X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,c80f29231da6dc24 X-Google-Attributes: gidf996b,public From: vjouppi@sci.fi (Ville Jouppi) Subject: Re: xblast (was: Re: Test of my first Ascii art) Date: 1999/09/02 Message-ID: <37d12008.26079853@newshost.us.oracle.com>#1/1 X-Deja-AN: 520296009 Content-Transfer-Encoding: 7bit References: <37aab2ce@news.star.co.uk> <37AAE1A3.79B8@iNOdirect.ca> <37af77ce.28623191@news.vossnet.net> <934810670.953894@perla.rotterdam.luna.net> <934885671.375888@perla.rotterdam.luna.net> <37bb3cbb.4897552@news.vossnet.net> <37ca4128.3013980@195.74.0.3> <37cbf6b7.13174150@news.vossnet.net> Organization: SAUNALAHDEN SERVERIN asiakas Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 Newsgroups: alt.ascii-art On 1 Sep 1999 09:08:54 GMT, alfie@innocent.com (Gerfried Fuchs) wrote: >Martin Atkins wrote: >> .----- On Mon, 30 Aug 1999 15:24:24 GMT, Ville Jouppi posted: >> | >> |Build yourself a 4-player adapter, invite 4 buddies along, buy some >> |beer (optional) and start playing dynablaster with 5 players! >> |Loadsafun for everyone. :-) I still think the Amiga version of >> |dynablaster/bomberman is the best released. >> '---------------------------- > > Well, I bet you haven't tried xblast *evilgrin* It simply is great - >there are renovation bombs which I don't know from anywhere else, a >switch color and switch position extra, ... You can do your own >extensions for it is Open Source (and even GPL!), do your own levels, >etc. etc. :-) I did back when I was still enthusiastic about linux and had it on my desktop as well as on my server .. (nowadays it's only the server) and wasn't too impressed at that time. :-) I guess I'll check it out some time again, it's probably improved quite a bit. >> So Dynablaster is like Bomberman, then? I must say that I've never actually >> tried it. I was given my original Amiga by my uncle, with a large pile of >> game boxes ... I've had them for quite a few years now, but I've still >> managed to not get around to trying some of them! :o) > > Well, Dynablaster and Bomberman (and even xblast) have the same >gameplay - but they have different extras which make the game playable >in different styles. E.g. in Bomberman you have sort of a trampolin, >teleportpads and some other nice gadgets, Dynablaster is more likely the >original - low featured version with no special extras (besides some in >single player mode...). And finally xblast - well, it's still expanding Yeah, dynablaster is very basic and that's what I love about it.. flame, bomb and skull (random advantages/disadvantages when you take that one) I've tried some bomberman on the PSX, but that was too complicated imho.. all those teleporters and millions of different icons to collect. I've played the original coin op too, very good.. Maybe better than the Amiga after all, but I've played it far more on the amy than on the arcade machine.. >- and that sometimes even hourly *hehehe* >> It's a C64. or a Vic-20... the original 'breadbox' box. :o) > > Looks great 8) And I think mine won't wrap (for slrn [1] doesn't do so >AFAIK). I just added an action replay cartridge, if you mind ;) That breadbox is a pain to draw with those minimal slants.. :-) -- Universal CBM, PEZ, and TI-calc nut, Scout, Glider pilot, "Student" Email: vjouppi@sci.fi, URL: http://www.sci.fi/~vjouppi/ GSM: +358-40-5679999, IRCNet: Jope "I see", said the blind man as he picked up his hammer and saw.