X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,d3482ad08f1ab34c X-Google-Attributes: gidf996b,public From: Pete Casso Subject: Re: Half Space Technique for html art Date: 1998/04/21 Message-ID: <353C4C76.3691@sympatico.ca>#1/1 X-Deja-AN: 346213183 Content-Transfer-Encoding: 7bit References: <3539652E.101A@sympatico.ca> <6he5ln$s7h$2@news.Leiden.NL.net> <353AC594.3209@sympatico.ca> <6hek6o$p3$1@news.Leiden.NL.net> <353BD717.4E09@sympatico.ca> <6hh550$eb6$2@news.Leiden.NL.net> Content-Type: text/plain; charset=us-ascii MIME-Version: 1.0 NNTP-Posting-Date: Tue, 21 Apr 1998 02:36:00 EDT Newsgroups: alt.ascii-art miK wrote: >You're too modest, Pete. I'ld bet you've got an essay on "Nano Space >Technique" up your sleeve. :) Oh my, you cajoled my ego ;-)) OK, here is a little, improvised essay. "Nano Space Technique" can be had with dynamic html which allows for positioning of ascii characters (and other things) with pixel accuracy. Unfortunately, only fourth generation web browsers support it, too new for many websurfers to have it, i.e. too small of an audience, and after giving it some thought, I decided to wait with launching "The Dynamicsteins" Java can do the same thing with the older third generation web browsers (for which there is already a larger audience,) and I launched "The Javasteins" If you observe carefully, then you will notice that the Java based ascii animations are even smoother because of the pixel accuracy. The animation cannot be infinitely smooth because of a fundamental consideration: you would need many frames that change very little from frame to frame, but you need to play the frames very fast to achieve the speed of motion that you want. This hits two limiting factors: number of frames = filesize and the first limiting factor is therefore the associated download time from the web. The second limiting factor is the capability of the user's computer to display a lot of picture data rather quickly. This fundamental consideration is independent of file format, be it dynamic html or gif or Java or anything else. I have said before in this newsgroup, that I have designed the Java movies for the oldest Pentiums (or the oldest PPCs in case of the Mac.) The explanation is related to the above mentioned fundamental consideration. Provided that this minimum computer requirement is satisfied, "The Javasteins" is adequate proof of concept that Java can achieve discernable improvement over gif (at least as far as ascii art animation is concerned) everything else being equal. And of course, technology advances relentlessly, both Java VMs and hardware double their speed resulting in quadruple speed every 18 months or so, nice prospects for a little hobby :-)) Wow! Velvet smooth ascii animations! / ,, ( "> Visit the Gallery of the 'steins! ,(=>)=> http://www3.sympatico.ca/petecasso/ ( ^^ 'stein movies, 'stein games and more!