newsspool.casema.net> <38e892c6.257007747@news.apk.net> <8cdjar$6ou$1@newsspool.casema.net> X-Accept-Language: en Content-Type: text/plain; charset=us-ascii X-Complaints-To: newsmaster@kpnqwest.net X-Trace: nreader2.kpnqwest.net 954949751 195.207.17.11 (Wed, 05 Apr 2000 17:49:11 MET DST) Organization: KPNQwest customer news service MIME-Version: 1.0 NNTP-Posting-Date: Wed, 05 Apr 2000 17:49:11 MET DST Newsgroups: alt.ascii-art Nacken wrote: > > Hello Wesley, > > I want to create a quest-rpg-game which plays in a fantasy world... Qbasic is horrible for that! You can only use 64k of memory! That's nothing! There are many better freeware compilers/ interpreters out on the web. I suggest you look for Yabasic, or Xbasic, or even BWBasic for that matter. Or why not learn C(++) and get DJGPP+ALLEGRO. I'll tell you more if you are interested. (Sorry for the off-topic post) Obascii: One-line flying bird: \/